Journal of a Redguard Warrior - Cyrus

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The OP3RaT0R

Call me Op. Or Smooth.
BIGwooly's Hrisskar III journal inspired me to delete my multiple Skyrim characters and play Cyrus with a number of Hardcore restrictions. I've changed the intro in this journal for story purposes. Enjoy! :)

1. Backstory
2. General Restrictions
3. Character Specific Restrictions

1. Backstory
Cyrus woke in the back of a cart being driven by a soldier of the Imperial Legion down a cobblestone road in an unfamiliar land. He glanced around, gathering his surroundings and letting the previous few days' events return to him. He went over the attack, the burly men's maces bruising his body and knocking him senseless. The day spent immobile by a strange road in a pile of flaky white snow. The soldiers he remembered to be Stormcloaks, and the Imperials ambushing just as the Nords had found him. It all came back, and he knew he was on his way to a place he would much rather not be.

He took the memories in slowly, and suddenly everything started moving fast. As Cyrus saw a small town approach, he apprehensively glanced through the gates. As he realized that someone or something had burned the village to the ground, the Stormcloaks in the cart with him drew daggers from boots and gauntlets and in an instant cut themselves free, followed by the throat of the cart driver. More rebels sprung from the woods and spooked the Imperial horses, driving the cart into a tree and jolting Cyrus to the ground. The Legion escort was overwhelmed by the sheer numbers of the ambush, and as the Stormcloaks scurried away a surviving Legionnaire crawled over to the sideways cart and freed him.

The soldier's name was Hadvar, Cyrus learned, and he lived in a nearby town called Riverwood. Hadvar escorted Cyrus to Riverwood, and after sharing a meal with the kind man, Cyrus set off for Whiterun to try and make a bit of coin and find out whatever information about Skyrim he might need to know, in case he found himself stuck in this frosty province. From there he planned to go to Falkreath, where he might find his way back to Hammerfell. He did pass near the town on his carriage ride to the destroyed little town, anyways.

2. General Restrictions
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'adept' until level 25, 'expert' until 35, then 'master' at 45
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- may not use enchanting (must find/purchase all gear)
- may not smith weapons/armor for use, but can craft arrows/crossbow bolts only after helping two blacksmiths around the forge
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location or with a known location in sight
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- if horse dies it is dead, no save loading
3. Character Specific Restrictions
- not allowed to use conjuration, illusion, or restoration magic
- must apply level points in 2/1 fashion (2 health/1 stamina)
- cannot apply level points or perks to magicka or magic skill trees
- friendly to Imperial Legionnaires
- neutral/unfriendly to Imperial politicians
- neutral to Stormcloaks
- hostile to Thalmor
- hostile to Vampires
This will be updated periodically with entries, probably one or two at a time, maybe more if multiple entries in a day.

*Any images in this journal I took with my phone since I'm playing on an Xbox 360 and have no capture device, so sorry for the poor quality.
 

The OP3RaT0R

Call me Op. Or Smooth.
20th Last Seed, 4E 201

I arrived in Falkreath by carriage today, with my new companion Uthgerd in tow. She's a stout Nord woman, who favors heavy armor and weapons. Father would like her; she is proud, strong, and never knows when to give up; In fact, I won her companionship in a tavern brawl! For the few days I have known her, she has proven to be a skilled, strong-willed warrior.

Immediately after I arrived in Falkreath, I visited the inn, the Dead Man's Drink, to eat after the long ride and maybe find work. I discovered that the innkeeper had no contracts, so Uthgerd and I had some cooked beef, bread, and a few bottles of Ale, and then proceeded to leave. Before we could, however, I heard a man dressed in fine clothes mumble something about "Imperial eyes" being everywhere. My interest was piqued, so I asked the man who he was and what he meant by "Imperial eyes".

