OOC The Monastery on the Mountain Top

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    Sid

    The fairly crap Pokémon trainer....

    Sid

    The fairly crap Pokémon trainer....
    Trippy - I can't see any of the character sheets or some other posts by other people; either they are deleted or the site is buggy.

    Liking my title, by the way - I feel like 007 or 47 :D

    How many do you intend to include here?

    Around 6ish including myself
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    I would pick the most recent (unsure if it is student or new comer) position for Jaxx.
     

    Sid

    The fairly crap Pokémon trainer....
    okay
     

    Sid

    The fairly crap Pokémon trainer....
    indubitably
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    "War is the statesman's game, the priests delight, the lawyer's jest, and the hired assassin's trade." - Percy Bisshe Shelley
    Basic Information
    Name: Aharon Vitus Silvanus
    Alias: The Internal Flame
    Age: 31
    Apparent Age: 21
    Birth Date: 20th of Evening Star, 4E 180
    Birth Place: Silverblood Mine, Markarth
    Birth Sign: Apprentice
    Origin/Race: Nord - Breton Halfblood
    Class: Mage | Assassin | Pyromancer
    Gender: Male
    Laterality: Ambidextrous
    Sexuality: Straight
    Marital Status: Single
    Properties: N/A
    Affiliations: Small Thieves Guild Contracts, The Legion (RP), Winterhold College Guard
    Alignment: Neutral
    Afflictions: Insomnia, Rage, Internal Horrors; Vivid Dreams, Flashbacks, and Visions
    Religion: The Divines
    Patron Deity: Akatosh
    Habits: Playing with his flames
    Hobbies: Practicing his magicka, and specialized Flame Magicka
    Family: Nia
    Personality
    He is a troubled mind. His Breton blood allows him to age slightly slower than others. This lets his mind develop slower and fuller. He is still young, however. An adolescent. He has witnessed enough for era's in hundreds. This has caused his rage to be large in amounts, and his control of it is very slim. His past experiences with his excessive rage, causes him to be very distant, and mistrusting. This comes along with his adolescent mischief. He likes to 'harmlessly' manipulate things to his slight advantage. He loves to make people believe in untrue facts. He does this almost anonymously, as he does not easily speak to strangers, or help them. Though he believes his is doing things for his own personal gain, he (seemingly purposely) indirectly affects those around him. Possitively, or Negatively.
    Positive Traits: Intelligent, Strong, Quick, 'Relatively' Loyal
    Negative Traits: Mistrusting, Angry, Mischievous
    Likes: Fire, Magicka, Women, Hunting, Animals, Blades, Knives
    Dislikes: Abusive Power, Water
    Fears: Water, Drowning, Death, Dwarven Creations
    Aspirations: To master his rage, and his inner flame
    Quirks: Picks his fingers out of impatience, clenches his fists and pops knuckles when slightly angered
    Philosophy: "Nothing is True, and Everything is Permitted."
    Skills
    Master:
    Destruction: Aharon has a natural ability to use this type of magicka. He is tied to it in an explainable manor. He has a special type of fire magicka, that he has mastered using. It is an intense flame, that flows out of his body, and moves like water. He uses it with his swords, to make them inflamed, and sometimes by itself. He doesn't use any other destruction magicka, but is a master with his special 'Eternal Flame'. This flame's intensity and power is ultimately fueled in his excessive rage, making it all the more powerful.
    Illusion: Aharon has become an efficient user of Illusion magicka as well. He takes pride in being able to control the weak and feeble minds of those around him for his own gain. He knows he is efficient enough to disguise himself for a short time in other's eyes, or even make conflicts out of nothing.
    One Handed: Aharon has an unnatural attraction to sharp blades. He personally carries 2 swords, and an arsenal of throwing knives and daggers. He loves to use them to kill and play with. This has caused him to practice them until his mastered them in all aspects.
    Expert:
    Sneak: Aharon knows his way around being silent and unheard. It one of his most disciplined and practiced skills. This skill coupled along with his abilities with illusion and destruction, he is a destructive force of death without any remorse.
    Speech: Though words usually never help his case, he can taunt and intimidate most that he talks to. Aharon has practiced his techniques with words, all while carefully staying distant from anybody he speaks to.
    Alteration: Aharon is very skilled in manipulating the physical world. He likes to move things, and use things to his advantage without lifting a finger. Most of the time, this is used for distractions among other things.
    Adept:
    Restoration: Aharon is skilled enough in restoration magicka to heal himself without fail. His abilities aren't very good towards those around him. But because he doesn't usually work with others, his skills in healing aren't helpful in that sense.
