18+ The Saga of Bloody Bones OOC

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    Kir the Silent

    Until Your Flesh Is Consumed
    “There once was a pirate, a captain so bold. He pillaged and looted, filling his ship full of gold. A charming rogue, so kind and carefree. Not a care in the world, or so it would seem. But years passed and passed, death creeping near. So he whispered to Oblivion, something dark did hear. The ocean did still, the sky turning red. “Make a deal with me, and from death you'll be spared.” He hesitated only a moment, before cutting his hand. Sealing the deal, ‘till eternity’s end. But a dark twist he discovered, years down the road. His skin aged and aged, apparent death it did bode. But even as his skin turned to dust, his heart filled with hate. Tricked into living, at death’s very gate. Now I say, “Dear sailor beware.” For that dark ship is hunting, somewhere out there. Just one scratch from cursed steel, and your soul he will own. Beware! Beware! Of Bloody Bones!” – Ancient Sea Chantey.

    Pirate_skeleton_by_Ironshod.jpg


    A man on a quest of vengeance, sole survivor of an unholy attack on his brother’s ship, is recruiting those brave…or foolish enough to hunt a being many people of Ninr believe to be just a myth. Will you embark on a ship with ragtag rogues and scoundrels? Search the high seas and uncharted lands in an effort to learn more about the evil, mysterious figure. Be tempted by the devil in every sense of the word. Embrace death, to kill one which cannot die. Will you succeed and gain unimaginable riches? Or will you just be another verse in The Saga of Bloody Bones?

    Heart-wrenching betrayals, lovable rogues, and rapier wit combined with the ultimate freedom of the open sea. To sail to places that no one knows exist while filling your coffers with plunder as well. Do you have what it takes to challenge the cruel mistress that is the sea and a creature who has ruled her for era upon era? Dare you venture onto the deck of the Dark Soul and sail with the most infamous pirate of our generation? Well, pull up a stool and grab a flagon of ale for this tale is about to begin!

    Cast
    Kir the Silent as: Saren "South-Song" Tethras/Bloody Bones
    Delusional as: Cameron Amir
    Navare as: Marcus Delevega
    Blackdoom59 as: Phyrior
    Open:
    Open:
    Open:

    PLEASE READ ALL TEXT BELOW

    This is roleplay is going to be my most ambitious one yet. It will be extremely in-depth and have deeper meaning than many roleplays. It will focus on extensive character development, morality, and how the worst monsters can be born from the noblest intentions. If accepted into this roleplay your character, you, will face moral dilemmas and there will be times where there is no right choice; where you will have to choose the lesser of two evils. This roleplay will have action/adventure, but have strong undertones of personal growth and character evolution.

    I will be very particular at who is accepted into this roleplay. I will be looking for roleplayers with good grammar, the ability to post regularly, and the level of skill expected of any roleplayer. I apologize if I seem high and mighty, but I have high hopes for this roleplay. I also apologize in advance if your application is not accepted. It is in no way a reflection of personal bias or a reflection of your skill as a roleplayer, so do not feel dejected or saddened. There are limited spots. To apply for this advanced roleplay, please follow the rules below.


    Also very important to note, there will not be guns in this roleplay. I just liked the picture.

    Rules and Other Info

    Please read everything below carefully before applying.

    1. All general forum, and role play rules apply. Please keep that in mind.

    2. Power playing (or, "god modding") will not be tolerated. Give your character reasonable abilities and skills. Do not make them knowledgeable of information they cannot possibly know. A realistic character with believable flaws is much more likable and interesting.

    3. Please try to remain active in the thread. Post regularly, at the very least once every other day. If you need to leave for any amount of time, please be sure to let me know. DO NOT apply if you cannot commit or think you will drop out at a later date. There are enough half-finished and abandoned roleplays out there, I don't plan on adding anymore.

    4. Be fair to your fellow role players. Try to make sure all participants are included.

    5. Please keep all posts consistent with the content and lore of The Elder Scrolls.

    6. This is a MATURE thread, rated 18+. Profanity, violence, disturbing images, and sexual themes will be included, so please be advised.

    7. So long as any profanity or sexual themes are included both tastefully, reasonably and at the best of discretion they will be accepted.

    8. Please try to use proper spelling, grammar, and sentence structure. Type your posts in a word processor for proof reading if it will help. This makes posts easier and better to read. I will be expecting this of all players, so please keep that in mind when applying.

    9. I would prefer that players in this story be only involved in 2 or 3 other roleplays simultaneously. Simply for the fact that posts are generally of better quality when there are fewer obligations for the player.

    10. Player involvement will be capped at a maximum of 7 players, including myself. However players may be invited to create and include their own minor, recurring "NPC" if they so choose. This would be a character of the player's choosing meant to enrich their own experience and the experience of the other players. For example, someone such as a relative or friend of your character. Please understand this doesn’t mean you can have two characters. This “NPC” would not be present at all times, normally disappearing after the beginning few posts. However they can be reintroduced if it ties into the story and makes logical sense. Of course other npcs, such as a generic guard or barkeep, are perfectly acceptable if the situation requires creation of one.

    Application

    Name:

    Age:

    Sex:

    Race: [Within the constraints of the Elder Scrolls.]

    Occupation: [Include the occupation or “class” your character can be associated with.]

    Birthplace:

    Current Residence:

    Alliances or Affiliations: [Realistically, ie: They cannot be the Harbinger or a Guild master.]

    Appearance: [Include a photo or screen shot if you like, but please include at least 3-5 sentences detailing your character's appearance.]

