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    Six Gun Tarot

    Power is Power
    Name: Corvo Attano
    Race: Breton
    Age: 36
    Class: Master Assassin
    Gender: Male
    Appearance:
    228px-Corvofull05_update_2.jpg


    Weapons/Armor

    dishonored-weapons.jpg


    A unique sword with a folding blade, no one knows how Corvo got his hands on this weapon but it is thought to come from Dwemer due to its design. With a simple press of a button the sword's hilt opens up and releases the blade from the chamber within the hilt.

    Bethesda_Booth_Dishonored_Crossbow.jpg


    A custom built, one-handed crossbow with an auto reloading mechanism that allows Corvo to rapidly fire up to 7 bolts with deadly precision and accuracy. It fires custom steel bolts with a 4 large barbs that spring open on impact.

    dishonored_by_demonictosti-d51wzsw.jpg

    The Mark, an ancient magical sign that was found inscribed on an empty wall in the Direnni Tower, with this mark on his left hand he is able to use many forbidden magics such as Possession, Blink, Dark Vision, Devouring Swarm, Bend Time and Windblast (if you wish to see what theses do, just look it up on the Dishonored wiki)

    Dishonored-Corvobase_V2.png


    The Mask, a mask built for Corvo before he left High Rock with this mask he can hide his identity. It also acts as a respirator to protect him from dangerous fumes and breathable poisons. The last of abilities is the right eye piece has a telescopic mode that allows him to see far off areas.

    His armor is a set of leather boots, trousers, a loose-fitting leather doublet and a large overcoat with a hood to go over his mask.

    Personality: Not very talkative and somewhat of a loner, Corvo can be deceiving and misleading. Even though he will kill for the highest bidder, he has a soft spot for children. Not much is known about Corvo's personality but there is much more hidden beneath.

    Bio: Corvo Attano was born to a fisherman and a fisherman's wife, he grew up in the slums of Wayrest. With a father that was always gone and a mother who whored herself to other fishermen, Corvo grew up on the streets, he had no other friends then the rats that lived among the piles of rotting fish. He was able to name and remember about every rat on the street. Even though he had very little "Human" friends, there was one...Jessamine Kaldwin. They met one day when Corvo chased a small family of rats to the noble district in Wayrest. Jumping onto one of the rats, Corvo looked up to see a young 13 year old girl in an expensive dress looking down on him. Normally noble girls would run at the sight of a dirty slummer and a rat, but not Jessamine. Holding the rat up to her, the young girl stroked the rat's fur and a young friendship ignited.


    For three years, the two would meet in secret and played with the rats, till one day she was told Corvo that she would become Empress of Wayrest as the newly widowed Emperor wanted her as his concubine. Corvo went back into the depths of the slums and went back to playing with the rats. Jessamine, the newly named Empress of Wayrest was depressed and couldn't find happiness in all the golds, silks and spices that the Emperor gave her. She wanted one thing and that was her friend Corvo. Obeying his wife's orders, he sent royal guards to the slums and got Corvo bringing him back to the palace.


    In order for Corvo to stay near Jessamine, he went under the Great Spymaster and learned the arts of fighting, espionage and stealth. Within 5 years, he returned to Wayrest as the new personal Lord Protector for Jessamine. The 5 years that past gave no children to the now aged Emperor and soon his passing would leave Jessamine as the only ruler of Wayrest and its surrounding countryside. Jessamine and Corvo, now both 19 were strong combo, Jessamine ruling in the limelight and Corvo enforcing her rule from the shadows. Even though Jessamine had no husband, she soon was pregnant with a young girl, she named Emily.

    Jessamine soon gave birth to Emily and left her in the care of Corvo when she was busy with the ruling of Wayrest. Emily grew up and loved Corvo more then her own mother, whenever Corvo was around she was always by his side and never left it. Corvo taught her many things that her education couldn't, how to hide in shadows, how to swing a sword and how to become friends with rats of the slums. When Corvo turned 30, he was sent on a mission to The Summerset Isle on the order of the Great Spymaster in order to arrange for peace agreements. He spent 2 years there when he received a letter from Jessamine that read "I don't feel safe without you near Corvo, Come Home"

    Returning home Corvo, was welcomed by Jessamine and a very excited Emily. The two old friends spent the late afternoon chatting about times goneby. The end of the day came with blood, thalmor assassin killed Jessamine by the Great Spymaster's orders and kidnapped Emily. Corvo was arrested on the spot for the murder of the Empress and the vanishing of the princess. Corvo spent 6 months in Direnni Tower, an ancient tower that was used for magical research eras ago but now a prison for traitors to Wayrest.

