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    Six Gun Tarot

    Power is Power
    True. I forgot about that. But still, you should stay within the lines of what the game has already created. You can still be a dragon, and I think the idea is cool, but you should make it a dragon like the ones you get to see ingame.
    I see your point, ill have to do more looking around
     

    Seeker

    The Awesomelistic One
    Name: Adalen Grolus
    Race: Imperial
    Class: Ranger
    Gender: Male
    Age: 33 (Should be 18, but is aged due to a disease)

    Appearance:
    juCDOaTxS6kOX.jpg

    Adalen stands at 5'10" and has a very fit body. He has a short brown hair, a mutton chop mustache and goldish-brown eyes. Under his left eye is scar he got in battle. If his face wasn't usually covered in dirt, he is actually a pretty handsome individual.

    Equipment: Adalen is always in his hand-made Rangers outfit. Slung over his body and resting on his side is a small bag containing Alchemy ingredients and trinkets. Around his waist, potions are stored, usually Stamina and Health potions, since he does not use magic. Also tied to his waist is a small pouch containing septims. As for weapons. Adalen is equipped with a hand-carved wooden bow and a quiver full of hand-crafted steel arrows. Though he tends to avoid melee, Adalen also has a scimitar which he had acquired through his years of adventure.

    Skills: Self-taught in the ways of the bow, Adalen is a master archer. He is also an expert at Alchemy, brewing his own potions and poisons. He can survive in the wild with no equipment for weeks, as he loves the wild and has lots of expierience living in it. It is these skills that had Adalen recruited into the Seekers (more on this in the Bio). Adalen has no skill what so ever in magic though. Even the simplest Ward spell seems to be too complicated for Adalen.

    Weakness: Adalen is not very prepared against magical attacks, and a good mage could take down Adalen easily, if they don't have an arrow in their head already.

    Allies: The Seekers (called "Seekers" because they are seek out vampires, werewolves and other unnatural or evil creatures who, in there eyes, should be exterminated.

    Personality: Do not let Adalen's rough appearance fool you. Under all the dirt and muscle is actually an awkward person that does not know how to make friend. Adalen is actually a fun-loving person, and is very kind. He does have a short-temper though. If you push him to the edge, which isn't really hard, he quickly turn into a very angry person who knows a lot of offensive words.

    Bio: At the young age of 15, Adalen ran away from his home in Bruma, Cyrodiil. His parents did not care for Adalen, instead his older brother, who was enlisted in the Imperial Legion, was the favorite. After years of resentment from his parents, Adalen decided he had enough.

    The first few days of lonesomeness in the forest was hard on the young man, and he almost went back to his home. Not wanting to admit defeat, Adalen pushed on. He stumbled upon a sleeping hunter one night and managed to steal his bow, a quiver full of arrows and an iron dagger. With these items, Adalen taught himself how to use a bow and he thrived in the wilderness.

    After a few years living in the wild, 20 year old Adalen decided to go north to Skyrim. He was fascinated by the northern province since a child, and moving there seemed to be a good thing to do. Confident with the decision, he headed north.

    Only three days after crossing the border into Skyrim, Adalen met his first challenge. Resting in a cave during the night, Adalen found a passage that led into a deep cavern. There, he discovered a trio of vampires feeding on a unlucky victim. He immediately drew his bow and shot a wave of arrows, hoping to save the victim. Adalen managed to kill one of the three vampires before they overpowered him. The last thing Adalen saw before blacked out was the two vampires falling to arrows shot form the shadows.

    Adalen woke up in a camp a week later. A group of rangers called the Seekers saved him , and it was their leader, Wolfe, who shot the arrow and took out the vampires. The victim of the vampires was a member of the Seekers. Sadly he died in the cave.

    Being saved by the unknown group of rangers was not the only surprise to Adalen. When being overpowered by the vampires, one of them managed to bite him. The Seekers provided a cure, but Adalen's body reacted unexpectedly to the bite. Adalen's body aged about 10 years in the span of 7 days. Adalen reacted surprisingly well to the news, and was back on his feet in a few days. He was then recruited into the Seekers after they realized that Adalen would make a good asset to the group.

    For the next three years, has been with the Seekers, and flew threw their ranks. He is now out in the field most of the time, searching for evil creatures to kill, especially vampires.
     

    AS88

    Well-Known Member
    Staff member
    Name Sharn gro-Arok
    Race Orsimer
    Gender Male
    Age 21

    Bio
    Sharn was raised in Cheydinhal, and is what many would call a "city-Orc." He was raised by a family of rich Imperials after the death of his mother, and his father's duty to the Imperial Legion. Sharn's mother had been friends with the Imperial wife, Isabella, during their young adulthood, and was taken on as a casual cleaner at the family's villa until her death.

    Sharn originally lived with his father, who took leave from the Legion after his wife's death, but soon realised his skill on the battlefield did not translate to the skills of fatherhood, and it was agreed that Sharn would live with his adoptive family, which was undoubtedly in his best interest. Sharn saw his father roughly twice a year as he grew up, but stayed in contact by letters sent to and from all over Tamriel, and Sharn couldn't wait to get to 22 and join the Legion after he'd finished his education his Cyrodiil.

    Sharn learned mostly from the family's steward, Bastio, in their impressive library full of history books and legends. He learned about the Divines and Daedra, and his beliefs were moulded partly by Talos and Malacath; both of which he considered important parts of his heritage. He also learned about and gained an interest in Dwemer history and technology. Sharn learned the power of the Daedra if they are dealt with in the wrong ways, and accepted the importance of the Divines.

    He studied and trained alongside his adopted brothers, both of which were a few years older than him. Soon though, Sharn outperformed them both, particularly in swordplay and physical training. When he was in his early teens, Sharn's father and adopted father Martin, both agreed he would begin training with the Legion recruits, to supplement his academic study. He excelled and was almost immediately shortlisted as a prospect for a commanding role as soon as he entered the Legion. Sharn was truly happy with his life, and his current aims, yet still lamented the loss of his mother, and the secrecy surrounding her death.

