I may have missed a major thread on this topic but here it goes:
My biggest beef with Oblivion was that the game leveled as you did. You never felt your power really increase as you leveled. Yes, you got some new abilities or spells its true but you couldn't go back to some dungeon that was difficult and use your new abilites and wreak havoc. I did read that the higher elevations have tougher creatures and you may have to wait to go back to them to win. That is what i'm looking for! I wish that maybe a part of the world map was designated the newbie area and then another part the mid level area and the last part the higher level.
You guys might argue that this would then make the game sort of linear which we don't want because that is what is so awesome about Elder Scrolls. I think, with such a large world, that they could have pulled this off and kept the game open. I'd much rather get my ass kicked in an area then know that i can come back at higher level and get revenge. I like having spots that i know i can't explore yet but i can look forward to exploring in the future when i get stronger.
So, what do you guys think?
on edit: i know the dungeons "lock" at your level and you can go back at higher level and kick butt but that's not what i'mj talking about. I want stuff that i absolutely can't survive until i'm higher level, not just some "locked' dungeon that i go back to later that i should have beaten when i first entered
My biggest beef with Oblivion was that the game leveled as you did. You never felt your power really increase as you leveled. Yes, you got some new abilities or spells its true but you couldn't go back to some dungeon that was difficult and use your new abilites and wreak havoc. I did read that the higher elevations have tougher creatures and you may have to wait to go back to them to win. That is what i'm looking for! I wish that maybe a part of the world map was designated the newbie area and then another part the mid level area and the last part the higher level.
You guys might argue that this would then make the game sort of linear which we don't want because that is what is so awesome about Elder Scrolls. I think, with such a large world, that they could have pulled this off and kept the game open. I'd much rather get my ass kicked in an area then know that i can come back at higher level and get revenge. I like having spots that i know i can't explore yet but i can look forward to exploring in the future when i get stronger.
So, what do you guys think?
on edit: i know the dungeons "lock" at your level and you can go back at higher level and kick butt but that's not what i'mj talking about. I want stuff that i absolutely can't survive until i'm higher level, not just some "locked' dungeon that i go back to later that i should have beaten when i first entered