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Nord Refugee Character Diary - Hrisskar III

Discussion in 'General Skyrim Discussion' started by BIGwooly, Dec 16, 2011.

  1. LordofMethuselah Vampiric Illusionary Necromage of Destruction

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    I'm only about 9 pages in but this is a great read. But my curiosity got the best of me on this topic. The powers menu you do use and I know it all depends on how you wish to roleplay this but I was thinking of doing an Argonian or Khajiit that was more than likely a Vamp lord. I want your opinion on how that power would be acceptable. If it helps I always do good guy argonians and my Khajiit's are at best neutral.
  2. BIGwooly Well-Known Member

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    I haven't played as a vampire so I'm not sure exactly what would be best to balance the power. I would say just start your character with these restrictions and then revise as you play. I've revised my restrictions several times while playing this character. It's all about challenging yourself and having fun, so experiment and do what works.
  3. shongo3258 Vampire of Skyrim

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    cant you just set it as a quest marker and then look at it on your map whilst in a known location then go from there?
  4. LoneShadow_68 Member

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    Thats real cool. Keep making 'em
    BIGwooly likes this.
  5. Highlander New Member

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    You are such a good writer, I can actually feel the frustration Hrisskar is feeling. You should consider doing this as a job hahah.
    BIGwooly likes this.
  6. BIGwooly Well-Known Member

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    I could but I prefer to play from the point of view that if I don't actually know where a location is .. I have to find it. If I speak with someone directly and they mark it on my map, then I'll use that, but otherwise I have to find it.
  7. BIGwooly Well-Known Member

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    If you can find someone to pay me for it ... d;-)
  8. Mr1cammando Skyriming Minecrafter

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    Found him.
  9. BIGwooly Well-Known Member

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    Yeah?
  10. Mr1cammando Skyriming Minecrafter

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    Erm.. It's me, that's the joke.
  11. BIGwooly Well-Known Member

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    I know. d;-)
  12. BIGwooly Well-Known Member

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    - 17th of Frostfall, 4E 202 -

    A quarter-day's journey from Whiterun led me to the ruins I had passed so many times before. I rode up and was confronted by a shabbily-armored man who drew his sword and warned me away. There was no reason to start any trouble yet so I rode away and found a safe place nearby for Dawn. I then walked back down to the ruins and the same man stepped out to block my path.

    It was about that time that I realized the man was nothing more than a common thief .. a brigand .. a bandit. Too bad for him he didn't know who he was threatening. I kept walk towards him and he came at me. In the blink of an eye I had my shield and mace in hand and we clashed.

    The bandit made some valiant swings, but all landed fairly harmlessly against my enchanted orcish shield. I decided enough was enough and this criminal was not going to rethink his idiotic plan. I slammed him backwards with a powerful thrust, and followed with a crushing blow from my mace. I was almost surprised when he fell backwards and the life left his body.

    I took a step forward to get a better look at the poor fool and heard something behind me. I turned, ready for danger, but there was nothing. Then I heard the sound again .. but saw nothing. I was slowly circling now, scanning all around me, and again I heard the sound. This time I heard it well enough to know what it was. I spotted the bowman in the trees a moment later. It was almost comical watching him fumble with his arrows. He had obviously just witnessed his partner's death, which was quite immediate.

    As with his cohort, I gave him a minute to rethink his decision to attack me. And like his deceased companion he stuck with the idiotic choice. It took two strikes, but I left his body oozing blood into the snow as well.

    Neither bandit had much on them of value, so I ventured inside the ruins instead. What I found inside was somewhat disturbing. Trails of blood and more dead bandits. Only I had no hand in killing these poor fools. Someone or something else had gotten to them first.

    It wasn't too long before I came into contact with draugr, no doubt the end of the bandits I had found. And the further I went the more deadly the draugr became. In addition, I was put to the test by a number of well-conceived traps.

    One such trap I was quite fortunate to not be a victim of. I had just avoided two traps when I spotted a helmet on a pedestal in a dark corner. The helmet was glowing so I knew it was enchanted. My excitement nearly got the better of me, but I was able to contain it and maintain my senses. I produced a torch and began to examine the area around the pedestal, looking for spiked steel balls hanging from chain in the ceiling, or holes in the walls where darts could fly from. What I found were holes in the floor, arranged in such a way that it didn't seem possible to reach the helmet without putting oneself in danger of whatever lay inside the holes.

