18+ The World of Worms (OOC)

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    The Phantom

    Consulting Criminal
    The World of the Worms
    images


    Everyone knows the story. Or I suppose know I should say knew the story of the Dragonborn. How he rose to fulfil his destiny and slew the dragon-god Alduin. Just as the Elder Scrolls foretold. Upon his return the mighty warrior began seeking a new purpose. He was approached by a strange man one day. Something seemed wrong about him. A bluish tint seemed to glow on his body and his speech was slurred. Nevertheless the hero listened and the man told him of a legend. That if three powerful artefacts were brought together in a place called "Echo Cave" be would be granted unimaginable power.

    The artefacts were known as: the Necromancer's amulet, Bloodworm Helm and the Staff of Worms. Intrigued the Dragonborn obtained the items and travelled to Cyrodiil in search of the cave. Upon its discovery he took note of the various torn, moth eaten banners. Corpses littered the cave despite the fact he could tell they had been dead a long time. For once even the Dragonborn was unnerved yet he did not waver. The hero soon reached the inner sanctum and what was there, was nothing. Yet there was something not right about the nothing, almost like there should be; or at least was.

    Un-phased by this the Dragonborn took out the artefacts and carefully laid them out across the cavern floor. From the corner rose the skeleton of a High Elf, it began to float to where the Dragonborn had laid out the artefacts. He stepped back, the Dragonborn killed skeletons with no problem, in fact they where the easiest things he had killed. But this one practically radiated power, for once the Dragonborn was scared! It stopped by the artefacts at which point the Helm flew onto its skull, the Amulet to the neck and as the Staff was grasped by the right hand the whole room lit up as the torches were lit. This revealed one thing. A banner, this one was unmanaged revealing its design. A skull but not just any skull, that of the Order of the Worm.

    Horrified, the Dragonborn looked upon the skeleton as it began to grow back flesh in a disgusting reverse-decomposition. What was soon left was an elderly High Elf, his skin looked rotted, his long flowing hair was pure white and his eyes were a piercing orange. The first Lich and the most powerful Necromancer in history had returned.

    Hopelessly the Dragonborn shouted "YOL TOR SHUUL" only for the Elf to cast a ward and block it. As it slowly approached the Dragonborn, the great hero saw no other option but to attack. He charged at him and slashed his left arm completely off, only to be met with a cold laugh as the limb grew back. Our legend began slashing repeatedly with all his might but to no avail. Soon all the corpses he had passed on the way came from behind and restrained him. All glowing with the same bluish tint. They restrained him as the Lich walked over and used his magic to force him to his knees. Raising the Staff of Worms high above his head he then plunged it down through the Dragonborn's chest.

    The Dragonborn, slayer of Alduin had been killed. Knowing full well that a Dragons would return he trapped it in the nearby discarded colossal black soul gem. Using the power of the Staff he reanimated the Dragonborn, now glowing with the same bluish tint as the others.

    Of course if you hadn't figured it out by now the bluish tint meant that they were undead. Also the High Elf Lich was Mannimarco, the first and most powerful lich in history. Thrice killed he is now back. For those of you who are unfamiliar I shall give a quick backstory.

    Mannimarco was born approximately 1,400 years ago and at the age of 20 joined the Psijic Order where he became good friends with Vanus Galerion. Soon after though Mannimarco began to dabble in Necromancy so Galerion and the Psijics denounced him a traitor. Leaving them he founded the Order of the Worm, a cult of Necromancer's and his old friend went on to found the Mages Guild. His practices reached their epitome when he stored his soul in a chest known as a Phylactery. Becoming the first lich, replacing his blood with acid and his body becoming undead. Another note is that he could no longer cast the normal schools of magic, instead using Death Magic. This all culminated in a massive battle between Mages and Necromancers in which Mannimarco and Galerion killed each other along with 1000 others.

    His soul lingered in his Phylactery and he made a deal with Molag Bal to restore him and began making deals with the Empire to raise their dead for the army. He began biding his time and soon began attacking the Mages Guild but was ultimately stopped and his plans halted. The Arch-Mage sacrificed himself into a colossal black soul gem to protect his star pupil from Mannimarco's magic. There was a battle which again marked the end of the Lich.

