The latest round of updates, tweaks and alterations being applied to The Witcher 3: Wild Hunt is the largest one yet. How large? Try 15 GB on consoles and between 6-15 GB on PC.
Normally we give you the entire list of patch notes, but this time, we're facing something that created a
13-page PDF and a
five-part changelog on Steam. We can only give you the first portion of the list and link you to the rest of it.
AUDIO
- Adds music after horse race in quest titled Ciri's Story: The Race.
- Fixes issue whereby ambient music from surroundings of Kaer Muire could override other music.
- Fixes lack of music if autosave made before fight against pirates was loaded during quest titled Destination: Skellige.
- Adds segments to conversations with Triss and Yen before battle at Kaer Morhen.
- Adds segements to conversation with Ciri in quest titled Payback.
- Adds segments to conversation with Triss in quest titled On Thin Ice.
- Fixes issue whereby forktail could screech endlessly if ignited with the Igni Sign Igni and then slashed with a sword.
- Fixes issue entailing unintended loop in combat music during first musical sequence in New Game + mode.
GENERAL
- Fixes manifest file for game engine EXE to prevent game from running in Windows Vista compatibility mode.
GUI
- Introduces multiple fixes and improvements in HUD.
- Fixes "Track Quest" button prompt, which occasionally was incorrectly displayed following "New Quest" notification.
- Introduces multiple changes in GUI for Alchemy and Crafting.
- Fixes incorrect display of save file names when game language setting differed from system region and language settings.
- Fixes issue with crafting category display in GUI.
- Fixes multiple issues with HUD buff/debuff display formatting.
- Fixes instances of background text flickering when selected books were opened.
- Fixes issue whereby Slow/Reverse Boat was not bound to Movement-Down key.
- Fixes issue entailing clipping of lettering displayed with upscaled fonts in certain languages.
- Alters pop-up message displayed when players choose to travel to Isle of Mists - updated for New Game +.
- Fixes Inventory sorting order for potions, bombs, oils, food, etc.
- Fixes issue where Dismantle pop-up was not properly localized in all languages.
- Fixes issue where abandoned settlement lacked appropriate marker.
- Fixes issue whereby nonfunctioning icons were displayed in DLC list.
- Fixes nonfunctioning icon in New Game + menu.
- Adds option to show/hide HUD/Mini-map using single button/click.
- Fixes issue whereby unlocalized string appeared in place of recommended level number in pop-up message displayed upon entry to Isle of Mists.
- Fixes issue whereby on mouse and keyboard configurations an invalid character was displayed alongside the Track Quest message when said functionality was not bound.
- Fixes mouse and keyboard UI issue encountered on configurations featuring mouse, keyboard and controller.
- Fixes issue whereby double-click on dialogue choice would cause first dialogue line after choice to be skipped.
STABILITY
- Fixes issue with crashes occurring on hardware configurations incorporating AMD Radeon R9 285 cards.
- Fixes game freeze occuring when players alt-tabbed out of game in fullscreen mode while loading save.
- Fixes GeForce GTX 980-specific crash issue.
- Fixes crash occurring during conversation with owner of haunted house in quest titled Novigrad Dreaming.
- Fixes issue with game stability when loading game saves.
UI
- Fixes unwanted variation in display of certain tutorial text content.
- Fixes UI issue whereby icons would become corrupted when items were purchased or disassembled.
- Fixes issue whereby Character panel would open if player started meditating just as Geralt left previous meditation.
POI
- Fixes issue incorrectly labeling multiple POIs as not having been completed.
- Fixes problem with unopenable chest during POI quest titled Inheritance.
- Fixes issue with POI titled Don't Play With the Gods.
- Fixes issue with POI titled A Plea Ignored.
- Fixes issue with POI titled The Dead Have No Defense.
VISUAL
- Fixes visual stutter in animation of Roach (horse).
- Fixes assorted graphics glitches, including, but not limited to, two instances of Roach appearing simultaneously, NPCs appearing to lack hands, dead bodies flying off after a foe is decapitated, and others.
- Introduces array of minor changes in in-game locations and in presentation of said locations on in-game maps.
- Fixes visual issue with appearance of light in house windows at short distances.
- Fixes issue whereby peasants would walk incorrectly while carrying boxes.
- Fixes visual issue entailing incorrect behavior of blood splatter from felled opponents.
- Fixes incorrect display of leshen's s root attack FX.
- Fixes issue whereby some corridors were missing from minimap of elven ruins in quest titled The Sunstone.
- Fixes corrupted minimap of caves in quest titled Scavenger Hunt: Cat School Gear.
- Fixes stuttering animations of some NPCs when viewed at a distance.
- Fixes issue whereby NPCs in background would occasionally disappear when dialogue choices were displayed.
- Fixes multiple instances of duplication of interaction icons on trapdoors and ladders.
- Fixes collision issue whereby player could climb through ceiling of Kingfisher's cellar.
- Improves shifts in level of detail on selected buildings in main square of Novigrad.
- Fixes chair hanging in midair in Oxenfurt river port.
- Fixes issue whereby Geralt could fall through floor behind bed in Roche's room in Temerian guerilla hideout.
- Improves visibility of spawning on selected NPCs in Novigrad.
- Improves appearance of water ripples triggered by Aard Sign.
- Fixes issues involving NPCs freezing or adopting T-pose when viewed from a distance.
- Fixes pop-in issues for certain types of small foliage.
- Fixes issue entailing improper appearance of Redanian armor cloth on Geralt when emerging from scenes and following fast travel.
- Fixes broken animation/meshes for horses in quest titled ----
And that's the limit.
To be continued on Steam.