OOC The Darkest of Days/A Rift in Time

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    The_Madgod

    LordLlamahat
    The Dragons have returned...
    The only one who can defeat them, dead...
    The Dragons have spread all over Nirn...
    Now, the choice is yours...
    Will you fight against the Dragons...
    Or will you join them?
    I'm starting a roleplay where the Dragonborn was killed in Sovngarde. It takes place five years in the future. Dragons have spread across Nirn. Now, most of their troops are in Akavir, leaving Skyrim with few Dragons, giving the resistance a chance to finally fight back. You can choose to join the Stormcloaks, led by Ulfric Stormcloak, who are trying to expel Dragons and non-Nords from Skyrim. You can also join the Blades, a group of Dragon hunters led by Esbern and delphine, enemies of both the Greybeards and the Dragons. You can also study the way of the voice, under the Greybeards and their master, Paarthunax, who are enemies of the Dragons and are trying to form an alliance with the Blades. Then, there's the organized resistance, led by the leaders of Black Marsh, Hammerfell and Orsinium. They simply oppose the dragons and are on neutral terms with everyone else, though the Stormcloaks dislike them. Finally, you can be a Dragon loyalist, serving under the new Dragon Priests and waging war against all the other factions. What group will you choose?​
    Post your character card and faction here. I'll give an example-​
    Name:First and Last.​
    Gender:Male or Female.​
    Race:Canon races, Akaviri races, Maormer, Left-Handed Elves, Imga, Sload and Atmoran Nord/Nede. Hybrids of any race allowed, though they will mostly take their mothers physical traits, like Argonian father Imperial mother would look like an Imperial mostly.​
    Age:In human years.​
    Equipment:No Daedric artifacts, though anything else found in any game, as long as it doesn't make you too powerful, is allowed.​
    Faction:See above, also Freelance or Daedric Prince worshipper, just choose a prince and I'll tell you who they sided with.​
    Class:You know, Assassin, Archer, Battlemage, Shadow Warrior, Juggernaut, all that good stuff.​
    Personality(Optional):Nice, mean, good sense of humor, irritable, friendly, depressing, that stuff.​
    Backstory(Optional):Your characters past.​
    Fatal Flaw:Alchoholic, skooma addict, greedy, compulsive gambler, anger issues, never trusts anyone, obsesses over their hair, despises Nords, relies on companions, can't control magical or racial abilities, those things.​
    Any questions PM me.​
    Recruiting
     

    Mini Mongo

    Drog Do Faal Mongonite Lahvu
    Name: Geran Dexti (Geran the scarred)
    Race: Nord
    Class: Professional undead killer.
    Gender: Male
    Age: 31
    Title: Survivor of the Dragons invasion.
    Faction: Freelancer
    Personality: Quiet during battles. Only talks when spoken to. Likes to stay hidden. Likes solitude. Merciless and cold hearted to his enemies. Usually cuts straight to the point.
    Apperance: Yellow eyes. Scar across his left eye. White hair and white skin. Average build. 6'2. Covered in many brutal scars all over his body.
    Clothing & Weaponary: Wears full leather armor (does not wear helmet) and a brown hood to stay hidden. Two greatswords, one steel curved great sword on his back and one silver great sword on the right to his other. Sometimes during battle he removes his hood andleather jacket, showing his scars as a sign to inflict fear.
    Bio: Born in Skyrim, Geran was raised in a bandit fort in Treva's watch. Taught how to battle since the age of 6 he was taught how to use a greatsword, kill mercilessly and resist pain. He was brought up much like the legendary spartans of old, but with a group of the most dangerous bandits in all Tamriel. He grew how to resist pain, and killed his first victim in fair combat in the Bandits arena at only 14. His family has had a blood tradition, to always live by combat and death. Over time his family began to inherit yellow eyes, fierce at battle the Dexti's are known bandits. After his first kill in the arena he and his brothers left the clan, moving from one to another telling no one. They left late in the night and were accepted in the new clan as Brothers. During years of being in the clan the Brothers plotted a savage slaughter of the bandits, to spread word of their legend and skill in combat.
    And then when Geran finally set out the plan at just 16, he grouped with his real brothers who trained with him, gathered weapons and armor and left, killing all and leaving no trace, burning the fort to dust. They set to head to Markarth, a fine city led by the Silver bloods, and surely safe for the Dexti's to hide. They gained their mark in Markarth, but eventually the Silver bloods forced their hand upons the Dexti's backs, and forced them to work in their mine forever in safety. Geran then worked for 15 years in the mine until finally the Forsworn escaped the mine, along with Geran and one of his brothers with him. Unforgettably his other brother died by the guards hand, and then during the escape his other brother died. Geran not looking back he carried on, and then traveled to Dawnstar, a quiet town, ruled by only the Jarl and his guards at hand. Geran now earns a living by being a sell sword, commonly traveling along with adventurers seeking fame and glory...........and treasure. He is usually hired as a mere sell sword, a bodyguard or a captain of a few men. Now Geran seeks his own fame and glory, restoring the Dexti's name once and for all.
    Strengths: Skilled in great swords. Very strong. Can resist pain. Has no emotion nor mercy. Causes fear in battle when showing his scars and roaring his families war cry. Skilled in bandit raids, murder and all bandit tactics due to how he was brought up.
    Weaknesses: Hard to trust at times. Leaving men behind usually gives him a disadvantage against enemies. Has many enemies and few friends. Can be accused of being a Vampire.
    wallpaper_the_witcher_2_assassins_of_kings_01-jpg.1944
     