He said his name was Dengir of Stuhn. Apparently he had once been Jarl of Falkreath hold, but, as he put it, he was "encouraged to step down" when he took sides with the Stormcloaks. He asked me if I could steal a letter from the blacksmith, Lod, for him which he suspected was for commander of the Legion in Skyrim, General Tullius. Not wanting to pick a side in Skyrim's civil war or commit a crime only to learn that the letter was to the man's mother or anyone else, I declined.

Falkreath is known for its graveyard, I discovered, because it is the largest of its kind in Skyrim. So when I arrived, I decided it wouldn't hurt to have a look at it.

When I was walking between the numerous tombstones I saw a Priest of Arkay delivering a funeral, with a local couple standing next to the fresh grave. After the priest was done talking, I spoke with the man, Matthaeus. I learned the funeral was for his daughter, who had apparently been ripped apart by a man named Sinding. It certainly sounded preposterous, but Skyrim is a foreign land to me, so I decided I would hear the story from the murderer himself the next day.

After this, I made my way to the Jarl's longhouse, eager to find work for the hold.

When I spoke to Jarl Siddgeir, I couldn't help but begin to put a little more stock in Dengir's theory about an Imperial plot in Falkreath; the new Jarl was absolutely the kind of man who would feel right at home among Imperial nobility. He was conceited, lazy, and not keen on the notion that as Jarl he should take care of his people. But he was the only source of work in the city, so I was forced to oblige his self-centered wish that I bring him a bottle of Black-Briar Mead. After doing so, he deemed me trustworthy and told me he wanted me to clear out a mine full of bandits that had been paying him in return for the disregard of the hold guards. I took the contract, but on my way to complete it I discovered an old fort, Cracked Tusk Keep.

When I entered the walls, I discovered a group of hostile Orc hunters within. I drew my sword, and Uthgerd did likewise with her battle axe, and we made short work of the denizens. Moving inside, we met with equally little resistance, and we hacked and slashed our way through the fort with ease.

After the fort was clear, Uthgerd and I collected some of the gear left on the Orcs, and decided to abandon the contract for the time being, as it was late at night when we emerged. So we made the trek back to Falkreath, had a late-night snack of Alto Wine and sweet rolls, and almost fell into bed.
 

The OP3RaT0R

Call me Op. Or Smooth.
21st of Last Seed, 4E 201

This morning I awoke in Dead Man's Drink, and after Uthgerd and I had a quick breakfast, we went into town to sell the gear from the Orcs we killed last night. I was pleased when it netted around 500 Septims, and with almost a skip in my step I walked to Falkreath Jail to speak with Sinding.

When I walked in, I saw the killer inside an odd cell, which was circular and had a shallow puddle covering the floor. I approached, and Sinding acknowledged my presence. He revealed to me the cause for his brutal crime; a ring cursed by the Daedric lord Hircine, which caused him to transform into a werewolf uncontrollably. He gave me the ring and told me of a great beast that, if slain, would allow me to commune with Hircine and ask that he forgive Sinding. So I went in pursuit of this beast, and on my way out of Falkreath, a guard informed me that Sinding had escaped!

As I ventured through the forest, I became closer to the beast, and I traveled up a path on the mountain to where I believed the animal to be. As it turned out, I was wrong, but the stunning vista I encountered was more than enough consolation.

540446_423151197722732_597977299_n.jpg


As I travelled down the mountainside, I spotted the creature, a majestic white stag deer. I immediately gave chase, and the stag darted off through the forest. Uthgerd and I followed the beast for hours, and at one point cornered it but were yet unable to end its life. Hircine must have been laughing seeing that. But finally an arrow pierced the deer's heart and ended its life.

When I approached, I saw a ghostly figure of the stag appear, and knew this must be Hircine. I spoke to him, and he told me Sinding had gone to a cave on the other side of the mountain near the lake I had found.

I made haste, knowing that other hunters were probably already doing battle with Sinding. I commandeered a boat from an abandoned camp, and went toward the end of the lake.

