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Discussion in 'General Skyrim Discussion' started by Nephor The Shadow Stalker, Aug 3, 2017.
Can't you pick-pocket him?
Unfortunately not. It's with most quest. I have decided to only kill things that aren't necessary to continue. I make it my last option but if I have to I will for playability sake you know
I decided to come back here and ask for some help on my current characters, Jurgarik Half-Troll the Nord and Valessa Virane the Breton. First, just a brief summary of the backstory I created for them:
Jurgarik: son of a former legion member father, and a mother who ran the shop side of their smithy. Learned the skills his father learned in the legion, then became a mercenary, travelling around killing bandits, monsters etc. Came home to find his family killed and the village they lived in destroyed, and then came to Skyrim to find answers to a dream he had over and over again. Build is either a warrior or ranger, maybe barbarian.
Valessa: Daughter of a noble family, who became the apprentice of the court mage of Shornhelm after being caught secretly studying magic. Met and fell in love with with a noblewoman, who got killed. Left for reasons. Build is either battle mage, summoner, or nightblade (all related to magic and nobility).
What kind of help?
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Mainly what skills to focus on, other than those mentioned. I know Jurgarik will do smithing, but whether he goes more barbarian, two handed heavy tank, or even a ranger/hunter, I have no clue. Valessa will have some skill in magic, but which schools, and other skills like one handed or others are unknown. Also possibly throw in Alchemy.
Alchemy is great for every class. A quick boost to any stat for damage or faster regeneration it won't fail you. Just takes a while to get there. Do you favor offensive or defensive magic? What about healing? Have you used magic before?
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I have used magic, but I do not really have a favorite school. I guess I was hoping to look for a idea of what to do. If battle mage or summoner, will definitely be using Conjuration with maybe some destruction, If nightblade will go with more utility/support schools (alteration and illusion). Jurgarik it is more related to what his father learned in the legion, more than just some set of skills, though leaning more towards weapon and shield. I want them to fit the characters.
I'm doing a spellsword and I've done a vampire assassin mage. I just use the skills I like and stick with it.
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Yeah. I wanted to do some sort of RP with these. Maybe I will make Valessa more of a summoner, with Jurgarik a sword+shield, light armor warrior with some archery.
Sword n board with light armor and archey have a synergy. Course depends on perk investment. Alechemy compliments this as well. Maybe throw in some enchanting to boost summoning.
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For Valessa, of course Enchanting will be added. Alchemy and Enchanting on a mage? sounds OP. Alchemy for Jurgarik would be good, and could be RP'd as a skill he learned as a merc.
decided on some tentative skillsets for my characters: Jurgarik Half-Troll=One Handed, Light Armor, Block, Archery, Smithing, Alchemy (healing and resistance potions). Valessa Virane=Conjuration (atronachs), Alteration, Destruction (storm magic), Speech (she was/is a noble woman), Alchemy, Enchanting. Speech CAN be replaced by one handed or one other magic school.
"It's been a long time since I wrote anything in here, so I thought I should do so now. Given the circumstances.
I've been in Skyrim for three months now. I got swept away in the dragon crisis for the first of those months; I didn't want to get involved, but I couldn't in good conscience ignore it and leave Skyrim to its fate. I am a capable combatant and a disciplined soldier even if I am no longer in the Legion, so it was my natural duty to help if I could - and besides, if I had left the whole mess to run its course and Alduin reigned supreme, perhaps even destroying all of Nirn in the process, I was hardly going to be left unaffected myself.
Alduin was a tough opponent, as one might expect, and it wasn't easy to pin him down. Even after learning that 'Dragonrend' shout - and I continue to be amazed at the ease with which I can summon that power, just by speaking the words - he fled to Sovngarde. Who would have guessed that I, a grizzled old Legion veteran, would end up visiting the Nord afterlife itself, in the flesh, to engage a prophetic dragon-god in mortal combat? I only came here to visit the grave of my dearly departed. Which I have now, finally, managed to do. I didn't see Hrogar in Sovngarde, but visiting his grave gave me some much-needed comfort and peace. I hope he can understand.