    Phenomenal TJ

    The One And Only
    Name: Titus Draconis

    Race: Imperial

    Class: Warrior. Preferring one handed weapons with a shield, though has moderate skill in archery as well, is always seen wearing a hawk feather necklace with the Fortify Restoration enchantment.

    Gender: Male
    Age: 27

    Looks:
    achilles3.jpg


    Equipment: Ebony Sword, Full Dragon scale armor set and shield. Hawk feather necklace (Fortify Restoration enchantment).

    Faction:Organized resistance.
    Class:Suppose the best way to describe him is Juggernaut.
    Fatal Flaw:Too eager to rush into battle, holds no loyalties beyond those to himself and those he's grown to care about.

    Personality: Titus is a seasoned warrior, constantly training and perfecting his techniques in the art of killing. While extremely intelligent, especially on matters relating to military and fighting matters, he is also extremely arrogant, to the point that he strikes fear and disdain in those around him. Fiercely loyal once his trust has been earned, he regards the weak as simple tools to be used by the strong. Preferring to work alone, he rarely allows anyone to accompany him, even on the most dangerous of missions, whether it's out of a necessity to prove himself alone, or an attempt to protect is yet to be made known to the people around him.

    Combat Preferences: For ranged attacks, he sticks to a common combination of the bow and arrow, preferably steel as far as the arrows are concerned. Short range, he enjoys the lethality of a single handed sword with the security of a shield. Upon closer inspection one will notice two daggers, one tucked in the small of his back, the other hidden in his boot. His armor and shield are of dragonscale make, and dyed black. Moderate skills in the art of Restoration, on the rare occasion that he is hurt in the course of battle he has the ability to self-heal.

    Bio: Titus Draconis was born in the city of Northpoint in the High Rock province of Tamriel. Never knowing his father, he was not only the light of his mother's life, but also a constant source of sorrow for her. As he grew into his teen years, he found himself being recruited by multiple organizations in need of a strong arm and an eagerness for battle. He fought for many of these causes, never bearing loyalty to any of their causes, Titus fights only for glory, the thrill of the fight, and the chance to immortalize his name in the history books.

    Losing interest in the petty squabbles of his homeland, Titus decided that it was time for a change of scenery, always feeling that he was destined to move from his ancestral birthplace, and make war in other lands. His mother, while grieved to see her son go, ultimately knew that not only was the decision his alone to make, but that for all purposes the right one. Before he set out for the distant land of Skyrim, she presented him with a hawk feather necklace that had a magnificent glow about it. She told her son that no matter where the winds or sea took him, that it would always protect him.

    Upon his arrival in Skyrim, he wasted no time in making his name known in every city that he ventured to. Whether it was emerging victorious in bare knuckle brawls outside of taverns, or accepting and conquering challenges few were brave enough to undertake, the name Titus was one to be both feared and respected in the lands of Skyrim.

    During his conquests, he was bitten by a werewolf in the wilds, with no potions or healer around, he slowly succumbed to the curse. Over time he has learned to, at the very least, control his transformations and keep it a secret.

    Tired of being little more than an attack dog for those with enough gold to pay his fees, Titus set out across Skyrim, looking for a challenge large enough to make him a legend.
     

    The_Madgod

    LordLlamahat
    Both accepted, I see your using Geran. He's with the Blades? Thought if you used him he'd be freelance. Well, regardless, accepted. I gotta post mine.
     

    The_Madgod

    LordLlamahat
    The Blades have no dragon allies and follow a strict set of rules and ranks, whereas freelancers have no rules and can side with good, neutral or bad dragons. Meridia is on no side, but will hunt down necromancers and undead. Basically same as before.
     