When Uthgerd and I disembarked, we were indeed near the cave Sinding had fled to, known as Bloated Man's Grotto. We ran in with the speed of a Sabre Tooth Cat in pursuit of a helpless fox, and were met with an otherworldly sight.Inside there was a steep waterfall and tall rock formations, guarded by towering pines. The moon was a deep red inside this cave, and the sky was a deep maroon. We came upon a Khajiit who was gravely injured, and he said he and his companions, whom I saw lay dead nearby, had been overpowered by Sinding, and he died a moment later.

We delved further into the grotto and discovered Sinding, atop a stone outcrop. He said he would let me have the Ring if I spared him, but some combination of the disgust for what the ring had done to him and annoyance at the hours I spent hunting the white stag just to get there kept me from showing him mercy. He fled further into the cave.

I followed through a ruined stone structure, watching as Sinding slaughtered his pursuers, who were nearly defenseless against his claws. Eventually I got close enough to strike at him with my shield, and after this Uthgerd and I took swing after swing at the man-beast, as he swatted at us with his own claws, until he finally fell to us after what seemed like an hour.

I used my Orcish blade to skin Sinding, and after I did this an apparition of Hircine, this time in the form of Sinding, came into sight. The Daedra took the wretched ring that had brought Sinding his end, and in return fashioned the hide of the werewolf into a piece of armor, the Savior's Hide, which he imbued with a strong magical resistance to poison and magic. This, in conjunction with my Redguard blood, allows me to completely withstand poisons of any type and will surely prove useful in the future. I also found a magical ring which allows me to sustain more damage before succumbing to death, and an Amulet of Arkay with a similar effect. I was also lucky enough to find a Steel helmet, and a pair of Steel gauntlets and boots, and a Banded Iron shield.

On the road to Whiterun, where I planned to stay the night, I came across a female Khajiit assasin dressed in all black and wielding two swords. She attacked me immediately, a flurry of blades buzzing through the air like a Spriggan, and nearly as deadly. I parried swing after swing with my shield, then knocked her off balance and brought my sword down on her again and again. A moment later she had recovered, but it was too late for her. I jumped toward her and thrust my blade down into her chest.

After an hour of walking we finally reached the Whiterun gates. Uthgerd and I stumbled in and ambled sleepily to the Bannered Mare. We downed bottle after bottle of wine and mead together and gorged ourselves on salmon and beef both as a celebratory feast and on account of we missed lunch and dinner. I made a little groggy small talk with the innkeeper Hulda, and then came to my room where I now sit writing. Time to go to sleep.
 

The OP3RaT0R

Call me Op. Or Smooth.
24th of Last Seed, 4E 201

I haven't been able to write for the last couple of days because I have been so busy. Uthgerd and I set out on a journey to find Bilegulch Mine and fulfill Jarl Siddgeir's contract. I purchased a beautiful black horse which I have taken to calling Sentinel, after my home in Hammerfell, and a few days worth of food, and it was a good thing I did, because the trip, including the wrong turn I made at the Karth River, lasted about two days.

As we traveled along the riverbank, I was completely lost. Luckily, however, around nightfall we came across an inn called Old Hroldan. Uthgerd and I went inside to eat and rent a room, and were greeted by the innkeeper's son. I purchased some mead for Uthgerd and a bottle of wine for myself, and when we had downed our drinks I went to inquire about a room.

I learned, upon asking, that the room available had belonged to the originator of the Septim bloodline, Tiber Septim himself. I rented the general's room, which was surprisingly the same price as any other room.

After a fitful rest, I rose early to set out for the mine. As we neared our destination, Uthgerd and I came upon a Nordic ruin which was overrun with the odd people of the wilds known as Forsworn. They accosted us immediately, in their odd garb of fur, sticks, and animal teeth. I made haste upon my new horse, whom I have yet to name, and went over the small hill dividing the ruin from the bandit camp.

I looked down from my rocky outcrop upon the camp. There were only two or three bandits visible, so I deigned to wait until sundown to strike the Orcs.

