Spoiler Should I keep the Skeleton Key??

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ZPfor3

Arch-Mage/Harbinger in Training
I just recently defeated Mercer Frey and received the Skeleton Key. I know that it is an unbreakable lock pick but does it have any other uses? Should I return it and complete the quest or just keep it?
Also, what did you do when you were in this situation and why?
 

Spiral Power!

Abenddrachen
I kept it for quite a long while, as it basically made me able to pick any lock. Using it I got my lockpicking to 100, using trainers everytime I leveled. Once I was at 100, there were some perks I picked up that make your normal lockpicks invincible, as well as even start your lockpick location in the right spot (or very close to it).

Then I could finish the questline without losing a major advantage.
 

samgurl775

Cerberus Officer
I kept it. I never wanted to be a Nightingale or swear my soul to Nocturnal anyway - payback is a bitch.
 

Soloquendi

Pastor of Muppets
I have a related question. Do you have to become a Nightingale to complete the Thieves guild quest line?
 

Dagmar

Defender of the Bunnies of Skyrim
I returned it because (a) for me picking locks isn't that difficult to do without it and you can carry more than enough lockpicks to pick any lock as they're weightless, and (b) I wanted to finish out the questline and become the Guild Master of the Thieves Guild.
 

Tilse

Spellsword
I still have the Skeleton Key, I don't intend on returning it until I feel I am done with it. :p
 

Bertrum

Stop Hodoring!
I returned it right away to be honest, I really wanted to become the guild master :D
 

Shyrith

Ebonhawk
[SLIGHT SPOILER]I returned it right away to learn more about Gallus and Karliah.

Sent from my Nexus S 4G using Tapatalk 2
 

Raijin

A Mage that loves a Templar
I kept it. I never wanted to be a Nightingale or swear my soul to Nocturnal anyway - payback is a bitch.

Exactly! Even if I have my lockpicking perk to the way I wanted it I still wouldn't return the skeleton key. I would rather use the chest code commend to complete the quest without giving the key to that Nocturnal crow bitch.

I can see why Mecer frey did what he did. I actually agreed with him when he interpret you on how Nocturnal doesnt care about you nor the guild. I wish you have the ability to side with him rather than with that dark elf bitch Karliahand unfortunate Brynjolf.
 

Dagmar

Defender of the Bunnies of Skyrim
Exactly! Even if I have my lockpicking perk to the way I wanted it I still wouldn't return the skeleton key. I would rather use the chest code commend to complete the quest without giving the key to that Nocturnal crow bitch.
I hope you can appreciate the irony and inconsistency of not wanting to turn in the key for role-playing purposes and then using an immersion shattering console command to keep it and complete the quest anyway.
standalone
 

Raijin

A Mage that loves a Templar
I hope you can appreciate the irony and inconsistency of not wanting to turn in the key for role-playing purposes and then using an immersion shattering console command to keep it and complete the quest anyway.
standalone

I can still appreciate the RP aspect of it by not returning the skeleton key. This also includes not pursuing the oath to Nocturnal, and using the cheat console command by completing it without going any further. Unfortunately Bethesda doesn't give us the option of saying no, which IMO is pretty ridiculous.

My characters true desire is to die, and go to Sovngarde, Or maybe something better... to become the 10th divine, not having to be a slave and a pawn for some Daedric lord prince. My charterers already made 1 giant mistake... and that is to become a werewolf during the companion quest-line.

Anyhow you can still be the Guildmaster for the thieves guild, and not be a nightingale.
 

Dagmar

Defender of the Bunnies of Skyrim
I can still appreciate the RP aspect of it by not returning the skeleton key. This also includes not pursuing the oath to Nocturnal, and using the cheat console command by completing it without going any further.
No you can't. If you have a fim grasp of what's actually being conveyed to you throughout the quest line, the betrayal of Mercer Frey to Nocturnal and the breaking of the Trinity of the Nightingales are the reasons why the Thieves Guild has been suffering from so much misfortune, and the reason why things turnaround is because the Trinity of the Nightingales is restored and the Skeleton Key is returned to the Ebonmere.

If you skip these steps you get an immersion shattering result that the Thieves Guild prospers for no apparent reason at all and that there's no relationship between the good fortunes of the Thieves Guild and the patronage of Nocturnal which goes completely against the lore.
My characters true desire is to die, and go to Sovngarde.
And I want a pony. Like the song goes you can't always get what you want and you can't use console commands to circumvent returning the key without creating some glaring inconsistencies in what follows afterwards in the questline.

As an aside, I don't recommend doing this because using console commands to skip quest stages can trigger bugs that won't manifest until later on in the game. It's one of the reasons why it's a last resort solution for dealing with bugs because one can end up trading one set of problems for another set of problems down the road in doing so.
 

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