    Sharn's father left for the Legion again after a prolonged return to Cyrodiil. As he left, Sharn felt a different feeling from his father; a sense of foreboding and worry. They embraced, and he left as always, through the villa gates. When Sharn returned to the library, Bastio, Martin and Isabella presented a number of items explaining his mother's death, and told him they'd been sworn to secrecy for over 10 years.

    She had been cursed by necromancers after seeking contact with her recently deceased mother. At first she considered her visions a blessing, but they soon changed and became horrible images of the dead, mutilated in battle hundreds of years ago or tortured to death in the prisons. She lost control of her modest magical abilities, even spouted arcane fire from her mouth as her condition became extreme.

    She had left for Skyrim alone, seeking aid from a Stronghold to the north. However, she had died on the way, having accidentally set a tavern on fire in her sleep, as detailed by the Imperial Coroner's report. Among the bundle of items was a letter from Arok admitting that he'd been hunting the necromancers for years, after they fled to Skyrim. He told Sharn that he must find them and put them to the sword, Arok had been seen too many times, and the foul mages knew who to look out for. There was also a key to the blacksmiths, and a note from Sharn's father with instructions on finding a hidden chest. The chest contained freshly hand-beaten armour made from a mix of Imperial Steel and Orcish materials, along with a long Orcish sword and the family's enchanted shield (Sharn only found out it was enchanted when he knocked it onto the forge by accident, and noticed the glowing runes instead of damage).

    He set out for Skyrim that day, and found his way to the border. Having ran out of Septims he tried to sneak over the border after Elenwen and the Thalmor caused a stir and distraction, but it was not enough and he was caught. The Thalmor accused Sharn of spying on them, and ordered his death. When he protested and struggled, he was paralysed by magic and sustained small cut from a sword on his left cheek. Tullius managed to convince the Thalmor to allow him to be held, and dealt with at Helgen.

    Equipment
    After leaving Helgen with little more than some tight Imperial Light Armour and a warm hood, Sharn receives some Steel Armour from a charitable Jarl Balgruuf. He wields a basic Steel Sword until joining the Companions, at which point he uses Skyforge Steel. He then proceeds through the main questline and equips Blades equipment with an Orcish Helmet until they disagree over Paarthurnax. He then uses a combination of Orcish and Steel Plate armour, wielding an Ebony Sword enchanted with Fire magic. He doesn't use Dragon Armour because he feels it's brash and in poor taste.

    Skills
    Sharn becomes a great warrior during his time in Skyrim, specialising in a sword, shield, heavy armour combination. He also improves his skill with restoration magic which he uses to heal himself and his companions, being trained by Danica Pure-Spring after helping restore the Gildergreen. He is also a capable smith, after learning from Eorlund Gray-Mane.

    Personality
    Sharn is originally nervous of his destiny, but his natural confidence wins through and he continues to be refined, noble and good. His strong views are challenged by dealing with Skyrim's diverse population and he finds himself becoming more open-minded. He is a natural scholar, and seeks useful knowledge wherever it can be found. He is particularly distrusting of Conjuration and Illusion magic, and attacks necromancers on sight.

    7af7c0c7.jpg
     

    Amanti

    Protector of The Shadows
    Name: Accalia Maricia
    Race: 1/2 Nord 1/2 Imperial (Father was Imperial, Mother was Nord)
    Age: 20
    Gender: Female
    Class: Werewolf

    Appearance:
    meet_adelis__redo_by_ithruen-d4uwn9y.png


    Multiple scars from abuse on legs and back, large wound on left shoulder blade from werewolf bite, the imperial dragon branded on left side of her lower back. A claw mark on face.

    Personality: Even though she had a tough childhood, Accalia is cheerful, friendly and protective. She unbiased towards all races, even though she would consider herself a nord more then an imperial. On the bad side she's impulsive, stubborn and a bit controlling due to her werewolf blood but she tries to fight it back.

    Equipment: None but she does carry around a steel dagger for protection, she wears a handmade dress and shoes. She also wears a ruby necklace, a memento from her dead mother.

    Bio: Born in the Imperial City to an Imperial noble and a Nord maid, Accalia was forced to learn everything by herself. For years she was teased and abused by both her step-siblings and her father's wife. When she turned 11 her father took a great notice to her and started to sexually abuse her, scarring her she would locked herself in the basement for days. She tried all she could to make him stop but he wouldn't, the abuse didn't stop till her father died at the hands of a bandits.

    Her mother, now worried as her elder step-brother started noticing her more too, too her and left the empire (got the brand as mark of leaving the family) and moved to her mother's homeland of Skyrim. There she took the last name of Maricia, and moved into Shor's Stone so Accalia could grow what remained of her childhood in peace. When she turned 17, her house was attacked by a werewolf who killed her mother and left her with multiple scars and the disease of Lycanthropy.

    Now 20, Accalia still lives in her house at Shor's Stone, using her werewolf powers to try and help those who need it but still people run from her wolfish form. Once and while she explores Skyrim, looking for some from of adventure.

    Likes: All races
    Wolves
    Skyrim's landscape
    Nice people

    Dislikes: Racism
    Fighting
    Politics in general
    Vampires
    Werewolf Hunters (Silver hand, ect)
     

    Neverwin

    Protector of Innocent Commas
    Name: Barwen gra-Largash
    Race: Orsimer/Bosmer
    Gender: Female
    Class: Tavern maid/cook

    Appearance: Barwen is not quite as big as an orc nor as small as a Bosmer. She's on the slightly above-average height-scale. She is a bit more pleasant to look at than most Orcs, owing to her Bosmer heritage but not by much. Her skin is a light green, and she has small fangs and an underbite like many Orcs. She has a naturally muscular, warrior-like build.