    6 months pass when a mysterious stranger appeared before him and gave him a gift, a gift to seek revenge on those who blamed him. Corvo accepted the gift, an ancient mark of power that could give him what he wants. After escaping the prison, Corvo returned Wayrest in search of answers. A single thing layed on his old bed, a mask that had a note. Find Emily! Taking the mask, he chased the faint trail of the kidnappers..To Skyrim
     

    Orthus

    New Member
    Name:Orthus Daverius

    Race:Cyrodil

    Age: 38

    Appearance:
    imperial.jpg Dirty Blond Hair, that has begun to Gray recently, due to a compulsive smoking habit. Orthus is about 6'2, and built Big and Brawny, the build of a true Soldier of the Empire. His shoulders were squared off, along with his jaw, and his back was straight, from years of training. Relatively unscarred, aside from a few minor cuts on his hands from his years of Swordsmanship, Orthus also has a tan, which has faded away in his many years of being posted in Skyrim. Orthus wears his armor at all times, wearing a red shirt underneath his Leather Armor, along with his bracers and boots. However, Orthus does not wear his Helmet unless going into a serious battle. He wears his sword at all times, but finds that bows are for cowards, and refuses to use them.

    Backstory:
    Orthus was born and raised in the Imperial City in Cyrodil, and at a young and tender age, he left home to seek Glory for the Empire, just as his Father had at the same age, of Fourteen. As soon as he joined the Legion, it was clear he had a knack for swordplay, and not much else. He wasn't well mannered, he wasn't good with a bow, he could hardly keep his beard trimmed. Swordsmanship was all that seemed to matter to Orthus. That, and a good Pipe. Then, after many years of boring and degrading Guard Duty, finally, something had came up. Orthus was now Twenty Eight, and Civil Unrest was beginning to stir in the Province of Skyrim.
    Orthus was one of the first Legionarres to arrive in Skyrim, in response to the death of the High King, and as such, Stormcloak resistance was strong. Orthus proved to be an excellent soldier on the front lines, and after four years of fighting, he earned the rank of Praetor. Fighting went on even longer, and then.. The Stormcloak's crushing victory. Although most of the Empires' soldiers returned home, a few camps, one of which Orthus was a part of, stayed on, in an attempt to dismantle some of the Stormcloaks' new-found power.

    Personality: Orthus is a fierce soldier of the Empire, and as such, he has been trained since boyhood to be Loyal to what he's been trained to believe in. Honor, The Empire, and Decency. Orthus is a fair fighter, and would never kill an unarmed man, but insulting him on his honor? He may just break that rule. As for the Empire, he is firmly entrenched in his beliefs, and is more than willing than to spill blood for them, his family, and his friends.
     

    Em_Pu

    You wouldn't believe if i told yea
    Name: Thrain Adukar
    Race: Bosmer/Descendant of Dwemer Kin
    Age: 35
    Class: Axeman
    Gender: Male

    Looks: 5' 6" Long hair and beard both reddish brown, stocky build, eyes are bro, has a scar on his cheek.

    Equipment: Dwarven Armor, two maces (Have been in family for long time, see picture)

    Personality: Stubborn very stubborn, loud when with friends, quiet and reserved when with strangers, loves a good fight however doesn't fight if he doesn't have to.

    Story: His grandfather was part of the Dwarven clan Rirah before the mysterious disappearance of the Dwemer race. Thrain grew up in Skyrim's mountain tops near Markarth in a small village unknown from the world. His mother is straight out of Valenwood, Thrain never knew his father due to his disappearance. He moved into Markarth as soon as he was able to leave his mother's home, Thrain fought a group of mercenaries on his way to Riften, after finishing the merc's he found five bodies. A small family that was hit just before he got there, the mother, father, two sons, and a daughter. Now Thrain had a brother who died, during his time in Markarth, knowing the lost of his brother he could not imagine his family dying to some dead beat merc's. From that moment on he hunts down merc's and people like them. Due to this Thrain and the Dark Brotherhood have been known to cross paths from time to time, and it has never been on good terms. Thrian now goes from town to town helping and searching for merc's, bandits to end their terror.

