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OOC Seas of Nirn

Discussion in 'Skyrim Roleplaying' started by Duon, Aug 1, 2012.

  1. Duon Graphic Designer

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  2. Duon Graphic Designer

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    [IMG]

    Name: Captain Black-Crow

    Age: 28

    Race: Breton

    Class: Pirate Captain/Ex-Foresworn

    Gender: Male

    Appearance: 6’7” tall; muscular build with a dark sailors tan complimented by a devilish smile, bright green eyes, and the fair features shared by most Breton all framed with smooth black shoulder length hair. From his years as a pirate his torso is covered in many battle scars and injuries crudely sown shut or set with metal straps and plates set with screws; on his face a cross-shaped scar runs diagonally from just below the outer corner of his left eye to the bottom of his cheek, this is by far one of his most identifiable features

    Equipment: Pirate style dark leather clothing inner woven with many layers of light-weight chainmail rings; partially covered by with a steel half-chestplate and pauldron over the right shoulder with matching greaves and vambraces, all adorned with detailed scroll-work etchings. An ornate Rapier and Tomahawk both of Elsweyren make hang at his side from two large leather belts strung across the waist in a “X” pattern. White cloth sleeves and several large golden rings are worn on both hands; along with a worn crimson captain’s jacket embroidered with silver colored thread, adorned with gold buttons an cufflinks set with flawless rubies, and a aged black tri-cornered hat top everything off.

    Personality: Calm and generally level headed; Crow is a charmer and smooth talker who learned how to deal with people from some of the best merchants and rogues to ever sail the seas. While he usually listens to his crew and takes their thoughts into account he can sometimes be brash and make snap decisions.

    Combat Style: Often charging into battle wielding his Rapier in his right hand and his Tomahawk in his left; he has honed this style to a lethal level of precision and is able to execute attacks with great speed and strength. While Crow by far prefers melee combat; he has some knowledge of magic gifted from his mother that he will use if the need arises, though due to having a unnaturally small pool of Magicka he is limited to casting only 2-3 spells a day max.

    History: Born in Markarth during the Foresworn occupation, Crows father was killed in battle with the Stormcloaks when Ulfric took back the city. Fleeing to the mountains with his mother and the others he joined the Foresworn at age 12 and fought the Nords till age 17 when he was exiled from the Reach for refusing to complete a contract, the assassination of a Jarl’s child. Shunned by the only people he had ever known; Crow fled to Solitude where he fell in love with the sea, bartering passage upon a merchant’s vessel, he worked as a deckhand and learned the ropes of sailing until the ship made final port in Elsweyr. Now in a foreign land with little to no money he spent several days wondering the docks doing odd-jobs until finally landing a spot aboard a large mostly Khajiit Pirate Galley. Putting all the skills he’d learned with the Foresworn to good use; he spent the next 6 years pillaging the coast with his newfound brothers. Having earned much respect for his skill and actions, when the ship’s captain went mad from decades of heavy Skooma usage, it was decided overwhelmingly that he would take over the position. Six more years have passed sense that day and the sea has went through many a change; the presence of the Empire can be felt more than ever, and few of his original crew still remain at his side.

  3. Lucas76020 Prisoner of the mind

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    first!
  4. Skyrimosity Mythic Dawn Cultist

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    Name: Savile the Dead
    Age: 22
    Gender: Male
    Race: Dark Elf
    Class: uses a sword, leaves 1 hand empty, skilled but usually drunken on Skooma.
    Appearance: Very dark, brown eyes, red hair, scary to run into in an alleyway.

    Personality: Has few feelings for others, hardly cares for himself. Cares for Skooma. Is not really dead, just has so few feelings and emotions outside Skooma.

