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    Coca Cola VS. Pepsi


    • Total voters
      15

    Mini Mongo

    Drog Do Faal Mongonite Lahvu
    Hehe, you won't be :)
     

    Mini Mongo

    Drog Do Faal Mongonite Lahvu
    Name: Geran Dexti
    Gender: Male
    Title: The Dark Paladin, Ex Bandit
    Race: Nord
    Age: 31
    Class: Combat Master, Warrio
    Occupation: Sell Sword
    Equipment: Carries a slightly curved steel greatsword, and a Silver greatsword.
    His armor consists of a dark tinted leather, it is slightly more modified than the usual leather armor, providing better movement and better protection.

    Combat Preferences: Prefers to use one greatsword, but will always carry his silver one in case of need.
    He constantly switches his tactics to suit his opponents, constantly training day in day out, trying to become the best fighter he can be.
    He will switch from greatsword at close quarters, dodging hits and counter attacking, and at long range he prefers a stealthy approach.

    Appearance: Silver mystic eyes. Scar across his left eye. White hair and very pale skin. Average build. 6'2. Covered in brutal scars.
    Personality: Quiet, glum, dark and fearsome. He is a great leader, and has been known to bring people out of some of the most unrealistic, and somewhat, supernatural circumstances. Also known to be very cruel and cunning.

    Back story: Born in Skyrim, Geran was raised in a bandit fort in Treva's watch. Taught how to battle since the age of 6 he was taught how to use a greatsword, kill mercilessly and resist pain. He was brought up much like the legendary spartans of old, but with a group of the most dangerous bandits in all Tamriel. He grew how to resist pain, and killed his first victim in fair combat in the Bandits arena at only 14. His family has had a blood tradition, to always live by combat and death. Over time his family began to inherit yellow eyes, fierce at battle the Dexti's are known bandits. After his first kill in the arena he and his brothers left the clan, moving from one to another telling no one. They left late in the night and were accepted in the new clan as Brothers. During years of being in the clan the Brothers plotted a savage slaughter of the bandits, to spread word of their legend and skill in combat.
    And then when Geran finally set out the plan at just 16, he grouped with his real brothers who trained with him, gathered weapons and armor and left, killing all and leaving no trace, burning the fort to dust. They set to head to Markarth, a fine city led by the Silver bloods, and surely safe for the Dexti's to hide. They gained their mark in Markarth, but eventually the Silver bloods forced their hand upons the Dexti's backs, and forced them to work in their mine forever in safety. Geran then worked for 15 years in the mine until finally the Forsworn escaped the mine, along with Geran and one of his brothers with him. Unforgettably his other brother died by the guards hand, and then during the escape his other brother died. Geran not looking back he carried on, and then traveled to Dawnstar, a quiet town, ruled by only the Jarl and his guards at hand. Geran now earns a living by being a sell sword, commonly traveling along with adventurers seeking fame and glory...........and treasure. He is usually hired as a mere sell sword, a bodyguard or a captain of a few men. Now Geran seeks his own fame and glory, restoring the Dexti's name once and for all.

    Strengths: Skilled in great swords. Very strong. Can resist pain. Has no emotion nor mercy. Skilled in raids, murder and ruthless bandit tactics due to upbringing.
    Weaknesses: Hard to trust at times. Can be accused of being a supernatural. Has only pure hate for Undead. Sometimes has flashbacks which can cause unknown effects.