    Personality: [Include at least a paragraph detailing your character's personality. Likes and dislikes, skills and weaknesses, etc.]

    History: [Include as absolutely much as possible about your character's history. Who he/she is as a person, how they came to be who and where they are, and why. As well as giving a reasonable explanation why they are in the Rift or interested in the recent mysterious events.]

    Roleplaying Sample: [Include here 5 - 10 sentences that display your roleplaying style for me, so I can get a feel for how you write. Try your best to include things like dialogue, or an interaction. This can be taken from a previous roleplay post, fanfiction, or other writing of yours if you so choose.]

    Character Applications may be approved by Kir the Silent.
     

    Kir the Silent

    Until Your Flesh Is Consumed
    Full Name: Saren “South-Song” Tethras

    Nicknames/Aliases: South-Song, Demon of the South Seas

    Sex/Gender: Male

    Sexuality: Heterosexual

    Race: Bosmer

    Age: 327(looks like he’s in his late twenties)

    Afflictions:Vampirism, Blind left eye

    Birthplace: Somewhere in Valenwood

    Current Residence: The High Seas

    Affiliation: The Blackwater Brigands, Contacts in the Thieves Guild

    Occupation: Pirate, Marauder, and Sword-for-Hire(if the price is high enough to catch his attention)

    COMBAT DETAILS
    Major Skills: Incredibly skilled with a blade and hand-to-hand combat. He is also quite skilled in sailing and navigation, as well as possessing a rare intelligence among pirates. He is a natural born leader; able to inspire both courage and fear amidst his men. Also, because of his vampirism, he is very fast and strong.

    Minor Skills: He is a decent, great compared to most pirates, cook. He has a head for games of strategy and wit. From board games like Wicked Stakes to card games like Keystone. He is a surprisingly good singer. He also brews his own spirits, grogs, and ales; some of which are highly sought after by even the noblest of people.

    Gear: White long coat, black pants, gold hoop earring, sea serpent leather eye patch, belt, and boots. Redguard-made cutlass made melted down daedric weapons, giving it a red hue, called Red Tide.

    Magic: None.

    BIOGRAPHICAL DETAILS
    Family: His only living family is his brother, Nayus “North-Wind” Tethras, who is also a vampire and his father Aran "All-Seas" Tethras; who is currently missing, as if he vanished of the face of Nirn.

    Appearance:
    images

    Flaming red hair and eyebrows, very pale skin, piercing red/yellow eyes, elongated incisors, three claw-like scars over his left eye, muscular despite so much time at sea, 200 pounds, tattoos cover a lot of his body but are hidden by his clothing.

    Personality: Quick-tempered with wit to match, he can not only cut to the bone with his blade but with his tongue as well. He is loyal to no one save his brother, himself, and his crew. Slow to trust and quick to act,his mood changes as quickly and violently as the seas he lives on. He will be your best friend in one moment, while cursing the gods for your existence the next. In battle he will rage and attack with whirlwind speed, but it’s when he grows calm when even his crew grows fearful. He has a brutal cunning and strength to match. But don’t let these things color your opinion too much. Once you get to know him you will see his lighter nature. He would do anything for his men and his friends. He is quick with a joke even if it’s at his expense and he will be the first to raise his grog in the air to start a lively song.

    Interests: Sailing, collecting things from the sea(such as coral fragments, shells, and treasure of course), fishing, singing, brewing,dueling(for fun and to the death), cooking with new ingredients, and exploring new places.

    HISTORICAL DETAILS

    Saren and his brother were born to a relatively poor family. Saren is the younger and was born somewhere deep in Valenwood as their parents fled during the rise of the Thalmor.. His father and mother made their way to the coast where they carved out a living, if it can be called such, in a small hovel. His father Aran made what living he could as fisherman, but when his mother died in a robbery over thirteen coppers he swore he would do better for his boys in memory of her. And he was sorry he hadn't before.

    Soon he was bringing in more money than he had in years. Saren and his brother, now in their teens, didn't know where the money came from and didn't care. They had clothing, food, and time to spend with their father. That's all that mattered. As the years went on their father would return with ever increasing riches, at the same time reports of a new notorious pirate know as "All-Seas" started to spread. The boys soon made the connection and confronted their father, not in anger but just to see if their suspicions were correct. He smiled as he confessed to being the pirate lord "All-Seas" and invited them along on his next voyage. They were now ready he said and the authorities were getting to close besides. So began their life on the high seas as raiders, brigands, and rogues under the tutelage of their father who became one of the most infamous pirates in all of Skyrim; Aran "All-Seas" Tethras.

    For decades the vampiric brothers have taken up their father's mantle, years after his unexplained disappearance. Nayus on his ship The Grim Reaver and Saren his The Dark Soul. Where their father disappeared to and whether he lives is a mystery, as is the story of how they became vampires. They keep the story of their vampiric rebirth as a closely guarded secret. But even they know not where their father has vanished to.

    Eventually Saren found himself wandering Skyrim. When telling his brother to take care of his ship while he was gone, his brother asked why he was going ashore? "Our father lived on land for years, perhaps I should seek what fortune I can there for awhile. I go where the winds lead me brother. And after all I'm immortal. There's plenty of time for me to raid the seas of Tamriel once again!
     