    Misc: Has been fighting since he was able to hold his own weapons, he keeps his Dwemer background concealed due to obvious reasons.

    See weapons below :D
     

    Attachments

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    The Gray Fox

    Article Writer
    Name: Maggothe Drunslock
    Race: Dark Elf
    Class: Assassin/thief
    Gender: Male
    Looks: Skinny with dark hair that is down to his shoulders and a small beard, His left eye is white from a battle wound and he cannot see very well from it and his right eye is Red as it should be.
    Personality: He keeps to himself and prefers coin over anything else. He is a heavy drinker and oddly he despises Magic using . Hes a Sell-sword looking for work and nothing is unreasonable for him.
    Misc: He is often seen wearing a hood and some leather armor resembling that of the thieves guild but he is not associated with the guild, he often wields 2 daggers and prefers to be alone.
    Dislikes two handed weapons, heavy armor, Magic, and Shields.
     

    The Gray Fox

    Article Writer
    ( I have started reading up on RP's in general, like Dungeons and dragons and stuff like that. They have something galled a Game Master, who kind of sets the story for the whole thing. I will take the role of game Master, and will play my Sara character, when I can. >.<)
    (if you need help setting up stuff I can help. I RP a lot and can help you get going.)
     

    NikolaTesla

    Admiral Sunna Kyndai
    Dude, it's been up, the RP section kind of took off, right out of my control months ago, now it has a life of it's with Purple Shew leading it (sort of, not really, whatever), :D. I just kind of gave the community a push in the right direction and well.......... here we are.
     

    Em_Pu

    You wouldn't believe if i told yea
    Dude, it's been up, the RP section kind of took off, right out of my control months ago, now it has a life of it's with Purple Shew leading it (sort of, not really, whatever), :D. I just kind of gave the community a push in the right direction and well.......... here we are.

    Which we thank yea for miss haha :p
     

    Lorundil

    New Member
    Name: Lorundiil
    Race: Altmer
    Age: Close to 200 Years of age, appears to be around twenty five
    Class: Mage
    Gender: Male
    Looks: Very tall, even for a High Elf. Has what is considered to be an extremely beautiful face. He is attractive to every race, especially Bosmer and Imperials. He has shoulder length hair, and usually can be found wearing his former Thalmor uniform.
    Story: Lorundiil was born to parents in one of the finest cities in Alinor, and has always had everything he even needed or desired. His father was very close to the Phoenix King and therefore has had political power as well. Lorundiil's best friend was Homsal, the eldest son of the Phoenix King and a promising heir. When they came of age, they both took private lessons on Altmer Fighting styles. They were told that they were the most promising mages in all of Tamriel and that history would not forget them. After five years of training they were both recruited as high ranking Thalmor Officers. They fought together, and played a large part in capturing the Imperial City. When it was retaken, they were nowhere to be found. Four seven months, they were thought to be dead, but were actually in Black Marsh. The Empire knew who they were, and ambushed them. Knowing of their magical prowess, they decided not to directly kill them, and instead trapped them in the treacherous swamps of Black Marsh. After seven months, they made it to Elswyr by boat. In Elswyr, they were taken to the Headquarters of the Thalmor in Elswyr. They were returned to Alinor. But, neither of them were ready to let their defeat be the end of their career. When Skyrim broke out into Civil War, they were originally assigned as the Co-HEad of Thalmor operations in Skyrim, but Homsal wished to work in the field, as a Justiciar.
    One day, they were heading to Solitude from the Thalmor Embassy, escorted by ten Thalmor, when they came by three Nord civilians. Homsal stopped and decided to attack them. The Nords surrendered immediately, but Homsal continued. Right before Homsal struck them down with a Master-Level lightning spell, Lorundiil shielded them with a powerful Ward. Lorundiil then temporarily blinded the Thalmor and assisted the Nords to safety. He was loyal to his people, but was not loyal to the Thalmor any longer. Lorundiil is not incredibly fond of other races, but does not support any kind of aggressive racism.
    In hiding, he eventually came across a Master-Vampire who turned him. He is classified as a Master Vampire himself now, and protects mortals from the Thalmor.
     