    Story: Was a very normal Dark Elf. Loved his family, had many friends. Tried one sip of skooma and everything collapsed. He was instantaneously addicted, feeling the need for more. He got involved with a few shady group of Khajiits and was beginning to be looked down upon. He became boiling with anger over 2 years. That's when one of the guards of his native town said to him "Haha, its the disgrace. Hey Savile. How is your failing life going? How was last night's Skooma? I can smell it on your breath. I should kill you now." Savile had heard enough. He punched the guard as hard as he could bring his right hand to swing, knocking the man to the ground. Savile jumped on top of him and strangled him. The Great House saw him the next morning. They treated him harshly and expelled him from Morrowind for life. As he left, his family told him that from now on they had no son. That to them, Savile never existed. This was a harsh blow to Savile's heartand he has had few feelings since. He went to Windhelm, where he was forced to live in the Grey Quarter. It was a harsh place, and even there the Dark Elves had known about him. For a year they joked and laughed at Savile. Savile only left when it seemed the town guard and Dark Elves had teamed up just to make his life miserable. He moved to Solitude. He had connections with a few Skooma Dealers there so he often could quench his thirst if he could find the gold. He spends many hours at the Winking Skeever just sitting inside since he had nowhere to live.
    EleanorUnicorn likes this.
    • Creative Creative x 1
  5. Skyrimosity Mythic Dawn Cultist

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    First to post a character card, which is the only first that matters!
  6. Lucas76020 Prisoner of the mind

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    lol sorry, were we doing something?
    Name: Number 7
    Age: He's not entirely sure. 19-22
    Gender: Male
    Race: Imperial
    Combat Prefs: None. He uses any item as a tool of combat. He will do anything to gain an edge over his opponent.
    Abilities: None
    Bio: Number Seven was but a boy when he was thrown into solitary confinement for over a decade. The ten years by himself has given him time to think, way too much time to think. The man only had one friend. It was a caterpillar that he found in his cell. Seven named the caterpillar Simon and would feed him and make sure the insect was alright, until the boy fell from his uncomfortable bed, onto Simon. Number Seven mourned for many days over the lossof the only thing that cared for him. The man blamed himself for his death. Seven now sees Simon as the same caterpillar he once was, but no-one else can, for Number Seven has gone crazy over the years, and often has arguments with himself. He likes open plains and the ocean.
  7. Skyrimosity Mythic Dawn Cultist

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    So... ummm... few things.
    First off, Simon. Enough said.
    How did he escape solitary confinement and why is he in the Winking Skeever in Solitude?
  8. Lucas76020 Prisoner of the mind

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    1. He didn't escape, his sentence was ten years in a stone room. 2. He was just released from the castle dour, and figured he would spend his first few minutes of freedom at a bar.
  9. Skyrimosity Mythic Dawn Cultist

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    Not even sure Imperials are cruel enough to put a 9-12 year old boy into solitary confinement, but never know with those Imperial Scum I suppose.
  10. Uther Pundragon The Liberator

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    I'll submit my character sheet later.
  11. Lucas76020 Prisoner of the mind

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    I have it planned out, don't worry. Seven will probably tell his story at one of the boring times aboard the ship
  12. A.Auditore Destruction & Soul Corruption (>*_*)> ~~~*

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    [IMG]
    Name: Azulla

    Age: 20

    Gender: female

    Race: nord

    Class: uses the sword her mother left her, a silver cutlass, along with a two silver daggers

    Appearance: 5’5, slender, bright yellowish green eyes, ashy white skin, mid-back length curly red hair but mostly worn in a single braid

    Personality: Quick tempered, quick with her weapons, fast learner but clumsy

    Story: cast aside from her father, the only other person she had in her life was her mother, when one winter the cold took the only life Azulla knew she was 10, she set off towards the sea, now with most superstition men didn’t allow women on ships as it was a bad omen, so in order to join a crew she dressed as a man, she spent the next 6 years learning the sea and everything that could have been taught, by the 7th year one of the crew mates caught her changing, and seeing she wasn’t indeed a man he tried to take advantage of her, as she fought back with her dagger the man sliced across her upper lip with his dagger leaving a permanent scar on her face, she kicked the sailor as hard as she could and made a run for the upper deck towards the captains cabin, bursting through the door, the captain told her the next stop she had to leave the ship, when she reached the shores of Solitude she spent the next three years helping out along the dock, and taking trips to the winking skeever where her next adventure was waiting….
    • Creative Creative x 1
  13. Duon Graphic Designer