    Delusional

    Connoisseur of Hallucinations
    Finally I get to apply to a roleplay with Cameron :D


    General

    Name: Cameron Amir
    Gender: Male
    Age: 38
    Race: Redguard
    Birth Place: Stros M’Kai, Hammerfell
    Current Residence: Unknown
    Class: Privateer Captain
    Alignment: Lawful Good

    Physical

    Cameron is a large man, to say the least. He stands about 6’3, and his build would fall in the category of ‘jacked’. He has developed quite the muscles over the years of being a sailor, and his appearance flaunts that quite well. His hair is very long and black, usually left for the wind run through it as it pleases. He also has a very thick black goatee. His eyes are a soft hazelnut, and he has a massive scar cutting from the left side of his forehead diagonally down across his face, ending below his cheekbone.

    Personality

    Cameron may seem like an intimidating man, but that is hardly the case. He is very friendly and soft-hearted. He doesn’t like alcohol, save the occasional mug of ale. Although Cameron is very friendly, he has a hard time putting his trust into anyone, which can be an advantage, but also a disadvantage. It takes a decent amount of time with the burly Redguard before he will even think about trusting you.

    Likes:

    The sea, friendship, his ship

    Dislikes:

    Drinking, pirates, any vermin that can infest his ship

    Equipment

    Clothing:

    Cameron prefers the comfortable Alik'r hood and general Hammerfell garb, and doesn’t usually require more than that. However, this preference is usually the cause of the numerous scars on his body from wounds and shreds in his apparel. It isn’t the smartest choice for battle, but it is light, comfortable, and isn’t going to drown him if he ends up in the water.

    Weapon Choice:

    Dual Scimitars. Enough said. His trusty Scimitars Courage and Freedom, that he forged himself, have never let Cameron down, and he intends on keeping it that way. He has chopped many men to bits with those weapons. However, unfortunately, that is all he knows how to use, and how to use it, making any other combat style impossible for the man to perform. Simply put, his combat style is very shallow.

    Skills

    Master:

    One-Handed

    Expert:

    Speech, Blocking, Smithing

    History

    Cameron Amir was born and raised in Stros M’Kai to two seafaring parents – Silann and Nadia Amir. His parents ran a merchant vessel named Windstrong, carrying goods throughout the various ports in Tamriel. As a result of that, not only was their family rather wealthy, but also Cameron was exposed to many different cities across the continent at an early age. He became familiar with cities like Solitude, Anvil and Senchal very quickly, and was able to navigate through them with ease.

    As Cameron grew older, he realized he wanted to sail the seas as well – but for a different reason. When the Redguard reached age 15, he started training in secret with one of the sailors, learning how to effectively use one-handed swords. It was difficult for him at first, not knowing a thing about combat, but he got the hang of it after a short time and progressed further and further.

    At age 19, he thought it was time he set off on his own and pursue his own dreams, instead of staying on his parent’s merchant galley. He wandered the docks of Stros M’Kai for a few weeks, and was eventually picked up by the crew of a privateer, The Skybird. He trained with the crew, and soon enough he became one of the most skilled swordsman on the decks of The Skybird.

    Cameron sailed with The Skybird for many years, and became very good friends with the rest of the crew. He also earned a nice sum of gold while working on the privateers, and got his fair share of real battle experience on the privateer, seeking out pirates and other vessels contracts asked for.

    However, that was not what Cameron yearned for. He yearned for his own ship, his own privateer, his own crew, him being his own captain. So, Cameron said his farewells to the crew of The Skybird at around age 23,now very skilled in the use of swords, and quite some experience in building and repairing, from maintaining the privateer. He used his fat coin purse to purchase his own vessel, and a formidable crew. He named his ship Lionheart, and set out as a privateer.

    Ever since, Cameron has sailed Lionheart, making quite the sum of gold for himself and his crew. He travels all over the seas around Tamriel, looking for work, but also adventure.

    Roleplaying Sample: The bulky Redguard gazed out across the vast, crystal water, his eyes searching the distant horizon. The sun had just peeked over the vast plane before him the sky a deep purple in the background. The sun's orange rays stretched across the endless water, reflecting off the surface with a blinding brilliance. Cameron did not allow the beauty to distract him, however. His eyes remained trained on the horizon, watching. Waiting.

    It was close to an hour of waiting, but the Redguard's eyes finally caught a glimpse of what he was searching for. "Full sails! Come on, let's turn this ship around! Enemy vessel, port side!" Cameron's voice resounded across the decks of his ship, full of authority. The Redguard gripped the huge wooden wheel and with his Redguard might, easily shoved the wheel right, eyes still locked on the vessel in the distance.

    As soon as Cameron had his ship, Lionheart, turned completely, and the sails had been drawn fully, the northern wind caught the billowing maroon canvas and pushed the ship with the might of the Divines themselves. The reinforced wooden hull glided silently through the serene waters as Lionheart approached the opposing ship.

    The two ships neared each other, drawing closer by the second. Thank the Divines we have the wind. Cameron reached down to his waist where he felt the smooth hilts of his trusty scimitars hanging from handcrafted sheaths, beckoning for the blood of pirates. "Draw the sails! Prepare for boarding!" Cameron shouted at his crew, who hastily began to pull in the large sails and hoist up large planks of wood.

    The two vessels glided up adjacent to each other, and almost immediately the sound of wood colliding with wood rang out across the expanse of water as the boarding platforms fell. Cameron leaped from his perch at the wheel and swiftly unsheathed Courage and Freedom as he charged down the boarding ramp, brandishing his gleaming scimitars. A pirate stepped onto the wooden plank in front of the Redguard, a battered steel sword in hand, but soon that sword had fallen and clattered to the ground as blood spouted from his abdomen. Cameron kicked the wounded pirate over and plunged the sword into his chest, ending his life. Pirate scum deserve no mercy.