    This time he made a bargain with Namira and Hermaeus Mora, they would revive him in return for the Dragonborn's soul. As you saw he was rather successful. Namira had furthered his powers giving his thralls an infectious bite and soon he dominated all of Tamriel with his undead. Now leaving only a few survivors left it is up to them to stop him and take back Tamriel.


    I shall be taking on the role of Mannimarco in the story and most likely a survivor. If you apply your character must be a survivor. Will you join? I don't believe a post zombified Tamriel role play has ever taken place before; so I'm under the impression that this is the first. The 18+ prefix doesn't necessarily mean you have to be over 18, it is simply to warn you of mature themes within the thread (language, sex, gore. As long as its mild.).

    Rules:
    No Godmoding
    No controlling other people's characters without permission
    Standard RP rules
    Grammar

    Well then, will you join? This will be co-hosted with Sid- Also, I know I skipped the whole Warp in the West part of his backstory but that will be covered later in the story.

    Characters:
    Mannimarco--------->Lucius Caecilius Iucundus
    Kayin---------------->Writes-Many-Posts
    Zander Feredom--->Zander Feredom
    Sapling Half-Man-->Sid
    Felidae------------->Felidae
    Eori the Crow------> Snoball
    Morrigan-----------> Humbungala
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    I will apply, just choosing between Kayin and Beatrice
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Chose Keyin... Sorry Beatrice, but undead are hard to seduce through tavern clothes...
    Name: Keiyn (Kane)
    Race: Nord

    Gender: Male
    Class: Mythical Hunter (Hunts down anything that does not obey the laws of Nature)
    Faction: Silver Hand, Dawnguard

    Looks: Dark short hair, many scars, brown eyes, tall
    Age: 26
    keyin-png.4365


    War: No side
    Diseases: He doesn't see very well in the dark, worse than regular people, due to his retins misplace

    Major Skills: Fist fighting, Enchanting, Light Armor
    Minor Skills: Archery, Heavy Armor, Sneak

    Personality: He is shady and quiet at most times. When provoked to his limit, he manages to keep control and instead of breaking in a fight, he just tries to smartly insult the being who is going too far.
    Equipment:
    • Glass boots
    • Fur armor when doing mercenary work
    • Dawnguard Light Armor when doing Silver Hand or Dawnguard work
    • A hood with no effect
    • A crossbow enchanted with fire
    • Two fire and ice enchanted bear paws he has tied to his hands
    • Smoke/Flash bulbs that stun foes when broken near them
    • Self igniting oil grenades

    Likes: Gold, Soul gems, Exploring, Drinking
    Dislikes: Undead, Werewolves, Thieves, Daedra
    Acquaintances: Krev the Skinner (Silver Hand), Isran (Dawnguard)

    Bio: He was born in the forests near Markarth, until one day, during a storm, when he was 15m they were forced to hide in a tomb. The draugr killed his parents and since then his hatred for undead increased ever after.
    Misc: His bear gauntlets were obtained in the cave where his parents died, in front of the tomb of a nord war hero. Even though Isran says his methods were too extreme for the Vigilants of Stendarr, his were most cruel and he was kicked even sooner than the leader of Dawnguard

    Enemy Factions: The Companions

    Most hated foes: Vampires, Werewolves, Draugr, Daedra
    Weakness: As most undead are in the dark, he fails to spot them in time and usually spills the first blood.
    Strength: He is enraged at the sight of any undead and will strike mercilessly in the rage
    8.jpg
     

    The Phantom

    Consulting Criminal
    You are in! Good character, should be interesting having a Paladin against the undead. Now lets see if we have any other survivors, skilled or unlikely.
     

    Zander Feredon

    The Sightless Seer.
    Name:Zander Feredon
    Race: Dunmer
    Class:Seer
    Age:19
    Fighting Style:One Handed. Illusion. manipulate the vision of the enemy and kill them quickly.
    Likes: Skooma,Books,Art,Knowledge in general.

    Worships: Hermaus Mora.

    Appearance:
    DarkElf_1_cover.jpg


    Long snow white hair, and eyes that match, his equipment consists of 2 Ebony daggers (Blight in the left hand) And (Famine in the right) He wears a light green cloak lined with the fur of vale sabre cats, Beneath that he wears a simple chain mail tunic enchanted with fortify illusion. His boots are of ebony make and are enchanted with the muffle ability.Simple gloves of Ebony are enchanted with the fortify Backstab enchantment.

