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Pre-release mod talk

Discussion in 'Skyrim Mods' started by hexperiment, Oct 21, 2011.

  1. N3w_2_$kyr1min Can't wait for Skyrim

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    I think he means it WILL be a regular feature in the game.. hence the screenshot.
  2. Demut Veritas vos liberabit

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    Er, yes, exactly. Hexperiment seemed unsure (“I believe”) so I thought I’d provide some solid evidence.
  3. hexperiment The Experimentalist

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    Yeah, I just heard of it but didn't have a solid evidence. Thanks. It's nice to know you have a dog companion and dragons too, if summoning one counts :]
  4. Jeruhmi Member

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    I just thought of a mod where you could talk to animals. Like an "Animal Whisperer" mod? It may be awesome.
    You do a quest and are granted with a necklace which allows you to communicate with them.
  5. Demut Veritas vos liberabit

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    For all we know there might even be a perk for that. Though it’s hard to imagine a way of implementing that without it feeling weird and/or ridiculous.
  6. Jeruhmi Member

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    It could just be one of those really weird mods, there's always got to be one :p
    I might even get round to working on it. That's if the mod developer kit isn't tediously hard to use.
  7. Demut Veritas vos liberabit

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    Have you had any experience with modding in Oblivion?
  8. Jeruhmi Member

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    No, but I have the basic concept in my head. As I have worked with developing video games, modelling, etc in school. Every entity belongs to it's own class, group, etc and they have dialogue belonging to them. If Bethesda provides that modding kit like I heard, they'll dumb it down a lot.
  9. Demut Veritas vos liberabit

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    Dumb it down, eh? Well, as long as they retain the possibility of more complex options it’ll be fine, I guess.
  10. Jeruhmi Member

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    What I mean is that it should be more GUI based rather than being code based. Or perhaps there should be a beginner mod interface, intermediate, and advanced... just for the more skilled.
  11. hexperiment The Experimentalist

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    Simple modding kit would be nice... I did look over Software Image Mod tool to see what modding (mostly modeling) is like. Just the sheer complexity of the interface scared me away. The tool nothing instinctive. Obviously there is some learning curve to it. I'll try to get back to it if I have more time...
  12. Jeruhmi Member

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    Blergh, I've done quite a bit of modelling in my time, It's really not for me. Basically you just have to draw shapes, pull them around, get all the axis points and vertices correct. It can be a nightmare.
    That's just modelling... then there's texturing as well.
  13. Demut Veritas vos liberabit

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    That’s what I was getting it. For those who want it the kit should offer for depth.
  14. Jeruhmi Member

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    Basically they could provide a lot of little minimal models, textures, NPC type related things. Just so beginners can create small mod packs I guess.
  15. hexperiment The Experimentalist

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    My experience with modeling was only engineering modeling... like Solidworks and AutoCAD. Those seemed more intuitive so I was hoping 3D modeling wouldn't be all that hard. I figured that engineering 3D modeling is different from artistic 3D modeling but not THAT different. :[
  16. Jeruhmi Member

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    I'm afraid it really can't get much easier than those. I used 3DS Studio Max... It's really confusing, but you DO get used to it.
    As for Skyrim modelling, it's probably still going to be using 3DS Studio Max to model, they wouldn't design their own modelling system.
  17. hexperiment The Experimentalist

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    yeah, probably. I guess I'll try to learn how to use Creation Kit first, then modeling later.
  18. Jeruhmi Member

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    Then again, modelling would only be for the advanced mod creators. Not saying that's not you, but beginners will stray from it.
    If there's any money involved with modding and it has to do with modelling... I'll most likely be there.
  19. Tusck Active Member

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    I think the general rule is that devs release mods that make everything in the game naked and anatomically correct. Once they get that out of their systems, I'm hoping to see the cool armors, interesting environments, and nice bows! We always need more bows. I also tend to use mods that create cool quests or new environments. I enjoy the story aspects, so the more of that I can get, the better.
  20. hexperiment The Experimentalist

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    I think the bodies look pretty good for Skyrim, this time around. I don't think nudity is really necessary to be immersive. That's just my preference though.

    Anyways, I've been thinking of few list of mods to improve some of skyrim's gameplay:
    1. Disease control
    2. Degrading weapons and gear
    3. Spears and crossbows
    4. Battle scars
    5. More perks

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