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Bulldog

Active Member
I'm going to start me another play through with a character that is completely different than my current character which is a sneak/archer wood elf. Input any ideas you may have including race, names, perks, etc. Here are a couple ideas that have been floating in my head.

1) Orc, pure mage, clothes or robes, enchanting (no name or backstory yet)

2) Dark Elf, battlemage, heavy armor, sword or war axe, destruction and cnojuration, enchanting (no name or backstory yet)

Open to other ideas. I don't like redguards so please avoid that. I prefer to play as a male over a female (but that isn't as big deal). Other than that fire away.
 

TheNatural

Active Member
I seem to gravitate towards the sneaky build as well, but outside of that and my standard sword wielding characters, the idea of a Battlemage has always intrigued me. I think it would be really fun to be able to tank damage while destroying your foes with Enchanted weapons, atronachs, and deadly spells. At higher levels, I imagine it to be an extremely effective combination of skills.
 
Breton spell sword, heavy armour, destruction magic, one handed and smithing. Deadric hunter.
Sent from my RM-892_eu_euro1_249 using Tapatalk
 

Lewsean

Member
Battlemage for sure :D & When you're out of Magicka equip a staff & war axe to add to the RP aspect of things. I also recommend the spell binder armor mod on the nexus, perfect battlemage armor set.
 

AS88

Well-Known Member
Staff member
I'd say a mix of your two ideas - an Orcish battlemage. Look up Bashnag.
 

Joker

Cook, Wine Taster, Scotch Taster, Adventure Seeker
Go with the second one. I would recommend going with Altmer though. I am playing a high elf battlemage now. I just crossed level 60, I have made archery & enchanting legendary once already, wearing Daedric Armor now, which will be double enchanted once I get back up to 100, then I am going Conj/Dest only. I will be gathering staves, and using them when I run low on magicka.

I can conjure 2 Dremora Lords, and then a bound bow, and I am having a blast.

I'm going to start me another play through with a character that is completely different than my current character which is a sneak/archer wood elf. Input any ideas you may have including race, names, perks, etc. Here are a couple ideas that have been floating in my head.

1) Orc, pure mage, clothes or robes, enchanting (no name or backstory yet)

2) Dark Elf, battlemage, heavy armor, sword or war axe, destruction and cnojuration, enchanting (no name or backstory yet)

Open to other ideas. I don't like redguards so please avoid that. I prefer to play as a male over a female (but that isn't as big deal). Other than that fire away.
 

Isara

Verbum Sapienti Satis
I always play a marksman that specializes in sneak as well. I recently started a new character; a Breton mage. I named her Elara Manis. Pure mage though, no weapons. It's unlike any playthrough I've ever done because I always feel like I need some kind of weapon. But it's been really fun so far. I think a battlemage would also be interesting to try out.
 

Joker

Cook, Wine Taster, Scotch Taster, Adventure Seeker
I started out with the Heavy Armor, conjuring as often as possible, and raised Illusion to get quiet casting, then conjured fire atronachs, and my bound sword & bow until I hit 100, then I went and bought the Storm & Frost Atronach spell books, then finally I bought the Dremora Lord spell book, having a great time not getting one-shot while casting spells...thanks to the Heavy Armor.

I always play a marksman that specializes in sneak as well. I recently started a new character; a Breton mage. I named her Elara Manis. Pure mage though, no weapons. It's unlike any playthrough I've ever done because I always feel like I need some kind of weapon. But it's been really fun so far. I think a battlemage would also be interesting to try out.
 

SaveVsBedWet

Well-Known Member
Half to full nekkid, conflicted orc female ex-parlour dancer with a cracked mirror complex, a curious attraction to one eared elves, a cleft palate and speech impediment, and a score to settle with the whole of the en-tire Urf?

And her equally conflicted yet morbidly comedic dog?

If you can't make that work, Jordis has quit Solitude Smiles in a huff. Dr. D'Irsei is always looking for good to great front office personnel, no time moar than right now.

I haven't helped at all have I?
 

Bulldog

Active Member
Breton spell sword, heavy armour, destruction magic, one handed and smithing. Deadric hunter.
Sent from my RM-892_eu_euro1_249 using Tapatalk


Funny thing is I got off work late this morning. I went home and started a Dark Elf battlemage on my other xbox live name. After a few mins of playing I thought I could make the same thing with a Breton and complete some of the achievements like the vampire lord and the oblivion walker.

I was running this exact setup up though I was also using conjuring.
 

Bulldog

Active Member
Battlemage for sure :D & When you're out of Magicka equip a staff & war axe to add to the RP aspect of things. I also recommend the spell binder armor mod on the nexus, perfect battlemage armor set.


I'm on the 360 for now, so no mods for me :sadface:
 

Bulldog

Active Member
I'd say a mix of your two ideas - an Orcish battlemage. Look up Bashnag.