    Smithing: Though Aharon wears very little armor, he does like to maintain his knives and blades. He knows enough with forging, to keep his blades sharp and in killing condition.
    Alchemy: Aharon loves to craft potent poisons and elixirs. He likes the fun that comes with finding the ingredients and components to create something potent and deadly. It is a fun hobby that he has taken up, and it has come in handy on a number of occasions.
    Apprentice:
    Archery: Although Aharon doesn't use a bow often, he has the ability to shoot one. If he needs to do so, or it is his only option, he can and probably will pick a bow up and use it. Though he isn't the most accurate archer, he can hit most stationary targets.
    Light Armor: Aharon wears very little armor at all. He prefers not to have any most of the time. He does however where some very light simple pieces of armor, and he has practiced in the small amount of armor that he wears. Making this skill very unpracticed.
    Novice:
    All other skills. Aharon has not practiced or learned most of these skills, but finds them to be useful to others. He does not used them himself, because they do not help in his his craft.
    Appearance
    Height: 5'11"
    Weight: 145 lbs.
    BMI: 20.2
    Build: Small, lean and muscular
    Hair Length: Shoulder length, Relatively wavy
    Hair Color: Black Ash
    Facial Hair: Light and Thin Stubble
    Eye Color: Intense Green, Turns flame Red when angry
    Skin Color: Semi-pale White
    Scars: One small scar on his left eyebrow
    Face: Relatively Slim
    Unique Features: His Eyes will leak his Internal Flame like tears when he is in an intense rage
    Tattoos: Red glowing tattoos appear all over his body when he uses his Internal Flame, as well as Rage
    Piercings: N/A
    Gear
    Armor: Aharon hates anything heavy and restricting. He has stuck to wearing robes most of his life. This was until he decided to take the time to craft his own armor. When he was a teenager, he developed a hybrid leather/cloth material to craft his armor out of. The material was ultra light, and ultra flexible. It is like wearing nothing at all. It is also flame resistant, allowing Aharon to control his Internal Flame with no trouble. This armor comes with 2 sheathes for his swords, as well as dozens of other small sheathes with hidden throwing knives. On his left shoulder, is a down facing dagger sheathe for his hand crafted dagger. At his back is a light but thick cloak that gives decent weather protection, and concealment. It covers his head in a hood as well. He wears a cowl on his lower face to hide his identity as he chooses. It is made of the same material.
    Weapons: Though his main weapon is his magicka, Aharon is a proficient blade expert. He carries 2 swords on him at all times. Two custom Long Bladed Kopis like blades. With a smooth ebony finished blade, and a leather bound an covered steel hilt and handle. For some close combat situations, he carries a single dagger, Ash Blade. This dagger was the first thing that he had ever forged, and since then, he has updated the handle, to a heavy carved wood, with an ultra hardened steel blade. He also carries an arsenal of over 20 throwing knives on his person. He crafts them as a hobby, and uses them often.
    Misc: Do to his unknown and supernatural tie to flames and fire, Aharon's soul and life force are tied to what he calls his 'Internal Flame'. This flame is tied to his rage, and it becomes more powerful and intense, the more rage Aharon Collects. This flame behaves similar water [example]. In order for Aharon to have gained control over his flame, he had to master destruction magicka. This allows him to use this Flame which such ease and power, that other pyromancers don't contest. When he doesn't use just the flame, he can cover the blades of his swords or dagger with the flame, allowing his blades to do more damage than normal. One vital fact about this flame, is Aharon's need to re-absorb it back into his body. When using the flame, it leaks from his eyes, mouth and his hands. This has caused him to gain scars and burns in all those places. After using his flame, he must absorb the flame back into his body, in order to keep his life force and soul. Or he will become increasingly week, and may eventually die.
    History/Biography
    Childhood: Aharon was born an orphan. Sold into slavery when he was very young, along with his twin sister Nia. They grew up in a cage, on a wagon, that traveled the harsh Alik'r Desert. They traveled with a caravan of fighters, that fought in Arena's for the entertainment of people, and to gain money to the Caravan Owner. This caravan was horrific and brutal. The men would beat Aharon and Nia out of practice. And use them for their own sick pleasure.
    They were forced into work. They would haul large stones, and create the many arena's that the caravan used. They were often used as practiced dummies for the warriors, and were beaten and bruised often.
