What a difference a day makes.
I understand why you would want to implement a point system to keep people from power-playing, but I don't know if its absolutely necessary. I've already limited my character's spells based on his proficiency in that school of magic. (For instance, he's a master illusionist and can therefore cast master illusion spells, but he's only adept at destruction so he can only cast up to adept level spells.) I've also limited my character's spells based on his natural tendencies, e.g. he uses the calm, fear, pacify spells in the illusion school, but never really focused on muffle or invisibility. Does that mean he'd never use them? If the situation demands, he might try them, but chances are his invisibility spell will look more like a chameleon spell--from Oblivion--, which means he can still be spotted by someone on the lookout. I guess my point is: I've already set up limitations for my character. I feel this point system may be too confining. For example, if I spent my points on a dagger and didn't bother getting a sword, and during a battle my dagger is dropped, but a sword is at hand, am I prevented from picking up that sword? In that regard, I think its too confining.
I think I can limit myself just fine for the sake of realism. And Kat has the ultimate mod authority to keep anyone in check that can't keep themselves limited. I don't think this is broken.
As for bringing people together, this is how I saw that:
At first, we start out staggered, getting to know our characters more than the card, and getting a feel for the others, with the ultimate goal of bringing people closer to each other. (Something that can still be done, as is.)
As we continue, Kat starts pairing us up to do stuff, maybe with a specific goal in mind (ie an amulet we'll need later to defeat Alduin), or maybe just to keep us occupied for a bit.
We pair up and break apart after quests only to reform with other people...keeping the groups small because that's how a secretive Assassin Order would do it.
Eventually, we'd all come together for the final battle (whether that's standing side by side with the Dragonborn defeating Alduin, or something else entirely that Kat has planned).
This plan, if everyone agrees with it, is still doable where we're at now. I have a rough sketch that within two in-story days, my character will be heading to Solitude where he can meet up with Dez, or someone else. (Although, it'll take a few days to travel there, so he'll still be alone for a week or so.) I don't think this is broken, either.
What I do think is broken is the flow of time. I think we need to speed this up, and I'm as much a culprit as everyone else with my lack of posts. If someone starts falling behind, then they'll just have to speed up their story-telling as best they see fit.
Just my two cents.
I'll refrain from posting my next part until I know what we're doing.