Kaleia
Active Member
This is to be my second emulation of BIGWooly's hardcore journaling cult. Unlike my previous thief/bardkiller, this character is destined for quite different pursuits.
After escaping the massacre that claimed his Family, a lone Khajiit seeks sanctuary in Skyrim.
Unlike my former attempt, this journal will be slightly less restricted, as in my old one, among other problems, I found myself focusing too much on keeping up with restrictions.
Khajiit Male
My restrictions are as follows:
- proceed through the game intro and then leave the cave with 60 gold (and retrieve monk robes from Talos Shrine)
- difficulty set to 'expert'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- may not use smithing(must find/purchase all gear)
- may not enter freezing water unless on a horse or with boat
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- if there are no sentient characters of any kind present when character dies, dead is dead.
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- if horse dies it is dead, no save loading
My character-specific restrictions:
- no murder, theft, pickpocketing, etc (lockpicking is okay with easy locks)
- no conjuration, destruction, alchemy, smithing, or two-handed
- no Thieves Guild, Companions, or Dark Brotherhood
- head must be concealed to enter cities
- no killing unless there is no other choice or the target is: beast, undead, DB
- companions may be used. this does not include mercenaries.
After escaping the massacre that claimed his Family, a lone Khajiit seeks sanctuary in Skyrim.
Unlike my former attempt, this journal will be slightly less restricted, as in my old one, among other problems, I found myself focusing too much on keeping up with restrictions.
Khajiit Male
My restrictions are as follows:
- proceed through the game intro and then leave the cave with 60 gold (and retrieve monk robes from Talos Shrine)
- difficulty set to 'expert'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- may not use smithing(must find/purchase all gear)
- may not enter freezing water unless on a horse or with boat
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- if there are no sentient characters of any kind present when character dies, dead is dead.
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- if horse dies it is dead, no save loading
My character-specific restrictions:
- no murder, theft, pickpocketing, etc (lockpicking is okay with easy locks)
- no conjuration, destruction, alchemy, smithing, or two-handed
- no Thieves Guild, Companions, or Dark Brotherhood
- head must be concealed to enter cities
- no killing unless there is no other choice or the target is: beast, undead, DB
- companions may be used. this does not include mercenaries.