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Julio Coolio

New Member

Streets

The Gentleman Owl
Looks good to me. Do you plan to wear Heavy Dragon Plate armor (I assume not Daedric because Paladin)? If so, you will probably only need about 2/5 perks in heavy armor skill tree since armor caps at 567. Since you are enchanting also, you can make 4x pieces of 25% smithing bonus to get there with less perks in Heavy Armor.

The weapon specialization perks have been known to be a waste of perks. The enemies that have armor only have like 60-100 AR, which means at most 18% damage reduction, so if you reduce 75% of that, the enemy will have ~4.5% damage reduction. Just saying, you could save the perks.
 
Plate Steel looks the most paladinny to me, and can be tempered up to the cap without Fortify Smithy. I usually use Redguard for Paladins, since it's a Persian word. (They've also got all the requisite skills exept Heavy Armor, and an incredible useful daily power.)
 

lonewolf

Member
Sounds pretty good man, i agree with everybody else steel plate looks good for a paladin. Id go with an imperial for race though as you get the bonus to block, one handed, resto and heavy armor.
 

Julio Coolio

New Member
I will use Dragonplate eventually but would still like some extra.protection early game and I don't really have anywhere else to spend perks so I put 5/5 there. And I might take those weapon specialization perks out for some alteration.
 

Julio Coolio

New Member

ShadowGambit

Active Member
For your armor, I agree with the people saying that the steel plate is the most "paladin" like armor. Too bad there is no shield that goes with it though.

Though for smithing, I would drop Dragon and Daedric smithing to replace them with Elven and Advanced Armor. I would keep Ebony for my weapon and shield though.

I would also go eh Destruction way, with only Shock damage. Smiting is traditionally in the arsenal of the paladin.
 

Julio Coolio

New Member
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For your armor, I agree with the people saying that the steel plate is the most "paladin" like armor. Too bad there is no shield that goes with it though.
Though for smithing, I would drop Dragon and Daedric smithing to replace them with Elven and Advanced Armor. I would keep Ebony for my weapon and shield though.

I would also go eh Destruction way, with only Shock damage. Smiting is traditionally in the arsenal of the paladin.
I would but I'm not worried about finding steel plate so I don't need those and when dawnguard comes out I want to be able to make a dragonbone weapon and shield and maybe armor if I grow to like its looks. Also anyone have any ideas for RP orwhat to do and what not to do. Could I do the quest for Dawnbreaker or is that still off limits.
 

Kalin of High Rock

Faal Lun Vahdin
Plated or cuffed steel is the only way to go for that "paladin" look. It's immaculate and clean, pure as new-fallen snow and just as cold. With the right perk, steel can easily be worked high enough to reach the armor cap. If you find yourself wanting to avoid smithing, and feel you lack for armor, go into alteration and use the "flesh" line of spells for a small boost. Think of it as an armor of faith, or similar mystical blessing paladins get in other continuities.

The Dawnguard line of anti-undead spells is a must, and restoration school with necromage perk will have you at your heathen-smiting, undead-slaying best. Though it's considered "light" armor, the Ancient Falmer set is the definitive "paladinly" set of gear in Skyrim. White and gold and red, real "white knight" stuff. The Shield of Auri-el is also a must-have for any crusader.

Though they're the result of daedrics quest (which a paladin may not want to go on) the shield Spellbreaker and sword Dawnbreaker really fit the asthetic of a paladin.
 

ShadowGambit

Active Member
If you want to rp a paladin:

No daedric quest, except MAYBE Dawnbreaker
Destroy the Dark Brotherhood
Destroy all vampires without becoming one
Cure Lycantropy (maybe join the companion, but don't forget that Lycanthropy is a "taint").
Thievery is NOT acceptable
Kill all cannibal (yes, including Eola)
Do NOT make Maven Black Briar Jarl of Riften.
Choose the Azura Star over the Black Star... wait, that's a daedric quest :)
 
Sounds pretty good man, i agree with everybody else steel plate looks good for a paladin. Id go with an imperial for race though as you get the bonus to block, one handed, resto and heavy armor.
They have the best Resto bonus, abd a head start on the rest of the skills. You can also set the sliders to make them look rather Arabic. I pretty much prefer Redguard for the sole reason of their Daily Power. Calm 1nce per day might fit with the build better, though.
 

Kalin of High Rock

Faal Lun Vahdin
And I feel I must interject, but Paladin is not an Persian word. It's a french perversion of the Italian word Paladino which is a perversion of the Latin palātīnus meaning an imperial officer. It was originally attributed to the legendary twelve champions of Charlemagne, but has since come to be used interchangeably as a label for any crusader or knightly champion of the late middle ages.
 

Streets

The Gentleman Owl
They have the best Resto bonus, abd a head start on the rest of the skills. You can also set the sliders to make them look rather Arabic. I pretty much prefer Redguard for the sole reason of their Daily Power. Calm 1nce per day might fit with the build better, though.