    When they came of age, Nia and Aharon were taught to sharpen the swords, and fix the cheap armor of the warriors. As they traveled Hammerfell, and Highrock, Aharon picked up some of the skills that the warriors had, as he watched the battles they fought. He dreamt of killing his way out of the caravan, and finding a better life. A life of riches and wealth and power. For his sister, and himself.
    He slowly grew better, then the Slave master caught him, and threw him into the Arena against other kids. Aharon saw this as a chance towards his dream. He killed out of anger, and rage. He thought of killing the warriors, as he killed. He thought of beheading the Owner, as he slaughtered in rage. His rage grew with no control, and he killed all in his wake.
    Teenager: When he and his sister reached the age of 13, Aharon was the most well known Slave warrior in his caravan. He wouldn't be bothered, and he wouldn't bother. He despised this life. This was not what he wanted, not what he dreamt. He wanted revenge, but all he got was more blood on his hands. His sister saw this, and wanted to escape.
    No matter how hard she tried to convince her twin, he would not be convinced. Aharon knew that trying to escape now meant certain death. Something that he didn't feel like facing. His sister felt different. She wanted to get away from these savage men, who would take advantage of the women in the caravan.
    One day, without the consent of her brother, Nia decided it was an opportune time to escape. So she tried, and failed. The next morning, the Caravan Owner decided to make an example out of Aharon's twin. He made her kneel before him, and had Aharon drug out to the hot sands of the Alik'r. The Owner raised his large blade, and in one swift moment, ended her.
    Aharon felt the intense pain of loosing the only family he had, and shared the pain of her death. His mind and body were filled with an intense heat. A fire waiting to escape. He was holding on to magical skills that he inherited from his parents, who ever they were. A liquidy fire leaked from his eyes as he screamed. His arms then became coated in the intense flames, and he used this to his advantage. He killed the owner of the caravan. Then, one by one, all of the warriors. When his rage ended, he saw no survivors. He killed all who stood before him. The men and women. He then felt more anger and sadness. The fire returned, and he screamed at the sky.
    Aharon left the caravan behind, and tried to escape the harsh desert. He didn't make it far, until he grew dehydrated, and couldn't go any more. He awoke in a small tent, with a man. The man was Redguard. And seemed to be relatively old. Aharon was afraid, and asked where he was. The man simply told him "The Alik'r Desert". Aharon then asked who he was. He stated, "A man with time enough to help a troubled man."
    Aharon gained enough strength to stand and exit the tent, to be greeted by 7 or 8 more tents. A small fire in the center of the camp lit the faces of a small group of men. All looked to be either Breton or Redguard. Aharon traveled with these men, ate with them, and began to like all of them. They were all mages and warriors.
    They all had similar stories. Exiles, slaves, orphans, outcasts. Aharon felt at home with them all. The Elder that saved him took a liking to him, and trained him to control his magical abilities enough so, that he could use it to his advantage. And how to make his own gear. At the age of 16, Aharon felt like he had learned all he could from these men. He felt he needed to escape his horrific past, and gain the power he wished to have.
    Adult: In his travels, Aharon was haunted by the nightmares of all he had slaughtered. His sister being murdered. These thoughts would constantly haunt him as he traveled. He would kill any who questioned him. Mainly out of rage. His teachings went sour. He used his mastery of his flame in a wrongful manor. Out of power and rage he couldn't control. He knew that when he became angry, he was almost unstoppable.
    As much as he didn't like to do so, he would become more and more easily enraged. He had many encounters where he killed on accident. More and more innocent people fell in his wake every time. This burdened his mind with nightmares. He found himself trying to avoid conflicts because of this.
    He became more and more efficient in manipulating the minds of the weak. He could calm others, or enrage them. To do his work for him. He slowly mastered this magicka. He then became known to take contracts. People would seek him out. He would sometimes end bandits that caused problems for small towns. All without lifting a finger.
    As he did this, he practiced taming his anger. He could anger himself with a snap of the finger by the end of it. But he couldn't stop his rage. After every 'attack' he would find himself more and more haunted. He needed redemption. Then he caught word of something. An order.
    Current Activity: He heard of a mysterious occurrence in Skyrim. Men and Women ascending up a mountain, to never be seen again. He then got word of rumored justice. A chance for redemption. Aharon sees this as a possible chance for redemption, then the wealth he had dreamt of when he was young.
    Aharon's Theme Song:
     