I may actually do this. The thought crossed my mind after I made my Breton, yeah I was up all day sick. I was torn between the Orc and an Argonian
 

Bulldog

Active Member
Half to full nekkid, conflicted orc female ex-parlour dancer with a cracked mirror complex, a curious attraction to one eared elves, a cleft palate and speech impediment, and a score to settle with the whole of the en-tire Urf?

And her equally conflicted yet morbidly comedic dog?

If you can't make that work, Jordis has quit Solitude Smiles in a huff. Dr. D'Irsei is always looking for good to great front office personnel, no time moar than right now.

I haven't helped at all have I?


Well the problem is that describes me in real life to a tee, so I was wanting to role play as something I am not.
 

TheNatural

Active Member
I don't know why, but now that I think of it, I don't think I have ever had a character that has level any form of Magika past 50. I really need to do that, and this Spellsword/Battlemage talk has really piqued my interest.
 

Bulldog

Active Member
I don't know why, but now that I think of it, I don't think I have ever had a character that has level any form of Magika past 50. I really need to do that, and this Spellsword/Battlemage talk has really piqued my interest.


I have had my conjure up to 100, but other than that no magic has ever been above 60. The only one to hit 60 was illusion and that was because I went overboard trying to get to level 50 for silent casting.

Honestly, I am having a ton of fun with the battlemage/spellsword build. Not sure what you would call it really. I have done dual cast magic, run out and go to a two handed weapon, I have been doing 1 hand/destruction. It's kind of odd not sneaking around though as it doesn't seem to be nearly as effective with heavy armor. My biggest challenge on this game play has been not looting everything I kill or see. I have left soooo many weapons and armor on bandits it has almost made me sick. At the same time it is nice to be able to bounce around through 3 or 4 forts and some caves before you have to go find a merchant to sell stuff to, instead of clearing out one area selling off everything, go to another area, back to a city, rinse and repeat.
 

TheNatural

Active Member
I don't know why, but now that I think of it, I don't think I have ever had a character that has level any form of Magika past 50. I really need to do that, and this Spellsword/Battlemage talk has really piqued my interest.


I have had my conjure up to 100, but other than that no magic has ever been above 60. The only one to hit 60 was illusion and that was because I went overboard trying to get to level 50 for silent casting.

Honestly, I am having a ton of fun with the battlemage/spellsword build. Not sure what you would call it really. I have done dual cast magic, run out and go to a two handed weapon, I have been doing 1 hand/destruction. It's kind of odd not sneaking around though as it doesn't seem to be nearly as effective with heavy armor. My biggest challenge on this game play has been not looting everything I kill or see. I have left soooo many weapons and armor on bandits it has almost made me sick. At the same time it is nice to be able to bounce around through 3 or 4 forts and some caves before you have to go find a merchant to sell stuff to, instead of clearing out one area selling off everything, go to another area, back to a city, rinse and repeat.

Speaking of looting and such, I just installed a couple immersion mods, Frostfall, Wet and Cold, and iNeed, and holy crap, I am pretty much unable to loot anything. Between the tents, cloaks, heavy food, axes, wood, leather etc, I have to leave almost everything behind, or risk not being able to start a fire and dying. It's fun, but I decided to turn off fast travel, and when you get a quest like in the Thieves Guild line, that requires you to go from Winterhold to Markarth, I want to kill myself IRL. I have tons of gold though, so that's nice. Had I played with these mods from the start+a higher difficulty, this would most definitely challenged my patience.
 

Bulldog

Active Member
Speaking of looting and such, I just installed a couple immersion mods, Frostfall, Wet and Cold, and iNeed, and holy crap, I am pretty much unable to loot anything. Between the tents, cloaks, heavy food, axes, wood, leather etc, I have to leave almost everything behind, or risk not being able to start a fire and dying. It's fun, but I decided to turn off fast travel, and when you get a quest like in the Thieves Guild line, that requires you to go from Winterhold to Markarth, I want to kill myself IRL. I have tons of gold though, so that's nice. Had I played with these mods from the start+a higher difficulty, this would most definitely challenged my patience.


To me that just doesn't seem fun. I don't want to spend more time looking for food or trying to setup a camp site, than I am doing quest and actually exploring. I mean it might be fun to goof off with, but I don't think it is something I could do for an extended period of time.
 

Bulldog

Active Member
Breton spell sword, heavy armour, destruction magic, one handed and smithing. Deadric hunter.
Sent from my RM-892_eu_euro1_249 using Tapatalk


Well needless to say my Breton retired. I was a vampire lord and some how I ended up with a bounty. After exploring and feeding for days I went back to Whiterun, talked to Adrianne as the guard was coming up telling me to halt. As soon as I back out of the dialogue with her the guard starts attacking me. I go running and he follows other guards follow. 7 of the had me pinned in a corner so I had to start killing them. That got the townspeople in on it so the only merchants left were the companion smith and the woodelf in the Drunken Huntsmen. I took off and went by Riverwood (don't know why). They started attacking so I fought them off killing everyone. Made it to Falkreath for the first time, tried to feed but got caught. Another bounty. I didn't have gold so jail time. When released I was starved and the townspeople hostile. So I had to kill a bunch of them. Finally I got flustered and deleted him.
 