    GuardianCren1812

    The guy with the axe
    Name: Ralien​
    Race: Redguard​
    Class: Sellsword/Guerrilla fighter​
    Gender: Male​
    Looks: Lithely framed with a broad set of shoulders, a thin rough beard frames his face and his eyes show a sunny yellow color. His hair, usually covered by his hood, is done in very well evened cornrows.
    Equipment: Wears an armored alikr uniform, donning more of a mages looking hood with a bloody crimson color rather than the white, rounder hood other Alikr wear. He wears a shoulder cape that matches his hood which drapes down to usually cover his right arm and slightly conceals his weapons though not enough that they wouldn't be noticed at a glance.
    He uses a single scimitar, a hammerfell dagger, and a light crossbow shown respectively below.​
    images

    images
    images
    The blades are kept at his right hip under his cloak and the light crossbow is held at his back along with a quiver of bolts.​
    Personality: Railien prefers a bit of subtlety in most situations, including social interactions. He rarely regards people in special ways as well as keeping his facial expressions to a minimum just to keep his thoughts to himself until he wants to express them directly. Otherwise, he is fairly suave, using his foreign charm to talk his way through things he'd rather not fight through.
    Misc: His biggest weakness is women, especially damsels in distress.
     
    -[Name]: Ophiuchus Euxeino
    -[Race]: Imperial
    -[Gender]: Male
    -[Age]: 24
    -[Faction(s)]: Dark Brotherhood (Formerly), Himself
    -[Class]: Mage, Assassin
    -[Appearance]: Ophiuchus stands at 5'9 with dark black hair and vibrant green eyes. He tends to wear his black leather armor and white robes most of the time, and although his modesty will not allow him to admit such, he is a rather appealing individual (Or at least thats what the women say)
    BlackArmorChenTai.jpg


    -[Weapons/Equipment]: War Trident (As seen in picture above), Leather Armor (dyed black)& White robes, Iron dagger
    -[Skills]: Ophiuchus not only learned magic from a young age, but he was also trained in stealth and evasion, giving him a sort of dual edged advantage over other mages or assassins. He is a expert in destruction magic, and adept in illusion. He is not good with one handed weapons, but he will use them if he is left with no other choice. Ophiuchus also could not cook if his life depended on it.
    -[Personality]: Despite his upbringing, Ophiuchus is a modest and noble person, always trying to see the best in things/people. He tends to be calm most of the time, only becoming temperamental when he is pushed to the edge (either in combat or in verbal situations). One fault he has, is that he tends to trust people to much, especially women. Many times has a pretty face and a kind smile landed him in the middle of something he later came to regret.
    -[History]: Ever since he can remember, Ophiuchus trained under the Dark Brotherhood in Cyrodil. After being abandoned by his parents, he was taken in by a local Dark Brotherhood Sanctuary, and there he was raised and taught to be nothing more than a killer. At age ten he took his first life, and unlike many that had done so before him, Ophiuchus was disgusted. He didn't want to be a killer, no, he wanted to use what skills he had learned for something more noble, something that he could take pride in doing, however leaving the Dark Brotherhood behind was no easy task. Years went on, and Ophiuchus continued to kill, taking the lives of those who's names were unlucky enough to land themselves within nightmothers whispers. However, his nightmare was soon to end, and it was during the war between the Aldemeri Dominion and the Empire that would set him free.

    In 4E 171 The sanctuary that Ophiuchus resided in came under attack by Thalmor soldiers, and through the fighting his "family" as they addressed themselves, were killed off one by one. Ophiuchus was the last standing, and in a desperate attempt to save himself, he locked himself in the Sanctuaries storage room, and froze himself. The cold temperature of the storage room would keep his body cool, and oddly enough, alive. Years went on, but decay eventually began to take hold of what once was his home, and after a flood washed through what was left of the sanctuary, his body was thawed out, and he then awoke, shocked, confused,lost. As he stumbled through what used to be his home, he realized that he had been frozen for quite some time, thirty years to be exact.

    Life after that was strange for him, so much had changed, everyone he knew was dead, the world around him was now a shadow of its former self, however in this now strange world, Ophiuchus was now free. Free from the burdens of the Dark Brotherhood. With his Trident in hand, Ophiuchus would travel north, eventually reaching Skyrim, a place he had always wanted to visit as a child, and a place he would now come to call "home". This new home of his was knee deep in trouble when he arrived, but he felt he could stay out of it. Sadly, fate has a way of dragging people into fray, and Ophiuchus would find himself thrown in the middle of Skyrims current affairs...