    The firefight was as short as it was gruesome. For the pirates, at least. Corpses littered the now blood-drenched decks of the pirate vessel, and as the final scream of pain screeched through the air, Cameron already had his men raiding the cargo hold for the stolen loot.

    It took over an hour, but finally all of the loot had been retrieved and stored away safely in the reinforced hold of the Lionheart. "Torch it." Cameron's final command sent the men scrambling for barrels of pitch and ignitors, both of which the ship had plenty of, for just this very reason. The huge Redguard watched silently as his diligent crew ignited the barrels and sent them rolling down the wooden ramp onto the vacant pirate vessel.

    The flames were brilliant. A grin grew on Cameron's face as he turned from the ablaze ship and back to his wheel. "Full sails, let's get us home."
     

    Delusional

    Connoisseur of Hallucinations
    Yes! Finally get to use Cameron!

    Success_kid-other.jpg
     

    Blackdoom59

    BATMAN!
    Missed me?I wanna join dis one ,I always had a thing for pirates and the alike.

    (Nick)Name: Phyrior
    Age: 22
    Sex:Male
    Race: Altmer-Redguard Halfbreed
    Occupations: Mercenary, Priest, Mage, Researcher
    Birthplace: Old Falls, a village from the Summerset Isles
    Current Residence: A small shed near Winterhold
    Alliances or Affiliations: College of Winterhold, Nightingales.
    Appearance: Tall, red skinned, red eyes, black hair, slightly muscular, little facial hair.Is dressed in black robes with halved moon symbols on chest and shoulders , that also comes with a hood that can be taken off anytime.A silver circlet with a halved moon symbol in the middle, unable to bee seen if the hood is on. His equipment gives him bonus magicka , magicka regeneration and great reduction to restoration , illusion and destruction
    Personality: Phyrior is usually quiet , he does not talk unless it's important and keeps to himself.He is usually friendly , however he hardly shares anything about himself and is always curious about other people. Phyrior's belief in divines is dimminished , as he worships the daedric princess Nocturnal.He reads lots of books so he knows a lot about the world. He does not like or dislike anything in particular.
    History: Phyrior's story relates back to his parents' story. His father was a redguard while his mother was an altmer. They were both farmers in Holly Falls, a village near Sunhold in the Summerset Isles.His father was executed for illegal worship of Satakal(the redguard god) while his mother was pregnant. She wanted to go to Hammerfell to tell her mother in law what happened, however in Old Falls , another village of Summerset Isles she gave birth to her son.Due to multiple physical and mental diseases, she deid after giving birth.

    Phyrior was picked by an orphanage in Alinor , the capital of Summerset Isles where he lived 15 years of his life.Since his mother didn't have time to name him , the ladies and orphans used to call him "slave" and make fun of him for being a half-breed. Phyrior's childhood was filled with hate towards the altmer, since they shared no love for him. Phyrior used to sneak up in the library and pick off books to read , since that was the only thing he truly enjoyed. One day he stumbled upon a basic spell book- "Flames". Upon reading it Phyrior awakened his magical powers. That night, the other orphans made fun of him , just as always. The lady who took care of them just watched and laughed. Phyrior was angry , and his anger turned to flame.He lifted his hand towards the orphan who insulted him ,and flames came out.The whole orphanage was set on fire and Phyrior was amazed of the power he held. The lady there dragged him and a few other orphans out , just before the orphanage turned to dust , with most of the orphans stuck inside to burn alive.That's how Phyrior gained his name, from the terror of the orphans who wronged him.

    The local authorities must have dealt with the situation somehow.Since Phyrior was a minor and immune to law, they decided to exile him out of Summerset Isles , giving him a boat to travel to Cyrodill. He set up in Kvatch, a town where a wealthy noble was hiring servants. Phyrior happened to came at the right time ,and for 2 years he was a servant in that noble's house.

    However he did not like it like that , life was boring , however he could not save money and go anywhere else.He met a 25 year old bosmer there, who shared his thoughts. Jael owned a small house there, and he would sell it and travel with Phyrior , if Phyrior would show him a little bit about magic.So it was , they left and set out for adventure. During their travels they found more spell books , and they shared the knowledge , becoming equally strong adept level mages. Jael was Phyrior's first friend, Phyrior would have died for him without giving thoughts about it.

    A year of travelling and adventure passed , Phyrior was 18 years old. After doing so many jobs as bounty hunters , mercenaries and priests , Phyrior and Jael had their pockets full. They traveled to Valenwood one day , where they met a female bosmer who also wanted to learn more about magic and travel with them. They gladly accepted her and Jael choose to be her teacher. He felt in love with her shortly after.That love, however, wasn't shared by the girl.The girl would choose to have Phyrior teach her rather than Jael. Jael was jealous , he could see how much affection the girl showed towards Phyrior. Phyrior did not knew Jael liked her, and even if he did maintained a relationship with the girl, he did so privately , never showing Jael they are together.

    After another year Jael made his move.One night when they camped in a forest he stabbed Phyrior in the chest and left him threw him in the woods, leaving a note to his body that said he wanted Jael and the girl to join together. The girl found the body and red the note with tears on her face.That however , was not Phyrior's end. He was found by a priest of some sorts who took care of him. Phyrior and the priest became friends , and Phyrior wanted to leave the past behind and become a pilgrim of Nocturnal , just like the priest was. They traveled to Skyrim, where they were to find a temple of Nocturnal.