When night fell, I prepared to attack. I glazed an arrow with poison and readied my aim. The projectile was loosed and struck home on the bandit's abdomen, and I wasted no time in bringing my sword down on his lightly-covered flesh. He soon fell to me, as did his friends.

I then moved into the mine, leaving Uthgerd outside in order to be stealthier. Prepared for the worst opposition, I readied my bow, but with a gasp of surprise I realized I had no arrows! My breath echoed in the cavern, alerting the bandit chief to my intrusion. He scoured the mine for my figure, but I stayed still as a statue and when he walked only feet next to me, I knew I had my opening. I struck out from the shadows, slicing through the air at the Orc's heavy armor. Seconds later, he brought his heavy warhammer down on me, causing the powerful electrical magic it contains to course through me. I winced at the burning, tingling sensation as I bashed him with my shield mid-swing, slashing at him and moving behind him as he was still staggered. He stood up and landed two more heavy blows upon my armor, but it was too late for him. As he cowered upon the ground, I stood him back up... with my blade between his shoulderblades.

I then went to retrieve Uthgerd and let her know how I had fared, and we had some bread and meat together before retiring to the thin bedrolls within the camp. We awoke a few hours later in the morning, and it is just before midday that I write this. We now set off for Falkreath and will collect the bounty.
 

The OP3RaT0R

Call me Op. Or Smooth.
24th of Last Seed, 4E 201

Uthgerd and I arrived in Falkreath early this afternoon. After having a short meal, we sold off the loot we found at Bilegulch Mine. After emptying our pack and filling our pockets with a few septims, I finally went to collect my gold. The Jarl informed me, as I prepared to leave, that there was room in his court for a new thane, a hero of the hold. He said to earn the title I would have to help some of his people. When I told him I had already done what he had asked, he rewarded me with the Blade of Falkreath, an enchanted greatsword. I then took Uthgerd for a drink at the inn. After a few bottles of ale, I thanked her for her help and support, and let her know she was free to leave. I then sent her off to Whiterun with the Blade of Falkreath as a token of my friendship.

As I watched Uthgerd wander off, my thoughts wandered to a ruin that overlooks Falkreath which I had noticed. As I had nothing pressing to do, I hopped onto Sentinel and guided her out of the city and up the mountain to the ruin, which the locals call Shriekwind Bastion.

Moments after dismounting Sentinel, I stumbled upon a walking skeleton! I was startled, but it relieved me that the creature fell into a pile of dry bones after only a few swings of my sword. Immediately after, I was attacked by an undead Dragur, who also was little match for me. A third opponent showed itself, but this putrid corpse which somehow still lived was easy game.

I continued inside, into a strange room with a wide staircase descending into a hall carved out of stone. At the end was a stone slab and a chain with a handle upon the end. I activated the mechanism and the slab sunk into the floor.
I walked into a chamber with two paths, one up some stairs, and one level with the floor. I took the path up the stairs first, and went through a corridor that looked to be naturally formed. At the end was an iron door.

Through the door to the left was a wide vestibule with a low ceiling. I made my way down it and found myself looking down on a large pit with an odd grate at the bottom. I was distracted from observing, however, by a skeleton with sword and shield. He quickly returned to the grave, and his bony companion followed suit at the behest of my bow, which has a magical effect that causes any foe I strike to be filled with dismay.

I moved up the stairs into another corridor, as there were no stairs down. I saw a handle at the entrance, and strangely, a few charred corpses on the ground. At the end was an iron gate.

I learned that the handle would open the grate, but also shoot numerous streams of flame into the hall at odd angles as long as the gate was open. With this knowledge, I slowly ducked and weaved through the fire, exiting unscathed and continuing on.

I saw a man standing in the next room, and unsure if he was friend or foe, I sheathed my weapon. Gods damn, this was my fatal mistake. As I slowly approached, the man drew his axe and began draining my health with a spell which only one type of foul creature can wield, a Vampire! I pulled my sword once more, but he had the upper hand, and soon my consciousness began to fade. I only barely made it out of the ruin alive, and now here I sit in the Dead Man's Drink, the innkeeper tending my wounds.
 
