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  • Classes Sep 1, 2012

    Beastmaster: Khajiit is the prefered race. Train in illusion magic and become a Werewolf. Hide, forsworn or leather armor is needed. Summon familiar is a good spell to have. Join the Dawnuard if you can, but only for the armored trolls. Use forsworn weapons and train in light armor and one-handed or archery.

    Example: http://skyrimcalculator.com/183531

    Perfect Vampire: The prefered race here would be the Dunmer or the Altmer, Bretons work as well. If you don't have Dawnguard, train in illusion, if you do it is not required. Destruction, conjuration, alchemy, alteration and light armor are useful. Wear black mage robes if you don't have Dawnguard, vampire armor if you do. Weapons aren't that useful here, but if you are dead set on them go for one-handed, especially ebony and daedric later on. Also, turn into a vampire (duh), Volikhar if you have Dawnguard.

    Example: http://skyrimcalculator.com/183539

    Selia: Selia is an odd class, named after an RP character of mine. She is an insane assassin warrior, and I find her just so awesome. Okay, the prefered race is Redguard, but Khajiit works well too. You have to train in one-handed, especially dual-wielding, illusion magic, alteration magic, sneak, some pickpocket, alchemy and light armor. When upgrading, increase stamina and a bit of health and magicka. Wear Hammerfell clothes from either the Alik'r warriors or the Dremora in the Midden, with DB gloves. Bring any two swords, preferably enchnated scimitars, into battle and dual-wield. You will need all kinds of daggers and the spells telekineses, invisibility and muffle. A simple bow is useful as well, perks for it are optional.

    Example: http://skyrimcalculator.com/183569, one of the most specialized of my classes.

    Priest: This class isn't too hard. Any race would work here, though Bretons and Altmer have an advantage. Okay, to begin with, you must train in restoration magic. Healing hands and turn undead spells are useful here. Try to increase magicka for the most part. You could throw some points into other forms of magic if you so please, but avoid necromancy. Other conjuration is okay. The only weapon you should carry is a dagger of some sort, preferably with a turn undead enchantment. Dawnbreaker is acceptable, as well, though not Dawnguard weapons. You can wear whatever armor you like, though simple robes with the mage armor perk are preferable for roleplaying purposes. Next, you msut, must have a follower. You will suck at fighting, so must have followers and thralls fight for you. You will simply heal them. Finally, find either an amulet of Arkay or of Stendarr and be on your way.

    Example: http://skyrimcalculator.com/194858
    MR-WIKI-96 likes this.
  • Character Cards 5 Aug 24, 2012

    Name: Lemino Vivaen

    Race: Imperial

    Gender: Male

    Age: 40

    Appearance: Lemino has a clean-shaven head amd green eyes. His skin is very pale, even for an Imperial. He has shining white teeth and a scar across his left eye from a time in Akavir where he saved his horrible boss, Eselian Das', life. He is quite strong, and looks like a stereotypical Farkas, when he is actually very intelligent. Lemino also has a surplus of body hair, with a thick black beard/mustache combo and lots of chest and back hair.

    Equipment: a full set of steel armor, a roughspun tunic and footwraps, a golden necklace of fortify two-handed, a large steel greatsword with a fire enchantment, an iron dagger and a crossbow with lots of fiery steel bolts.

    Personality: Lemino is shy and reclusive to strangers, though if you can get past his hard outer shell you will meet a jovial man who enjoys reading, animals and a good cup of spiced wine every now and again. He despises those who feel entitled, as he has had to work for everything since he was a young child. Lemino wants to study magic, but he is unable to due to his lack of money and terrible occupation. He does not care for politics, as long as his leader is not cruel and treats all races, classes and walks of life equally. Lemino has a passion for the arts, but tries to avoid getting caught up in it due to the lack of any profit. He cares greatly for those he loves, including his wife and young daughter. He wants to speak to people but fears that they will look down on him, and he dislikes pity. Lemino is a man of action, but understands the need to plan. He is just quite impatient.

