death raider
Thalmor Ambassador
THIS IS THE PRIVATE THREAD SO DO NOT POST IF YOU ARE NOT IN THE RP!
Hello all this is my 4th roleplay and this is quite a big project for me which I have been working on so Welcome and enjoy!
Thanks;
Death Raider
Cadaver
Plot:
The Thieves Guild have stolen something very precious to one of the most powerful Necromancers in Skyrim. The Necromancer wants her staff back and it's got unbelievable power, which has not been revealed. The Necromancer has now contacted a group of Mercenaries to retrive the staff and the Necromancer will be stop at nothing to get it back in her grip.
The Thieves Guild will be on the run, their lives on the line. Death follows them where ever they go. The Thieves Guild need help and have decided to make an unlikely alliance with the Dark Brotherhood, in need of their help. The Dawnguard were the ones who hired the Thieves Guild to steal the staff in the first place, but the Thieves Guild aren't keeping to their agreement so the Dawnguard are going to get their revenge.
The Thieves Guild are preparing themselves for a battle which will surely accure. The Dark Brotherhood will be joining the Thieves Guild, but will the Dark Brotherhood keep to their agreement? Will they keep to helping the Thieves Guild or will they take the staff for their own? All will be revealed, so the hunt begins.
Cast:
Thieves Guild:
Guild Master: Death Raider - Servina - Admin
Nightinghale: Boudica - Mathis da Tenebrosus
Head Tactician: SkyHigh - Engar Heart-Song
Spy: Artemis Shadow - Ivory Bear-claw
Thieves Guild Member: Parven - Parven Sha'Quessir
Dark Brotherhood:
Leader of the Dark Brotherhood: Cadaver - Elrond Luinwe - Admin
Member 1: JBar2531 - Marcus Brutus
Member 2: Opnauticus - Opnauticus Kozumae
Mercenaries/ Necromancer
Necromancer: E14H - Livia de Vazio - OP
Mercenary Leader: Captain Nagisus - The Dragon - OP
Mercenary 1: Scotty Piffin - Subzi
Mercenary 2: The_Deadliest_Troll - Salmas Bandas
Dawnguard:
Dawnguard leader: Flint Firestorm - Galahad Ravenblade - OP
Dawnguard 1: ChiefScalyNipples - Swims-with-Silence
Dawnguard 2: Caravan Guard - R'alo
Rules:
1. No godding (outrageously over powered characters), no killing forum members characters (unless expressly agreed upon by all players involved), or saying so and so robs store of all goods, ruining the experience of other people. No being a Dragonborn either, in public neutral threads in the story of Skyrim they are very rare, thus it would be un-fair to have one person be a Dragonborn and be able to use Shouts so easily
2. No profanity. in public "neutral threads"
3. All posts should be relevant to the RP, except for stuff in Out of Character comments <example> OOC: I need to go to sleep now, my character will just go along with whatever you guys decide.
4. If somebody leaves due to circumstances similar to the example in rule#4 you cannot say that, the player who just left gives away all their gold. You can only make decisions like whether to go to the cave or the orc camp and stuff like that.
5. When playing you need someone to give out a quest or sell items or something like that you may make an "NPC" character, do not make a character card for an NPC. Just do something like this.
Example: Shopkeeper: What can i do for you mighty adventurer?
Player: I need some new armor.
Shopkeeper: Why sure, our smith just forged some yesterday.
6. "Duels" or player battles, have to be agreed upon by all players involved.
7. If not a member, your comments on story progression can be posted by replying to its OOC thread
8. Swearing is allowed.
9. No ranting or raving.
10. No one liners.
Thevies Guild post in Blue
Dark Bortherhood post in Yellow
Mercenaries and Necromancer post in Green
Dawnguards post in Pink
Ok Thieves start off in the Cistern.
Dark Brotherhood you will be starting off in a sanctuary.
Mercenaries start off in your base.
Necromancer start off at the Mercenary base as well or just arriving there.