    On the borders of Skyrim , Jael showed up with about 5 mercenaries. Phyrior's heart was filled with hate and anger , he threw a firebolt at the pilgrim , sealing his fate and he threw a frenzy spell at Jael and his mercenaries. Jael resisted, but his mercenaries attacked him and eachother. Jael took care of them , but was wounded severely and depleted of magicka. He turned back when he was blinded by lightning bolt send by Phyrior. Phyrior walked up to his still breathing corpse with a few sticks and vines from that he gathered from the forest.He threw the sticks and tinder on his body and set it on fire. Jael screamed as hard as he could , his voiced echoed in the forest as Phyrior took the robe from the Pilgrim's body and gone to the temple.

    He completed the trails and became more then just a pilgrim, he became a more then just a Nightingale. He became the champion of Nocturnal. Phyrior was 20 years old and he left the temple in order to go to the College of Winterhold to learn more about magic. He kept his nightingale powers a secret as he studied multiple kind of magic and honed his powers to a sharp point.He had no friends at the college, he refused to talk to anybody unless that was a most. In the college he also secretly studied daedric symbols and the daedric alphabet , making him a useful scholar. After 2 years of learning , he left the college to enjoy a quiet life in a shed near Winterhold, until something has caught his eye.


    Magic:
    Master:Firestorm, Mayhem, Bane of the Undead
    Expert:Incinerate, Wall of Flames, Grand healing, Invisibilty
    Adept:Fireball, Chain Lightning,Close wounds , heal other , greater ward, Vampire's bane, Frenzy, Frenzy rune
    Below Adept:Fire rune, Fire bolt, Lightning bolt, Flames, Healing, Lesser ward, Fast healing, healing hands, steadfast ward, Clairvoyance, Fury , Muffle

    Roleplaying Sample:
    It was a quiet night and Phyrior was sleeping peacefully in his shed. He dreamed about the college , wondering if it was a good idea to left. In the peace of the night you could not hear anything other then the fascinating sounds of nature. The owl whistles in the dark while the wind blows the trees. However the owl stopped to whistle as the door started making noises. It was clear for Phyrior , someone was picking the lock. He remained calm and steady , casting muffle
    and invisibility.




    The door opened , 3 bandits went inside while the leader remained outside to check if anyone is comming. Phyrior climed the exited through the window and climbed to the top of the shack while still remaining unseen. One of the bandits said "There is no one here , this is house is abbandoned!". The leader responded with haste "Search the house already, before someone shows up.

    Another voice from the house could strongly be heard , it was full of despair and fear "By Shor , a daedric book"! The leader rushed in the house to see what was going on , Phyrior climed down from the roof and looked from the window to see what's happening.He was dressed only in some tavern clothes , while having no footwear.The leader hit the bandit in fun , and said "Pff , those are just daedric letters you idiot , it's not a daedra will come out of the book".

    Phyrior took another look then readied his arms. His left arm was engulfed in lightning while his right arm was red with illusion magic.His lightning broke the window and made a chain between the bandits , then his illusion made most of them fight each other.

    The leader was enraged as he ran outside to catch Phyrior. Phyrior wasn't however ready for a fight with an experienced fighter , so he tried to hide as an arrow hit his back. Phyrior was filled with pain but that did not sop him from turning around to see the leader who moved next to him , taking his sword out and charging at Phyrior shouting. Phyrior kept his calm and used the nightingale strifle power which drained the bandit of his health while Phyrior recovered.The bandit fell to the ground , with his body left without blood. Phyrior looked the bandit in his eyes and threw a lightning bolt at him , depleting him of life. There was one bandit survivor in the house , who was clinging to survive but Phyrior took his sword and chopped his head off. Throwing the bodies in a lake nearby , he came back to his shed and gone to sleep , reminding himself that while Nocturnal is with him , he will always be successful.
     

    Navare

    Savage Spirit
    Name: Marcus Delevega

    Age: 22

    Sex: Male

    Race: Breton

    Occupation: Mercenary, Spellsword, Researcher

    Birthplace: Cyrodiil

    Current Residence: Currently staying in Riften, though he travels a lot.

    Alliances or Affiliations: The college of Winterhold, Contacts in the Dark Brotherhood

    Appearance: Medium length dark brown hair which flows down around his face, Icy blue eyes, short goatee beard. Reasonably tall for a breton, quite thin but athletic build. Wears a hood almost all the time, in a rather poor effort to cover the large black tattoo covering the right side of his face. Wears armoured mage robes, with ebony padding on his left shoulder, knees, elbows and wrists.

    Weapons: Wields a sword in his right hand, and a spell in the left. Proficient in conjuration, destruction and restoration magic.

    Personality: He is a man of few words, and his shadowy appearance wouldn't generally attract people to him. He very rarely smiles, and when he does it is usually vanishes in seconds. Acts almost twice his age, though can act like a child when it comes to learning new things. He hates overly confident people, and will often show his dislike towards someone through sarcasm. Generally a mysterious figure, and he wouldn't find it unusual for people to be suspicious around him. He has never told anyone about his past, and probably never will.

    Likes: Learning new things, adventuring.

    Dislikes: Overly confident people, swearing, drinking.

    History: He was born and raised in Cyrodiil, to a Breton mother and Nord father. He was brought up with strict religious views on the nine divines, but has gone astray of that path.

    He lived a peaceful life, always interested in magic and learning more, no matter how simple or how difficult the spell. Sadly his father disagreed with this, hence why he is so proficient with a sword. He can't say he is annoyed with this though, as his sword arm has served him well in later life.

    He also has a fascination with daedra, and loves to study the various forms, such as vampires, werewolves etc. Sadly yet another thing his parents disagreed with. He left Cyrodiil for Skyrim when he was in 18, in the simple hope of gaining more knowledge, and hopefully falling in love. He still loves his parents to bits, even if they do not get along, and would love to return home to see them someday.

