OOC {18+} Mist and Shadows

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    TheShadedOne

    The Angry One
    This roleplay is written by Drahkma, Aethalia, and myself. It takes place during RP Dusk, written by the wonderfully creative Madrar and Aethalia. Dusk, for those of you who haven't bothered to look it up yet (what are you waiting for!?) it takes place a year before the events of Nightfall. Anyways, as I was saying, Mist and Shadows takes place during Dusk. Details will follow. But first, some rules.

    I'll only be accepting between six and eight people. Only a few of you have a guarantee of getting in. Don't expect an instant acceptance.

    1: No Godmodding. Fairly obvious. No overpowered weapons, powers, spells, armour or characters. For example, having a sword that can slice through any armour or obstacle, or having a bow that ALWAYS finds its target.

    2: This is a mature roleplay, which means there will be plenty of gore,sex/sexual situations, and coarse language. If you aren't mature enough to handle this, please, don't bother applying.


    3: Ties in with rule 2. Keep it classy. Just because this is mature, doesn't mean you should go around graphically describing eviscerating an enemy, or write raunchy sex scenes. This isn't a smut thread.

    4: Be active, and post at least once a week. You are required to explain absences longer than a week, or your character will be terminated. No question about it.

    5: Creative characters are a must! I will provide a template below. Anyone with questions please PM me. If your CC is found to be insufficient, you will not be accepted.

    6: Spelling and Grammar. This is non negotiable. If you're lacking in one of these two, don't waste time with a character card. You will not be accepted.

    7: You may have up to two {2} Characters. NPCs are also acceptable. Anyone with more than two characters may not be accepted/ asked to trim down on characters.

    8: Absolutely NO scripting of other writers characters! If those involved are not in agreement, and you script their characters, prepare to be asked to leave.

    These rules will be enforced throughout the role play.

    Template:

    Name:
    Age:
    Gender:
    Race:

    Height:
    Weight:

    Appearance:

    Affiliation:
    Class:
    Weapons:
    Armour:

    Likes:

    Dislikes:

    Backstory:


    Plot
    ~~~~~~~~~~~~~~~~~~~~

    While the companions head North to confront the leader of the whitescar brotherhood, and heir to the Stormcloak throne, Azeraile, rumours of new trouble has stirred in the craggy foothills, near Markarth, the city of stone. Strange occurrences, and villagers from the surrounding steadings vanishing without a trace. Everynight, a thick fog appears, and both brave warriors and meek peasants lock their doors and dare not emerge until the light of dawn. A call has gone out for mercenaries, to discover the source of this unnatural fog, and the diminishing amount of villagers. Those summoned may be brave and accomplished, but they have no idea of what they face...yet.
     

    Drahkma

    Dashing Imperial Officer.
    Name: Ardus Carn AKA, 'The Wolf', or 'The grey'
    Age: 36
    Gender: Male
    Race: Imperial

    Height: 6'0
    Weight:228 Lbs.

    Appearance: Tall, gaunt and menacing, with high cheekbones, and steel grey eyes, heavily muscled, with many scars from his battles. Has a starshaped scar over his chest from a crossbow bolt. Fair skin, with short, black hair going grey at the fringes, clean shaven.

    Affiliation: Whoever pays the most.
    Class: Assassin/Bounty Hunter
    Weapons: Hand and a half sword. Steel war axe. Maine-Gauche.
    Armour: Dark grey leather armour, hardened against slashing blows, but still very flexible, covers most of his body. On his thighs, shins and boots, he has steel plate, as well as his shoulders, upper arms, and forearms.

    Likes: Gold. Bringing in a bounty.

    Dislikes: Honourable men, naivete, those who cheat him.

    Backstory: Born in the Imperial city, Ardus Carn was always seen as strange, both by his friends and family. He became cold and distant, learning to rely on himself, and only himself. He became a blade for hire when he was a teenager, and created quite a reputation for himself. Unfortunately, his reputation also gained him numerous enemies. He was captured by a patrol of Imperial guardsmen while hunting down a bounty, and was shot in the chest by a crossbow bolt, and nearly died.

    However, he not only survived, but completed his mission and brought in his bounty. He was given the nickname, the Wolf, due to his uncanny ability to hunt down anyone and anything, for the right price of course. His other name, the Grey, comes from the streaks of grey in his hair. Though still fairly young in human standards, much of his hair has steel grey streaks in it. As of late he has taken numerous jobs in Skyrim, due to the sudden influx of Imperial troops, nobles, and of course, fugitives from the law. And, rumours of a high paying job abound, so the Wolf heads towards the city of stone. Markarth.
     