    Bio-Raised in raven rock until the age of 15 when he finally set out for skyrim. He had an innate interest in knowledge and was attracted to the college of winterhold. he studied there for 3 years and came across many books regarding a certain artifact. An Elder Scroll. His quest was then set, he spent the next year searching all throughout skyrim, from Markarth to Windhelm until he finally came across one such item. Once he finally discovered the elder scroll he was overwhelmed with curiosity. He attempted to read the scroll and as a result went blind, but not before it imbued him with the Mastery over the mind. Illusion Magic. Using his new found abilities he traveled as more of a soldier of fortune, in search for his next bit of coin.

    Hobbies: (Hunting and collecting books of rare descent.

    Applying as this character.
     

    Sid

    The fairly crap Pokémon trainer....
    I'm gonna get a CC up for my Nord/High Elf cross breed, Sapling Half-Man... Soon... Ish
     

    Sid

    The fairly crap Pokémon trainer....
    Name: Sapling Half-Man
    Age: 16
    Race: Altmer/Nord
    Class: Survivor
    Worships: Mixture between High Elf and Nordic Religion (Anu, Talos, Magnus etc.)
    Appearance: Still young and youthful, Sapling is envied by many for his looks. He has his fathers iron grey eyes, neat blonde Hair, pulled back to keep it off his face and his clean shaven face. His skin colour is that of his High Elven mothers, a golden colour. Also he has his mothers pointed chin, high cheek bones and slightly tapered ears. He is often remarked that he looks like his father. Wears the torso piece of the Thalmor robes (Un hooded) and shoes and trousers of someone with a higher status.
    Personality: He is a charismatic youth, who is also loyal to his friends. If provoked he tends to stay calm.
    Combat Preferences: At the age of 10 he was given his fathers claymore, Frost. However, he never saw the point and therefore is not very talented with the blade.
    FrostMourne-Sword1-956x537.png

    Bio: Born to Flint Frost-Barer and Estolabes, his father died when he was very young. Estolabes, raised him from a child on her own, in the city of Solitude. In Solitude he learned much, and was fast for his age. Always cool and collected he acted quickly when his house was stolen at the age of 10, the thief stole the only memories and items he had of his father. Sapling chased him down and retrieved all of the items. As a reward Estolabes gave him his fathers sword, Frost. A couple of weeks/months before this thread starts, his mother died, leaving him everything, including the house in Solitude.
     

    Felidae

    The White Wanderer
    Name: Felidae Lioria
    Alias: 'Geinhaal'
    Race: Khajiit
    Gender: Female
    Age: 21
    Class: Wanderer
    Alignment: True Neutral
    Birthsign: The Thief
    Birthplace: The Ashlands, Vvardenfell
    (Level: 81)