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    Lucas: Simons fine as long as you limit it to just being a personal plot device, perhaps make it so only Number 7 can see him? The rest of us thinking hes talking to himself would definitely fit with your characters persona of madness.
  14. ChiefScalyNipples Dictator of my bedroom

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    Character name: Jeroo-Shei
    Race: Argonian
    Sub-Race: Vampire
    Class: Plague Rogue (Assassin & Necromancer)
    Gender: Male
    Age: Unknown, around 100 to 1000 years
    Looks: Dark brown scaly skin. Small unnoticeable fangs hanging from his upper lip. A couple of small Straight horns on his head (small enough to be hidden by a hood). Creepy snake like reptilian eyes with maroon vertical pupils and light blue surrounding the pupils. Scar across his left eye. Many scars on his back from being whipped as a slave (hidden by his clothes). Bright red war paint streak coming down his right eye, purple streak of war paint down his left.
    Personality: Unpredictable, Sick and Twisted, Hateful towards the Dunmer for being enslaved in his mortal life.
    Equipment: Unique Black Vampire Armor with a hood and cloak. Vampire Boots. Fingerless Chainmail Gauntlets. Ebony War Axe, Daedric Dagger, Crossbow with Ebony Bolts.
    Combat Prefs: Uses his undead minion "The Slasher" as a distraction to draw off enemies while he stealthily shoots at the enemies with his crossbow or kills them sneaky with the dagger. If it has come to a situation where its an upfront battle he uses an Ebony war axe.
    Main Skills: Sneak, Illusion, Conjuration (Necromancy only), One-Handed, Light Armor, Alchemy
    Bio: In the 2nd Era he was one of the many Argonian slaves to the Dunmer in Morrowind. He is technically a shadowscale but was tooken away before he could actually be useful to the Dark Brotherhood. While not being abused by his masters he observed the cultural Necromancy in Morrowind. It fascinated him and he began to study it in secrecy so the Dark Elves wouldn't find out that he was doing something other than their work. He stole the spell tomes in the house and read them when they were asleep, peeked in on them resurrecting their ancestors, and many other acts of secretive interest. He got so interested in Necromancy that one night he decided to escape the home of his masters using his shadowscale instincts and while walking around in the volcanic fields of morrowind he found a vampire wandering around and asked the vampire to bite him. The vampire broke a fang trying to pierce Jeroo's rough, scaly skin but it worked and he contracted sanguinare vampiris. When his transformation was complete he went back to the house of his masters and killed them all with his new vampiric abilities. But the guards in Morrowind found out and ran him out of the province and he fled to Skyrim. He has been there ever since, blending in with the inhabitants, not being seen, and still practicing necromancy in tombs. He created an undead abomination which he named "The Slasher" by fusing 2 draugr corpses and 2 skeletons together that serves under him. He can dismiss it to the Soul Cairn and conjure it to Nirn at his will. Although being a cold blooded argonian vampire that is vunerable to the sun, the only source of warmth for a cold blooded reptile, Jeroo feeds more than the average vampire, off of warm blooded humans and elves, and even khajiit.
  15. Skyrimosity Mythic Dawn Cultist

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    Duon, you never posted a character card!
  16. ColdAvoral New Member

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    If I don't get a chance to join Mab's Story, I will gladly have the time to offer a Redguard Sorceror, Won't post a Card till I know,though. With work, I don't think I could manage 2 threads at once.
  17. Lucas76020 Prisoner of the mind

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    lol why, would it be too overpowered? :D I see where you're coming from, but I don't see the reason Seven can't have a pet caterpillar.
  18. Lucas76020 Prisoner of the mind

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    With the cleavage in the picture, I don't see how it would be possible to disguise as a man.
  19. A.Auditore Destruction & Soul Corruption (>*_*)> ~~~*

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    omg really... i never said thats what she wore... i said thats what she looks like... and thats what she wears now... your such a hole poker... cant ever just leave stuff as is gotta poke at it always...
    Rekamennos likes this.
  20. Lucas76020 Prisoner of the mind

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    Mom! She accused me of being a hole poker. :sadface:

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