This is pretty cool, but I can't help but to feel that you started a little bit too strong. You went from rags to riches overnight, and it was a bit anti-climactic.
 

Friday is My Day!

Well-Known Member
I love your profile picture, bro.
 

The OP3RaT0R

Call me Op. Or Smooth.
This is pretty cool, but I can't help but to feel that you started a little bit too strong. You went from rags to riches overnight, and it was a bit anti-climactic.

Yeah, I sort of agree but when I started I didn't really start writing until a few days after Helgen. When I actually started playing this character with nothing at all I was a bit surprised that I had armor and a weapon after only three days. Thanks for the feedback though, I think the journal gets better after this initial stuff.
 

The OP3RaT0R

Call me Op. Or Smooth.
31st of Last Seed, 4E 201

When my injuries from last week were tended to, I took Sentinel up the mountain to the ruin which had bested me before. I entered as night fell, and soon came to the forked corridor. I chose this time to take the left passage.

No sooner than I walked into a ghastly torture room did I find an Orc outfitted in iron armor. He bashed his mace to his shield to taunt me, and I charged him with my blade high. After a few minutes of bashing and slashing, I moved on into a hall that appeared almost overgrown with vegetation, a single shaft of moonlight illuminating the place. Further down was a room with three handles in the center. I found that one revealed an empty coffin, while another opened the iron gate straight ahead of me, which protected three chain handles. The one furthest right opened the iron gate to my right, which took me to the bottom of the large stone pit I had seen.

I discovered that the grate in the floor was a trap. I proceeded and found a corridor to the room below the pit. A bandit lay dead in the center, and a chain to the right confirmed how she had died; by the trap.

I searched the skeletons and urns for loot, but was stopped dead when I heard footsteps. Could this be the vampire I had battled before, I thought? Only one way to find out. The woman I saw was indeed a vampire, but nowhere near as powerful as the one who left me bedridden for a week before. She was slain with a swipe of my shield's edge that broke her neck.

I walked through the door the vampire had guarded and found that I was at an alternate entrance to the ruin on the other side of the mountain it was carved out of. It was late, so I began the walk back to Falkreath. Immediately outside the ruin I saw a hunter fighting two vampires. I was tired, but I also knew this man could be killed - or worse. So I flew to the man's rescue and moments later, the monsters lay dead.

As I continued, I saw two people standing by the roadside dressed in mage robes and heavy armor who beckoned that I come close. I walked toward them curiously, but when it was too late, I noticed the corpses. Magic flared out at me, and I knew these brigands were vampires!

I was outmatched and I knew it. So I decided I should even the odds. I sprinted to Sentinel, and jumped on her just before she would likely be spooked off. I then lured the vampires in a game of cat and mouse down into Falkreath. As I neared the timber walls of the city, a guard rushed to my aid, and together we destroyed the beasts. As I rode to the inn, the guard remarked that the vampires were growing into a menace, and I couldn't help agreeing with him.
 

The OP3RaT0R

Call me Op. Or Smooth.
1st/2nd of Heartfire, 4E 201

I awoke from a satisfying rest this morning to a commotion outside the inn. I hastily ate breakfast and hurried out to see what was happening.

As I groggily surveyed the scene, I saw a dozen townspeople attacking one man. The mob made short work of the denizen, and upon inspection I saw that he was the thrall of a vampire! I believe a day may come when I am compelled to take up arms against the vampires as a whole.

As I walked around to the various shops in Falkreath I noticed that I was feeling ill. In fact, I knew I must be ill when a shopkeeper told me I looked so. So when I came to the alchemist, I was almost unsurprised that I had been diagnosed with Sanguinare Vampiris! Luckily I had the coin for a potion to cure my ailment, as I would hate to become one of the foul creatures I despise.