    Combat Prefs: Barwen is not particularly combat-oriented nor does she want to be. She prefers the simple life and has a passion for cooking. Skills she possesses: One-Handed (specializing in daggers and frying pans), Block, some Smithing and Enchanting

    Likes: Cooking, food, eating, compliments, cleanliness, yelling, romance, flowers, fancy decorations, nick-nacks, big tippers

    Dislikes: Skeevers (quite Skeeverphobic, in fact... think lots of girly screaming and flailing around asking for someone to kill it), being called Orc or referred to as a beast-race (she will tolerate being referred to as an Orsimer, but she prefers just mer, in general), big messes (might be a bit OCD), people who complain about her food, people who call her ugly (she can get a little over-dramatic and lock herself into the kitchen, crying and sobbing quite loudly), people who don't tip

    Personality: Barwen has a very loud, in-your-face type of attitude. She is prone to theatrics and being over-dramatic... and also lots and lots of whining. To hear her tell it, you would think she's the only one who does any actual work while everyone else just sits around and looks pretty. This can make her more than a bit unbearable to deal with for those who aren't used to her. To those who are used to her, though, tuning her out or calming her down tends to be a simple matter since she's easily appeased by compliments and/or appreciation for the work she does. She can be a very sweet, kind-hearted woman, and she is actually an excellent cook and baker. Her sweet rolls are to die for.

    Bio: Given that Orcs tend to be looked down upon by the other elven races, it was a very open-minded Bosmer that became attracted to and fell in love with Barwen's mother. Barwen enjoys telling the story about how her father and mother met and fell in love, often swooning over how romantic it was. She doesn't particularly enjoy talking about anything past that, though. Barwen was raised by her mother in an Orc stronghold. The whereabouts of her father are a mystery to her since her mother claimed that he went out hunting one day and never returned. Both Barwen and her mother prefer to think that he died tragically since anything else would simply be... unthinkable.
     

    Wolfie

    Active Member
    Name: Ladrys Seilen.
    Race: Breton.
    Gender: Female.
    Age: 23.
    Appearance: (I can't find a picture - obviously, since different characters never look the same - and my computer doesn't allow me to take screenshots ): Ladrys has a thin silver scar running down from her left eye. Both her eyes have no pupils and are a grey with a slight tint of light orange; it's a little disconcerting at times, as it's hard to tell by her eyes what her reactions to things are. Her emotions come in the force of her sleek dark eyebrows and dark, hibiscus-colored lips. Her skin is very pale, giving much contrast to her warpaint; above her eyes and around the bridge of her nose is, in vague black, warpaint made to resemble a double-headed war axe such as Wuuthrad. Her hair is a dark fiery auburn, of which two strands of hair are usually braided in a small fashion and intertwined at the back and base of her head(hairstyle: http://static.skyrim.nexusmods.com/images/3764143-1337059302.jpg)(hair color: http://www.dualshockers.com/wp-content/uploads/2011/12/2501668-1306545109-566x332.jpg). She wears an eye-patch on her left eye to hide an injury, and although that restricts her view it may not seem so, as she relies as heavily on her other senses as with her sight.
    Class: Archer-Conjurer, but when pressured will consult as a spellsword.
    Skills: Conjuration, Illusion, Enchanting, Speech, One-handed, Archery, and Light Armor.
    Armor: (Except for the tiara, and the gauntlets look much better) http://i.imgur.com/8PYYl.jpg. Light enough for sneaking but heavy enough to save the flesh from most blows, Ladrys's armor is a mixture of tempered grey steel and dark boiled leather.
    Weaponry:If it comes to, Ladrys will use the sword found in the armor picture from the above link; it's a simple steel sword with a nice, ninja-styled leather grip, a decorated pommel, and a short, winged guard. However, she usually lets others fight in close combat, keeping a distance and picking off enemy targets with a dark-wooded bow with a mammoth-leather grip that's a light, weathered tan and white mix. The bow(http://i1-games.softpedia-static.com/screenshots/Skyrim-Mod-Better-Bows_2.jpg) is intricately designed lightly, especially near the grip and at the ends of the bow. The string is thin and black, and her Daedric arrows are full black with an embroidered matching quiver(http://images1.wikia.nocookie.net/__cb20120305203753/elderscrolls/images/2/2f/Daedricarrow.png).
    Personality: Ladrys doesn't like to be challenged. She specifically individualizes herself, using sound, touch, and smell to interact smoothly with her surroundings. She prefers to be left alone, spending her days traveling the roads and wilds of Skyrim, daring the creatures of the world to have a go at her. She doesn't like being underground, and Dwemer ruins make her uneasy, but, although reluctantly admitted, she loves to fight. I will build upon her remaining personality in RP.
    History: Having heard rumor of dragons in Skyrim, Ladrys traveled to that area of Tamriel. Her first visit resulted in losing the main sight of her left eye, which is why she wears an eyepatch; although she rarely shares why, her eye was injured by a vampire who favored a warhammer as a weapon. Ladrys is not a vampire nor a werewolf, but may become one in RP. Her family runs a farm and watermill back in High Rock. She is glad to be away from home because, for her, it was far too peaceful; nothing exciting never happened. Skyrim, however, is full of random, heart-thrumming events. Ladrys soon joined the Dark Brotherhood, looking for some excitement before actually encountering anything. When fighting with dragons, she uses a Stormcloak technique - fire-and-run. She thought about joining the Thieves Guild as well, but decided that being a thief was simply not her thing. She joined the Companions but finds the work there a little boring. She's also indebted to the Mages College in Winterhold, mainly on the interest of her magic skills, but does not travel that far up to the north often.
     

    Wolfie

    Active Member
    Name: Accalia Maricia
    Race: 1/2 Nord 1/2 Imperial (Father was Imperial, Mother was Nord)
    Age: 20
    Gender: Female
    Class: Werewolf

    Appearance:
    meet_adelis__redo_by_ithruen-d4uwn9y.png


    Multiple scars from abuse on legs and back, large wound on left shoulder blade from werewolf bite, the imperial dragon branded on left side of her lower back. A claw mark on face.

    Personality: Even though she had a tough childhood, Accalia is cheerful, friendly and protective. She unbiased towards all races, even though she would consider herself a nord more then an imperial. On the bad side she's impulsive, stubborn and a bit controlling due to her werewolf blood but she tries to fight it back.