    (There we go..I hope all of this is decent, my first time really posting a character profile in such a way .__. So do forgive me if things seem, "Off",Also forgive me if I posted this in the wrong section ;D)
     

    Aerin

    IOK's Token Brit
    Name - Elsa The Fleet

    Gender - Female

    Race - Nord

    Age(in human years) - 24

    Alignment - Chaotic Neutral



    Appearance -

    Elsa is average height for a nord, and is deceptively slim considering her strength. She has a faint scar running down from her left eyebrow down to her cheek after misusing her father's dagger a a child. She has long light brown hair which she usually has tied back in a braid or loose down her shoulders and forest green eyes.

    8157972735_35dbc8237b_n.jpg


    (image credits to rainfeatherpearl)

    Equipment -

    Handcrafted brown leather with green accents, Ebony bow named Ulfvindr (Wolf Wind), two ebony daggers for close range combat, and an assortment of poisons. Ulfvindir was Elsa's first steal and has always been her favourite bow. She often wears a small amulet hung on a chain around her neck. The amulet is a sign of her devotion to the Daedric Prince Nocturnal and on her travels she had it enchanted by a crooked mage. Whether it does help her to blend into the dark or not she doesn't know, but she is never without it.

    Personality -

    Elsa is happy to live up to the label of "rapscallion and general ne'er do well." She's playful and mischievous on the surface, always trying to play people against each other for her own amusement. While her behaviour can be construed as "bad" it's usually without malice. It's just best for everyone else if she isn't bored. At a deeper level there are hints of a lost soul, echoing from her childhood, but she very rarely exposes that part of herself and prefers to be viewed as a charming, if a little annoying character. Though chaotic in her behaviour, her approach to her trade is ruthlessly precise and focussed. She believes in always coming prepared, and when on a job she will prefer to take her time in order to gather as much information as she can. She does not accept failure.

    Backstory -

    Elsa was born in Cyrodiil, the Waterfront to be precise. She was raised by her father, a merchant and occasional fence for the local guild thieves. Her father was neither educated or talented, but he had a good heart underneath it all. Though he dealt with petty criminals each day, he always made sure to teach his young daughter the importance of honour and virtue. However as a small child she learned the art of thievery very quickly and spent a lot of her time acquiring items for her father to sell on. She would never speak of the lessons she learnt from following the local thieves around, always looking away when her father asked how she procured her trinkets. She knew it would break his heart to know she had started down this path so young.

    And so she carried on, that is until she was caught in a noble's house and instead of paying the price herself, her father offered to take her place. After that her only rule was never to get caught and eventually she packed her things and moved to Skyrim to start over.

    Travelling alone proved treacherous and often times stupid, but as a young girl leaving behind a broken home it was paradise. She took the time to hone her skills, often paying much needed coin in order to gain the knowledge of the masters she met in the barren tundras and woody hollows. Naturally she would steal back her gold, but she insisted on making the initial payment, as a way of acknowledging her father's rules.

    It wasn't long before she came into contact with the broken thieves guild in Riften, but rather than join their ranks she chose to continue alone, preferring to choose her jobs rather than have them handed to her.


    Beliefs -

    Elsa was raised by her nordic father to belief and worship Talos. While she acknowledges the Nine Divines she prefers to make her own destiny and does not dwell on worship.

    Of the Daedric Princes Elsa follows Nocturnal. After a successful target she will always take time to thank Nocturnal, this often taking form of a few bottles of wine by the roadside.

    Regarding the civil war Elsa takes on neither side, choosing not to get involved with politics while she travels Tamriel. As far as she is concerned the war only makes her job easier, so long as she doesn't attract too much attention to herself.

    Skills -

    Elsa is an accomplished thief and alchemist. She dislikes getting her hands dirty, so she's more prone to use her bow for long distance shots, rather than her daggers which are only for extreme situations. She often has a number of poisons on her person at all times for aiding silent takedowns. He best skill how ever is stealth. She can often enter and leave a room without ever being noticed, usually with a fair few stolen items lining her pack.


    She is incredibly agile from spending much of her childhood clambering about the Imperial City to evade the guards. She also has limited magic skills which she learnt from an elderly mage travelling from Skyrim. She dislikes using her magic and will only tap into that source of power in times where no other option is possible. Her preferred schools are destruction and illusion.