    He spent his next year in Skyrim enjoying himself, joining the College of Winterhold and settling down in Winterhold, content with furthering his knowledge there.

    The next 3 years of his life remain a mystery however, although one can say whatever happened in this time changed him, as he is now a travelling mercenary, and no longer his generally nice, quiet self. He has given up on all his dreams, now all he wants is to further his wealth and knowledge.

    Roleplaying Sample:
    Marcus's body ached and throbbed, a small groan escaping his lips as the sun rose to hit his eyes, which barely opened to meet the blinding light.

    "Ah, so sleeping beauty awakes, hm?" a man laughed, kneeling down so his face was opposite Marcus's, whom didn't move or flinch at the sight of him.

    "Who are you?" Marcus whispered, his voice calm and collected, not missing a beat as he spoke.

    "That does not matter Marcus, what matters is what you've done.." the man grinned evilly as Marcus's face twisted and his blood boiled. "The least you could do is abide by our rules, do what is asked of you Marcus.."

    The man's sentence was suddenly cut short with a loud gasp of air, his head looking down and his eyes widening as he spotted the purple glowing dagger protruding from his chest. "I can never forget my past, and I will never forgive myself for it. But if scum like you, think you, of all people can blackmail me with it, think again"

    The birds cawed and flew from their branches as next there was a loud scream, Marcus standing over the now lifeless body of the man, brushing down his own robe as he adjusted his hood. Yet another death he would now have to live with.

    Notes: I just wanted to also let you know I am knew to the scene, and this would be my first roleplay, mainly in case you are looking for more experienced roleplayers. Whether I am accepted or not, I wish you the best of luck with this.
     

    Welandril

    New Member
    Name: Quinel Jahar

    Age: 21

    Sex: Female

    Race: Dunmer (Dark Elf)

    Occupation: Acrobat

    Birthplace: Mournhold

    Current Residence: Generally the wilderness, however when she needs supplies, she travels to the nearest town of Falkreath.

    Alliances or Affiliations: She worships Daedra, she isn't really fond of the Dunmer pantheon of the divines, and refers it to be mystical "Mumbo Jumbo". She prefers the solid Daedra, even though there is proof of the divines, Quinel still refers the Daedra, worshipping her favourite Prince Azura.

    Appearance: She has coal coloured hair, usually tied back in a high knot. Blood soaked red eyes, that shimmer in the night light. She unusually has some ridges on her forehead, which is rare for a Dunmer, lore indicates that it's a rare gene/subrace in the Dunmer genepool, it's not extremely rare, around one in six-thousand Dunmer have this trait. She adorns a ash coloured cloak, with a hood on the back, small dark leather boots, black velvet gloves, and a small pouch to store a small amount of miscellaneous valuables, e.g. a few septims etc.

    Personality: She is susceptibly kind to her fellow mer races, however towards the races of man she is prejudiced and bitter. She likes alcohol, a lot, and usually becomes especially nasty when intoxicated. She loves music and is a big fan of bards, and admires them for their line of work. She greatly dislikes heretics, and people that just generally piss her off. She hates obnoxious, loud, rude, selfish, annoying, and greedy people. Her only kind of offensive tactic is her amazing knowledge of pressure points on the body, she can almost always pinpoint a person's weak spots, and disable them for a short time. But she can only do this if her opponents allow her to get that close. Other then that, she is an especially weak individual, other than her stealth skills, which she employs when hunting for game to get close to them.

    History: Quinel was born in Mournhold in Morrowind, her family soon migrated to skyrim straight after the red mountain erupted, destroying nearly all of Vvanderfell. She can now be found roaming the wilds, visiting mostly falkreath, and hunting in the regions of the Rift, she finds the best game is found there. When she was growing up in Mournhold, there was a lot of crime, disease, and general unease. She was slightly useless when it came to thievery and pickpocketing, and she had no idea how to use a blade or a bow, not even magic either. She usually begged on the streets, along with her many brothers and sisters. She soon became fond of a kind Dunmer man who gave her generous handouts nearly everyday. She asked him who he was, and he simply replied as a friend. When she got bored and tired of begging on the streets for food and septims to provide for her ever growing family, she followed him home one day. She saw him practicing in his home, doing some kind of hand to hand combat, but instead it was like nothing she had ever seen. He was poking and prodding various points on his training dummy. She thought he had heard her when he turned around, so she ducked down beneath his basement window where she was spying. She heard footsteps, as the sound of a door opening was heard not very far away. He came out and asked her what she was doing, "U-uhhh, I'm so sorry I just wanted to see what you was doing, it looked so interesting." The man laughed slightly, and from then on, he taught her everything that he knew. She later grew up to become the best thief,well.. I say thief, more like a bandit, she wasn't the stealthy type after all. She just usually held people up on roads through villages and cities and asked for septims and valuables, and if they didn't give them to her, she'd just usually punch them in pressure points as they fell to the floor paralysed, and took what she wanted and walked away as they watched on. This is how she provided for her family better than usual. But after the red mountain erupted, her family packed up and moved to Skyrim. Her family are still there, she just prefers to be out in the wilderness, hunting, and robbing people for whatever they have, to later return to her family in Riften to give them the things that she's stolen.