    Sickle

    The Lucid Dream
    Name: Amarie Galaviel
    Age: 28
    Gender: Female
    Race: Bosmer

    Height: 5'5"
    Weight: 130lbs

    Appearance:
    45525-5-1382803569.jpg



    Affiliation: Small cluster of Forsworn tribes, Other ex-thalmor members
    Class: Archer/Scout
    Weapons: Elven bow with a quiver of elven arrows, Iron dagger
    Armour: A mixture of fur and leather, as shown above

    Likes: Nature
    Hunting
    Tracking prey
    Wasting time by sleeping
    Dislikes:
    Pointless murder/ers
    Thalmor
    Cold weather
    Dishonesty
    Backstory: Amarie born in the city of Greenheart in Valenwood to two very devote Thalmor followers. They didn't allow Amarie to grow up normally, instead she was forced to swallow down Thalmor propaganda and learn archery. At the tender age of sixteen, her parents signed her for Thalmor army; whom gladly took a bosmer who was forced fed their ideals.


    Amarie spent the next few years stalking up and down from Cyrodiil and Skyrim; she watched anyone that the Thalmor considered a threat. Eventually this took her to Reach and she gained a found appreciation for the southern tribes of Forsworn. Amarie watched them and noticed that they were more peaceful then their northern cousins.

    The tribes allowed her to watch them more closely; their everyday lives were something that she found enjoyable. A few months passed and they allowed her to live among them, eventually Amarie decided to stay with them. Luckily, the thalmor never sent Justicars after her. She stayed with them for a few years until she overheard of news of disappearing villagers. Amarie packed a few of her things and headed for the city of Markarth.
     

    Pufftuff

    Well-Known Member
    Name: Tallon-Ra

    Race:Argonian

    Age:32

    Gender:Male

    Class:Assassin(Ex Shadow Scale)/Thug

    Religion:Worships no deity. Money is power.

    Equipment/Magic/Tools:Still wears his old all black Shadow Scale armor, wearing a long Dark Red trench coat most of the time to keep his assassin armor covered. At any time he carries about 30-40 specially crafted throwing knives. Occasionally he has a pair of glass daggers on him.

    Appearance: He stands at about 5'9" weighing a lean strong 155lbs. He has a strange almost black scale coloration with a very dark green on the edges. A short round snout, and short horns covering most of his head. He also has mint green eyes with very thin reptilian pupils. He has one deep scar on his neck.

    Personality: Tallon is dangerous and arrogant, and fairly intelligent. He is selfish and ruthless doing anything to further his own goals. He see's most people as means to an end never quite connecting with anyone making him a great killer but hard to get along with.

    Likes: Money, Challenge, Fighting

    Dislikes: Law Enforcment/most authority, Charity work, Were's of all kinds and vamps.

    History/Background: Like so many other Argonians he was taken as a hatchling and trained to be an assassin, a Shadow Scale. Tallon excelled at stealth and hand to hand combat, studying martial arts and unarmed combat. After training for 16 years he was dispatched to Skyrim to the Dark Brotherhood there. The hope was that fresh blood might help bring the farther drifting branch back to the codes of the other branches. After four years in the Brotherhood in Skyrim, Tallon left caring only for the challenge and money of the contracts, he to lost the code of the Brotherhood.

    After he left he joined a group of bandits just outside of Falkreath, they took all they wanted and killed all who tried to stop them. Quickly Tallon had more grand dreams for this band of thugs. The leader, Mogash a large and imposing Orc grew tired of Tallon trying to under mind him constantly. Tallon and the Orc fought for leadership of the group Tallon completely unarmed and without a scratch killed the strong yet slow and dimwitted Orc. The group of Bandits became infamous in the Hold under the young Argonian's command. In less than a year after he assumed control a bounty was placed on his head. Veezara the other Shadowscale from the Brotherhood took the contract. In the dead of night Veezara snuck into Tallon's tent, pulled out a blade and as he was about to cut his kin's throat; Tallon swept with his tail and tripped Veezara, the blade drug across his throat leaving a deep cut. Tallon and Veezara tussled for a few min before Tallon gained the upper hand he laid a flurry of punches and escaped. Veezara assumed by the cut and the amount of blood that his target will die in the woods.

    Disappearing after the attempt on his life Tallon reappears in Riften. He now leads what can only be called a gang they had their hands in everything; Extortion, theft, assassinations, and the skooma trade. To say he stepped on a few toes would be an understatment. Tallon not only gave orders but worked jobs with his men and women earning great respect and fear throughout the hold. But taking on the Black-briars and Thieves guild proved to be the eventual downfall of his group. Though through money and his reputation he still commands respect from the underworld of Skyrim.

    Specialty: Tallon Specializes in unarmed hand to hand combat and the use of throwing knives. Stealth in a huge part of his tactics and his success. He struggles when he doesn't get a jump on his opponents and magic users.