    Weaknesses -

    Elsa has very little understanding of loyalty. She dislikes putting her trust in people and prefers to work alone which can cause friction with others. In a life or death situation she's more likely to save her own skin and side with whoever's winning rather than whoever she'd been siding with previously. There may be hope for her yet, but it will take a long time for her to gain anyone's trust herself. She's also weak in close combat. Her years of mastering the bow have meant that in cramped conditions she can sometimes struggle to hold her own.



    --+--​


    Name - Rona

    Age- 28

    Gender - Female

    Race - Redguard

    Alignment - Lawful Good



    Appearance - Rona is particularly short for her race, only coming to 5'2". She has a strong body as a result of years of training from an early age. She has dark brown hair which reaches her lower back with feathers weaved in for her own amusement. Picture for further reference.


    8158024833_cbb49a11be.jpg


    Equipment - Two Scimitars passed down to her by her mother and a handcrafted hunter's bow she made when she was ten. Leather boots with the traditional Hammerfell garb, including cape.

    Personality - Rona is quiet, preferring to observe than to participate. She does however have a strong moral compass and will not hesitate to criticise those who do wrong in her eyes. Though she is physically strong she is not as mentally and emotionally resilient as she would like people to think. She can be naive and often has a world view which can be ignorant as she has had little life experience away from her family. Due to her families beliefs she has a fear and dislike for most conjuration and illusion mages.

    Skills - One-handed, Block, Archery, Light Armour, Smithing

    Backstory - Rona comes from a family and community which value skill in battle above all else. As a small child she enjoyed spending hours training with her mother who raised her and her three brothers by herself after their father never returned from an expedition. Since she lost her father Rona has been determined to find out what happened to him and when she turned sixteen she set out from Hammerfell to travel Skyrim, the unforgiving land where her father was lost.

    She had an uncontrollable fear of frostbite spiders which she is ashamed to admit to. When faced with the creatures she tends to stick to the rule of "kill it. kill it with fire." It is the only time she will rely on magic, focussing her panic and fear on sending as many bolts of fire at the spider as she can.
     

    Sorjust

    The Death Bringer
    Name: Kann Rele
    Race: Imperial
    Class: Warrior
    Gender: Male
    Age: 27

    Appearance:
    kimonoblue1.jpg

    Kann stands at 5'10" and slim but muscular. He has long black hair and a bit of facial hair. He has light hazel eyes and his face has no scars or imperfections. Kann is usually in his hand made robes, trying to set a new fashion trend.

    Weapons / Armor: Kann always had his Blades sword at his side and can use it very skillfully. When going into battle, he dons his well kept set of Blades armor.

    Skills / Ablities: Kann is a master swordsman and an adept mage. He can use Destruction and Restoration well. Kann is also associated with Molag Ba, and when Kann's is weak, Molag Bal takes the chance to take over his body. When he is possessed, dark purple smoke seeps from Kann's body, and he is sent into a fit of rage and blood lust. His Destruction magic is also most powerful in this form.

    Personality: Kann is a kind, fun loving person. He can also be called a womanizer, as he is constantly flirting. Do not approach him when he is drunk though, he can be reckless and do stupid things.

    Bio: Kann was born on a carriage as his parents were moving from Cyrodil to Skyrim. The birth was too hard on his mother, and she passed away moments after Kann was born. His father, Gralen, blamed Kann for the death of his wife, though he never shared these feelings with his son.

    Ever since Kann was old enough to wield a sword, Gralen trained him to fight. Gralen always pushed his son to his limits, venting his anger during training sessions. The brutal training made Kann a great warrior at a young age.

    Once he was 17, Kann received the Rele family sword, which is the Blades sword he carries with him at all times. It was then he learned that his family came from a long line of Blades, and moved to Skyrim because of the fact the Thalmor discovered their location and were determined to kill them. Kann also recieved a set of Blades armor that his ancestors used.

    Kann and his father lived peacefully for five more years, until the Thalmor found them again. Kann was beaten to the brink of death and watched his father be beheaded by the Thalmor. Kann was left to die, but through luck he managed to survive.

    After the incident, Kann began to drink his hatred of the Thalmor away and traveled around Skyrim randomly. His travels ended when he came across a shrine of Molag Bal, and the Daedric Prince offered him power to destroy the Thalmor. His mind clouded my booze, Kann accepted the offer, and Molag Bal possessed his body and claimed Kann as his "champion".

