The OP3RaT0R
Call me Op. Or Smooth.
I look at melee combat, and it's wonderfully pure and simple, your weapon does a certain amount of damage, you can improve it at a grindstone, or get perks to use it better, and actually using it takes some technique... And then I look at the magic. It's all tactics and no technique it seems, all about perks and potions. And all these perks have a weird combined effect; for example necromage is a perk in restoration, but as a vampire it enhances multiple magic skills, including illusion, enchanting, etc. The Augmented -insert element here- perks increase enchantment potency when those elements are used, despite being a destruction perk. And then Necromage some how has an effect as well? As well as allowing for a player to combine it with other illusion perks and make novice spells work on NPCs up to level 56? Doesn't this seem broken? Even if it works, it's not intuitive. It's all about math. Thoughts? Agreements? Rebuttals?