For me, though, the highlight of the experience was Blackreach. Not just because it was simply astonishing - like a dark slice of Aetherius, hidden beneath Skyrim for all that time, full of wonders I've never even dreamed of before - but also because of Stenvar. I found him while I was on the way to retrieve an Elder Scroll, of all things, from the depths of that marvel, and I hired him as a mercenary. He seemed a capable enough warrior and I needed a second pair of hands, and his fee was quite low. Funny to think of, now. We have travelled together almost without end since my first month here, and we are so alike - he takes no nonsense, and neither of us can stand sitting idle for too long. First he became a friend, and now he is so much more. He simply understands me, and I understand him. To highlight this, once I had defeated Alduin, and we were reunited atop the Throat of the World, I told him of my plans to retire in Solitude. He told me that I wouldn't last a day.
Sure enough, there I was in Windhelm a day later, asking him if he wished to travel with me again. He waived his usual fee.
And together, we fight like a Legion - an inseperable, unstoppable force that none can withstand. He has become bizarrely protective of me, and I of him, despite neither of us being pushovers. I remember asking him to wait as I went to deal with some mercenaries in a mine near Karthwasten - as I fought the malignant extorters, it wasn't long before I heard him come tumbling in after me and engage the mercenaries. I scolded him, but appreciated the sentiment. Likewise, I have been known to unleash a blast of Unrelenting Force instinctively at any foes who might make a move against him once in a while, often even putting my own safety at risk in the process. For which I am scolded.
It is hard to believe that I came here to mourn a dead partner, only to find someone like Stenvar. He can never replace Hrogar, nor would I wish him to, but certainly we are as good a match as any other. His loyalty, strength, skill, devotion, and surprisingly dry sense of humour have made me fall as hard as an injured dragon.
Which is what makes the present situation so terrible. I miss him dearly. We have not been separated for this long since we met.
We had our first argument recently. I should probably explain. We were faced with two problems. On the one hand, vampires have been attacking settlements across Skyrim. At first I thought it superstition or rumour, but then we witnessed it first-hand in Rorikstead, as we travelled back home to Solitude. Then we witnessed it in Solitude, of all places. Someone I knew there was killed in the attack. I was originally content to let it be; I had just defeated Alduin the World-Eater! Surely I owed Tamriel nothing more at this point. But then they killed Octieve. He may have been a drunken old fool, but he was an innocent drunken old fool, and a friend. I became convinced that we must do something about this menace, and I proposed as much to Stenvar.
But we had another problem. Strange, masked cultists have been attacking me, personally, with increasing frequency since I learned that I was Dragonborn. At first it was an occasional nuisance, and between us Stenvar and I could easily fend them off. But the attacks have been growing increasingly frequent, and the attackers increasingly dangerous. I found a note on one of them that indicates they were coming from Solstheim, but that's quite a distance from Skyrim. As we have not heard of these cultists attacking anybody else but me, I felt it was a problem that could wait until we had dealt with the vampires. But Stenvar, ever-protective, disagreed; as he rightly pointed out, "you can't help anybody if those cultists kill you first."
Eventually I persuaded him that the vampires were the greater threat, and that if we left for Solstheim, then by the time we got back there may not be anybody left alive, or at least 'living', in Skyrim. And so we joined the Dawnguard. We quickly learned that the vampires pursued an Elder Scroll, which just happened to be on the back of the vampire leader's daughter, who had been sealed away for her own protection. We had clearly tackled the correct threat first.
But because of her, I am seperated from my Stenvar. We returned to Fort Dawnguard and were surprised to find that same vampire, Serana, waiting to speak to me. She told us of the apocalyptic prophesy her father seeks to unleash, and wished to help us to stop it. I needed her to travel with me to do so, but she will trust only me. Not Isran, the leader of the Dawnguard, and not Stenvar. He was reluctant to leave me alone with her too, but he knew it was the only way we could stop the plot (though not before promising to avenge me if anything happened), and he left.
And now we have been apart for nearly two weeks. I write here in this makeshift camp that Serana and I have made in a place known as the Forgotten Vale, in search of a legendary artefact called 'Auriel's Bow'. It is a truly wonderous place, but I can't help but wish Stenvar were here with me to see it.
