Flamingtaco
Active Member
Two of my favorite mods for Oblivion were Open Cities Reborn and Crowded cities/crowded roads. The crowded mods added generic and randomized npcs under the names of hunter, farmer, mage, etc. They had realistic equipment for their names and the mod was pretty well done. I felt that in the underpopulated world of Cyrodil having some generic npcs to flesh out the world was quite nice. Also they were good targets for crime as you didnt know them and they had no relevance to any quest. So, having gone over that, is that a mod that you guys would like to see for Skyrim, or would you prefer to leave it with fewer but more developed characters?
The other mod I'm going to talk about is Open Cities and its newer iteration: Open Cities Reborn. Open Cities removed load times for the major cities except the Imperial City by placing the cities in the main world instead of separate cells which require loading. Reborn took this further by redesigning the cities and some of the surrounding area to make it fit a lot better. This completely changed gameplay for stealth type characters by adding in new entrances in and out of cities. Combined with a sprint mod and in some cities you could jump right over the lowered walls. The mod was quite well done, adding much more immersion and making Cyrodil more unique, along with some gameplay changes and very little slow down. The main problem with it was that a lot of quest ai, especially for custom quests, although some did have compatibility patches, was not properly implemented so you had to use a hidden door to take you back to the orignal city which defeats the purpose of the cities being open. Would this be a mod you want in Skyrim since it has been confirmed that the big cities will have loading times? If the ai works this time around, I would certainly like to see the cities designed to seamlessy blend into the environment like they did with Reborn. Please share your thoughts and suggestions. I probably won't be the one to make such mods but you never know.
The other mod I'm going to talk about is Open Cities and its newer iteration: Open Cities Reborn. Open Cities removed load times for the major cities except the Imperial City by placing the cities in the main world instead of separate cells which require loading. Reborn took this further by redesigning the cities and some of the surrounding area to make it fit a lot better. This completely changed gameplay for stealth type characters by adding in new entrances in and out of cities. Combined with a sprint mod and in some cities you could jump right over the lowered walls. The mod was quite well done, adding much more immersion and making Cyrodil more unique, along with some gameplay changes and very little slow down. The main problem with it was that a lot of quest ai, especially for custom quests, although some did have compatibility patches, was not properly implemented so you had to use a hidden door to take you back to the orignal city which defeats the purpose of the cities being open. Would this be a mod you want in Skyrim since it has been confirmed that the big cities will have loading times? If the ai works this time around, I would certainly like to see the cities designed to seamlessy blend into the environment like they did with Reborn. Please share your thoughts and suggestions. I probably won't be the one to make such mods but you never know.