    Backstory: Lemino was born into a poor family in the streets of Chorral. His father was murdered when he was just three and his mother knew she could not take care of him. She gave him her necklace, passed down through the generations, and left him in an orphanage in the town known as Riften. It was run by a kindly old man named Ulfric Frostbeard. He was assisted by an evil woman known as Grelod. She tortured the children and made them promise not to tell Ulfric. One day, Ulfric was found dead, a dagger in his back. Grelod became the new owner of the orphanage. Her first action was to install shackles. Lemino, only 7 years old at the time, decided to flee Honorhall and never return. He became an urchin in the streets of the city. He sometimes went days without food, hardening him. He lived on the streets until he turned 16. Then he left Riften and travelled by foot to the town known as Markarth. There he met the girl of his dreams, a Bosmer woman by the name of Nael Greenwood. He became close friends with her, as she was another street urchin who had left another city known as Morthal. He eventually scrounged up enough money to afford a marriage ceremony at age 27, which was performed in the entry hall of the temple of Dibella. When he turned 30 they had a child, Synthia. They moved out of Markarth and into Riften once more, where they lived in a place called the Bunkhouse. He got a job working for the stablemaster and Nael got a job in the temple of Mara. They lived a meager life until a man named Eselian Das entered the city. He hired Lemino to be his assistant on a voyage across Tamriel and Akavir. The pay was good enough that his family would be able to live comfortably off of it for years. He left with him at age 36, leaving his daughter and wife as well, for a year and a half long voyage. They travelled around Tamriel, developing a close association with three groups, two known as the Thieves Guild and one known as the Dark Brotherhood. He grew a deep hatred for his Maormer boss and handed him over to bandits on their voyage to Akavir. He returned home with lots of riches, including most of Eselians, as well as a new dog and a sea serpent. He returned to his family and bought a house in Solitude called Proudspire Manor. They watched in relative comfort as the Imperials defeated the Stormcloaks, raising their daughter in a safe and prosperous environment for once. Now he has a hankering for adventure once more, ready to take on anything Skyrim throws at him.

  • Character Cards 4 Aug 24, 2012

    Name: Serves-His-Lord

    Gender: Male

    Race: Argonian/Dragon Priest

    Age: 47

    Appearance: Serves-His-Lord had black Scales with white markings all over his body and three large horns, curved backwards, filed down to points. He has black feathers underneath the dome formed by his horns and red eyes. The Argonian also has very sharp teeth and claws, both always coated in a red poison that does not affect Argonians. He is very thin, and has a long tail. His snout is pressed up against his face, giving him a more human/elven look.

    Class: Master of Illusion, Enchanting, Alteration and Conjuration magic, as well as Alchemy.

    Skills: Good at all magic, but mostly the ones above, as well as dual-wielding swords and sneak skills.

    Equipment: Serves-His-Lord wears the mask of Konahrik and Dragon Priest Robes over Ebony armor with powerful fortify illusion enchantments. He wields a staff of Summon Flame Atronach, a Dragon Priest Dagger with a powerful vampire enchantment, a Daedric Bow with a 30% faster firing enchantment and two Ebony swords, one with a powerful Dragonbane enchantment and the other with a powerful Weakness to Poison enchantment.

    Faction: Dragon Loyalist

    Personality: Serves-His-Lord is extremely deceitful and charming, using his huge intellect and his charming ways to convince even dragons to do almost anything for him. He does not care about anyone elses life and will simply look at situations and throw his lot in with the one most likely to win. He's cunning and logical, with no emotions at all. He has no loyalty to his dragon masters and just pretends to revere them in order to rise in their ranks. He considers the Stormcloaks brutish morons, the Blades rash idiots, the Greybeards crazy pacifists and the Organized Resistance foolish optimists.

    Backstory: Serves was born into a Boethiah cult outside of Blackrose. He had two older brothers, one of whom sacrificed himself shortly after Serves hatched to allow the cult to commune with Boethiah. Serves-His-Lord grew up learning that you are the only one that matters, everyone else is an obstacle. Taking those words to heart he murdered his other brother and his father so as to grow in ranks. He became leader of the cult at age 20. He promptly handed it over to Blackrose guards in exchange for 20 septims, but first he robbed his own cult blind. He joined the Imperial in the Stormcloak war and became a Legate at about age 30. He turned all of his forces over into Stormcloak hands, but not before robbing them blind. With a huge bounty on his head he fled Skyrim, moving to Hammerfell. There he got into the kings court and... Well, you can see a pattern emerging. He bummed around the Summerset Isles for two years when he heard the dragons were returning. He promptly hightailed his way over to Skyrim to join up with these dragons. He arrived in the smoldering ruins of Helgen just as a black dragon flew in and viewed the once-great city. He laughed heartily. Serves-His-Lord knew that he would have to be creative if he wanted the dragon to speak with him. He thought about it and decided to appear to be worshipping dragons. He began to laugh, remarking about how he was glad the dragons had finally returned. Society could use a little oppresion. The dragon flew over and Serves acted astonished. While the dragon basked in the admiration Serves quickly struck a conversation. The two became great friends, with the dragon, Alduin, even making him the most powerful of the Dragon Priests.