    Sid

    The fairly crap Pokémon trainer....
    Or we can start now? and Spec. you're in
     

    Blackdoom59

    BATMAN!
    I'l join, will post CC sometime soon.
     

    Sid

    The fairly crap Pokémon trainer....
    Okay, I'll post a reply to another rp I'm in and then I'll get to work on my CC
     

    Sid

    The fairly crap Pokémon trainer....
    Name: Azai Toyotami
    Real Name: Unknown
    Race: Half Imperial, Half Altmer
    Age: Unknown
    Aliases: The Red Hood, The Red Hood of Justice
    Occupation: Grand Master of the League and Mentor of the Kama, The Kusarigama and Theatricality and Deception
    Gender: Male
    Laterality: Ambidextrous
    Sexuality: Straight
    Marital Status: Widower
    Affiliations: The League
    Alignment: Chaotic good
    Religion: Khajiit Religion
    Family: All deceased
    Personality: He has a wise and calm personality, a personality of one of the Greybeards perhaps, but he can be quick to anger with incompetence, or in combat he fights with rage, and yet still a calm persona. He is thought to have the wisdom of many due to a long life, but no one is quite sure how long he has lived, or if he has lived for longer than is possible for any mortal. He is persuasive and influential in society, manipulating people through getting them what they want, persuasion or intimidation. However most of the time he goes anonymous and unnoticed in cities, getting what he wants, when he wants, and how he wants it.
    Positive traits: Intelligent, tactical genius, wise, years of experience,
    Negative traits: Untrustworthy,
    Likes: Justice, good students, intelligence, meditating
    Dislikes; Injustice, incompetent students, idiocy
    Aspiration: To red the world of injustice

    Appearance:
    Height: 6'7"
    Weight: 160 lbs
    Build: Well muscled tall frame
    Hair: He has short black-brown hair with some greying streaks. He has no facial hair.
    Eye colour: Steely grey
    Scars: None
    War paint: Deep green tattoo winding around his well muscled right arm
    Face: He has a face which is neither young nor old, making it impossible to determine his age. He has a thin nose, with thin eyebrows and a slit like mouth. He has a somewhat wolfish appearance.

    Equipment:
    Weapons: He excels in all forms of combat, but his favoured weapon is dual Kama, a Kusarigama, Kunai and hand to hand. His fighting style is very quick, and involves lots of usage of theatricality and deception.
    wp-ka-58.jpg
    His dual Kama
    Kusari_Gama_by_Raverunner.jpg
    His Kusarigama (Kama part is to be ignored, chain is on a Kama like one of his duel Kama)
    Armour: He wears black armour plating under a brown leather jacket made from Thalmor robes. The armour plating is light but is easily able to block blades, arrows and other weapons. It is enchanted to help block magic attacks. When on a mission he also wears a Red Mask which covers his entire face, with small slits for him to see through.
    Red_Hood_Jason_Todd.png
    Best possible picture. Get rid of red bat logo, gun and holsters and voila.

