OOC To Kill The Dragonborn

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Aerin

    IOK's Token Brit
    Yo.


    So we all know the Dovakiin is kind of a big deal. They’re out there slaying dragons, ending wars, usurping daedric champions and eradicating tyrannical vampires lords. It’s their standard Morndas routine right?

    But what about everyone else? Specifically those jumped up highwaymen and bandits who have a perfectly good thing going until the Dragonborn decides to pass the time by murdering their company. Maybe it’s time the Dovakiin picked on someone their own size. Maybe it’s time someone knocks that glorified sellsword down a few pegs.

    Maybe the Flack Company has a plan to do just that. Well, half a plan. More of a framework really. But everyone has been making suggestions so they’re going to have a really solid plan in a few days, honest.

    Regardless, the Dragonborn better watch their back, because once Sonnex works out how they’re going to train that particularly vicious bear to attack on command…things are going to get messy.



    This is a roleplay of less than epic proportions. I’ve always felt bad for the poor under-levelled bandits who get completely decimated by godking Dragonborn who can slow time, summon daedra and literally breathe fire. The Flack Company has had the misfortune of crossing paths with the Dragonborn before, and they’ve decided they’re tired of being sent home with their tails between their legs. Now is the time for payback.

    There’s little lore, not very much tragedy, hopefully a fair few bumbling attempts to hunt down the fabled Hero and give them a what for. I’m aiming for a fairly light hearted RP that suits writers of all standards, with maybe 7 or so members to make up this determined group of bandits, who for lack of anything better to do, have decided to kill the person who stopped the world from ending a few months back. They could have done that just as easily, ‘cept no one asked them to, did they?

    If you’re interested, feel free to post or link a CC below. Please include a basic description, plus info on combat style and personality so we have an idea on how everyone will interact with one another. I’m hoping this RP can update fairly regularly, so if you don’t think you’ll be able to respond every other day or so, please reconsider applying.

    This really isn't supposed to be anything fancy, just something a bit fun.

    CC:

    Name: Sonnex

    Age: 28. Possibly.

    Gender: Hard to tell. Most people who ask get smacked for their efforts.

    Race: Imperial

    Appearance: Sonnex has dark brown hair cut short that rarely lays flat, instead odd curls stick out at most angles. Their eyes are dark and round, lined with khol and a band of flaking rust coloured warpaint. It might be warpaint. The rest of the company hope it is anyway. Sonnex’s features are sharp, with prominent cheekbones and a small, sloping nose that wrinkles in disgust at most things.

    Sonnex stands at about 5’3” and looks generally unwashed. A consistent layer of dirt covers their skin, obscuring the strange pocked scars that cover most of their forearms and chest. Their ears are decorated with gold rings, which run down the outer shell of both ears. These are the only forms of decorations Sonnex seems to possess.

    Sonnex has a lithe and athletic build, generally wearing thick leather armour that is modified to hold several vials and containers. It’s bulky and worn and does well at concealing the numerous potions Sonnex has on their person at all times.

    Personality: Sonnex doesn’t speak much, often mumbling behind the green bandana they wear over the lower half of their face. Generally quick to anger and just as quick to forgive, Sonnex has a way of keeping people on their toes. Everyone is in agreement that it’s definitely a good thing that Sonnex has never been able to master even the simplest of spells, or they would all have been roasted to a crisp, years ago.

    The imperial has a dark sense of humour, often seeing humour in the way a body falls or the look in a victim’s eyes as the dagger slips across their neck. It can be unnerving, but it’s not the strangest attribute for a professional bandit.

    Perhaps Sonnex’s most defining trait is their curiosity. Never one to leave anything be, Sonnex must have explored every avenue of thought and questioning before leaving something be. This extends from trap doors to locked chests to drunken comrades who may or may not be keeping something to themselves.

    They’re terrible at bluffing, but still insists on playing in the nightly round of cards. As such Sonnex owes almost everyone something, but has learnt how to be evasive enough so that no one chases up their debt for too long.


    Combat Style: Sonnex mostly relies on a knife and an assortment of poisons and stealth, often employing the surrounding habitat for natural traps. They’re currently in the process of developing volatile potions which combust on impact or are triggered by spells. It’s going slowly, and Sonnex nearly lost the tip of their nose the last time they tried to work on the formula.
     