    Skills:
    Master:Unarmed combat, Stealth
    Expert:Throwing knives, Alchemy (Poisons),
    Adept: Persuasion, Dual Daggers

    Would really like to be a part of this RP. Have kept up with most of the RP's done by Aethalia and yourself.
    Never had a chance to get a card up I do have one other character that may fit this really well, if you don't think Tallon is up to it. Thanks for your time and consideration.
     

    Madrar

    The Shadow in the Dark.
    Name: Marcus Threnial
    Age: 66. Looks to be in his late thirties.
    Gender: Male
    Race: Imperial-Vampire

    Height: 5'6"
    Weight: 120 Lbs

    Appearance: Though not terribly tall or muscled, Marcus is lean, with a gaunt face, and unique eyes. Predominantly black, with a hint of red near the pupils. Short black hair that looks permanently ruffled and windswept. His face is covered in small scars, though he will refuse to speak of them. He seems to contstantly have a wild look in his eye...

    Affiliation: Bloodlet Throne, ShadowFang Coven.
    Class: Swordsman.
    Weapons: An ebony sword.
    Armour: Wears a pair of leather pants, and a coat of dark mail, over a dark grey tunic. Over all of this, he wears a long, black trenchcoat.

    Likes: Blood, loyalty.

    Dislikes: Vampires that worship Molag Bal, Witchunters.

    Backstory: Though no one, not even himself really remembers his birthplace, Marcus was not always a vampire in service to the Bloodlet Throne. He was once an Imperial soldier, with a secret. Marcus had the unique ability of changing his form, into a great, black wolf. Despite him keeping this unusual ability to himself, Marcus was watched from the shadows.

    During a particularly vicious battle outside of Whiterun, Marcus was captured by Stormcloak soldiers. Though they planned to execute him, before they could, the entire camp was slaughtered by a small group of ebony clad warriors.

    The leader of the group, a fellow Imperial, offered Marcus a choice. Join the Shadowfang coven, and use his unique gift to assist them, or be set free, and thrown from Skyrim altogether. Intrigued by the Imperial vampires offer, Marcus accepted, and was turned into one of the undead. For years he has served the Bloodlet Throne faithfully, and when news of villagers disappearing in the Reach arrived at the Throne, he was the first to volunteer to go.
     

    Aethalia

    Well-Known Member
    Name: Nathariel Redwater. Also known as the Bloody Rose.
    Age:31
    Gender: Female
    Race: Altmer


    Height: 6'1"
    Weight:116 Lbs


    Appearance: Tall and graceful, with thin red tattoos that trace along her jaw, and curl up to behind her ears.
    Has a single small, ruby piercing in her left earlobe. Shoulder length black hair, with hawk feathers interwined. Saphire blue eyes.

    Affiliation: Herself
    Class: Spellsword/ Mercenary.
    Weapons: An elven sword, curved, not straight like typical elven weapons.
    images


    Armour: Tight leather, with mail protecting her chest and stomach, the leather is hardened at her shoulders, ribs and knees.
    sonja-6.jpg

    Likes: Gold, being underestimated.Violence.


    Dislikes: Priests, Sweetrolls, children.

    Backstory: Born and raised in Skywatch, Nathariel joined up with the Thalmor as soon as she was able, and served with them for a short time. However, she quickly grew bored of the rules and regulations in the organization, and struck out on her own, becoming a fearsomely efficient mercenary, who enjoyed the chaos of battle almost as much as she enjoyed being paid. Needless to say, the Thalmor were not pleased with her decision to go rogue, and sent assassins after her, forcing the young Altmer to relative safety in Skyrim. Though she dislikes most of the Nords she comes across, with Skyrim under Imperial control, she now has little to fear from the Thalmor. However, she still needs to eat, and when the call for mercenaries reaches her ears, she eagerly sets out for Markarth.

    (Really excited for this, Shaded. Well written plot.)
     
    Last edited:

    TheShadedOne

    The Angry One
    Okay, one more, and then I'll get my own CC up. So far, everyone's accepted.
     

    TheShadedOne

    The Angry One
    Name: Zah'Nivani

    Sex: Female

    Age: 127 years of age


    Height: 5'5"
    Weight: 115 Lbs

    Race: Khajiit/Vampire

    Class: Warrior/Nightblade

    Weapons: Her claws. Fangs

    Appearance: Snow white fur, and sapphire blue eyes, the fur at the corner of each eye is died red, in the shape of a teardrop, making it appear as if she is crying blood. Also, the fur around her jaws is also dyed red, a swirl of intricate red lines, all along her lower jaw. As for the rest of her body: she is very vain, and easily irked if her fur is mussed in any way. She often wears clothing that reveals her more intimate areas, which often attract the lustful gaze of her prey, before she either rips them apart, or drains them dry. She wears a scarlet dress, cut low to reveal her breasts. The rest of the dress goes to just past her knees, and is slit high, revealing her legs on the sides. Additionally, the slits allow her to move quickly, in battle, a blur of white death. She wears soft leather knee high boots, cut from the flesh of Argonian children.