    Equipment: None but she does carry around a steel dagger for protection, she wears a handmade dress and shoes. She also wears a ruby necklace, a memento from her dead mother.

    Bio: Born in the Imperial City to an Imperial noble and a Nord maid, Accalia was forced to learn everything by herself. For years she was teased and abused by both her step-siblings and her father's wife. When she turned 11 her father took a great notice to her and started to sexually abuse her, scarring her she would locked herself in the basement for days. She tried all she could to make him stop but he wouldn't, the abuse didn't stop till her father died at the hands of a bandits.

    Her mother, now worried as her elder step-brother started noticing her more too, too her and left the empire (got the brand as mark of leaving the family) and moved to her mother's homeland of Skyrim. There she took the last name of Maricia, and moved into Shor's Stone so Accalia could grow what remained of her childhood in peace. When she turned 17, her house was attacked by a werewolf who killed her mother and left her with multiple scars and the disease of Lycanthropy.

    Now 20, Accalia still lives in her house at Shor's Stone, using her werewolf powers to try and help those who need it but still people run from her wolfish form. Once and while she explores Skyrim, looking for some from of adventure.

    Likes: All races
    Wolves
    Skyrim's landscape
    Nice people

    Dislikes: Racism
    Fighting
    Politics in general
    Vampires
    Werewolf Hunters (Silver hand, ect)


    (My first character, Labrys, used to live at Shor's Stone xD)
     

    Bambi

    Active Member
    Character name: Johanna
    Race: Nord
    Class: Thief
    Gender: Female
    Age: 20
    Appearance: Johanna is of average height for a Nord, with an athletic build. Her eyes are hazel and her hair is honey blonde. She’s too odd looking to be considered beautiful, with slightly too large doe eyes and pouty lips. She has a series of very thin scars she received from a rather creatively sadistic bandit scattered on her face, starting on the bridge of her nose and ending on her bottom lip. She wears leather armour.
    Personality: Johanna is complicated. She has always been caught between trying to do the right thing and missing out on coin. She is a fighter, having struggled most of her life. She has quite a temper that often leads her to do things she later regrets. She is clumsy for a thief and can be quite pessimistic. She is fond of both men and women.
    Combat Prefs: Johanna’s first choice of weapon is a bow, but she is also confident with daggers. She prefers to stay hidden and kill her enemy swiftly from the shadows rather than face them head-on.
    Likes: Hunting, stealing, jewellery.
    Dislikes: Magic, elves, imperials.
     

    HelloMyNameIsEd

    He-Who-Killed-Ulfric-Stormcloak-With-A-Broom
    Name: Atlas
    Race: Redguard
    Gender: Male
    Height: 7' 1"
    Age: 37
    Birth Sign: Lover
    Looks: Black hair that only brushes his shoulders, a braid on his left side, green eyes, completely unmarred skin despite years of fighting, dark brown skin, has chest hair the shape of Hammerfell.
    Personality: Very boisterous, competitive, but friendly with those he likes.
    Misc.: Is fond of Destruction and Alteration magic, and prefers to fight with his ebony mace on his right hand, a spell at the ready on his left. Also uses a two-handed katana, and sometimes, for fun, he enjoys killing some enemies with his fists. Prefers to not use a shirt at home, but is still fond of his Ebony Armor. Is also very patriotic, and loves his homeland fiercely. He is not married.
    Bio: Having been born in Sentinel, his father owned his own weapon-making company, which he eventually inherited. As such, his father taught Atlas at a very young age how to use as many weapons as possible, but Atlas settled on only a few out of the many weapons he was shown. When he learned of the Thalmor, he wished that he could have been part of the army that pushed them out of Hammerfell. Instead, when he deemed himself ready, he ventured out to Skyrim to help the Stormcloaks fight back the Empire, which he believes that is merely a puppet for the Thalmor.
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Name: Leepdroon Antepion
    Race: Argonian
    Class: All-Around, mostly light armored and usually works in the unseen path.
    Faction: College of Winterhold, The Nature Guardians (Created by me, not from the game)
    War: Nobody besides J'Zargo, who gave his word about keeping it secret with his life, knows.Yet he says he witnessed the destruction of Helgen, which either reveals he was an enemy to the imperials going to be executed, or part of the Imperial army.
    Age: 27
    Gender: Male
    Looks: Strong green skin, thin, not very muscled, 6.1 ft, war paint in the cheeks, claw scar in the eye, by an enraged Cave Bear Mother.
    Diseases: He suffered from vampirism but was healed by Falion. He also appears to suffer from weak misanthropy, but he fights it the best he can.
    Skills: Adept Lockpicking, Experienced One-Handed Skills, Adept in Archery, Master Sneaking, Medium Speech, Advanced Conjuration and Destruction and Apprentice Smithing. He also handles himself quite nice in both kinds of armor, especially Light since he needs to be silent and fast for spells and theft.
    Personality: Really hard to trust someone. Usually likes to remain silent in arguements, so nobody knows which side he is on in mostly all matters besides the Forsworn.
    Misc: Usually sleeps at the College, but sometimes rents a room in an Inn in Whiterun. He is fascinated by the Dwarven techonlogies and investigates them with his brother-in-arms J'Zargo.
    Equipment: Thieves' armor, College's hood, Orcish boots and Dwarven gauntlets. He also wields a silver amulet that his mother gave him before passing away from all her wounds and exhaustion. His hands may wield two Orcish daggers, a Spriggan Blade (I invented it, doesn't exist in Skyrim) and an Ebony shield, or a Spriggan Blade and a spell to conjure a Flame Atronach or Frost Atronarch.
    Likes: Argonian Ale, Spriggans, Music, Swimming, Rivers, especially without Slaughterfish so he can swim freely, Dwarven technologies.
    Dislikes: Both-Handed, Falmer, Thalmor, Forsworn, Racism, especially against Khajiit and Argonians, Civil Wars, Memories of the Black Marsh, Slaughterfish.
    Acquaintances (Just NPC's who are my friends): J'Zargo (College of Winterhold), Cicero (Dark Brotherhood), Goldenleaf (Nature Guardians), Razorwind (Nature Guardians) and Miraclerain (Nature Guardians). (How they met is in the journal, my blog)
    Bio: Nobody knows much. He fought in the Black Marsh civil war according to his journal and lost his parents after the war was over. His best friend is the wizard J'Zargo, a Khajiit who studies in the College of Winterhold like him. Their desire of wealth and interest in Dwarven technologies brought them into an adventure against Falmer through ancient Dwemer ruins. They owe their lives to each other when they saw their end so close in an unexpected attack from Dwarven Spheres Masters.
    Enemy factions: Thieves Guild, Dark Brotherhood, Falmer, Forsworn.
     