    Fatal Flaw: Will switch sides in an instant, depending on who's winning.


    Name: Eselian Desa *Deceased*

    Gender: Male

    Race: Maormer

    Age: 34

    Class: Merchant, has some skill in illusion magic, Pyandonean serpent magic and thievery, though mostly just good at speech.

    Appearance: Eselian looks pretty average for a Sea Elf. He has jet black hair that he cuts and fixes regularly. His prefered skin color is the color the Chimer had, an odd orangey tan color. He has balnk eyes and very thin lips. He also has relatively pointy ears, even for an elf, and sharpened fingernails, which he uses to sink into the flesh of people who try to back out on deals.

    Equipment: Fine clothes fashioned in Cyrodill and an amulet created in Yokuda before it fell passed down through his family that increases the ability to sweet-talk by a lot, as well as a simple gold ring with a diamond embedded in it's center.

    Fatal Flaw: Obsesses over his hair.

    Personality: Eselian is a con man by heart, though there are strict laws in Pyandonea against swindling. He is not very trustworthy and prefers to use trickery to his advantage. He has almost no sense of right and wrong, though he tries to avoid murder. Eselian is also very intelligent, even able to hold his own against the oldest Sload or the wisest dragon.

    Backstory: Eselian was raised in the capitol of Pyandonea, a port city with no real name. There he learned much about the market business. His parents never really cared about him, though his father taught him well. When he turned 17 he was booted from his house and opened a simple stall selling "magical" artifacts. He was quickly closed down and was sentenced to a year in prison, though he was able to get an audience wiith their immortal leader and sweet-talk his way back to freedom. He spent a stint of time as a thief, and then a sellsword who would rob his customers blind. He went back into the market business at age 23 and now owns a succesful fishing store chain spread across Pyandonean docks and inland port cities. He is looking for new business opportunities in Akavir, as his stints in Thraas and Tamriel didn't go well.
  • Character Cards 3 Aug 18, 2012

    Name- Selia Anika

    Gender- Female

    Race- Redguard

    Age- 25

    Class- Shadow Duel-Wielder

    Equipment- Hammerfell clothes and boots, Shrouded gauntlets pried off of a dead assassin, a dragonbone dagger, known as Blood-Bringer, always covered in a deadly poison, with a powerful vampire enchantment, a ring called the ring of the chameleon, with a powerful chameleon enchantment, and two elven swords, Glacierpinch and Firebite, with cold and fire enchantments, respectively.

    Personality- Selia is a very cheery individual who loves talking about her interests with other people and making new friends, especially with her targets. She is a remorseless killing machine, and will often introduce herself and get to know any targets before pulling out a sword and cutting his head off.

    Backstory- Selia Anika was born and raised in the city of Daggerfall. She lived a relatively normal life, except she enjoyed getting pets and killing them in gruesome ways. This evolved into her modern day self, the killing machine who does what she did to her pets years ago to her friends now.

    Fatal Flaw- Loves making death puns to her targets, which usually gives her away early on.


    Name: Ma'Rava-Dar

    Gender: Female

    Race: Wood Elf mother, Khajiit father

    Age: Young Adult

    Class: An Archer with lots of training in Dual-Wielding swords.

    Appearance: Looks like your usual female Bosmer, though has some distinct Khajiit features, such as long Khajiiti hair and Khajiiti teeth, claws and eyes.

    Personality: Very helpful, though is a terrible enemy when provoked. She can be quite naive at times but is usually very friendly and intelligent. She dislikes Nords, though will tolerate them, and despises both the Thalmor and the Stormcloaks.

    History: Ma'Rava-Dars parents met in Elsewyr, where her mother was out investigating the provinces flora and fauna and her father was next in line to be the chief of a tribe. She lived a happy life in Elsewyr until one day, when she was 7, her uncle, a tribe shaman, tried summoning A Dremora to act as a courier. When the creature was summoned it tricked her uncle and killed him. It then attacked the rest of the tribe, with only Ma'Rava-Dar and her father remaining. He travelled across Tamriel with her, teaching her the fighting styles and magics of both sides of her family. Eventually, she left her father in Cyrodill and went to create her own life in Whiterun.
  • Character Cards 2 Aug 17, 2012

    Name: Fultheim Frostbeard/Esadi-Jay

    Race: (Sarcastic) Khajiit

    Gender: Male

    Age: 43

    Class/Skills: Shadow Warrior: Extremely sneaky, but also wears heavy armor and uses very powerful weapons, with some knowledge in illusion magic. Also quite good at bartering.