Bulldog

Active Member
I'm starting another build in about 7 hours. Will probably go the Spellsword, heavy armor route again as that turned out to be fun, though I missed using the bow.

Undecided on race right now

My top 3 choices are Dark Elf, High Elf, Orc. If i go light armor then it will be between the Argonian and Khajiit.
 

TheNatural

Active Member
Speaking of looting and such, I just installed a couple immersion mods, Frostfall, Wet and Cold, and iNeed, and holy crap, I am pretty much unable to loot anything. Between the tents, cloaks, heavy food, axes, wood, leather etc, I have to leave almost everything behind, or risk not being able to start a fire and dying. It's fun, but I decided to turn off fast travel, and when you get a quest like in the Thieves Guild line, that requires you to go from Winterhold to Markarth, I want to kill myself IRL. I have tons of gold though, so that's nice. Had I played with these mods from the start+a higher difficulty, this would most definitely challenged my patience.


To me that just doesn't seem fun. I don't want to spend more time looking for food or trying to setup a camp site, than I am doing quest and actually exploring. I mean it might be fun to goof off with, but I don't think it is something I could do for an extended period of time.


Well, I can say this, after about 30 hours of game time with these mods installed, I have deactivated them, and reverted to an earlier save. This is not to say that I don't see the merits in these mods, and they work pretty well together and provide a decent amount of immersion, it just didn't suit me
Speaking of looting and such, I just installed a couple immersion mods, Frostfall, Wet and Cold, and iNeed, and holy crap, I am pretty much unable to loot anything. Between the tents, cloaks, heavy food, axes, wood, leather etc, I have to leave almost everything behind, or risk not being able to start a fire and dying. It's fun, but I decided to turn off fast travel, and when you get a quest like in the Thieves Guild line, that requires you to go from Winterhold to Markarth, I want to kill myself IRL. I have tons of gold though, so that's nice. Had I played with these mods from the start+a higher difficulty, this would most definitely challenged my patience.


To me that just doesn't seem fun. I don't want to spend more time looking for food or trying to setup a camp site, than I am doing quest and actually exploring. I mean it might be fun to goof off with, but I don't think it is something I could do for an extended period of time.

Well, after about 30 hours of playing with those mods enabled, I had deactivated them and reverted to a previous save. This is not to say they didn't work, and that I can't see the merits these kinds of mods have to offer, but after giving them a fair shake, it became apparent that in this playthrough, what these mods bring detracted from my experience.

Frostfall is a great immersion mod, and combined with Wet&Cold it makes for interesting gameplay choices, but even after lowering the rate of exposure I found it was very difficult to find a rhythm while playing the game and going from one objective to another. It does make you find shelter, and go into caves, barrows, and forts that you may have otherwise ignored, but to me, that in and of itself can be immersion breaking. If I have to travel for a quest from Windhelm to Winterhold with some expedience, having to stop every ten minutes of in-game time before dying seems kind of silly. Not to mention having to wear a backpack just to be able to carry the tents and firewood, and axes needed to be able to stave off the cold. For this playthrough, I want to accomplish a lot, so stopping every few hundred yards in a snowstorm kills it for me. If I were RPing as a hunter, or an outdoorsy type of rogue, I could see how this would be awesome.

As for needs and disease mods, I used two, and split the time evenly between Realistic Needs and Diseases, and iNeed. RND was really cool, and made things like hunger, thirst, sleep, and diseases something that was always on your mind, and the implementation was pretty damn good. Gather water from a stream then boiling it over a fire to make it drinkable was brilliant, and worked flawlessly with realistic water two, the diseases weren't something you could play with for two hours and go, "Oh hey, I've got Droops!" and not have noticed, but they did seem to happen after every encounter, and I felt as if my nord was a little sturdier than that. iNeed was far simpler, and has nice potential, You have to eat 2-3 times a day, and drink when you're thirsty, and sleep when you've been out and about all day, so it worked as intended.

it just seemed like with all of these mods enabled, by the time I found a place to camp, set up my campfire, my tent, found wood, found water, boiled water, drank water, ate food, and slept, I needed to repeat the process all over again. My time was split 50/50 between playing the game and gathering resources and setting them up. Sure, you could just gather up what you need for a long journey beforehand and set off, but after 2-3 hours with no fast travel, mild combat, and some exploring, you needed to do it again to subsidize what food/water/fire implements you have left. Not to mention you have very little room for other things like loot, other weapons to have fun with, books (I collect them), etc. I think with very low stamina, and lowered carry weight, it would be challenging to start the game this way.

All of that being said, there is a certain satisfaction in being in a vulnerable position and building a fire and putting up a fur tent, and then going out hunting, bring what you have back, and cooking it up. If played this way, it's pretty cool. The most fun I had was when I would carry the least amount of supplies that I could, and I would try to make due out of my surroundings. I might try it again when I make a new character, but I will likely adjust my time scale, and allow myself use of carriages, mild fast travel, etc. just to make my experience a little more streamlined.
 

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