Does Skyrim's Magic Seem Broken?

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The OP3RaT0R

Call me Op. Or Smooth.
I look at melee combat, and it's wonderfully pure and simple, your weapon does a certain amount of damage, you can improve it at a grindstone, or get perks to use it better, and actually using it takes some technique... And then I look at the magic. It's all tactics and no technique it seems, all about perks and potions. And all these perks have a weird combined effect; for example necromage is a perk in restoration, but as a vampire it enhances multiple magic skills, including illusion, enchanting, etc. The Augmented -insert element here- perks increase enchantment potency when those elements are used, despite being a destruction perk. And then Necromage some how has an effect as well? As well as allowing for a player to combine it with other illusion perks and make novice spells work on NPCs up to level 56? Doesn't this seem broken? Even if it works, it's not intuitive. It's all about math. Thoughts? Agreements? Rebuttals?
 

Dagmar

Defender of the Bunnies of Skyrim
...for example necromage is a perk in restoration, but as a vampire it enhances multiple magic skills, including illusion, enchanting, etc....
That's an exploit even if some people are in denial about it. As part of the Restoration school of magic, and as a function of basic English and grammar in the description of the perk effect, it's obvious that it's only supposed to increase the effect of hostile effects on the undead, but they coded it broadly so it simply affects all magic effects on the undead.
 

MjolnirV

xDoctor Bob
IMO magic as a buffer source is well played via perks and effects but destruction magic seems a bit on the weak side. I understand that the developers didnt want magic to be too powerful but they probably could figure some sort of equalizer


"Death closes all: but something ere the end, some work of noble note may yet be done. Not unbecoming men who strove with gods."
 

Satorus

Member
I think melee with a shield is pretty easy. Dual wielding, one handed, and two handed can be challenging depending on the enemy.
 

Serebro Moniker

He who moves it moves it
Yes, yes it does.

The game seems to be entirely aimed at the thief/warrior archetypes. Mages in Skyrim are broken and the later powers seem nerfed. Surely spraying somebody's body with a huge burst of fire should hurt them more than hitting them in one place with a single fireball? Mages just seem unfinished to me.
Then again, a lot of Skyrim's aspects seem unfinished to me, so...
 

PoisonPen

Member
Magic is broken, but in the other direction. Once you know which combinations of spells, perks, and equipment to use, the game becomes a cakewalk. Enchant your gear to give you 80% magic resistance and 100% reduction on destruction magic, and you become walking artillery. You can't quite machinegun your spells the cheesy way NPCs can, but I've found that I can annihilate almost anything in the game, in any quantity, with nothing but fully maxed destruction, thunderbolt, and 100% reduction on destruction magic.

If you want "easy mode," play an illusionist/assassin with 100% reduction to illusion, invisibility in your left hand and Mehrune's Razor in your right. Everything in the game becomes an effortless cakewalk. Every opponent in the game from dragon priests to ancient dragons go down in one hit. You don't even need to wear armour. Wander around in enchanted clothing, since you'll never take damage again.
 

Serebro Moniker

He who moves it moves it
^Haha, I wouldn't know about magic at later levels purely because I found it so crappy at lower levels I've never gotten a mage past level twenty :p
 

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