    The possessed Kann stumbled threw the forest and began killing whatever he saw. Luckily that day no human was hurt, but countless innocent deer and wolves were slain.

    Since then, Kann has been trying to suppress Molag Bal as best as he can until he can find a way to get rid of him.

    Weakness / Flaw: When Kann is possessed my Molag Bal, he does not possess common sense or logic, he just swings his sword around trying to kill whatever is living. He is also trying to get over his addiction of alcohol.
     

    callmeclemens

    New Member
    Name: Rezail Elgnit
    Race: Bosmer
    Class: Archer
    Gender: Male
    Looks: A bit odd for a Bosmer, it is rumored his Family has non-"mer" blood (which has made them quiet undesirable to some.), this is evident in his Nord looking eyes, and his 5'11 height which is uncommon for Bosmer. He has light brown hair he wears slicked back.
    Personality:Quite, hard working, and shows fierce loyalty.. He had come to Skyrim as a Tradesmen from Valenwood. His distaste for the Thalmar and the Dominion and the current Revolution made Skyrim rather attractive. Rezail currently keeps a low profile after slaying Thalmar whom he spotted escorting a Bosmer prisoner. Despite his extreme distaste for the Dominion Rezail takes no side in the Civil War, he believes Unity is the best, just not under the current Emperor.
    Misc: Rezail is a very talented Archer, and Novice Mage, he also dabbles in Alchemy. He is a General do gooder,and is in Good Standing with the Jarls of White Run, Falkreath and The Rift. He currently reside in a small Cabin west of Helgen, though he desires to own land in the Wild nearer to Falkreath.
     

    Six Gun Tarot

    Power is Power
    (Haven't seen anybody else RP as a dragon, so might as well:D)

    Name: Qolokvahlok (Translation: Lightning-Sky-Guardian)

    Race: Dragon

    Age: Unknown

    Gender: Male

    Class: Storm Dragon? :D


    Looks:
    odahviing_by_ubivashka-d4s3k6y.jpg



    Weapons/Armor: Thick red scales that ward off a multitude of attacks including steel and magic, large jaws lined with razor sharp teeth that can crush solid steel, the ability to summon massive storms and other weather-based things.

    Personality: Humble and kind, Qo is the last dragon of his kind. He avoids direct conflicts if possible but is willing to fight when necessary. (More will be available as I RP with him)

    Bio: Qolokvahlok was born near the end of the Dawn Age, given the duty to cause storms and make rain fall onto the land, he flew among the clouds for eons, undisturbed by the world below. By the time of the Dragon War, very few of Storm Dragons were left. Going against Alduin's orders, Qo fled to the far north to the frozen lands of Atmora and went to sleep deep inside of a large ice cave.

    For years, Qo slept undisturbed by the outside world, till one day he awoke to he sounds of screams. Sounding as if they are miles away, Qo stretched out his wings and flew at uncatchable speeds till he reached the town of Shor's Stone in Skyrim where a dragon was burning the town. Unable to stand hearing the cries for help, Qo swept down and pinned the dragon to ground and bit his head almost completely off. After the dragon was slain, Qo looked at the people and saw the horror in their faces. Qo took his leave and now searches for some purpose for his existence.

    (Qolokvahlok has the same color of scales as Odahviing but Odahviing is of small size)
     

    Google

    Well-Known Member
    I accounted for that, mine is the last of his breed of dragon, they had front legs.

    When Alduin arrived in Skyrim, all of the dead dragons came back, and none of them have front legs. The color, strength, and power with dragon shouting is the only difference between dragons that have appeared in an Elder Scroll game so far. Unless that changes, you can not say that the dragon you have created can have front legs.
     

    Six Gun Tarot

    Power is Power
    When Alduin arrived in Skyrim, all of the dead dragons came back, and none of them have front legs. The color, strength, and power with dragon shouting is the only difference between dragons that have appeared in an Elder Scroll game so far.
    Not all dead dragons were brought back: example Numinex, imprisoned by Olaf One-Eye died underneath Dragonsreach and was not brought back.
     

    Google

    Well-Known Member
    Not all dead dragons were brought back: example Numinex, imprisoned by Olaf One-Eye died underneath Dragonsreach and was not brought back.

    True. I forgot about that. But still, you should stay within the lines of what the game has already created. You can still be a dragon, and I think the idea is cool, but you should make it a dragon like the ones you get to see ingame.
     

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