Redguard is one of the worst races (in my opinion) because anyone can easily make Vegetable Soup, which gives stamina regeneration for 12 minutes. The Redguard daily power gives regen for 1 minute only. Sure you get more stamina from the Redguard power, but since you only need 1 stamina to power attack or shield bash, it is exactly the same thing. Further, the Redguard poison resistance is negligible.

I would suggest using Breton for the 25% innate Magic Resistance, and so you can use their daily power in conjunction with the Atronach standing stone for 1 minute per day of total magic absorption/immunity.
 

Dagmar

Defender of the Bunnies of Skyrim
Is there a reason you're not includng the Arcane Blacksmith perk in your build?

I would dump the Alteration perks:

1. A significant number of the Alteration spells are pointless if you're going to cap out physical damage resistance with armor and armor skill and perks and none of the other Alteration spells are necessary for a canon build.

2. Magic Resistance perks are also a waste because with your Enchanting build you can cap that by getting the Agent of Mara power and stacking the unique Magic Resistance enchantment you can learn by disenchanting the Shield of Solitude with the generic Magic Resistance enchantment on your shield and then making one of the enchantments on your necklace or ring a Magic Resistance enchantment of either kind (the cap is 85%)

Taking 2 of those perks and putting them into Deadly Bash and Disarming Bash would yield better results. If you aren't playing on a PC you may want to reconsider the Shield Charge perk. While it's a decent perk power, it's been known to glitch out so that it doesn't work anymore and can only be fixed through console commands. If you spare that point and take the remaining 6 perks you put into Alteration you can do a full basic Alchemy build. This will give you the ability to temper steel weapons, which have a clean simple look to them befitting of a paladin, to do as much damage as you'll ever need in the game on Maximum difficulty settings.

On that note I agree with what some have said regarding Steel Armor being the ideal look for a paladin.
 
I would dump the Alteration perks:

1. A significant number of the Alteration spells are pointless if you're going to cap out physical damage resistance with armor and armor skill and perks and none of the other Alteration spells are necessary for a canon build.

2. Magic Resistance perks are also a waste because with your Enchanting build you can cap that by getting the Agent of Mara power and stacking the unique Magic Resistance enchantment you can learn by disenchanting the Shield of Solitude with the generic Magic Resistance enchantment on your shield and then making one of the enchantments on your necklace or ring a Magic Resistance enchantment of either kind (the cap is 85%)

Taking 2 of those perks and putting them into Deadly Bash and Disarming Bash would yield better results. If you aren't playing on a PC you may want to reconsider the Shield Charge perk. While it's a decent perk power, it's been known to glitch out so that it doesn't work anymore and can only be fixed through console commands. If you spare that point and take the remaining 6 perks you put into Alteration you can do a full basic Alchemy build. This will give you the ability to temper steel weapons, which have a clean simple look to them befitting of a paladin, to do as much damage as you'll ever need in the game on Maximum difficulty settings.
There's lots of ways to stack up Magic resistance. If you use the Shield of Solitude, and Magic Resistance from another disenchant (radiant item, one shows up eventually) you can double enchant items with both effects. That helps a lot.

As for Mage Armor, it's counted separate from Physical Armor, so saying you've gotten to the cap, that's 80%, then cast Dragonhide, that's another 80%, which makes you nearly invulnerable to physical damage. (About 98%) With just dual cast Ebonyflesh, and Stability, you get about 90%. Likewise, Spell Absorbtion layers with Magical, and Elemental resistance. So, you can get up to 80% SA with the Atronach Stone, and perk, 20% of spells will get through (the others will be absorbed to refuel your Magicka) then 85% MR, and (let's say) Shock resistance reduces that to about 7% actually doing damage. Of course, this nigh invulnerability tends to make the game boring, with little hope of anything killing you, but that leaves you free to stay with 100 Health (or 130 with the Gauldur Amulet) and all your level points can go to Magicka/Stamina. Really depends if you're going for an unstoppable min/maxed build, or not.

You can also Enchant up to 100% Magic Resistance, but it all has to be on 1 item, and requires a Crafting Loop to pull it off.
 

Dagmar

Defender of the Bunnies of Skyrim
If you use the Shield of Solitude, and Magic Resistance from another disenchant (radiant item, one shows up eventually) you can double enchant items with both effects. That helps a lot.
I'm not sure why you quoted me and said this. It's already covered in my post....
As for Mage Armor, it's counted separate from Physical Armor....
Mage Armor doesn't even work if you wear any armor with the exception of a few odd items due to incorrect coding. In addition, the hard cap of 80% is for physical damage resistance which covers both armor and alteration protection spells. If you're armor rating is already above 567 with four pieces of armor on, Alteration flesh spells and Dragonskin do nothing to improve your damage resistance.
Likewise, Spell Absorbtion layers with Magical, and Elemental resistance. So, you can get up to 80% SA with the Atronach Stone, and perk, 20% of spells will get through
That's not how spell absorption works. It's all or nothing. The percentage value represents the chance that you'll block all damage.
 

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