    Roleplaying Sample: Quinel walked into the Inn, her hands shaking with excitement as she watched the jolly laughs, and all the hustle and bustle between the joyful Nords. This was her first taste of civilised life outside of Morrowind. She walked over to the bartender, his plaque above the bar said "Olvar" so she just assumed that was his name. "Hey Olvar, how's about you get me some of that fancy Nordic wine everyone over Tamriel speaks so fondly about?". "Yes ma'am, certainly". Finally, it was about time that she got to put her feet up, and have an actual rest for once in awhile. She was starting to enjoy this new life in Skyrim, especially this town Riften.

    (See attached thumbnail to see watch Quinel looks like. Just incase my description isn't enough)
     

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    Edgeheaded

    Dunmer Warrior
    Name: Falas Azareth

    Age: 134

    Sex: Male

    Race: Dunmer/Dark Elf.

    Occupation: Scavenger/merchant, mercenary, courier and student mage

    Birthplace: A former house in Winterhold.

    Current Residence: Winterhold's college.

    Alliances or Affiliations: A College of Winterhold student.

    Appearance: Like most Dunmer Falas has gray skin leaning towards blue and shining red eyes, he has an average build matching the average height and weight of a Dunmer. He also has warpaint consisting of three stripes going across each cheek on his face, He has shoulder length black hair and goatee. He wears Expert Robes of destruction.

    Personality: Falas is certainly not a good guy, but he isn't a bad one either, Falas is an opportunist and would do what he can to make a living and earn the most money. Falas enjoys using "big words" and sounding like a noble man, he uses quite a bit of sarcasm and likes teasing people he hates and so anyone can gather he is outspoken.

    History: Falas' parents migrated to Windhelm after the unfortunate eruption of the red mountain in Morrowind, after spending a couple of years there they learned about the existence of the College of Winterhold and so they decided to travel again this time to Winterhold, it took them time to gather enough money to buy a house but when they did they instantly made it home and joined the college.

    Being born in a major city seemed like a blessing to Falas with all the facilities around it, unfortunately that blessing was short lived because of the "Great Collapse", the mysterious earthquake that cause a huge part of the city to collapse into the nearby Sea of Ghosts, and unfortunately for the 50 year old Dunmer included his house, however, he and his family were training in the college at the time and so he was saved.

    Falas spent the next few years practicing destruction magic, finally reaching the rank of Adept and that's when he decided to go adventuring for once, he went with his Nord friend to the tomb of Saarthal and proceeded to loot all the chests he could see, and that was the day he discovered his love for scavenging also the day he discovered his homosexuality.

    One tomb after the other Falas has made quite the amount of money for a Morrowind Refugee, he is planning on getting out of the dead-end city that is Winterhold, perhaps when he reaches the level of master destruction mage. He still takes any chance to earn some money, if he ever hears about a nearby tomb or ruin he would hire a mercenary and loot everything then sell it and stack on septims.

    Roleplaying Sample: A Dunmer with blue skin and red eyes laid down on the snow covering the floor of a destroyed house in Winterhold, his blood was oozing through his clothes as he tried to forget the image of his housecarl dying before his eyes in a dungeon on a quest to scavenge some valuables as he was a merchant. . He was covered in a couple of sheets. "I must get up I can't sleep now." He started walking towards the nearby inn thinking he could find some food and a decent place for rest there.

    No one even cared to help the injured dark elf they only had vain looks on their faces. The Dunmer sat on the bench near the fireplace, his freezing skin was welcoming the warmth into his body, giving him some energy. The Dunmer started to scout the inn for anything to eat, he saw a loaf of bread on the other side of the bench, he looked around him, and then reach for it. "Hey!" Someone said behind the Dunmer. "I-I'm so sor-" but he did not get to finish that sentence as he was interrupted by the same man. "Perhaps you would like this whole basket more.." He said with a smile. "Really!? But wh-why?" The Dunmer asked. "Why not?"... The man left. The dunmer looked at the fire with a funny look on his face. "Perhaps all is not bad in the peculiar land that is Skyrim."
     

    Freyja

    Supreme Ruler of Cats
    Name: Freyja

    Age: 22

    Sex: Female

    Race: Khajiit

    Occupation: Thief-Assassin-Bounty Hunter

    Birthplace: Elsweyr

    Current Residence: Markarth, Skyrim

    Alliances or Affiliations: Thieves' Guild(Nightingale) and Contacts in Dark Brotherhood

    Fighting Style: Stealth Archer + Conjurer

    Appearance: Freyja has a rather small frame, standing tall to about 5'3. Her eyes are a bright blue and rather close together. Her fur is a dark gray, and she has black stripes running up her nose and head. Her fur has a bit of a reddish tint, so her whole appearance looks very rocky. She has a few piercings in each ear, and her black hair is drawn back into a low ponytail. She wears a full Nightingale set, but pulls down her hood/mask when talking for a while to someone.

    Personality: Freyja has a thing for gold(she is Khajiit, after all). She will do anything to get it. She'll track down a bounty, steal an ancient artifact, kill an innocent. She seems like she does many things, but it is all just for one common purpose-gold. She normally likes to have a couple people around, but isn't a fan of large groups or loud people(which is why she normally doesn't stay at her house in Markarth). She enjoys peaceful, quiet settings with people that are generally silent. She, like all other Khajiit, is very proud, and feels a strong sense of commitment to her race. She would help them in any way, be they criminals or nobles. She may seem evil to all others, and technically speaking she is, but Freyja isn't all that bad of a person.

