When I started delving into the Dwemer ruins I noticed and felt that Dwemer automatons were wrong for combat.
I'm for the most part an Archer and shooting a Dwemer Sphere or a Centurion with an arrow seems a bit unrealistic as far as realistic damage goes. Even using a sword doesn't make a lot of sense to me. When I first encountered these Dwemer protectors I thought they most likely couldn't be destroyed.
Should Bethesda have put more effort into the combat with the Dwemer automatons?
For example, targeting a Soul Gem to knock it out or turn it off? The Dwemer Centurions weak spot could have been its dynamo core. If you didn't have arrows, and combat wasn't an option make the ruins more of a sneaking specialty, getting around the automatons rather than fighting them.
Dwemer Spiders on the other hand do seem realistic to destroy with a Hammer or something that could crush or break an enemy. I didn't feel combat was necessarily wrong with them.
Anyone one else think strategy should have played more of a role in the Dwemer ruins?
I'm for the most part an Archer and shooting a Dwemer Sphere or a Centurion with an arrow seems a bit unrealistic as far as realistic damage goes. Even using a sword doesn't make a lot of sense to me. When I first encountered these Dwemer protectors I thought they most likely couldn't be destroyed.
Should Bethesda have put more effort into the combat with the Dwemer automatons?
For example, targeting a Soul Gem to knock it out or turn it off? The Dwemer Centurions weak spot could have been its dynamo core. If you didn't have arrows, and combat wasn't an option make the ruins more of a sneaking specialty, getting around the automatons rather than fighting them.
Dwemer Spiders on the other hand do seem realistic to destroy with a Hammer or something that could crush or break an enemy. I didn't feel combat was necessarily wrong with them.
Anyone one else think strategy should have played more of a role in the Dwemer ruins?