    half-size-jpg.2957
     

    The_Madgod

    LordLlamahat
    Name: Sal-Dus Eliki
    Race: Tsaesci (Think tall, slender, long-tailed, fanged saxhleel with chameleon skin.)
    Class: Agent/Paladin
    Gender: Male
    Age: About 25
    Title: Exiled Prince Sal-Dus of Snake Palace, Sole Surviving Member of Clan Eliki
    Personality: Sal-Dus is quite depressing, almost never speaking if he is with the right company. If he has to act cheerful then he will put on the best damn act you have ever seen. He trusts no one, and does not believe there is any meaning behind the words love or friend. He believes that the ends justify the means, and would gladly destroy all of Tamriel if it would earn him some coin. Sal-Dus tends to be cold and distant, though, as mentioned above, is a wonderful actor.
    Appearance: Sal-Dus is rather tall, lean, somewhat muscly. He usually has deep blue or white scales, though he can change their color at will. He has no horns or feathers atop his head, as some other lizard-men do, instead having simply scales; he also has no frills or other such flashy decor in place of ears. His fingernails have been allowed to grow long, and he has made them a weapon in their own rights. His eyes are always a very deep blue. He has two long fangs, like a vampire, jutting out of his upper jaw. Very tall, about 6" 5', and long-legged. He has a large scar running across his cheek, as red as if it had happened just yesterday. His most distinguishing feature, however, would be a forever-bandaged stump in place of a tail, usually covered by the Tsaesci's clothing.
    Inventory: Three sets of clothing fashioned in his homeland of Akavir: A long purple and gold robe with pointed black boots and striped purple pants, a green short-sleeve shirt covered by a brown vest with long tan pants and brown sandals, and a long white robe with brown trimmings and another pair of brown sandals. He also carries around a pair of simple blue tavern clothes, as well as some thin black garments enchanted so as to change color to match its wearer. As for armor, Sal-Dus wears traditional political Akaviri armor, similar to that of the Blades, though quite a bit more flamboyant and bright. As for weapons, Sal-Dus carries around a long Tsaesci katana with a powerful lunar enchantment and a small, ridged dagger fashioned from ice enchanted so as to never melt. He also usually carries around a bow of some sort, though the bow in specific is not a constant. For this adventure, he'd probably take his silver-and-pine bow, no enchantment, and a variety of arrows. He also holds an oaken scepter with a small sphere of crystal sitting on top of it, though it no longer contains any power, and a circular golden badge with the image of a pair of fangs chiseled into it. Sal-Dus usually also carries a variety of rations, potions, poisons, reading materials, scrolls, and other such miscellaneous items.
    Combat Preferences: Whatever works.
    What People Know of His Bio: Sal-Dus Eliki is some kind of exiled person from Akavir. He is believed to have held high standings, though no one knows. Since arriving in Tamriel years ago, he has become a bit of a celebrity; his skill is legendary, though little is known of how he obtained it, or any of his history, for that matter. He works as a sell-sword, and is damned good at it. At one point Sal-Dus was hired to lead an entire private army. Now, he does jobs he deems interesting enough in the frozen waste known as Skyrim.
    Actual Bio: Sal-Dus Eliki was born to the infamous Eliki clan 27 years ago in the great capital of Snake Palace, and now all of Akavir. He was born on the day of the murder of Tosh Raka himself to one of the daughters of the emperor and a duke, making him quite the celebrity. For the first 8 years of his life, Sal-Dus lived peacefully, practicing combat and politics, the art of speech and the art of war. He almost never saw his parents, though his many, many servants tended to his every whim, serving him in any way imaginable. Then, disaster struck. The people of Akavir were tired of their oppression at the hands of the Tsaesci empire, and eventually overthrew their tyrannical despot, casting the continent into a state of turmoil for years to come. In the resulting chaos, groups set out to utterly annihilate any of the royal blood. This included Sal-Dus. For another 7 years this group tracked Sal-Dus and his family, never closing in on them. Then, one fateful day, they discovered an old Ka Po' Tun fortress that the family had holed up in for a few months, trying to escape the heat. Members of this faction swarmed into the great fortress, slaughtering servants and assassinating Sal-Dus' parents. They did, however, take pity on the child, now 15. Instead of killing Sal-Dus, the insurgents exiled him to the continent of Tamriel. The prince was marked as an enemy of the new government by the removal of his tail before being sent off on a boat piloted by some of the few remaining servants of clan Eliki. After many weeks of travel, Sal-Dus arrived at a small port town in southern Argonia. At this point, Sal-Dus disappeared from the history books for another 5 years, leaving his old life behind and exploring this new world. At the end of the 5th year, Sal-Dus decided to try and make a living as a sell-sword; he was damn good at it. For 2 years, Sal-Dus worked as a simple mercenary. His fame quickly spread, and soon people were begging to have the Tsaesci tag along. For another couple of years Sal-Dus worked increasingly better jobs, at one point leading an entire private army. Then, he disappeared once more, happy with the fortune he had amassed. During this time Sal-Dus worked to further his agenda across Tamriel, gaining influence among even the Elder Council. Then, without warning, Sal-Dus returned to his job as a mercenary, working for those willing to pay for his services in the northern wastes of Skyrim. This is what has happened up until today, when he decides to join this expedition to Solstheim.
    Skills: Speech, acrobatics, athletics, acting, stealth, marksmanship, swordsmanship, intelligence, and alteration magic.
    Weaknesses: Inability to forge relationships, susceptibility to various diseases most residents of Tamriel have a resistance to, lack of control over magic, and physical weakness.
     

    meben15

    Lord of the Meeblings
    we will speed up once everyone has posted and the rp starts.
     