    History: To be revealed throughout the thread.
     

    Blackdoom59

    BATMAN!
    This is my Joker rip off
    jokerclothes1.jpg

    The Joke
    Dunmer Assassin Alchemist
    Basic Information
    Name: Fenves Dres
    Alias: The Joke
    Age: Over 100
    Apparent Age: Looks like he's in his twenties, due to elven aging
    Birth Place: Morrowind
    Birth Sign: Serpent
    Origin/Race: Dunnmer
    Class: Alchemist/Assassin
    Gender: Male
    Laterality: Right Handed
    Sexuality: Straight
    Marital Status: Single
    Properties: None
    Affiliations: House Dres, The Morag Tong
    Alignment: Chaotic Evil
    Afflictions: Antisocial Personality Disorder, Depression, Schizophrenia(in short, he's insane)
    Religion Sheogorath
    Hobbies: Brewing Poisons
    Family: Parrents and two sisters

    Personality
    Positive Traits: Funny, Brave, Smart, Cunning
    Negative Traits: Deceitful, Impulsive, Irritable, Aggresive, Irresposnable
    Likes: Laughing, Women, Food, Watching people suffer,
    Dislikes: Unfunny, Arrogant, Shy people
    Fears: Nope
    Quirks: Will always try to make jokes, Will always laugh
    Skills
    Master:
    Alchemy
    Expert:
    One Handed
    Adept:
    Two Handed, Pickpocket
    Apprentice:
    Lockpick, Speech
    Appearance
    Just like in the pic, without the warpaint
    Height: 1.79 meeters
    Weight: 73 kilograms
    Build: Slender, Agile
    Hair Length: Long
    Hair Color: Black
    Facial Hair: Beard
    Eye Color: Red
    Skin Color: Pale
    Gear
    Armor: Purple Jester suit, a lot of satchels
    Weapons: He always keeps a small shiv on him, and a lot of poisons, besides that, nothing else.
    Misc: Fenves has legendary stamina and endurance, he can whistand a lot of punnishment and run large distances without tireing himself. If he's engaged in battle, he wont use his shive to fight, besides he will try and disarm his enemy and use his weapon against him.
    History/Biography
    Fenves was born and raised in house Dres, one of the great houses of Morrowind. He had loving parrents and two little sisters. From a very young age, he always had to live up to his parrents expectations, thus reading lots of books, learning to brew potions and swordsfight. Wheh he was 20 his uncle was assassinated by the morag tong. Fenves was close to his uncle which is why he fought the assassin after the he made the kill. The assassin abducted Fenves and he was turned into a member of Morag Tong. Leaving his past life behind Fenves was forced to walk a dark path. As he was bouncing from a contract to another, Fenves grew a liking to assassination. He was no longer the man he was before. Five years passed since he joined the order, and he accepted the contract to kill a madman, a follower of Sheogorath. The deadric prince of madness wasn't fond at all to such a deed, and in order to show his domminance, he trapped Fenves in the Shivering Isles, where he was to survive all madmen and creatures that lurked the daedric realm. He survived for some time, however he couldn't go on forever. He had decided to end his life. He took a strange plant from the Isles, and mixed it with a nightshade. He was hoping the poison will kill him, realising him from his punnishment. Instead, that poison turned him into what he is today, a madman, traveling to each corner of Tamriel to spread his madness. Though he never entered in contact with the Dark Brotherhood, he took contracts that were meant for the assassins. He took onto his nickname- The Joke - tribute to his signature kill. He would poison the target with a concentrated version of the poison that he drank. The target would laugh, and laugh, until his hearts stop beating. Only the strongest of souls can whistand the poison. Now Fenves will seize any chance he gets to kill somone, not for money or fame, but for his own pleasure.
     

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