Dawnguards start off in Dawngaurd castle where you realised that the staff won't be returning to you.
Hello all this is my 4th roleplay and this is quite a big project for me which I have been working on so Welcome and enjoy!
Thanks;
Death Raider
Cadaver
Plot:
The Thieves Guild have stolen something very precious to one of the most powerful Necromancers in Skyrim. The Necromancer wants her staff back and it's got unbelievable power, which has not been revealed. The Necromancer has now contacted a group of Mercenaries to retrive the staff and the Necromancer will be stop at nothing to get it back in her grip.
The Thieves Guild will be on the run, their lives on the line. Death follows them where ever they go. The Thieves Guild need help and have decided to make an unlikely alliance with the Dark Brotherhood, in need of their help. The Dawnguard were the ones who hired the Thieves Guild to steal the staff in the first place, but the Thieves Guild aren't keeping to their agreement so the Dawnguard are going to get their revenge.
The Thieves Guild are preparing themselves for a battle which will surely accure. The Dark Brotherhood will be joining the Thieves Guild, but will the Dark Brotherhood keep to their agreement? Will they keep to helping the Thieves Guild or will they take the staff for their own? All will be revealed, so the hunt begins.
Cast:
Thieves Guild:
Guild Master: Death Raider - Servina - Admin
Nightinghale: Boudica - Mathis da Tenebrosus
Head Tactician: SkyHigh - Engar Heart-Song
Spy: Artemis Shadow - Ivory Bear-claw
Thieves Guild Member: Parven - Parven Sha'Quessir
Dark Brotherhood:
Leader of the Dark Brotherhood: Cadaver - Elrond Luinwe - Admin
Member 1: JBar2531 - Marcus Brutus
Member 2: Opnauticus - Opnauticus Kozumae
Mercenaries/ Necromancer
Necromancer: E14H - Livia de Vazio - OP
Mercenary Leader: Captain Nagisus - The Dragon - OP
Mercenary 1: Scotty Piffin - Subzi
Mercenary 2: The_Deadliest_Troll - Salmas Bandas
Dawnguard:
Dawnguard leader: Flint Firestorm - Galahad Ravenblade - OP
Dawnguard 1: ChiefScalyNipples - Swims-with-Silence
Dawnguard 2: Caravan Guard - R'alo
Rules:
1. No godding (outrageously over powered characters), no killing forum members characters (unless expressly agreed upon by all players involved), or saying so and so robs store of all goods, ruining the experience of other people. No being a Dragonborn either, in public neutral threads in the story of Skyrim they are very rare, thus it would be un-fair to have one person be a Dragonborn and be able to use Shouts so easily
2. No profanity. in public "neutral threads"
3. All posts should be relevant to the RP, except for stuff in Out of Character comments <example> OOC: I need to go to sleep now, my character will just go along with whatever you guys decide.
4. If somebody leaves due to circumstances similar to the example in rule#4 you cannot say that, the player who just left gives away all their gold. You can only make decisions like whether to go to the cave or the orc camp and stuff like that.
5. When playing you need someone to give out a quest or sell items or something like that you may make an "NPC" character, do not make a character card for an NPC. Just do something like this.
Example: Shopkeeper: What can i do for you mighty adventurer?
Player: I need some new armor.
Shopkeeper: Why sure, our smith just forged some yesterday.
6. "Duels" or player battles, have to be agreed upon by all players involved.
7. If not a member, your comments on story progression can be posted by replying to its OOC thread
8. Swearing is allowed.
9. No ranting or raving.
10. No one liners.
Thevies Guild post in Blue
Dark Bortherhood post in Yellow
Mercenaries and Necromancer post in Green
Dawnguards post in Pink
Ok Thieves start off in the Cistern.
Dark Brotherhood you will be starting off in a sanctuary.
Mercenaries start off in your base.
Necromancer start off at the Mercenary base as well or just arriving there.
Dawnguards start off in Dawngaurd castle where you realised that the staff won't be returning to you.