    Appearance: (See Avatar/Album)
    • Snow white fur w/ black leopard-like patterns
    • Red braided hair
    • Deep amber eyes
    • Vivid scar on forehead
    • Twin claw marks on abdomen
    • Slave brand on left wrist (hidden by leather gauntlet)
    • 5'6"
    Weapons:
    • Repeating crossbow
    • Twin Orcish daggers
    • Air-Saber shurikens
    • Bare hands
    Attire:
    • Fur-lined black poncho w/hood
    • Skintight one-piece leather armour
    • Tattered red scarf
    • Leather gauntlet on left hand
    • Knee-length leather boots
    • 5 hooped earrings
    Major Skill-set:
    • Archery
    • One-Handed
    • Hand-to-Hand
    • Sneak
    • Speech
    • Light Armour
    Occupations:
    • Bounty Hunter
    • Mercenary
    • Conwoman
    Personality:
    Felidae is a quick-witted, yet somewhat arrogant young Khajiit, who despite her age has experienced more during her short time in Tamriel than seems necessary. Despite being stern and sometimes harsh with her choice of words, she has a silver-tongue and is able to win-over some of the more weak-minded individuals through smarm and wile; an attribute that proved most valuable during her days as a conwoman (although she never flirts, considering it too undignified). Despite this, Felidae rarely speaks and when she does she only says what she needs to, and doesn't tolerate idle chit-chat. Usually she would much rather settle a dispute through violence than negotiation.
    The years of slavery she endured as a child has lead to her harbouring a bitter resentment of being told what to do, meaning that she very rarely takes orders or treats someone as her superior, preferring to go by her own rules (although she refrains from breaking the law if she can help it).
    Having quite a biased type of attitude, she welcomes new and advanced weaponry such as repeating crossbows (her weapon of choice), and can't help but admire the Dwemer for all their strange contraptions, almost as much as she despises them. To Felidae, anything she considers old is weak and pointless compared to the superiority of modern weapons.
    Both cunning and ruthless in battle, Felidae uses her wits, speed and unmatched agility to elegantly snag her kills. Whilst she doesn't particularly enjoy killing, she certainly feels no remorse from it and sometimes uses it as a way of releasing pent-up stress; but usually, taking a life is just part of the job and is the only thing she knows she's good at.
    She holds a strong prejudice toward all Elven kind (especially Dunmer) due to her childhood being spent as a slave in a Vvardenfell mine, but she is struggling to put her past behind her and has even taken it upon herself to single-handedly seek revenge on the Mer who enslaved her. She also somewhat resents her own race in a way, feeling angry and ashamed of how her kind have sunk to becoming stereotypical thieves and do-badders, shunned by the rest of society (although her own actions can tend to contradict this).
    Whilst not a bad person, Felidae is mean-spirited at times and has a short temper, resulting in many violent outbursts due to her impatience with other people, although she can't really help it. Despite this, she possesses a dark sense of humour and sometimes can't help but crack the odd joke, even at someone else's expense. Especially at someone else's expense, and usually dripping with sarcasm, although normally she is as serious as you can get and tends to remain stony-faced when others are being jovial, revealing no sense of humor beneath her hard, seemingly emotionless exterior. She has also been known to hold enormous grudges and can be quite naive in certain situations (such as when she's angry), viewing herself as somewhat superior to other people, but most of the time she's very mature for her age.
    Despite having quite a "cute" outward appearance, the Khajiit can actually be very intimidating if she wants to be; her fiery orange eyes have been said to burn into the very souls of her enemies before she slaughters them.

    Combat Prefs:
    Felidae, preferring the elegant art of stealth over that of pure combat, uses her keen feline eyesight to achieve long distance kills with her repeating crossbow from the cover of darkness, and can use the weapon with only one hand. If the victim survives the initial attack (which is rare), she isn't afraid to get up close with her trusty twin blades and finish the fight in a much more personal manner. She also takes big advantage of her flexibility and fights in a very acrobatic manner to confuse her opponents, using handsprings, somersaults and cartwheels, almost like a dance. Albeit a very complex, deadly dance.
    Like most duel-wielders she sees no need for defense and instead opts for a flat-out, savage, unrelenting attack method intended to batter down an enemy's resistance before they can get in a hit, whilst utilizing her speed and agility to avoid any strikes coming her way.
    Hidden under the cover of her poncho she wears a leather bandoleer equipped with twelve Air-Sabre shurikens which she can use with pin-point accuracy, managing to hit arteries and other vital areas of the body with little effort. These unique throwing stars are used when the target is too close for a crossbow kill but too far for melee, and are also often used for a surprise attack; being thrown before the opponent even knows that her hands have left her poncho. If done right she has the ability of taking out up to five or even six enemies at the same time, although this is a rare occurrence and usually she can only take out around three using this method. Felidae disdains the use of her claws in combat, considering it barbaric and unsophisticated, and will always prefer to use her fists instead if engaged in unarmed combat.
    She is usually underestimated by her opponents due to her unassuming appearance, which most of the time is a big advantage to her in combat as it gives her the element of surprise, even though she is actually quite tall for a female Khajiit. She has no interest whatsoever in the arcane arts, and barely raises an eyebrow when watching mages perform big, flashy destruction spells, remaining completely unimpressed by their magical abilities (however, impressive feats of archery have been known to occasionally win her over, even if she tends not to show it). She is exceptionally skilled in hand-to-hand combat, even for a Khajiit, and knows many ways of taking down an armed opponent larger than herself using a form of martial-art taught to her by Vodus Lioria, her foster father and mentor (however, she tends to struggle when pitted against more than one enemy).
    Felidae loathes heavy armour as she can barely even move in it, let alone fight, and two-handed weapons are practically useless when wielded by her (usually resulting in a lot of nasty toe injuries). She doesn't even bother with magic, considering it far too complicated and preferring to leave her whiskers intact.
    She has been known to do everything with only her right hand such as eating, drinking, writing and even hand-to-hand fighting, her left remaining hidden beneath her poncho in case a situation arises that forces her to quickly grab a weapon, which tend to be her shurikens. For this reason, she has been dubbed the somewhat unflattering alias "Geinhaal", meaning "one-handed" in the Dovah language.

