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Titanburner

Premium Member
Ok so i've been contemplating making another character and as the title states, it's not just any character but a Death Knight (Similiar to the Everquest version for you veteran EQ nerds out there like me :)).

I really wanted something along the lines of a Thalmor (Female) elf turned evil. Well.. more evil than the Thalmor already are anyway lol. So SUPER evil :p. White solid eyes, pale skin, pinety earz, long white hair, and of course a slender sweet elven frame...mmm my nerd senses are starting to go haywire! lol Anyway, now that you have the picture of what I'm looking at building. Here's the basic build setup:

Race: High Elf

Build: http://skyrimcalculator.com/#19407

Let me know what you guys think. Suggestions are welcome. Oh and this is geared towards me using the Mace of Molag Bal (My personal favorite weapon in the game) with Destruction fire primarily in the opposite hand. Full Daedric suit of armor (because it rocks plus female characters look absolutely badass in it).
 

Black-Tongue

Prey approaches...
What difficulty?

This looks like a solid build, I don't really have many suggestions that are more than something trivial, but:

1. You may not need the master reduction perk for conjuration, given that you will most likely cast these spells before battle (permanent summons) and they aren't THAT costly anyway. Although, that is dependent on your total magicka. You may be favoring a more health than magic, in which case it may be completely necessary to have that perk. You could put it on fighting stance. The extra damage and lower stamina requirement would help.

2. Impact perk for destruction is a lifesaver if you ever think you will dual cast, pwns dragons and bosses for much needed stagger.

3. The left side of the heavy armor tree is cool, but not super useful IMO. With full daedric and smithing like you say, then you will still hit armor cap as long as you have 5/5 juggernaut. You could possibly use the perks you have on cushioned, fists, and conditioning for something else. IF you save those perks and + or - two others you could have an extra 10-30% passive magic resistance through the alteration school.



Just my brief thoughts on the build, it looks really good. I'm just putting in what I would do instead. Nice work!
 

Titanburner

Premium Member
What difficulty?

This looks like a solid build, I don't really have many suggestions that are more than something trivial, but:

1. You may not need the master reduction perk for conjuration, given that you will most likely cast these spells before battle (permanent summons) and they aren't THAT costly anyway. Although, that is dependent on your total magicka. You may be favoring a more health than magic, in which case it may be completely necessary to have that perk. You could put it on fighting stance. The extra damage and lower stamina requirement would help.

2. Impact perk for destruction is a lifesaver if you ever think you will dual cast, pwns dragons and bosses for much needed stagger.

3. The left side of the heavy armor tree is cool, but not super useful IMO. With full daedric and smithing like you say, then you will still hit armor cap as long as you have 5/5 juggernaut. You could possibly use the perks you have on cushioned, fists, and conditioning for something else. IF you save those perks and + or - two others you could have an extra 10-30% passive magic resistance through the alteration school.



Just my brief thoughts on the build, it looks really good. I'm just putting in what I would do instead. Nice work!
First off, thanks for your valuable input.

1. Absolutely right on this one. Fighting Stance it is.

2. I agree with this, but not sure where to get the 2 points from.

3. Conditioning was my main focus on the left side. I wanted to be able to move faster to avoid attacks etc. Is it worth giving up for Impact?

*EDIT* And either Adept or Expert difficulty. Not sure yet.
 

Black-Tongue

Prey approaches...
The two points could come off the heavy armor tree if you wanted.

I honestly don't know how big of a difference it makes to have the conditioning perk, but given that you are going to be at the max armor cap should mobility really be your biggest concern? It looks to me like you will outright kill most things pretty easily.

With Impact you could dual cast and stun the enemy and hit them with fireballs until your mana ran out, then finish them off with the mace pretty easily. Considering you can't block with this setup, that seems like a good alternative.

So it's up to you, like I said. It looks like a great build to me... Just offering a few nit-picky ideas =]

*edit* makes me really want to make one now! I probably willl.
 

Titanburner

Premium Member
The two points could come off the heavy armor tree if you wanted.

I honestly don't know how big of a difference it makes to have the conditioning perk, but given that you are going to be at the max armor cap should mobility really be your biggest concern? It looks to me like you will outright kill most things pretty easily.

With Impact you could dual cast and stun the enemy and hit them with fireballs until your mana ran out, then finish them off with the mace pretty easily. Considering you can't block with this setup, that seems like a good alternative.

So it's up to you, like I said. It looks like a great build to me... Just offering a few nit-picky ideas =]

*edit* makes me really want to make one now! I probably willl.
Good points. Impact it is. Thanks for your help, and you should make one. I'm doing so first thing when I get home. :)
 

M'aiqaelF

Male, 32 years old, Denver area, CO
that looks badass, I think I want to make my next character a summoner/conjurer
 

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