    Jei El

    We will be avenged.
    [Here's my first ever RP card, please feel free to critique.]

    Name: Romulus Half-blood
    Race: Nord/Imperial
    Factions: Bard's College(banished), thieves guild, dark brotherhood, college of winterhold.
    Gender: Male (Vampire)
    Age: 79 (Bitten by a Vampire at at 23)
    Looks: Medium length blonde hair, about 5'10 with a light build, toned muscles, war paint under both eyes, scar running the length of the top of his right eye to his cheek from a dagger.
    Skills: Trained as an archer, able to use short one-handed weapons. Uses destruction if necessary and alteration to turn invisible, can pick a lock, very talented with speech, expert of pickpocketing.
    Personality:After being bitten by a vampire, he really trusts nobody, only those he knows he can absolutely trust and likes. Those he trusts know a loyalty from him nothing can break, unless you back stab him, if in that case you do. LEAVE TOWN.
    Misc: Usually just wears DB armor, and an Orchish bow, a dagger as a self defence, and an invisibility spell or fireball.

    Bio: Romulus was born to an Imperial father and a Nord mother. His mother was a baker and his father was a hunter. Their family was in the medium class so he went to school to work at the mill. When he was 14 his parents were killed in an attack in Anvil and his uncle took him in and brought him to Bruma, where he lived until he was 23. On a hunting trip in the woods he came to a cave, so he decided to look in. When he stepped in he fell in a trap where a Vampire came out of the darkness. The vampire gave him a choice. Be bitten, and live forever; Or die. Afraid of death at the time, Romulus chose to be bitten. After that day, he was never the same, he moved from Bruma to Falkreath where when he was hunting he heard noises. He found a weird door, whilst he was examining it 2 cloaked figures started to attack him, he fought back, but was no match. When one of the figures went for the kill, he used his vampiric powers and killed him. The other assailant froze with fear, at the same time, another figure step behind him and took hold of him. The figure introduced her self and asked if he'd like to join the Dark Brotherhood, for he was talented with sword and bow. Romulus accepted, to this day he's still in the DB. Although he has moved to solitude, and works as a hunter, his father's one dream for his career. He has thoughts of leaving the brotherhood because killing has become rather dull, and he wishes to retire of the some he's made and do something good for once.
     

    stoner1396

    New Member
    Name: Nar'Bog
    Race: Orc
    Gender: Male
    Class: Barbarian
    Looks: Tall and muscular but not big, black hair back in a ponytail, skull like red and white war paint, uses dual hand forged orcish war axes and bow, wears hand forged scaled armor with bracers and boots
    About: Born in Mor Khazgur and son of none, he was found at the gates as an infant and raised by the forge-mother, he became a very talented smith and warrior, as he came of age he began to get bored with the stronghold life and began adventuring, he still returns to the stronghold but with trinkets and tales of close calls, ancient ruins, and gruesome fights
    Misc: Is claustrophobic, and goes into a fit of rage when confined, hence the 10000 gold bounty in Windhelm,
    Likes: Malacath, hunting, sharpening his axes, his tribe (will defend them to the death)
    Dislikes: small/tight spaces, cities, jail, Divines, mages
     

    Dominion Wolf

    The Winter Howl
    Name: Ishmael S'al-Kaar

    Race: Khajiit

    Gender: Male

    Age: Unknown, even he has forgotten. Has kept himself alive through extensive knowledge of restoration magic for a long time. Appears to be somewhere between 25 and 35. Difficult to tell because he does not maintain his appearance very well.

    Class: Mage

    Looks:
    IshmaelPortrait.png

    (drawing by me)
    Ishmael stands at around 5'11'' to 6'0'' tall. He is very large and stocky, even by warrior standards, and very muscular from getting into so many brawls in taverns, as well having been in the Cidnha Mine, among other prisons, on a regular basis where fist fights are extremely common. He has ash-colored fur with black streaks and patches that is matted, dirty, and ill-maintained. He has sky-blue eyes and large canine teeth that barely fit in his mouth. This is due to the fact he is on the verge of turning into a vampire, but he is entirely oblivious to this because he's always too drunk to notice.

    Skills: Has master-level understanding of Restoration and Destruction schools of magic. He has an adept's skill in the conjuration school. He has mixed skills in wielding weapons, mainly from bound weapon usage, but is not particularly skilled in any one weapon over the others. However, this is not to say he is useless as a melee fighter, quite the contrary. He shines brightest as a fist-fighter. Often killing foes, who are armed to the teeth, with his bare hands. While he has very poor social, and bartering skills, he has no trouble in intimidating someone. Because he gets ripped off by merchants and traders by a daily basis, he has taken to crafting his own armor. He can make daedric armor if the materials present themselves to him, but primarily relies on ebony.

    Personality: Ishmael is generally an upbeat fellow, and is all-around fun-loving. However, he is a total drunkard, and becomes very defensive and quick to violence when he becomes drunk. It's also worth mentioning that he is drunk the majority of his waking hours. He drinks Nord Mead like it's going out of style. While he is a genius from an academic standpoint, he is, overall, a complete buffoon and a clueless moron that fails to learn from experience whenever it presents itself. You are likely better served by not even associating with him because he is just as much a danger to himself as he is to others.

    Likes: Nord mead, moon sugar, parties, learning new spells, bacon, ham, cheese, and all the food he can eat.