    Fatal Flaw: Becomes extremely angry when anything racist is said, especially when it involves Argonians. Terrible at most magics.

    Inventory: Full set of Nord Hero armor, a daedric shield, his iron waraxe, Frostbite, and his steel Warhammer, Avalanche, all improved to fine quality with no enchantments.

    Appearance: Long blond hair, left eye is blue, right eye is white with a scar running across it, a thick beard and mustache and lots and lots of muscle.

    Personality: Quite pleasant, though sometimes very gloomy and depressing, he tries to make friends with everyone, and he also has a great sense of humor, though when he gets angry he's worse than an Orc using berserker rage. He despises racism, as he was raised by an Argonian family in Hammerfell.

    Backstory: Fultheim was born in the town of Rorikstead. He lived there with his parents until they were killed by a native reachmen when he was 3. He was then adopted by an Argonian named Nalet-Jay and his wife, Glides-Across-Sands. They moved to Hammerfell and lived there until a group of Nords entered their town and began slaughtering any non-humans. His adoptive parents were the last to die. This is because he found the armor that used to belong to his adoptive grandfather, who fought in Morrowind after Black Marsh seceded. He hunted down and exterminated every one of those Nords. He then moved to Skyrim trying to extinguish racism in his home province.


    Name: Burag-Uk Shuk
    Race: What do you think?
    Class/Skills/Weaponry: Burag-Uk Shuk is a juggernaut, wearing heavy steel armor with dwarven
    gauntlets, daedric boots and an iron helm. He fights with a daedric warhammer that he uses to crush his enemies, and sometimes resorts to using the few spells he knows. He rarely carries anything else aside from his armor, his clothes, his weapon and his gold. He does not know how to swim and is terrible at running, jumping, climbing and anything else requiring dexterity. He is a great miner and smithy, however and knows all kinds of special moves for his warhammer.

    Fatal Flaw: Whenever he gets angry his Berserker Rage ability automatically activates, causing him to lose his ability to think rationally.
    Age: 27 in human years, 24 or so in orcish.

    Personality: Burag is somewhat unagreeable and has serious anger management issues. He tries to fit in and make friends, but finds it extremely difficult. If you manage to get him on your good side, then he will fight to the death to protect you, as he values friendship seriously.
    Appearance: Burag is usually hidden behind his armor, but when out of it he is a burly orc with
    dark blue eyes and pale skin, for an orc. He has a shaved head and large, jagged worn-tusks and knobs above his eyes. The entire front of his face is painted red and black, as are his upper arms and hands, as well as his lower legs and feet.
    Backstory: Burag-Uk Shuk is from an abandoned orc stronghol in western Morrowind right by the border to Skyrim. When he was 15 the Morag Tong assassinated his chief and all the other residents aside from Burag, who was out hunting. When he got back he found the stronghold burnt to the ground and realized that whoever did this would probably be after him, too. He took his fathers armor and weapon and ran. He arrived in Solitude and tried to enlist in the Imperial Legion, but he was rejected as he was too young. He wandered Skyrim and developed a passion for magic. He managed to get into the College of Winterhold, though he hasn't really progressed at all and knows only basic spells.
  • Character Cards Aug 17, 2012

    Character Name: Velid Anahill
    Age: 20 in elven years, 50 in human.
    Gender: Male
    Race: Bosmer
    Personality: Velid is very generous, especially to the down on their luck, as he was once in their position. He is a recovering alchoholic and so can be quite moody, yet is still very loyal and despises crimes of any sort. He tries to make friends with everyone he meets, and will gladly stand up for the innocent. He is quite intelligent and skilled at archery, with a basic knowledge of magic. He sometimes makes rash decisions, but usually things end up working out for him. He is also not very fond of Nords, as he knows of their hatred of outsiders. He intends to join the Imperial Legion and fight the Stormcloaks, as the Legion needs all the help it can get to fight the Thalmor, and if Skyrim seceded they would probably not form an allliance with the Empire, like Black Marsh. He hates the Thalmor and the Aldmeri Dominion in general, but not all Altmer, because they enslaved his people. He despises vampires as well, as they killed his family when he was a small child. He has a strong sense of justice and will hunt down the perpetrators of the smallest crimes and bring them to justice, but if they only do it for the sake of their families or something of the sort, then he will give them whatever septims he can muster, take back what they stole and send them on their way. He loves animals and can gain the trust of horses or dogs very easily.