I mounted Sentinel, and with no clear aim, rode off up one of the mountains near Falkreath. Halfway up I spotted two bandits, and saw a chance to actually test my bow's fear power on some men. It proved both a good bow and a good enchantment, sending the brigands running for their lives.

As I traveled up the mountain, I came across a cave mouth with a campfire burning outside. I decided to investigate and went inside. What I saw was astonishing.

Immediately inside I was assaulted by three odd Spriggans. They were large, blue, and very dangerous. I knew they could easily kill me, but wanted to see what lay inside the cave. So I sprinted past all three creatures, making good use of my inborn ability to quickly regain stamina. What I saw was the most beautiful thing I have seen in this land, something beyond words.

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I was enchanted by this strange grotto's ancient, undiscovered beauty. I didn't want to leave, didn't want to return to the harshness and danger of Skyrim... A day later I realized I hadn't. So I quickly made by way back out into reality, and was relieved to see that Sentinel had waited for me. But I soon realized I was almost starving, and I would need to ride back to Falkreath soon.

While following the trail down the mountain I saw a hut with what looked like targets out front. I approached and said hello to the woman standing outside the shack. Her name was Angi, and while she was hostile at first, she warmed up to me and told me that before her family in Helgen was killed, they taught her how to use a bow, which explained the targets. She asked if I wanted to practice with her, but declined. I did have lunch with her however, and I bid her goodbye as I continued back to Falkreath.

When I rode into the little hamlet I saw Lod going about his business at the forge. Having just looted the bodies of a few bandits, I had some wares to sell and made a hundred gold or so. Being around Lod and his selection of weapons made me wonder if I should look for anything to replace some of my armor or sword or bow. As it happened, the blacksmith had a nice Orcish bow that would do more damage than my Imperial bow with the enchantment of fear. I also shelled out about 1500 gold for a pair of gauntlets with an enchantment to help my sword do more damage.

With little to do and time to burn, I went to the inn and rented a room to take a short nap in. Two hours later, I decided I should ride out into the wild to take in the evening's beauty and maybe find some adventure. This night brought me back to when my father would take me on trips to visit Stros M'Kai as a child. The sky was so colorful then. It still was.

As I rode, I sensed an ominous presence. It grew and grew until I spotted it, a dark cave mouth flanked by large stone carvings. I decided to investigate.

Immediately inside was a strange sight; a pile of rocks was emitting a shaft of swirling, blue magical light. Surrounding this were a few dead bodies. To the side was a pedestal which held a key and a journal. It said the bodies had been bandits who had been... held here by the magical force wielded by someone named Halldir, after they stayed for too long. I'll keep in mind not to get lost in here.

I ventured through the cave's narrow halls, battling the few ghosts and Dragur I found, but before I could continue I ran into an iron gate with no apparent opening mechanism. I searched for an hour in the dim light, but was forced to turn back. Good riddance, I say. That place gave me an uneasy feeling.

As I continue riding along I met a shady-looking Argonian merchant. He said he had some things to relax me, but I wasn't sure I was interested in his "relaxants". But he did have two potions that are supposed to give one's health a major boost. So I purchased those and he then bought some of the things I had taken from Halldir's Cairn. I kept on riding, and the sun soon began to rise. I'm sitting in the inn having a very early breakfast before I head out once more. I've decided to see what lies within eastern Skyrim, in wait of discovery.
 

The OP3RaT0R

Call me Op. Or Smooth.
3rd of Heartfire, 4E 201

Damn this camp.. Anyone could have made the same honest mistake! Why in oblivion couldn't they have simply accepted my apology?

I'm ahead of myself, so I'll slow down and start from the top. It all started when I was riding east earlier. I was famished, so imagine my glee when I stumbled upon what appeared to be an abandoned hunters camp perfectly situated under a rock jutting out from a hill. I practically fell onto the bench by the fire, my legs tired from the position of riding Sentinel. After I rested a few minutes, I began scouring the camp for food and supplies. After I took what I needed, I prepared to resume riding, when I heard a shout of surprise from behind me. It was three hunters coming back from a trip! Apparently they saw me unknowingly steal something of theirs. I let them know right away I was friendly, but the poor souls would have none of it. So I had to kill them. I never wanted to hurt anyone, and here I was, hiding dead bodies! Gods forgive me and give me peace when I get back on the road in a few minutes.
 