    Dislikes: Hangovers, spells back-firing, cat-nip (tastes horrible), and "I absolutely, positively despise those [censored] Thalmor [censored] who tote around, punishing Talos worship, thinking they own the place!" (His own words)

    Misc: Wears a decades-old apprentice robe despite being master-level in two schools of magic, carries a daedric dagger around with him, has an ungodly case of arachnophobia, is partial to fire and lightning elements of destruction magic.

    Bio: Ishmael has spent a long time alive, and has spent most of it blind-drunk. He drinks an incredible amount of mead, and somehow avoids dying of alcohol poisoning, likely due to his restoration magic usage... or extreme bodily tolerance. He was expelled from the College of Winterhold when he attempted to disenchant a daedric artifact, despite being told not to, and it killed a student. As a child, his family fled Elsweyer to escape the Aldmeri Dominion. His parents were killed, and he was orphaned in Skyrim. He was found by a family in Riverwood that raised him as a Nord. He learned to worship Talos, and even began acting like a Nord, although perhaps even more barbaric due to remembering what happened to his parents. He also developed a habit of hunting Thalmor between towns, where they are separated from any reinforcements or help of any kind. He spends most of his time getting drunk in the tavern of whatever town he is currently in, and incoherently complaining about the oppression of the Thalmor.
     

    Alassë

    New Member
    Hey I'm new to this site but not to roleplaying feel free to critique
    Name: Alassë
    Race:High Elf(Altmer)
    Class: battle mageish
    Sex:female
    Affiliations: good mainly, psijic order, has contacts with the thalmor, and empire
    Age: 28
    Height:7'2
    Weight: 110 lbs
    Appearance: Average height for an altmer, average weight, golden skin, yellow golden eyes, smooth skin, golden hair, (ill post a pic after I get home from school for some clarification) voluptuous body.
    Personality: can seem arrogant at time especially of her skills as a mage and fighter, but is still a caring person, gets along with most people, will speak what's on her mind which can sometimes come off as rude.
    Major skills: Destruction, illusion, alteration, restoration.
    Minor skills: enchanting, sneak, one handed, heavy armor.
    Clothes/Armor: wears psijic robes and hood ebony gauntlets and ebony boots
    Weapons: enchanted ebony sword, echanted ebony dagger, ( I like ebony:) )enchants- sword- lightning damage to health and magicka dagger- frost damge to health and stamina/ chance of paralysis.
    History: Alassë grew up on the summerset isle, she trained to be a mage since she was a little girl at the age of 16 she was taken on by the psijic order and increased her skill till she was 23 when she left the psijics because she did not want to live the hermit life of the psijics she instead set out to explore tamriel and increase her knowledge through the mages guild and college of winterhold in skyrim although she does keep in touch with contacts in the order. She does not agree with the aldmeri dominion anf has close ties to some officials who she can get information from, from her time in the mages guild she has close ties to some imperial officials as well.
     

    ChiefScalyNipples

    Dictator of my bedroom
    This RP character is an In-Game character of mine and another one of my RP characters. He's NOT supposed to be the Dragonborn, but he's the arch-nemesis of my dragonborn character, Nikten-Tei.

    Name: Swims-With-Silence
    Race: Argonian
    Age: Around 24 or 23. Young adult
    Gender: Male
    Class: Furtive, stealthy Undead/Daedra/Witch hunter. Acrobat. Assassin/Paladin/Ranger hybrid.
    Past Occupation: Bandit
    Current Occupation: Dawnguard Agent/Representitive. Dawnguard Spy. Guerilla Warfare Tactician for the Dawnguard.
    Equipment (Weapons): Dawnguard Crossbow with Dwarven Bolts. Dual wields twin short-swords, both forged and crafted by himself from Dwarven and Silver materials. The sword he holds in his right hand is Embershade, it is enchanted with flames and does extreme damage to undead and has a chance of sending them to run in fear. The sword he holds in his left is Quintessence, it serves a different purpose than its counterpart, Embershade, this one is named appropriately for its enchantment. The blade's supernatural content seeps into and connects with what is a creature's "core" or "soul" and does either two things depending on whether the creature is Daedra or not. If the creature is Daedra, Quintessence will banish it to Oblivion, if the creature is not Daedra, it will cast the spell "Soul Trap" on the opponent as soon as the blade strikes them.
    Equipment (Apparel): Dawnguard Light Armor, Dawnguard Light Gauntlets, Dawnguard Light Boots, Dawnguard Hood (Hypothetically speaking I mean. Speaking technically it's the Thieves Guild Hood)
    Appearance: Look at the picture below.
    standalone