    Inventory/Class/Skills: Nothing.

    Fatal Flaw: Overly generous, he would give every wordly belonging of his to a begger if the man asked.

    Appearance: Typical Bosmer male, long-haired with overgrown facial hair and brown eyes. Somewhat skinny, though he does have some muscle.

    Backstory: Velid was born in the Imperial City. His mother died giving birth to him and his father had run away when he learned that his girlfriends was pregnant. He was adopted by an Argonian named Walks-the-Shadows, who was raised to be a Shadowscale but ran away to avoid murder, and his Dunmer wife, Sanada. They moved to Valenwood and raised him as there own until he was about five, in human years. They had just moved out of Silvenar and started an inn when an odd party moved in and started harrassing the people staying there. When asked to leave one of them transformed into a winged gray abomination which tore into everyone in the inn, including Velids 12-year-old Argonian adoptive half-brother, Letan-Tal. He escaped and ran to the capitol, Falinesti, running past Silvenar without realizing it. There he became a street urchin until one day when he was 13, in human years, a trade caravan passed through the city. A Khajiit who was walking through the shopping district noticed him and gave him a few septims, and invited him to join the caravan. He travelled with them through Cyrodill, where he was taught to use magic, swords, bows and crossbows, and then into Morrowind. The journey had taken them 7 years. In Morrowind he stopped drinking, as it impaired his judgement, and decided to never break the law, as he loved justice and despised jails.


    Name: Sal-Dus Eliki

    Race: Tsaesci/Saxheel

    Gender: Male

    Age: 20 in Human years, 30 in Saxheel/Tsaesci

    Class: Agent

    Skills: Very charismatic, stealthy, okay at magic, extremely agile and very intelligent.

    Inventory: Sal-Dus always carries his armor and clothes brought from his homeland of Akavir, as well as some armor made to fit the local Saxheel, known as Argonians. He carries around a scepter that can banish foes to Oblivion, though it has very few uses, and both a dagger and a sword, both fashioned in Akavir. His armor is enchanted to deflect spells and his clothes are enchanted so that people will trust him more easily. His blade has a lunar enchantment, and his knife has a turn undead enchantment, both very powerful. He also always carries a a ring called the Ring of Khajiiti and an amulet that automatically cures all diseases, crafted and enchanted by Kamal blacksmiths and wizards.

    Fatal Flaw: Does not care about his allies at all and would sacrifice them all to kill a single skeleton.

    Appearance: Sal-Dus looks like a typical Tsaesci, indistinguishable from an Argonian, aside from the changing color of the scales. He normally adopts either a white scale color, for speaking with people, a black scale color, for sneaking, or a red scale color, for fighting. He has five large horns jutting out of his head and more along his chin. His claws are filed down so that he can gut people with his bare hands. He has very sharp teeth, as he uses them to gut enemies as well. His eyes are a deep blue, just like all Tsaesci, and his tail was cut off when he fought to escape the undead hordes that had invaded northern Akavir.

    Personality: He is quite depressing, almost never speaking if he is with the right company. If he has to act cheerful then he will put on the best damn act yoou have ever seen. He trusts no one, and does not believe there is any meaning behind the words love or friend. He believes that the ends justify the means, and would gladly kill all of Tamriel if it would save his homeland from the undead hordes. He has dedicated his life to stomping out the undead menace, and gets closer to that goal every day. In short, he's not easy to get along with.

    Backstory: Sal-Dus comes from the rich and powerful Eliki clan of Akavir. He lived peacefully in the capitol city of Akavir, in the old Imperial colony. From there his father governed the fridgid northern lands of the Kamal. His mother came from the Festial clan, whose brother governed the recently conquered territory of Pyandonea. The Akavir had also taken Yokuda and Thraas and were ready to root out the remaining Falmer that had moved to Atmora. Life was good. Then, one day when he was 16 in human years he and his father travelled to Kamal to meet with another politician while he was still thawed out in the summer. That afternoon a necromantic vampire coven burst through the city walls and slaughtered the citizens, raising them from the dead to form an army. They killed his father and the other dignataries. Sal-Dus managed to escape to the docks. There he chartered a ship to Morrowind while his wounds were tended to by a healer. He travelled across Tamriel hunting the undead.