    Personality: Likes to play the part of the flirt, although actually, she is a cold and calculating individual.She enjoys using men (and sometimes women) as her playthings, before throwing them aside.

    Likes: Power, sex, being underestimated

    Dislikes: Argonians, those that have greater power, and over confident people.

    Back Story: Born in the Khajiit city of Dune, Zah'Nivani quickly rose through the ranks of Khajiit nobility, until she was bitten by a vampire in 4E 303. She wandered the lands of Tamriel, often fooling men into taking her as a wife or consort, before using, and executing them. However, she was eventually found out, and forced to flee, although she remained a fearsome assassin and warrior.
     

    Aethalia

    Well-Known Member
    Shaded, now that we have your CC up, maybe we should just start the IC and have one other person join then?
     

    TheShadedOne

    The Angry One
    I guess we might as well. Hey, if any of you know one or two good writers, that have a bunch of free time, recomend this RP:D Or don't. It's up to you, really.
     

    Aethalia

    Well-Known Member
    Will we be starting in Markarth, or outside of it? I'm in favour of starting outside of it myself...
     

    argonian12

    New Member
    Name: Jeer-Shei Maeve |||
    Gender: male
    Age: 19
    Race: argonian
    Weight: 187 lb.
    Physical: well built.
    Appearance: (in the attachment.)

    Class: all around warrior

    Backstory: his mother has served as a healer in the village of Tamriel. while his father was working as a blacksmith for the imperials. Jeer-Shei had always been an asset to the companion and to the imperials.
    He had always been an enemy to the stormcloaks and had even been black listed by them. But he has the companions to help his back.

    Likes: rain,combat,swimming, imperial guards,alchemy and gems.

    Dislikes: height,bears,injuries,sweet wine,horses and mud crabs.

    Personality: kind,optimistic,sarcastic,smart,role model and open minded.



    Apparel: steel armor with a chain-mail and leather hood and thieves guild boots.

    Weapons: elvish bow (with iron arrows) , orcish dagger and elvish shield with steel sword.



    Sent from my iPhone using Tapatalk
     

    Attachments

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    Aden Komad

    Misfortunate Soul
    Is there still an open spot for this roleplay? I thought it would be better to ask before posting a CC as it may be unnecessary. If not, I wish you luck with your story.
     

    TheShadedOne

    The Angry One
    Is there still an open spot for this roleplay? I thought it would be better to ask before posting a CC as it may be unnecessary. If not, I wish you luck with your story.

    Put something up. I'll take a look.

    Argonian12, I suggest you work on your characters some more. If you really want to join an RP, I'd suggest the Open rps.
     

    Aden Komad

    Misfortunate Soul
    Name: Aden Masavii Komad
    Age: 25
    Gender: Male
    Race: Breton

    Height: 5'10
    Weight: 195 pds

    Appearance: He posses the normal characteristics of his people. Appearing as a pale human, like most Bretons, he has a slight of build and while a bit more muscular than his people not nearly so as Nords or Redguards. His Elvish ancestry is more apparent than most with his sharp eyebrows, very slightly pointed ears, and his high cheekbones. His shaggy, blonde hair often frames his handsome visage and piercing azure eyes.

    Affiliation: Himself, though he has contacts within the Thieves' Guild. Former Dark Brotherhood member.
    Class: Noble Rogue
    Weapons: Ebony Rapier
    Armour: None, he simply wears his silken attire with leather straps and silver buckles. His boots are made from the skin of baby Horkers and are very comfortable, but also allow his footsteps to be muffled. He wears a signet ring made from an unknown bone.

    Likes: Stros M'kia Rum, treasure, shiny things, trinkets, rain, jokes, sarcasm, commoners, reading, gourmet food, Daedra.

    Dislikes: Nobles, arrogance, guards, the sea, Nine Divines, following orders, rocks that happen to be where he is walking.

    Backstory: His past is shrouded in mystery. Whether he has hidden it, someone else has, or any other number of reasons the only way to learn about the strange man and his past would be from his own lips.
     

    Aden Komad

    Misfortunate Soul
    I prefer not to divulge too much history, if that's alright. If you require more for OOC or a sample of my writing however I will reveal more.
     

    TheShadedOne

    The Angry One
    I guess that's fine. I'll be expecting an intro.

    Also, Madrar, do you think this should extend beyond Dusk as well? Or just for the duration of it?
     

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