    Bio: Swims-With-Silence grew up from Egg to Hatchling to Adolescence in a nomadic caravan of bandits with his father, Fruk-Ja, who was one of the leaders the Bandits; his mother was apart of the bandits as well, however she died when Swims-With-Silence was very young, the cause of her death is unknown. He did not hatch in Argonia/Black Marsh like his father. He was hatched in Cyrodiil, but the Bandit clique travelled so much that Swims-With-Silence did not have a place to really call "home". The bandits travelled all over Tamriel together, looting and raiding Dwarven and Ayleid Ruins alike, robbing random travelers, ect. Usually an Argonian naming ceremony for their young is performed by the father naming the offspring in a family circle around the sacred Hist trees, the Father would hold the hatchling in his arms and approach the Hist tree, still holding the hatchling, and lean the hatchling near the bark of the Hist tree and let the hatchling lick the sap leeking from its branches, then the tree would name the hatchling itself by transferring visions and vivid messages to the hatchling's mind, and the hatchling would spout out the words heard in the message, these are the hatchlings first words and these words become it's name; when the hatchling says its first words, they are in the Argonian's native language, Jel, after childhood it is up to the Argonian if they want to go by their name in Jel or Cyrodiilic/English. However, Fruk-Ja could not perform the Argonian naming ceremony like they do in Black Marsh, since his mother was gone and no Hist trees were around since the caravan wasn't in Argonia at the time. So months after his birth, Swims-With-Silence was named by his father. Fruk-Ja knew that the Hist give the Argonians names as a future reflection of their personality, so he did the same with his son and named him "Swims-With-Silence" because whenever the bandits would make a temporary settlement by a river, Swims-With-Silence would always wander off into the river and swim around for fun, and he was so quiet that Fruk-Ja would never know he was gone, thus he became Swims-With-Silence. The bandits were doing fine and accumulated much wealth through their crimes, until one faithful day in Swims-With-Silence's adolescent years. The bandits were in Skyrim and stumbled across Crovangr Cave, a cave that was infested with vampires. Being the greedy, septim-hungry bandits they were, they went inside the cave in hopes of finding treasure. After they explored and killed a couple of spiders, they found the wooden cabin of the vampires that took refuge in that cave. They mistook it for an abandoned hideout and searched it for riches. When one of the bandits opened a coffin trying to grave rob it, a vampire popped out and tore him asunder into little bits of flesh and blood. Then suddenly, more vampires popped out of coffins and appeared from the shadows and slaughtered all of the bandits, including Fruk-Ja. Swims-With-Silence had seen this with his own eyes, it was very frightening and traumatizing. Lucky for him, he escaped the cave just in time before the vampires could kill him too. He was shaking and crying, all alone with nobody to look after him. But fortunately he found his way to Shor's Stone and turned to begging and stealing to get by, and had been doing this for years, all the way until the Dawnguard reopened just recently. Word got around Skyrim, even a small village like Shor's Stone, and Swims-With-Silence decided to join up knowing he still possessed the same combat skills he did back in his days of banditry. He gathered what little of food and money he had and journeyed to Fort Dawnguard. After weeks of walking, he finally arrived and demonstrated to Isran, the leader of the Dawnguard, his combat abilities. Isran was impressed and decided to allow him to join. Now Swims-With-Silence has a heart filled with lust for revenge towards all vampires and undead.
     

    Odyssious

    New Member
    ((New here to the Skyrim Forums, so feedback and advice is more than welcome!))
    ((I have read of few of the profiles, and I am yet to come by a 'bad intentioned' character yet, so i'll see how this goes!))

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Duriel "The Inquisitor" Thraxx~~~~~~~~~~~~~~~~~~~~~~~~
    -Race: Imperial, rumoured to be half-Breton.
    -Psyche: Unstable. Deadly calm.
    -Voice/Language: High Gothic when given the chance. His voice is
    higher pitched and spiteful, often speaking down to
    everyone as if his underlings or unworthy.

    -Class/Style-

    Fits the profile of a Spellsword, he uses a finely crafted steel
    longsword mixed in with agressive and chaotic uses of Destruction and
    Allteration magics. Duriel also has a stupid Conuration skill he has
    learnt that allows him to swap in and out of his Inquisitor outfit at
    will...

    -Equipment-

    Duriel often appears wearing a lordly purple and black tunic, hood,
    pants with a matching coloured coat that is buckled until his waist
    and then flows freely down to his heels. Under his head he wears a
    white mask with two grooves cut out that run down from his eyes to the
    bottom of the mask, there is an identical groove than runs from his
    nose to the bottom of the mask as well. This is known to him as is
    'Inquisi.tor Garb'

    His weapon is a finely crafted steel longsword with no apparent
    enchantments of special designer marks, often always sheathed by his
    side as he dispatches his foes and tortures his victims with his
    magics.

    ((My avatar image is a great representation of Duriel))

    -Personality-

    Acts calculated, reasonable and extremely cold. A born tactictian,
    Duriel carefully plans out all of his major moves and pulls off
    second-hand thoughts with pre-meditated effeciency.

    -Quick History-
    Duriel used to patrol the refugee camps of Morrowind with a vindictive
    intent, an intent on hunting down the Necromancers and foul Mages who
    misuse magic... But soon, his 'good-desires' turned into a manical
    slaughter house. Beginning to publically brutalize and execute his
    victims in the name of "The Inquisition", terrifying the refugees who
    had virtually no protection in their torn land.

    His main victims where the members of the Aldemeri Dominion and their
    people, leaving behing gruesome remains of any loyalist he could find.
    This all turned into a game for Duriel, as he seeked but one prize;
    The attention of one of the Dominion's council members, in a hope to
    lure him/her out and make the ultimate kill.

    Soon, Duriel grew tiresome of his hard-worked slaughter going
    unnoticed by the Aldemeri Dominion...This painful truth lead Duriel to
    take more radical action, in which the Stormcloak Rebellion openen the
    perfect window for...

    He moved his operations to Skyrim within weeks, using Stormcloak
    controlled territory to keep himself safe from the Aldemeri and then
    traverse into Imperial controlled towns and plot out his sinister
    stage. His actions secretly backed by the Stormcloaks, Duriel has
    spent time studying the local populase ,as if them being animals, by
    spending time in the taverns of the nine holds, dressed as a casual
    civilian.

    As of late, Duriel's plans have become more and more degrading...
    Wanted in Solitude and Whiterun for openly murdering two High Elven
    citizens, Duriel found that his vicious tactics have become mundane in
    a land which had a real-life protection system for its citizens,
    unlike the Morrowind he used to prey upon.
     