The OP3RaT0R

Call me Op. Or Smooth.
3rd of Heartfire, 4E 201
Tonight I sit by a warm fire, drinking mead with Juniper berries and thinking of the adventure that tomorrow holds as I write that of today. I am at a place called Angarvunde, resting outside the ruin at the camp of a treasure hunter I presume dead.
I have spent today traveling through the Rift hold, taking in the constant autumnal beauty and battling the occasional bandit or spider. In fact, it was in battle with a Frostbite spider that I came across this camp and found the journal of a woman named Medresi Dran who came to Angarvunde in search of the unmeasurable riches held within. So tonight I rest and think of the nice enchanted shield I saw for sale by an Imperial Quartermaster this afternoon, for tomorrow I venture into the ruin. Maybe I'll find enough gold to buy that shield.
 

The OP3RaT0R

Call me Op. Or Smooth.
9th of Heartfire, 4E 201

I'm lying on a bedroll outside the ruin, as I have been for almost a week now after trying to clear the ruin for Madresi.

When I entered the ruin, I discovered she was indeed not dead, and indeed searching for the treasure. I spoke with her and learned that some Dragur inside had scared off her workers. She offered to split the find with me if I helped her reach the treasure and I agreed to. My first order of business was to kill the Dragur.

The first one came at me with a war axe and shield, and he was easy to best, with me landing three or four swings for every one by the stinking undead creature. The other two were not as easy. One had a massive battle axe, the other wielding frost magic and a sword. The frost magic sapped my stamina, preventing me from bashing with my shield to stop the incessant stream of icy pain or sprinting away. As I moved slower and slower, each smashing blow from the huge battle axe dimmed my vision until I finally went numb. Luckily, the Dragur left me alone for long enough to allow Madresi to drag me outside and tend my wounds. I think I'll have to give her some of my cut in return for my life.
 

The OP3RaT0R

Call me Op. Or Smooth.
10th of Heartfire, 4E 201

Today I finally finished off the last two of those three Dragur with a little strategy. The pair came running together as I expected, so I put my plan into action, bashing the rotting fiend with the frost magic to interrupt his spell, following that with a few slashes with my blade, another bash, and so on until it was dead. Now, having protected my stamina from the frost-wielding Dragur, I was able to flee the remaining enemy and regain my health. After I was in good shape once more, I emerged and fiercely took the axe-brandishing foe to the cold stone floor.

Dran was pleased when I reported this to her, and she accompanied me to the large chamber. She could not find a way to open the main gate however, so she sent me with a key into the antechambers off to the two sides and instructed me to find a way to open the path.

I entered the catacombs and began looking around for a lever or button or anything to open the gate. As I moved down, I came across a spiraling wooden staircase which I followed down. At the bottom there was a drop of about a man's height with no stairs up. I knew there would have to be something down here, otherwise there would be an easy way up.

I shuffled through the crypt, blocking, parrying, and stabbing my way through Dragur, until I reached the actual catacombs. Outside the entrance was a Dragur with a war axe in his hand. I approached as slowly as I could, but my heavy boots alerted him of my intrusion and a gout of ice flickered into his hand. I knew he might be trouble.

Luckily, he was little match for me, and I brought him down with little injury. Further in was a Dragur with a bow, and I knew that now I could finally get some arrows to use within. I bashed him before he could loose a single arrow, and soon I went to work looting his body. Before I could blink, however, two of his undead friends were upon me. I knew I would be dead if I didn't run, so I dropped the arrows I was collecting and sprinted out of there. I think I should travel to Riften and hire a sellsword before I go back in there. So now I mount Sentinel and ride east.
 

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