    Freyja never goes anywhere without her bow and two daggers, which have saved her life multiple times. Her fighting style is to sneak in and shoot down her enemies, then dual wield her daggers when they finally detect her. Freyja is also very good in the conjuration and destruction schools, although she only uses them sparingly. As soon as Freyja is detected, she is the weaker opponent. If her enemies are still far away, then she can take them down easily, but if they are close, she normally has to rely on conjuration to save her.
    She is rude only to the people that have a bad aura. She is very persuasive, and normally acts polite to get on anyone's good side, but she keeps her true intentions to herself.

    History: Freyja was born in a desolate camp in Elsweyr to two Khajiit alchemists. She spent her whole childhood with her parents learning the merchant's trade and training in alchemy. By the time she was thirteen, she could brew a deadly paralysis poison that was quite well known in her region of Elsweyr. Khajiit would always come asking for that special poison of hers to help with a swift kill. And Freyja would always squeeze the best prices out of them.

    Around the time she was fourteen, Freyja and her family started a trade caravan that went through all of Tamriel. As they visited each country, Freyja would learn small things from locals. In their first stop, Valenwood, Freyja trained with an elite archer for the duration of the time her family was there. This continued in each land until she was seventeen, training with an expert, and meeting her family at the border to the next place. However, when they were crossing from Morrowind to Skyrim, they were ambushed by a group of bandits that managed to kill the rest of Freyja's family before she could get to her weapons to kill them. Not knowing quite what to do, Freyja kept going on into Skyrim, where she was ambushed by Imperials.

    Shortly after escaping from Helgen, which was destroyed, Freyja made her way to Riften to join up with the Thieves' Guild. There she stayed, training with the masters and moving up into the ranks until she was made a Nightingale. Soon after, Freyja joined the Dark Brotherhood, but stayed a simple novice, only there for simple contracts and easy money, having no desire to get too close to them. She kept this all on until she was twenty two.

    Currently Freyja is simply roaming around, stealing for the Thieves' Guild and killing for the Brotherhood. When she notices anything out of place or strange, Freyja takes it as an opportunity to make some gold off of loot. She checks in on major cities often to hear strange rumors and help the locals-anything-as long as it led to an adventure.

    Roleplaying Sample: Freyja had just arrived at the Markarth Stables. Her job-eliminate Ma'randru Jo. She looked out at the river, breathing in the watery air with a smile. It was good to be back. She looked up at the sky and sighed heavily. Freyja may have killed many, but she had never once killed one of her own kind. When Nazir gave her this job, it took all of the emotional strength she had not to break down in front of him. Killing her own kind crossed the line of her morality. She truly would be evil. Freyja wishes night was not beautiful. This is a terrible night. There should be no beauty, no joy. Taking one last look at the city of Markarth, Freyja sprinted into the night, heading past a couple mines.

    She skidded to a stop when she saw it. Ma'randru Jo wasn't just any Khajiit-he sold goods in a traveling caravan! Freyja bit her lower lip, trying to hold in a whimper, tears running down her eyes. She took a deep breath, then crouched, hiding in the shadows the night provided. She took out her ebony bow and placed it in front of her. She took out an arrow and held it in her palms. "May your road lead you to warm sands," she whispered, blessing the arrow as she coated it in her famous paralysis poison. She placed her palms on the bow, whispering the same blessing again, and picked it up, cocking the arrow into place. She pulled back the string and aimed the arrow into the middle of Ma'randru Jo's heart. She closed her eyes and released the drawstring, hearing Ma'randru Jo's cry of exclamation as the arrow hit him in the heart. His death was quick.

    Freyja started sobbing, curling up into a ball and cursing herself over and over again. Freyja will never kill her own kind again!
     

    Delusional

    Connoisseur of Hallucinations
    Damn Kir, looks like you've got more than a handful of CCs to look at. xD
     

    Kir the Silent

    Until Your Flesh Is Consumed
    No kidding, I'll look over them and make my decisions. :D
     

    Delusional

    Connoisseur of Hallucinations
    Oh and Kir, have you already claimed red as a color?
     

    Kir the Silent

    Until Your Flesh Is Consumed
    For Bloody Bones, but if you want to use it I can always make his text black.
     

    Delusional

    Connoisseur of Hallucinations
    Nah, that's fine, black is really hard to read anyways. I'll choose this alternate color for Cameron.
     

    Ponder

    International Man of Mystery
    So I just have to ask: Is the Saga of Bloody Bones in any way related to or inspired by the Ballad of Bloody Bones from Kingdoms of Amalur, or is that just a freak coincidence?
     

    Kir the Silent

    Until Your Flesh Is Consumed
    Actually it's a freak accident. I've had this roleplay in the works long before I played KoA. When I got to that quest in game I nearly fell to the floor, party from shock partly from laughter. The name of the quest and the name of the antagonist was so similar it was crazy. But that's where the similarities end. It wasn't inspired from KoA, so I'll have to say freak coincidence. Glad someone else instantly went to KoA though :D
     

    Kir the Silent

    Until Your Flesh Is Consumed
    Also I will be posting in the morning about the applications submitted, as I'm dead upon writing this. But I'll say it looks good for everyone involved.
     

    Ponder

    International Man of Mystery
    That is a freak coincidence. Nevertheless, my curiosity has been piqued, and I'll be following this story with interest.

    I've got to say though, the Ballad of Bloody Bones was one of the most tragic stories (to me) in KoA. I'm definitely hoping (and I'm confident) that what you come (came?) up with will be just as powerful.
     

    Kir the Silent

    Until Your Flesh Is Consumed
    Ok, even though many of you are green roleplayers I have decide that everyone who has posted up until now has been accepted. I'm always willing to let people prove themselves and get into the roleplay community, so don't let my faith be misplaced! And welcome to the saga!
     

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