    Lunatia

    New Member
    Name: Ga'zia
    Race: Khajiit
    Class: Rogue/Warrior
    Gender: Female
    Age: 25
    Occupation: She hunts, she steals, she's for hire and won't tell anyone who paid her.
    Looks: Dark gray with darker stripes and flecks. Dark gray-tipped tail, and blue eyes
    Personality: Well in her words, a good actress
    Misc: She uses a Steel sword, a Steel Dagger, and a Dwarven Bow with Steel Arrows. She wears Leather Armour, Scaled Booys, Scaled Bracers, and a Leather Helmet. While in towns she wears Clothes (5b6a1), a Silver and Moonstone Circlet, and Light Brown Boots.
    Bio: As a young Khajiit, she grew up far away in the sands of Elswheyr. Her mother was a merchant, her father did the hunting to sell the meat. It took a great deal of the stereotypical Khajiit ways, and they earned thenselves a small home. Ga'zia learned from both her parents, eager to learn. However, she did not sell with her mother. Unlike most Khajiits, she found it boring, and yearned for adventure. While her mother haggles with customers she watched an learned how she would win her side over by her tone of voice, her choice of words, and her expression. Her father, however ventured out into the wild desert and hunt with his bow, and took Ga'zia's uncle with him too. When he went out, he asked her if she wanted to come, which most of the time was a yes. She loved the thrill of holding a bow, the force of slashing a sword. While back at the market, she snatched a bow from a stall, and surprisingly, didn't get caught. She began to take food, and when she brought it back home, claimed she found them leftover.
    As she grew up, she soon became a master archer, and a great sword wielder and thief. She grabbed some armour from the local blacksmith, and put it on when she got into thievery, but put normal othes on for everyday work. She began to make gold out of thievery and hunting. Ga'zia got many gold out of this. But a person ratted her out. Dishonour brought to her family, and the guards came to arrest her. But she had hid in a wagon, and travelled to Skyrim as trader Khajiits did not know of Ga'zia. To her surprise, the caravan ended up in Skyrim. So Ga'Zia started the same business, learning how to hide herself properly.
     

    Tiberius

    Ice-Veins
    New to the forums, critique is welcome and encouraged:)

    Name: Jurgen(Yur-gen) Ice-Veins

    Age: 32

    Race: Nord

    Class: axe and shield warrior/weapons expert

    Major Skills: Heavy armor, One handed(axe),block, smithing

    Minor Skills: Enchanting, Archery, two handed.

    Physical traits: lots of stamina, high pain tolerance, very strong.

    Height:6'11 ( 210.82cm)

    Weight: 348lbs of muscle( 157.850 kg)

    Appearance: My avatar is jurgen except with short messy hair and a short beard, both dark brown, has an orange swirly nord face paint on right side, scars from the nose down his cheek on the right side

    Armor: custom crafted steel armor with fur in it, steel bear claw gauntlets, steel boots with fur, ice-veins ancestral shield that is able to block magic (like spellbreaker)the shield was made by his grandfather who fought elves, skull helmet

    Weapons:ütaju (oo-tah-ju) a war axe that is said to have a blade as cold as the ice that froze atmora and is only wieldable by people with Ice-Veins blood(ütaju looks like a dawnguard war axe)

    Backstory: the Ice-Veins family goes back to the 500 companions of ysgramor starting with Hjortr Ice-Veins the name came to be because while purging the land of what is now skyrim of elves he was said to have blood as cold as ice he felt no remorse for the elves after the night of tears, the story then goes to jyrki Ice-Veins a soldier under the command of reman I who made a last stand at pale pass before the emperor arrived and the Akaviri surrendered, his family then goes to his father who disregarded his family's long lineage of warrior to become a mage, he was a healer in the great war and was rewarded for the many lives he saves, then to Jurgen who was brought up by his fathers maid who told him great stories of Hjortr and Jyrki and he grew fascinated he trained in the art of axe and shield and steel, using the family heirloom ütaju a war axe with a blade as cold as the ice on atmora he uses the families ancestral shield that is able to block magic, Jurgen now wanders skyrims holds in search of adventure, honor, gold, and mead
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    Name: Lytahlas Auvraeplith

    Gender: Male

    Race: Wood Elf

    Class: Archer/Assassin
    Armor: The armor that is in my Profile Picture.
    Weapons: Orcish Bow & arrows (or hand made bow), 2 Orcish war axes, Glass sword. Also prefers to use Conjuration magicka to summon thralls.
    In battle he prefers to stay "high and dry", but when he runs out of arrows (very often), he is fierce in close combat. He is trained in parkour because of his Valenwood origin. His extensive knowledge of conjuration gives him a strong advantage if by himself.

    Physical Description: 6'2", 185 lbs, dark, long, smooth hair, yellow eyes, well built, one large scar on his face, and a tattoo on his right arm of a wolf. Very hunter/assassin/archer looking. (much like my profile picture)

    Biography: Born in the forests of Valenwood, and trained by his father. His parents died in a planned forest fire by the imperial legion, which is why he hates them. After his parents death, he constructed his armor and his bow. He traveled to to Skyrim to learn Conjuration magic from the College of Winterhold. On his way there, he found a young wolf pup, who he named Kenon, and trained to be his companion. They traveled to Skyrim, mastered conjuration magic, and was hired by the dark brotherhood. Now he fights in any war against the Thalmor and Imperial Legion. He likes anyone who respects him and Kenon, and hates the Thalmor and Imperials as much as he.

    Personality: Very serious, and cold. Almost emotionless. Gets angered easily.
     

    DeutschSwag

    New Member
    Name: Guaronk gra-bagol

    Sex: Male

    Race: Orsimer (Orc)


    Age: 29







    Class: Being an orc, naturally, guaronk is an adept blacksmith. While his blacksmithing is nowhere near as adept as his aunt, guaronk is actively attempting to become just as skilled as her. He also has read many books on mind-altering magick, thus becoming intrigued by the idea of helping the stormcloaks win the war by non-physical means.

    Looks: Standing at a staggering 6’8”, Guaronk is one of the largest of his kind. He has a scar under his left eye due to an misjudgment while hunting a wolf for it’s pelt.

    Bio: Guaronk believes strongly in religion. His uncle, moth gro-bagol, works for jarl igmund of markthal. Guaronk wishes to visit his aunt and uncle to become more skilled in blacksmithing.Hailing from the city of farrun, guaronk was required to cross the border into Skyrim. In his excitement to learn the art of blacksmithing from his aunt Ghorza and uncle moth, guaronk managed to forget his papers allowing him to cross the border. Coincidentally, there was recently an anonymous tip about a caravan smuggling in illegal orsimers that led to a crackdown on who was allowed into Skyrim. After searching guaronk and not finding his documents, the border patrol arrested him. Now he is on his way to helgen, unbeknownst to him, that he comes from a royal bloodline — a bloodline of the fabled dovah.

    P.s. This is my first RP, so constructive criticism is welcome!
     

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