All of you played Skyrim but have you even been paying attention to the games evolution and why it has evolved in such a way? Skyrim is not Cyrodiil where they can kill each other for sport. Haven't you ever noticed that Skyrim is really hard to traverse? Course not it's all easy when you're just playing a game. Then there's the closed off communities with loads of problems and false facts being thrown around. The collage of Winterhold collapsed half of the city hence why magic is distrusted and why Skyrim doesn't have mages like Cyrodiil, Daggerfall etc... If you played the other games (which I recommend to everyone) you pick up on these things and understand why they are the way they are.
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I get the not having an arena thing. It's just that I as a gamer want one, not necessarily that it would fit in the setting.
The magic thing though, it shouldn't be as scarce as it is. Yes the general community of skyrim distrust it, but I feel like that's actually a fault of Skyrim as a game. The lore of the elder scrolls doesn't depict Nords as distrustful of magic until this game. As a matter of fact, they used to be rather reverant of it, especially the restoration schools. Hell, they used to have an affinity for frost magic in previous games. Besides that, the College of Winterhold is one of the oldest institutes of magic in Tamriel. They should not have less magical knowledge than the mage's guilds of Cyrodil nearly 300 years earlier. Especially because several of the spells that are missing still exist mechanically in the game(tower stone's unlock ability, increase carry weight enchantments, water walking and waterbreathing enchantments). It's a half baked magic system, likely because they were pushing a release date(We KNOW a bunch of stuff was unfinished because of their schedule. Civil war, several college of winterhold side quests, etc.).
On that note, I guess I can forgive them the lack of weapon varieties. Even if I'm not happy about it, animations for different weapon types aren't easy to make, and many of the weapons were cut from the series in Oblivion, not with the release of Skyrim. Hell, they DID give us back our crossbows.
While we're talking about weapons: What's with staves being so lame? No xp for using them, the animations suck, and......well, they fixed the "we can't make our own" thing.
Actual requirements for the various guilds: I stand by this one. The college not letting you in until you cast a spell(or shout and prove you're dragonborn) is alright, but the dark brotherhood doesn't recruit you for murdering an innocent, they find you because you steal an exceptionally easy kill(for which there are no consequences), the thieves guild doesn't care if you've never commited a crime before(or that you might be broke as plops, so obviously not profitable), and the companions.........I've got alot of problems with the companions as they are, different discussion, different time.
My personal biggest gripe though is the absolute plops that is unarmed combat in Skyrim, including not being able to block while unarmed. Would it really have been that difficult to give us some kind of block mechanic? Treat them like a 2-handed weapon with incredibly low weight and damage instead of as dual wielding and ta-da, we have blocking within the engine without destroying unarmed combat's speed, or unbalancing it with too much damage.
Just my thoughts. I love Skyrim, but I feel like they definitely cut some things out, that should have been in. Wouldn't have killed them, or us, to miss that precious 11.11.11 release date to make an overall more complete game.