    Znowcicle

    Chimera~
    Name: Maluve Sita
    Race: Nord
    Class: Amateur Thief
    Gender: Female
    Age: 27
    Title:Barmaid
    Personality: She is careful but a risk taker. She loves the thrill of stealing, not for the fact that she's gaining from someone, but from the fact that the other person is losing something. She is kind to children, but she's a haughty young woman when it comes to people to her age, especially men. Some see this attitude as a facade, but she will insist that it's just in her nature to be that way. She is a terrible liar, but still tries to be a criminal despite it. Though she acts steely, her thoughts are often gentle besides the occasional fantasy about killing someone in an odd imaginative way, and she is very quick witted, which has helped her stay out of jail many times.
    Appearance: She is about 5'10 in height, her Nordic blood giving her a height advantage over other races, and she has wide set hips to hold up her stocky frame. She could be considered pear-shaped, kind of, and she can be easily underestimated by her foes. Her face is in the shape of a heart, her widow's peak helping in that way, and her eyes are a cheery hazel brown that grow darker as you get closer to her pupils. Her hair is wavy and thick, and it is dark brown in color with a red tint in the sunlight or candle flame. It comes down to her shoulder blades.
    Clothing & Weaponry: Maluve is usually found wearing her usual "Barmaid" garb. It consists of a blue dress and a black apron with simple fur shoes. When she is out stealing, though, she wears some leather armor that she stole from the Blacksmith in Whiterun. It is simple but she took a coal, holding it with tongs of course, and burned a circle on the left shoulder. She also has a finely crafted dagger made of steel. On the blade are engravings of Nordic symbolism, like on the Nordic steel boots in the game. She also found a bow while wandering outside Whiterun before she moved to Riften.
    Bio: She was born an orphan. Her father left her mother when he found out she was pregnant and her mother passed away due to an infection while giving birth to Maluve. The wet nurse Maluve had gave her her name because Maluve's mother kept calling Maluve "my love."
    Maluve was given to the orphanage after being weaned off her wet nurse's milk. The woman that owned the orphanage was evil, and often beat the children and starved them. Maluve became a bitter child in her time there, but eventually someone came to visit one day while Maluve was still maturing. She was one of the older children there and she smiled when the woman that came in, dressed in street clothes, held out her hands and let blue lightening fly from her hands killing the old woman.
    After that, she took to stealing. Being as old as she was, she knew that she wouldn't be adopted, and so did everyone else. It didn't help that Ulfric and his Stormcloaks won the war and made things harder to get things like adoptions done. The nation was stuck, and it was an excellent time for Maluve to begin her "bad behavior." There wasn't much the guards could do in regards to her, and she was only stealing petty things. It wasn't long before she grew too old for the orphanage, so she moved to Whiterun and continued her stealing spree.
    When she moved there, it was then that she began to steal more valuable things, like the armor and the dagger that she has now. She was thrown into jail every other week, but she didn't mind. They gave her bread while she was there, but she never tried to escape, though she knew the way out. When she moved to Whiterun she also took a job being a barmaid at the Bannard Mare. It was easy work, and she enjoyed being around the alcohol and the warm fire that was always lit in the middle.
    After she turned about 23, she moved to Riften because she felt her stealing was getting too well known. Riften was a new start for her, but she continued to be a barmaid even there. She also liked being close to the Thieves Guild headquarters, but she couldn't help but wonder what it was like to kill someone with such pleasure as that mystery woman had. She never acted on this whim to kill, but she was instead more interested in the magic that had killed the woman. The electricity excited Maluve, and always had since the day she saw it, and she began practicing from anything she could find whether it was from tomes or people she could talk to.
    When she was 25 she began to talk to the local priests that shared the words of Mara. She thought that they would at least know something about healing magic, but she grew interested in what they were preaching about Mara. She often goes to pray in the middle of the night now, but she still acts the same - shut off, crude, and haughty.
    Now that she's 27, she is growing bored with her lonely life. She feels bored and is itching for adventure. Her job serving alcohol is becoming mundane, when she used to enjoy her work.There was a man, a mage from the looks of his attire, that came to Riften asking for people to sign up for an adventure. She decided to sign up, on a whim, but she didn't expect to get a letter back. She was excited at the prospect of being invited to the college, but she didn't want to get her hopes up. Oddly enough, she received a letter from a strange man that read that she was invited to the College of Winterhold to help retrieve the artifact.
    Before leaving Riften, she ran into a man that was going the same way. They traveled together to the college and currently, she is arriving at the college.
    Strengths: She is a good thief by now, her specialty being pickpocketing, although she is nearly equally as good at breaking into houses and chests. She is good at hiding herself, and she has a grasp on certain magics. (A little healing, low power sparks spell, and a low power frost spell.) She is handy with a dagger, and can aim well with a bow, but she's no Robin Hood. She is also very dexterous.
    Weaknesses: She has a soft spot for children, and she loves cheese. If she doesn't have enough gold for cheese when she wants some (which is always) she will steal it. She is also somewhat of a kleptomaniac which can cause problems for her and those around her.
     

    Znowcicle

    Chimera~
    @ Minstrel - Okay :D I seriously had no idea. I haven't really read through the character cards yet. ^-^; I just sort of skimmed for ages.

    @ Mongo - Yaay! :) Sorry it took so long.
     

    Rekamennos

    Account closed
    I will post one like I said I would do after finals. Sorry I am extremely busy now.
     

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