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Daelon DuLac

How do you backstab a Dragon?
Play Expert :) It's a challenge that keeps you on your toes but 100% doable without crafting or any exploits. I've played on Expert since about January 2012 and never looked back (damn this game is old!).
You're kidding, right? I've done Expert and Master a total of once and died before making it to level 2! Baby steps. I will admit that, after level 40 though, I do set the Dragon battles up to Expert (once or twice Master) when they happen. For some reason, I feel like one-hitting a Legendary Dragon is silly. I may be Dragonborn, but I'm not a god! I am going to turn may game up a notch at a time starting tonight though. I can't do the know crafting or enchanting thing though, I enjoy that. No exploits I can handle though.

Yeah, Expert all the way for me. I feel like one man should have to work a little bit to clear out a fort full of outlaws or a crypt full of Draugr. I don't find the damage dealt against me to be too high (until high level bandits start cropping up), and the damage you give out is reasonable (in most cases).

It means that you always have to know how to play the character, though. I have to completely change my mindset if I play a battleaxe-wielding Nord one day and a Dunmer nightblade the next and an Altmer mage the day after that. It's good fun, though.
Went up to apprentice (I think - 2 notches up from novice) over the weekend as all is going well. I agree that the 1/1 is much more realistic. I'm not ready for expert or anything, but I do have some skills now after a year and seem to be able to handle it, although I'll admit that I did have some trouble with the boss in Bleakfalls and with the bandit leader in Halted Stream.

I do the same thing with the mindset. I have my Ingin Thorne, the sneaky Nord spellsword and Ulv Tordenfodt (it means Thunderborn Wolf in Norwegian), my Nord warrior (2-handed heavy no magic).
 

AS88

Well-Known Member
Staff member
You're kidding, right? I've done Expert and Master a total of once and died before making it to level 2! Baby steps. I will admit that, after level 40 though, I do set the Dragon battles up to Expert (once or twice Master) when they happen. For some reason, I feel like one-hitting a Legendary Dragon is silly. I may be Dragonborn, but I'm not a god! I am going to turn may game up a notch at a time starting tonight though. I can't do the know crafting or enchanting thing though, I enjoy that. No exploits I can handle though.

Yeah, Expert all the way for me. I feel like one man should have to work a little bit to clear out a fort full of outlaws or a crypt full of Draugr. I don't find the damage dealt against me to be too high (until high level bandits start cropping up), and the damage you give out is reasonable (in most cases).

It means that you always have to know how to play the character, though. I have to completely change my mindset if I play a battleaxe-wielding Nord one day and a Dunmer nightblade the next and an Altmer mage the day after that. It's good fun, though.
Went up to apprentice (I think - 2 notches up from novice) over the weekend as all is going well. I agree that the 1/1 is much more realistic. I'm not ready for expert or anything, but I do have some skills now after a year and seem to be able to handle it, although I'll admit that I did have some trouble with the boss in Bleakfalls and with the bandit leader in Halted Stream.

I do the same thing with the mindset. I have my Ingin Thorne, the sneaky Nord spellsword and Ulv Tordenfodt (it means Thunderborn Wolf in Norwegian), my Nord warrior (2-handed heavy no magic).

Novice, Apprentice, Adept, Expert, Master (, Legendary) :)
 

Daelon DuLac

How do you backstab a Dragon?
Yeah, Expert all the way for me. I feel like one man should have to work a little bit to clear out a fort full of outlaws or a crypt full of Draugr. I don't find the damage dealt against me to be too high (until high level bandits start cropping up), and the damage you give out is reasonable (in most cases).

It means that you always have to know how to play the character, though. I have to completely change my mindset if I play a battleaxe-wielding Nord one day and a Dunmer nightblade the next and an Altmer mage the day after that. It's good fun, though.
Went up to apprentice (I think - 2 notches up from novice) over the weekend as all is going well. I agree that the 1/1 is much more realistic. I'm not ready for expert or anything, but I do have some skills now after a year and seem to be able to handle it, although I'll admit that I did have some trouble with the boss in Bleakfalls and with the bandit leader in Halted Stream.

I do the same thing with the mindset. I have my Ingin Thorne, the sneaky Nord spellsword and Ulv Tordenfodt (it means Thunderborn Wolf in Norwegian), my Nord warrior (2-handed heavy no magic).

Novice, Apprentice, Adept, Expert, Master (, Legendary) :)
Then it's Adept. Thank you. It's the 1/1 one. I checked before I did it.

Thanks!
 

Dovahkiir

Member
I know there is a style of play called Dead Is Dead. I haven't ever used it. The idea of starting over even more frequently than I already do and having to go through Helgen even more (because I WILL die ... it's axiomatic) puts me off. Imagine a run of bad luck where you had to start over IN Helgen multiple times. :eek:

Do you use some kind of rationale to explain what happened in the event that you just died? I generally say that my character had a vision which ended badly. The length of the vision varies based on how far back I saved. Naturally, lengthy visions are the cause of much frustration.

How do you handle character death? Does it make you want to start over?

I know how you feel, it does make you feel bad. My character only dies now if I'm really careless or really reckless. At the start of the game however, never having played a TES game before, he died all the time and boy is it frustrating and annoying all at the same time, made me want to ditch the game entirely. But I stuck at it.

I couldn't start over. Not possible. I did try that once with a game I was really into many years ago but it only takes one mistake forget to do something or something as silly as falling off a ledge - I couldn't do it. The sheer boredom of having to play an entire gameplay sequence all over again, and again, and again, completely negated any feeling of failure I might have felt over my characters demise.

How do I handle it? Well basically it's like this: my character is a god. Only he doesn't know it. Afterall he can rise again from the dead, even reverse time to before the moment of his demise and redo it time all over again, only he keeps the foreknowledge of what went before and so can avoid making the same mistake again...
 

SaveVsBedWet

Well-Known Member
I lose interest in a character after it has died and the feeling grows the more often it happens. I'm at the point with my current character that I'm not sure I wish to continue because he's died several times.

I know there is a style of play called Dead Is Dead. I haven't ever used it. The idea of starting over even more frequently than I already do and having to go through Helgen even more (because I WILL die ... it's axiomatic) puts me off. Imagine a run of bad luck where you had to start over IN Helgen multiple times. :eek:

Do you use some kind of rationale to explain what happened in the event that you just died? I generally say that my character had a vision which ended badly. The length of the vision varies based on how far back I saved. Naturally, lengthy visions are the cause of much frustration.

How do you handle character death? Does it make you want to start over?


Dead is Dead s doing a little too much rp for me. Don't have the dilemma too often, and never in the last 30 levels, but even if I did, I don't need to make up scenarios and story lines about what happened when Dr. D'Irsei gets killed by one of her patients or about how she gets back in her office in time to do some other NPC's dental work without attracting attention or crypt mold. It would just happen with little fanfare.
 

ColleenG

When in doubt, follow the fox.
I am the borg. When I die, I adapt and modify, and come back stronger. Sheesh, I'd never get anywhere if I used any kind of a dead is dead rule. Dying is a learning experience. You died because you were stupid. You learn not to be stupid.
 

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