    I pondered the situation for a moment, and then noticed there just might be enough room to squeeze around the outside and reach the helmet from the back. So very carefully I did just that. I wasn't sure how the trap was triggered, or if it was even active anymore, but I didn't want to find out the hard way. There was a skeleton on the floor in front of the pedestal, so it was obvious that the trap was effective at one point.

    But I made it behind the pedestal and considered my plan. I was nearly on top of one of the holes, despite squeezing myself as tightly as I could to the wall. It seemed I was probably out of harm's way, but I wasn't absolutely certain. There was only one way to find out. I put my mace away and reached for the helmet .... and snatched it from the pedestal as quickly as I could.

    There was a clanging of machinery and screeching of metal against metal as a dozen giant spears thrust upward from the floor. One of them nearly took my nose off, but I was safe, and now I had a very nice orcish helmet to take back to town and sell. The helmet had some sort of enchantment for magic usage, but as I'm not adept in those arts I couldn't determine what it was. I was certain of one thing, though. The helmet would definitely fetch a nice price.

    Onward I went into the ruins, fighting off draugr after draugr, until finally I came to a long hall with a door at the end. A very special door. I could sense the power beyond the door and I knew I had found the right place.

    Upon opening the door I found a room where a very powerful draugr was pacing back and forth. Just beyond him was another word wall, and I could scarcely contain myself.

    disarmwall.jpg

    But I had to be careful. There are different forms of draugr with different powers and abilities, and this one looked especially ominous. I was glad I had elected to take a cheap wooden bow with me on this trip. It would allow me to test the strength of my enemy.

    The first arrow struck perfectly and I immediately backtracked down the dark hallway. The ancient draugr ran toward the doorway, setting off a pair of traps that immersed him in fire.

    But I had moved far enough back into the hall that the draugr couldn't see me and must have suspected I was in the room with him somewhere. He turned and headed back to the wall to look for me there. So I hit him with another arrow, and he triggered the two fiery traps again, and I repeated this over and over until he finally died from his foolish actions.

    With the draugr dead I was free to go to the wall and learn it's knowledge. Or so I thought. As I stepped into the room I spotted another draugr, just as powerful looking as the one that had just died. And he spotted me.

    For the next several hours we fought throughout the halls of the ruins. I used arrows and shouts, and did my best to avoid melee combat with the foul creature. He knew how to shout as well, and I had to take extra care to avoid his shouts. But eventually, as I was tiring greatly, I finally finished him.

    And now the path to the wall was clear. I stepped up to it and let it's ancient power course across and through me, watching in continued wonder at the blue magic that streamed from the stone. And the new word I learned is a powerful and useful shout. It will allow me to disarm an opponent. I'd be lying if I said I couldn't way to try it out.

    But I didn't have an opportunity and had to head to Windhelm to rest up overnight. The next day I made a trip back to the ruins to collect a few more valuables to sell. I really wish I could carry more, and would really like to know what was in some of the locked chests I found, but such is life. I'm ready to find another ruin and test out my new shout.
    bulbaquil and Neriad13 like this.
  13. LordofMethuselah Vampiric Illusionary Necromage of Destruction

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    Another great post man
    BIGwooly likes this.
  14. shongo3258 Vampire of Skyrim

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    i see great post btw
    BIGwooly likes this.
  15. Mr1cammando Skyriming Minecrafter

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    That's a nice shout, but the first word wont work on many powerful creatures. Bandits however...
  16. Dovakiin98 Active Member

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    Hey Wooly, how many hours have you played Hrisskar?
  17. BIGwooly Well-Known Member

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    Good. I'd rather it be somewhat balanced like that.
  18. BIGwooly Well-Known Member

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    I'll check next time I get on and play. It's a lot of hours, that's for sure. Like an insane amount. I started this character in mid-December 2011.
  19. TaranTatsuuchi Member

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    That shout is annoying when used against you XD

    ... Lost some equipment to that, being unable to find it after the battle when I was plying around on the PS3 version...
    • Agree Agree x 1
  20. BIGwooly Well-Known Member

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    I remember the first time that shout was used against me. I didn't even realize what had happened until I went to attack and discovered I had no weapon. Running around in the dark with a draugr trying to kill you while you search the floor for your weapon SUCKS, lol.
    • Agree Agree x 1

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