    Misc:
    Having been raised by an upstanding Legion captain in the Imperial City for ten years of her life, Felidae's speech is unlike that of most Khajiit; being more Cyrodillic in accent, spoken in first-person and losing most (if not all) of the nasal inflection that is common among the native cats of Elsweyr. She has a very standard, monotone kind of dialect, and she never uses slang (some have even regarded her accent as being 'posh'). However, this is mostly unapparent as she speaks only when she feels the need to, remaining quiet and reserved most of the time. She has no personal opinions of the civil war; viewing the chaos as an effective cover for any shady business she's currently getting involved in, and making it easier to slip around unnoticed. Although she does maintain a slight level of empathy for the soldiers on either side, and feels the carnage is just a waste of decent warriors, she mostly considers the war as being none of her concern. As for the gods, in Felidae's opinion they have done nothing to either hinder or help her in her exploits and so as a result she really couldn't care less about them, even though she isn't ignorant of their existence and occasionally blames them for a lot of things that are wrong with the world.
    Felidae is mainly a drifter, travelling from town to town, village to village, never staying in one area for too long and taking whatever jobs are thrown at her, as long as they involve killing (although if someone was to ask about what line of work she's in, most of the time she'd call herself a bounty hunter). However, despite not being too fussed about which jobs she takes up, if there's one thing that's more important to her than money, it's dignity, and there are definite limits to how low she's willing to go to get paid.
    People often assume (wrongly) that she's an assassin due to the skintight black armour she wears, which only results in aggravating her due to the stereotype people associate with her kind. As for the Dark Brotherhood, Felidae has no desire whatsoever to join their ranks; she may be a killer, but she's not cold-blooded.
    Felidae wears a brown leather gauntlet on her left hand to hide the black Fabricant slave-mark burned onto her wrist when she was a child (although she claims she wears it to help her archery). She has no need nor want of friends and family, as past experience has taught her relationships can only lead to hurt and betrayal, and would act only as a hindrance in her travels. This makes it extremely difficult for her to trust other people and make friends. She has little to no interest in men, and considers most of them to be dirty, egotistical brutes obsessed with sex and violence, so she could perhaps be considered asexual due to her lack of romantic interest in other people.
    Growing close to someone is her only fear (although she does suffer from quite a severe case of claustrophobia after a childhood spent crawling through cramped tunnels, and for this reason has a huge love of the outdoors).
    If she could be summed-up in one word, it would be 'austere'.
     

    Humbungala

    Active Member
    I would like to submit my character Morrigan.

    Let me get her character card hold up
     

    Humbungala

    Active Member
    Name:Morrigan
    Age: 24
    Race: Breton, Vampire
    Gender: Female.
    Class: Theif, Rogue

    Appearance: She is a small bit shorter then the average nord or imperial female with fair skin with dark red hair. Her lips a pale pink and her eyes golden in colour.

    Weapon preferences/fighting style: Very agile and uses pressure pointsto put herself at an advantage. Two daggers are her primary weapons, however if she finds herself unarmed, will attempt to take her enemy's weapon away and use it against them.

    Skills: Alchemy, Sneak, Pickpocketing, Lockpicking

    Gear: Her self-made leather armor. Dyed black to help sneaking in the night, complete with a hood and a face mask. Two silver daggers in their sheathe around her waist. The letter 'M' engraved on her right spaulder and a lynx engraved on her chest.