    Sifu

    Seeker
    Seems like an interesting and lighthearted premise, here's my character card. :D

    Name: Mugen

    Age: 26

    Race: Biracial, half-Imperial/half-Redguard

    Gender: Male

    Appearance: Mugen's long, coarse hair is shaggy and disheveled, and is usually swept backwards. His eyes, a striking hue of green and brown, are deep set and wide, giving an impression of vigor and youthfulness. His features have somewhat of a resemblance to a fox: a striking jawline coming to a narrow and pointed chin, pronounced cheekbones with sunken, concave cheeks, and a pointed and slightly upturned nose. These features, along with the many small scars, cuts, and bruises which cover his face, give the impression of a wild and reckless individual.

    Mugen stands at about an average height of 5'10. Physically, he's hardly imposing (although this doesn't stop him from acting like it) with a slim, somewhat lanky build. However, despite his leanness, Mugen is athletic and muscular enough to get him through most physically demanding situations.

    Mugen wears little armor whatsoever aside from a set of reinforced leather bracers and a padded leather vest worn beneath a red cloak. He prefers to stay light on his feet and does not have the patience or willpower to deal with the discomfort and physical toll of heavier armor.

    Personality: Crude, reckless, hot-headed. These are words are typically used often when describing Mugen. To put it simply, Mugen is, without a doubt, cut out for a life of debauchery and crime. Always looking out for himself, and caring little for the cost others have to pay, there isn't much he wouldn't do for coin or drink. However, despite his hard and bitter exterior, Mugen does (somewhat) possess a sense of morality.

    Snide and sarcastic, Mugen is never afraid to speak his mind and definitely shows little care as to who's feelings get hurt. Although very brash and upfront, he does possess a sense of humor and enjoys the company of other like-minded individuals. He possesses a habit of constant swearing and badmouthing, and won't hesitate to spout all sorts of vulgarity and expletives at anything and everything. Energetic and prideful, Mugen has an attitude of being ready to take on the world.

    Combat Style: Mugen is a very skilled swordsman, utilizing a very unorthodox style consisting of quick, furious strikes, displays of martial arts, and acrobatic prowess. In combat, Mugen is definitely a force to be reckoned with. His reckless and unrelenting personality reflects in his combat style, he never gives up and certainly never backs down from a potential fight. However, his foolhardy nature often gets him in trouble. There's been (many) close calls where Mugen survived by the skin of his teeth, and the many scars and wounds on his body show this.

     

    Aerin

    IOK's Token Brit
    Nice cc! I'm hoping this can be a fairly straightforward rp as I have a habit of getting weighed down by lore and overly complicated story arcs. Trying to ease back into writing with this.
     

    Sifu

    Seeker
    Thanks! And I know what you mean, the most frustrating thing in the world is spending so much time cranking out a detailed and intrinsic plot (along with character cards) only to have the entire thing fall apart after a short while. This should be a pretty refreshing and laid back roleplay, which is something I'm looking forward to.
     

    Kaelbu

    Well-Known Member
    NAME: Vaerwen

    AGE: 30

    GENDER: Female

    RACE: Bosmer

    LATERALITY: Ambidextrous

    SEXUALITY: Heterosexual

    APPEARANCE:
    5'5" tall, with a small frame.
    Light golden skin.
    Vaerwen's hair is a rusty shade between orange and brown. It's cropped short in the back, and the front reaches the middle of her face, but she usually keeps at least half of it tucked behind her ear.
    Her eyes are large, almond-shaped, and various shades of red.
    Her face is slender and heart-shaped, and her mouth is relatively small. It is, however, often upturned in an unsettling grin, which somehow looks impossibly wide. Her features would make up a fairly pretty face, if it weren't for the expressions it so often wears.
    Vaerwen applies two streaks of scarlet war paint under each eye, and outfits herself in the tried-and-true lightweight hide armor that is popular with so many bandits.