Besides, the vampire doesn't fight very well either. Stenvar and I have a synergy between us, while she relies on magic, and I have had to scold her on more than one occasion for using necromancy. As if that's the worst thing she's done. I have grown to trust her and her motives, and I'm hoping that when this is all over, I can convince her to seek a cure for her condition and we can become friends. But she's not Stenvar.
Once this vampire business is over and done with, assuming I survive, I think Stenvar and I will go dragon hunting before we look into those cultists. It may not be romantic, but it's our thing. And at least I understand dragons. Vampires are just... ugh.
For now, though, I have a bow to find.
Turdas, 20th Sun's Dusk, 4E 201"
As all can see, I am a somewhat canon Nord warrior type with horns(on helm) and large axe for chopping!
That is one of the things that initially caused problems for me, whether to use two handed or not. Probably gonna stick with mu current sword and shield nord, though I may alter him to start warrior, then end as a crusader. Valessa (my Breton) is already planned as a summoner ultimately becoming a battlemage-type.
I've had two main characters that I've played long enough to have a real sense of who they are. My first main was Mihael Brightstorm, an ex-legionaire who lost his wife and daughter to a plague after the White-Gold Concordat. He returned to Skyrim basically to find his own death when he was swept up by the Imperials when they captured Ulfric Stormcloak. Mihael was content to die on the block and rejoin his family, but seeing Alduin woke something up in him. He forced a peace between the Imperials and Stormcloaks so that he could deal with Alduin. Afterwards, he found out Ulfric intended to attack Whiterun anyway, so for the sake of his friend Jarl Baalgruf, Mihael led the fight against the Stormcloaks and killed Ulfric personally.
Afterwards, disenchanted and remembering the words of a child ("Killing one person can solve so many problems"), he took Astrid up on her offer and joined the Dark Brotherhood. After seeing the Brotherhood destroyed and avenging them by killing the Emperor (which Mihael later came to realize was more of an assisted suicide), he joined the Dawnguard and, well, you know that quest. After that, he adopted Lucia and Blaise, built a house for them and attempted to settle down, using his Thieves Guild and Dark Brotherhood contacts to maintain the peace in Skyrim. Until Miraak's cultists showed up . . .
My newest character is named Miriel. Or something like that. She thinks. Her time as a "guest" of the Thalmor (starting with the Live Another Life mod) left her with horrible scarring, prematurely white hair, a missing eye, and missing memories. I actually failed to get her to wiggle out of her bonds, but instead of going to the block, Miriel was released to the Castle Dour dungeons and eventually released to the streets, penniless and in rags. She witnessed Roggvir's execution, then wandered the streets until nightfall. Once everyone else was asleep, she stole some food, a dagger, a wood-axe, and some warmer clothing and escaped the city.
I had totally forgotten about Meeko by this point, so it was sheer serindipity that Miriel stumbled across him and adopted him. With his help, she made her way westward, accidentally cutting towards Dawnstar. (On this playthrough, I avoid ever opening up the map, to simulate Miriel's lack of knowledge about the world.) Miriel stumbled across a camp of miners and stayed with them for a few days. Then some bounty hunters showed up. Miriel managed to kill them all with the help of Meeko and the miners. Equipping herself with the bounty hunters' equipment (including a greatsword, which had the unexpected result of making Miri a two-handed specialist), she continued her journey through the wilderness, eventually making her way to the Dawnguard sanctuary after a few more assassination attempts convinced her that she needed some friends to watch her back.
It's interesting how the two characters have developed differently. Mihael is very much my personal avatar: Older, more experienced, deeply committed to family and friends. Miriel is more complex: Nearly schizoid, really bad PTSD, avoids cities except when she needs to sell loot and resupply and get training and is deeply self-conscious about her scars. Oddily, Mihael is the one with the ruthless streak, the one who has come to believe that it is better to simply cut off the head of the enemy than to fight all of their troops in "honorable" battle. Miriel is deadly in a fight, but she would never join the Theives Guild or Dark Brotherhood, and made a point of dropping coins in the homes of the people she stole from when she was first starting out and desperate.
