First off, credit to BIGwooly for the inspiration to a) play the game differently, b) play my character differently, and c) create a story and journal for my character's escapades.
I'd like to post my restrictions and options here, then use the next post to introduce the character backstory, then the entries begin.
*There will be some minor spoilers with regards Misc Quests, although I'm not planning on doing any of the real faction quests, with the possible exception of The Companions.*
- Difficulty - Master
- HUD set to 0%
- Brightness 2 clicks from the left (quite dark)
- Only carry 30% of what the game allows, no unrealistic items
- Must have a hand free to drink a potion
- No sneaking for unrealistic periods
- No harvesting unreasonable items - eg Jewels on animals (very, very, very occasional exceptions)
- No unrealistic perks - eg Shadow Warrior, Conditioning
- Must sleep for at least 7 hours a day, and eat at least 2 meals a day (exceptions due to circumstances)
- Must always carry clothing
- Armour can be damaged or even ruined by attacks as I judge reasonable, must be either left behind, repaired, or sold
- Only stay in freezing water for a few seconds, then immediately head to an inn/house/camp to warm up
- May not use the in-game map unless at a known location (I'll be using the paper one if I get lost )
- No fast travel - only by cart
- No exploits - eg Skill glitches, Alchemy/Enchanting/Smithing cycle
- If character is suffering from a disease, slowly declining action through loss of energy, must have a couple of days of limited action after being "cured"
- Dead if injured by a trap (in most cases)
- If character dies then make the progress as I had, up until death, then return to inn for a week, and buy relevant potions (eg resist shock when killed by shock mage, resist poison if killed by falmer/chaurus)
- If character dies alone in remote area (eg falmer den) then either DID or leaves cave with nothing after a few days, and limited spell casting and fighting abilities for a week or more.
- A mercenary's fee is for the first 2 days, then the same fee again every 2 days (able to give loot of equivalent value as valued by a merchant)
- Followers can only carry 30 weight of equipment they aren't using.
- Followers and pets - DID - pets must be fed at least 5 points of health a day, dogs mostly meat, horses only raw vegetables (assumed they also eat grass)
- Able to skin 2 wolves in an hour (thus a Sabre Cat would take about an hour and a half, etc)
- Ore veins take between 4 and 6 hours to mine, depending on the value of the ore.
- Early spells take about a week to learn, more complex spells take a while longer. This time is mitigated when helped by a follower - eg Marcurio.
If I think of any more I'll put them up here.
I'm hoping this character will be a little different to many of the characters I've played before, and many of the journals I've read on the forum so far. I'm aiming for the journal to contain a mixture of joyful triumphs and dark twists, hopefully I'll be able to pull it off. I'm not a writer of any sort, but I enjoy a creative outlet and I really enjoy the community here.
Anyway, that's enough chit-chat, on with the journal!!
I'd like to post my restrictions and options here, then use the next post to introduce the character backstory, then the entries begin.
*There will be some minor spoilers with regards Misc Quests, although I'm not planning on doing any of the real faction quests, with the possible exception of The Companions.*
- Difficulty - Master
- HUD set to 0%
- Brightness 2 clicks from the left (quite dark)
- Only carry 30% of what the game allows, no unrealistic items
- Must have a hand free to drink a potion
- No sneaking for unrealistic periods
- No harvesting unreasonable items - eg Jewels on animals (very, very, very occasional exceptions)
- No unrealistic perks - eg Shadow Warrior, Conditioning
- Must sleep for at least 7 hours a day, and eat at least 2 meals a day (exceptions due to circumstances)
- Must always carry clothing
- Armour can be damaged or even ruined by attacks as I judge reasonable, must be either left behind, repaired, or sold
- Only stay in freezing water for a few seconds, then immediately head to an inn/house/camp to warm up
- May not use the in-game map unless at a known location (I'll be using the paper one if I get lost )
- No fast travel - only by cart
- No exploits - eg Skill glitches, Alchemy/Enchanting/Smithing cycle
- If character is suffering from a disease, slowly declining action through loss of energy, must have a couple of days of limited action after being "cured"
- Dead if injured by a trap (in most cases)
- If character dies then make the progress as I had, up until death, then return to inn for a week, and buy relevant potions (eg resist shock when killed by shock mage, resist poison if killed by falmer/chaurus)
- If character dies alone in remote area (eg falmer den) then either DID or leaves cave with nothing after a few days, and limited spell casting and fighting abilities for a week or more.
- A mercenary's fee is for the first 2 days, then the same fee again every 2 days (able to give loot of equivalent value as valued by a merchant)
- Followers can only carry 30 weight of equipment they aren't using.
- Followers and pets - DID - pets must be fed at least 5 points of health a day, dogs mostly meat, horses only raw vegetables (assumed they also eat grass)
- Able to skin 2 wolves in an hour (thus a Sabre Cat would take about an hour and a half, etc)
- Ore veins take between 4 and 6 hours to mine, depending on the value of the ore.
- Early spells take about a week to learn, more complex spells take a while longer. This time is mitigated when helped by a follower - eg Marcurio.
If I think of any more I'll put them up here.
I'm hoping this character will be a little different to many of the characters I've played before, and many of the journals I've read on the forum so far. I'm aiming for the journal to contain a mixture of joyful triumphs and dark twists, hopefully I'll be able to pull it off. I'm not a writer of any sort, but I enjoy a creative outlet and I really enjoy the community here.
Anyway, that's enough chit-chat, on with the journal!!