    PERSONALITY:
    Erratic, eccentric, outgoing, and unpredictable. Her moods range from bitterly vengeful to sugary-sweet, but she usually defaults to the latter. She has been known to assign pet names to her associates, stare unblinkingly at them for uncomfortable amounts of time, and show affection in mildly annoying ways. She's been described as both endearing and intolerable; she takes pride in both descriptions.

    COMBAT STYLE:
    Vaerwen favors a dagger in each hand, to get up close and personal with her target. During an assault, it's not unusual for her to latch on to her victim like a monkey. It's this risky maneuvering (and her terrible decision-making skills-- perhaps one in the same) that have kept her firmly cemented in the lowly "bandit" category. However, if necessary, she can be quite precise with a bow, but she considers that "boring", and a last resort.
     

    Aerin

    IOK's Token Brit
    Nice. Vaerwen sounds like fun. Now we just need a few heavy hitters and we'll have a decent group of bandits
     

    Orien Terrik

    "Arik tree'ac te kek."
    Ohh, my turn. Lets see. Hahaha!

    --------------------------------------------------------------------------------------------------------------
    Name
    : Thorar "Thor" the Bear

    Age: 28

    Gender: Male

    Race: Nord

    Appearance: Thorar is a very big man, standing at almost, if not, 7'0", and weighing over 250 lbs. with little to no body fat, meaning he is almost solid muscle. Thorar wears a set of armor that looks remarkably similar to Ancient Nord armor... Maybe it is? Does that mean it was stolen off a drauger? Well, at least he cleaned it so it smells good.
    6e806fbb13ceac56bab20be5135f421d.jpg

    (Meh, that should cover him.)

    Personality: Thorar is a very shy man. You haven't seen shy until you have met Thorar. He is also very calm, and nice, and generally doesn't believe violence is the answer, which is ironic given his lifestyle and who he hangs out with. He doesn't really talk much, unless you get him drunk. He also has a strange attraction to Bosmer Women. Some say that Thorar has a darker side buried deep within him and if provoked, that side can show. However, it is very, very hard to provoke a bear attack.

    Combat Style:
    While Thorar for the most part is a gentle giant, if he is provoked, he goes berserk, and when he goes berserk, it is best to stand clear, for he wields his his Greatsword, like Talos has possessed him to smite his enemies. Thorar favors Melee combat, getting up close and personal.
     

    Aerin

    IOK's Token Brit
    Nice! So quick question: I've not selected an area on the map to have our group based yet. Also if you guys want to go over the story start a bit before? Just so we all have an idea and then we can get carried away?
     

    Kaelbu

    Well-Known Member
    Sounds good to me! And what exactly is our story? Do we just catch wind of where the Dragonbirn will be and go get squashed by him/her? Or do we do a bit of carriage ambushing, or whatever bandits do? Does the Dragonborn stumble upon us and loot all our bandit things?
     

    Aerin

    IOK's Token Brit
    So I was thinking that maybe they encounter the dragonborn and scrape through, (maybe the DB is fresh out of Helgen) and later after a few bad jobs, they catch wind of how well the dragonborn is doing for themselves, and figure that actually they're not all that cool with it and want to even the score.
     

    Sifu

    Seeker
    Here's an idea, the game starts off with the Dragonborn being captured after trying to cross into Skyrim right? What if our little band of misfits was involved with that? Say that our first job together is getting hired to smuggle some unimportant stuff into Skyrim, maybe the DB is part of our group, maybe not, and things take a turn for the worse and we all end up in chains trying to escape Helgen while a fire breathing dragon burns the place down?

    Afterwards, we'd regroup and agree to try and track down the DB (who at this time is still a nobody at this point)
     

    Sifu

    Seeker
    Yeah, the person we'd be hunting down trying to settle the score would go from a lowly crook to a legendary savior of the world. I think another neat idea is that we wouldn't even know that the same guy that ripped us off and we're trying to hunt down is the Dragon Born. At least, not until later in the story.

    So, what kind of person should the DB be? Name? Gender? Race? Whatever he/she is, I feel like he/she just needs to be an arrogant and prideful douche.
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    If there are still spots available, and of course if you'd still have me, I would like to have a shot at a CC :)
     

    Recent chat visitors

    Latest posts

Top