If you've not created a new character with the Live Another Life mod, I highly recommend it. I also recommend making a mapless run--it's fascinating how a different start can change the way you think of your new character. I think my next one might be a homeowner in Markarth, who one day witnesses a murder in the market and is eventually forced to flee the city after breaking the King in Rags out of prison . . .
For a while now, I've had a Wood Elf named Hawquinel wearing Blackguard armor using high sneak skills, high one-handed skills, high archery skills, high light armor skills, and high restoration skills. I still use Mehrune's Dagger LIKE A PRO.
I think my cats are getting a bit p.....d off listening to me talking about Stormcloaks and Talos all the time so it's good that I can talk to you guys instead! Hehehe
I am Davimiir(in character of course). Proud Nord, born of military Father. Mother followed into service to assist with wounded for the Imperial Legion. I headed for my homeland since they had long since past into the next life. Father taught me to be noble and just, and to never trust a Daedra! My early years on the road surrounded by legion soldiers from all corners of Tamriel has lead to a distorted view of the Gods. Though on finding out I was the Last Dragonborn, the fog has lifted and all has become clear to me. For I serve Akatosh and Kyne!
I cannot believe that Talos is actually a divine, though he was gifted with divine powers.....as am I. I believe his powers went to his head and he was corrupted by his gift. But for the sake of peace for my people I do not express my views on the subject in public. I crushed Ulfrich for other reasons. Firstly, I walked through the gates of this great historic city, built by the great Nords of old to find a divided city, where murder and strife ruled the cold streets. I wondered what would the rest of Skyrim become with such a man as King? Then I learned that he had learned his voice from the honourable Greybeards, but up and left just as soon as he'd learn enough to fulfil his ambitions. Or so he thought! He has payed for his treachery to his masters. Fool!!!
As I said before, my Father taught me to be a good boy and not to steel, and not to seduce the local maidens. He also taught me to read and right! So I read all the books I find so I can learn more about Skyrim and Tamriel and their histories. To join any criminal guilds would go against the values my Father bestowed upon me so I leave the Thieves Guild to fester in their aptly named dungeon. Unfortunately I am forbidden to destroy them. Which brings me to the Dark Brotherhood. To my joy, I pulled off a beheading move on Astrid! Then served my axe of justice swiftly on to her colleagues. The Harbinger showed little mercy that day. So as I continue my quest of justice and peace through Skyrim, with my trusty companion Meeko the dog, I thank Akatosh and Kyne for their blessings.
Worth noting this a long lasting character who NEVER EVER fast travels. Plodding around this brilliant map is great fun and a big hug goes out to the makers of this game!!! I think it would be best if I save my ramblings about the Dovar for another time.
He is the nephew of Dravin Llanith who runs Merryfair Farm just outside Riften. He is also the former apprentice of the Alchemist who owned the shack on the border of the Rift.
Terevur spends lots of his time gathering ingredients to mix potions and sell them to merchants.
He also has a fascination for Dwemer artifacts. After receiving a letter from Calcelmo of Markarth, Terevur traveled to the City of Stone which he had read about in books. He accepted the quest to eliminate the spider Nimhe, and investigated the ruins of Nchuand Zel, hiring Vorstag as a bodyguard. As a reward, Terevur was allowed to visit Calcelmo's museum. Terevur became inspired to create his own collection of Dwemer artifacts to put on display. And so he went to Falkreath and bought a piece of land to build his own property, Lakeview Manor. He built an armoury to display weapons and armour of dwarven fashion, and a trophy room to display dwarven statues. He also built a greenhouse to continue his alchemy work, and his home is cluttered with many other artifacts he has collected from Dwemer ruins he has explored.
He has accepted the position of Thane of Falkreath, and has Rayya as a housecarl to protect his dwarven treasures from thieves, and Calcelmo has become his steward who helps maintain the property and catalogue all of the Dwemer artifacts he has collected. Terevur intends to explore many more Dwemer dungeons in Skyrim and beyond, and will likely pursue these adventures with Vorstag, who has great knowledge and experience of traversing Dwemer ruins. Terevur fancies Vorstag, and wants to marry him, but that's a secret so don't tell any boy.