Well Paratus finally summoned a frost atronach instead of a flame one, and what against? a damn mudcrab lol. That's the only time he's summoned a frost atronach sadly.
Captain Valmir is still fairly weak haven't found anything too unique about him other than his weapon and spell approach, he does great with staffs though... he dual wields them like mad. He even pissed off my stray dog that I found with his constant staff firing.
So we just did some random quests and ran around with each other until I went to Riften and my stray dog disappeared! oh well his constant barking annoyed me anyway. Then I went around Snow Veil Sanctum and ran into a frost troll, a Arch Conjurer, and 3 bandits. So during this fight my Shadowmere decided to flop over and die, I was like WTF! But I didn't care too much and decided not to reload... I didn't use shadowmere too much other than as a distraction for enemies.
I did the Rise in the East quest, I retired Paratus and Captain Valmir before hand. I go in Japhet's Folly thrall me a Blood Horker clad in a full set of heavy armor and proceed to through the dungeon, once we got to Haldyn my Blood Horker that I know was at full health got killed with one blast from Haldyn. It was so weird, it looked like a lighting bolt but maybe it was a thunderbolt... I'm not sure. Anyways I sneaked attacked Haldyn and power attacked him till he died in a corner then I thralled him.
It took maybe like one or two reloads to get to the ship with Haldyn and my Blood Horker since they kept getting hit with fire blasts causing them disappear and reappear in the spots they got hit at. I finally did get them to the ship and once we got back to windhelm both of them were gone so I fast traveled to one of the farms near by and bam both of them were next to me! I was worried that they couldn't leave the island.
For insurance purposes I didn't complete the quest, since sometimes some NPCs related to a quest will disappear once you finish the quest. I decied to test them out, I gave a daedric mace, bow, and shield to my Blood Horker then I left Haldyn the way he is just because I wanted to see if he had any different spells. All I've seen him use is a shock cloak, lighting bolt (or it can be any of the other shock spells that sound and look exactly like it), and a flesh spell.
First I went to the Sleeping Tree Camp and made them fight a Giant, it actually only took like 7 secs maybe and he was already down. I was like WTF?! My blood Horker only shot maybe one arrow and Haldyn maybe like one or two spells. This happened with the two mammoths there too, it just took a short time... I really wish for the shock spells some will have different colors so I know which ones are which when a follower/thrall uses one. So I'm not sure if Haldyn has a really beefy spell or it's just some random glitch.
When I went to two other giant camps the giants lasted way longer, Haldyn's lighting bolts were doing their normal damage and the Blood Horker dies because he loves blocking till he dies. So I was very confused...
On a side note, Lurbuk disappeared from the Worker House. He stayed there for eons so I was like huh? Maybe his body only lasts for a certain time.