    Backstory: Orphaned as a baby and kept in a foster home inJehanna, High Rock. By the age of twelve she had mastered the art of thievery and began stealing from the rich so that her and her friends could feel privileged as well. At sixteen a bounty was placed on her head after being sold out by the others in her orphanage as the infamous burglar running around the city. Knowing she could not stay, infuriated at those she called her friends, and unwilling to go to jail, she fled Jehanna and crossed the border into Skyrim. She lived on whatever she could find, travelling from taverns to tavern until she was 18. Later on her travels she encountered a gang of vampires and they gave her the choice of resisting them and getting killed, or joining them and becoming a vampire. She knew it was not her time to die, so she chose to be turned. The gang of vampires raided villages during the night and killed everyone in their path. This continued for a couple months until the Dawnguard ambushed them, killing everyone but Morrigan for she was quick to escape. Since then she has been constantly travelling, looking for a place to settle. By accidentally stepping on a concealed manhole in the forest, she found the secret entrance to a cave. Much to her surprise she found the cave to be furnished and taken care of. On the bed that was included she found a dead vampire whom she assumed was the previous owner to this domain. Since then she has taken up residence in the cave minutes away from Riften, often going out on travels looking for different things to steal and different people to lure and feed on.

    Personality: Morrigan is such a character whom relies on herself and only herself. She trusts no one and only travels by herself. She is a very cunning individual. One who will always be one step further than anyone else. Morrigan is extremely fond of mocking her enemies into a rage so when fighting ensues, she has the upperhand. She’s very cold and seems to care about nothing. She uses her beauty to an advantage and lures those filled with lust in order to feed on them. She only lures and kills those who are rich, the grudge which she developed as a poor orphan child still remains. If there is no rich person present, she'll take the most handsome man. As tiny as it may be, she as a soft spot for animals, and tends to avoid anything that could harm one.
     

    Snoball

    23rd President of the United States of America
    Even though I only assign 1 character per RP, he seems to fit this one's theme.

    General
    • Name: Eori the Crow
    • Race: Breton/Imperial
    • Gender: Male
    • Age: 28
    • Birthsign: Apprentice
    • Height: 5'9"
    • Weight: 150 lbs
    • Hometown: Bruma, Cyrodill
    • Current Residence: The Crow's Nest (Personal shack nearby Rorikstead)
    • Appearance:
    2013-06-20_00006.jpg
      • Lean muscle mass
      • Bright hazel eyes
      • Short, black hair
      • Fair skinned
      • Lights burns on forehead (wears a bandana over them)
    • Personality: Eori is extremely smug and sarcastic whether in a battle or not. He has little worries in life, and is one who believes in, "Going wherever the wind takes him". He is extremely laid back, and is unlikely to ever get angry over something menial. He is more likely to joke around with those who he has become fond of as opposed to someone he might have just met. Eori's personality may come off as childish to many, but he has a soft spot for those he's come to care for, and will fight alongside them without question. (Even more so if he was getting paid to do so)
    • Religion: n/a (Used to worship Meridia, but has since disconnected himself from any established religion/deity)
    • Likes: Undead hunting, People with a sense of humor, Clever jokes (including his own), Being underestimated, Sweets (has an immense sweet tooth), Music (Drums mostly)
    • Dislikes: Seriousness, People lacking a sense of humor, Incredibly sunny weather, Spicy foods
    • Alignment: Chaotic Neutral
    Combat
    • Class: Undead Bounty Hunter
    • Skills:
      • Two-Handed
      • Archery
      • Light Armor
      • Alchemy (decent)
    • Attire:
      • Long, Leather Trench Coat
      • Fitted Biker-esque Chaps
      • Leather Gloves
      • Leather Boots
      • Bandana
    • Weapons:
      • Vamp-lifier (Silver Sword)
      • Repeating crossbow
      • Anything he could find/use as a weapon
    Bio

    Going as far back as his early teenage years, Eori has been hunting multiple forms of supernatural/undead forces that pose a threat to others. He was born from his Breton mother, a witch who soon murdered the lustful Imperial Legate who bedded her prior. She eventually gave birth to 5 other children, all so that the group of kids could be initiated into her coven years later.

    At the age of 12, Eori began to notice his single mother's mysterious behavior. While most children were outside playing and enjoying themselves, Eori and his siblings were made to study spell after spell, tome after tome. Two years following, he ran from his home, leaving behind his siblings, who by then were convinced witchcraft was their salvation, and their rebellious brother Eori was evil for running from it.

    Years later, Eori had traveled to Skyrim and gained much success as a professional witch hunter, revenge against his mother for his childhood being deprived of him. With a low income due to the scarcity of witches throughout the years, Eori broadened his targets. He opened up an undead hunting shop that both takes requests and seeks out work.
     

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