Docta Corvina
Well-Known Member
Surprise, surprise!
Hey man, can't deny that otherworldly charm and beauty.
Surprise, surprise!
Hey man, can't deny that otherworldly charm and beauty.
Ah yes... How could I forget that? On my archer characters this was a lifesaver to have as many Arrows of Storms and Immolation as I wanted.The Double click Scroll, click item dupe.
If Oblivion had more content, in the way Skyrim has infinite quests, it would of increased the longevity of my experience in Oblivion, and lest I say that I would still be playing it today.
It's when after I finished the game both DLCs and The Shivering Isles expansion, it caused an instant death on completion. It's when you complete the game that sense of mystery becomes a knowing and it falls at the seams all at once. It's an instant death. The thing that kept you playing was the quest and curiosity of the world and as this gradually trickles away the experience gets thrown in Oblivion itself and sorrow and despair sets in and that dark longing hits you hard like a war hammer.
Oblivion wasn't that burning pit of draconian magma, that hell that resides under Nirn or an evil to fight and destroy, it was that purgatory and death at the end of it's completion. The content and quests are the catalyst of mystery and that's what keeps burning the enthusiasm that drive and curiosity of one to remain in the game and when this ceases and the content runs dry in those times the experience fades, withers and dies getting choked off all enthusiasm and devoid of curiousness you mourn in the twilight of that dreaded moment because you know the end is near and gradually you sink into to a pit of scorching embers. The longing thereafter engulfs the mind and your sanity falls in that precipitous oblivion of depression, you start to ask yourself, why did I rush?
And in these times of decay, regret and despair, we hold in our hearts those memories of the good times and the bad. We remember the nature, the feeling of Cyrodiil's magical wind that we used to feel on shadowmere on our next assigned contract. That first time you made into the mage's guild, the first time you died, the first time you killed. For that time we thwarted Mehrunes Dagon and stood at Martin's side through the war. They are the memories indented in us that reminds and aids us once more in our quest for that serenity as The Elder Scrolls titles come and go. They there to give us that pillar once more of that vibrant enthusiasm as indeed it resurrects. We the veterans in Skyrim now, the sons of Akatosh. And as time goes by we still feel the scars and blisters from that draconian magma that has pitted us in this anguish of despair. For as much as it hurts it portrays the magic of Oblivion was great and strong beyond all measure that it had that capacity to keep us concealed in it's mystique flower of mystery that kept us contained and busy through our days. It was that never ending story, although then it seemed. Eventually the story ended and we were reminded that Cyrodiliic heaven was short lived. Now as we fight through Skyrim our memories of those times keeps us going. It galvanizes our zeal for it was an experience we all learnt.
Wow, that message is deep. Lol.
I was stopped suddenly by "Stop right there criminal scum" Bastard tracked me down into Oblivion to arrest me.
Talk about commitment.
The NPC that questions you on the punishment of Necrophilia.
"By the way... do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking"
Is this the first offense?
"Let's assume 'no'."
Furthermore, how is it that your character knows the amount of the fine for necrohilia? >.<
Why do you think you were in Prison in the first place.