    Mini Mongo

    Drog Do Faal Mongonite Lahvu
    Right considering we already have a complete RP based on undead, the Blades have rules and Geran wouldn't deal with that after maybe his Guild died, so I guess I'll be a Freelancer. Siding with some Dragon dudes who are cool and all :cowboy:
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    Here you go - here's Murzuth, covert priest of Jyggalag and, most likely, interested observer (freelancer?) to the conflict looking to pick her side. Sorry that the bio is a complete wall of tl;dr - most of the relevant details can be found in the rest of her character card, that's just there in case anyone wants a clearer flavour of what she's like.

    Name: Murzuth gra-Den-Sul.

    Gender: Female.

    Race: Orsimer.

    Age: 28.

    Equipment: Murzuth wears bulky cold-weather gear to mark the icy, crystalline stigmata of Order that are spreading over her body, and carries basic survival gear - a bedroll, a fire-starting kit, and a bone knife. Hidden in the bottom of her pack are a crystalline Staff of Order, and a set of Robes of Order, although she tends to keep them hidden, as openly displaying the vestments and tools of a being devoted to the overthrow and subjugation of everyone in Oblivion and Nirn isn't looked on kindly. She also carries an extensive array of books, tomes, and ancient manuscripts relating to her creed - esoteric titles such as 'The Prophet Arden-Sul v.2', 'Where were You When the Dragon Broke?', 'The Words of Dyus', 'et'Ada, Eight Aedra, Eat the Dreamer', and 'The Thirty Six Lessons of Vivec', vols. 21, 27, and 35.

    Appearance: Murzuth is a small, slight Orc, her musculature lean and emaciated due to years of malnourishment and of being on the run. Her hair is ragged and unkempt, cut short by crudely hacking at it with a knife, and already beginning to thin and fall out. Even her skin has the same faded, washed-out appearance as the rest of her - it's pale, greyish, drawn tightly over the prominent bones of her face, exposing her long, sharp teeth. She's not without energy, though; her dark eyes are intense, and burn with an unhealthy feverish passion, and when roused to a state of religious fervour her hands dance and gesticulate like drunk spiders.

    She does have a set of black and silver Order Robes kept hidden at the bottom of her pack, but they seldom get aired out - there are precious few congregations following Jyggalag for her to minister to, and wearing the vestments of a being that wants to destroy and subjugate all of Oblivion, Nirn, and Aetherius is probably a bad idea. Instead, she opts for nondescript tan cotton robes, that are wearing through a little at the knees and elbows, and a few talismans and scrolls worn about her person that ambiguously proclaim her allegiance.

    Faction: worships Jyggalag, the Prince of Order. Depending on your view of the Elder Scrolls cosmology, he's not around to direct his followers at present, so at present I think Murzuth is waiting to see how things play out, unless Conquers-Many-Foes has a different idea ...

    Class: Healer / covert Priest of Order.

    Personality: Murzuth gra-Den-Sul is a nervous, anxious person, her sense of self-possession (not to mention her sanity) beginning to fray around the edges just a little - a fact that she strenuously denies. Bit by bit, hardship and loss have chipped away everything from her, slowly hollowing her out and making her empty - save for her adamant, hidden faith in Jyggalag, the Once And Future Lord, the Prince of Order, the Mantling of Anui-el. This has kept her going through the years, burning with a pure white flame, consuming her and driving her every action. She waits for the return of a Daedric Prince who might not even exist any more; lacking much in the way of guidance, she walks the land, seeking to emulate Him, uncover lost knowledge, explore this strange world of Nirn, become one with it, and, bit by bit, prepare the way for Him.

    Backstory: During the defence of the Shivering Isles from the Greymarch at the end of the Third Era, some rather bad things happened to those seen as being insufficiently supportive of Sheogorath and the Champion of Cyrodil. These events were not recorded, since history belongs to the victors, but within them holds the origin of our heroine, so let us look at them.

    While many unused to the Shivering Isles might find the inhabitants quaint and fun to look and point at - like freaks in an asylum - they really do run a tight ship as far as brutal persecution of dissidents goes. Manic zealots, torches and torture implements in had, surged through the streets of New Sheoth, while self-appointed Demented inquisitors stalked the backwaters, spitting accusations of heresy and apostasy at old enemies, business rivals, and, indeed, anyone who looked at them funny. The Den-Sul clan - a small group of rather intense and perfectionistic Orsimer craftspeople living on the Mania-Dementia border - had privately followed the rise of Jyggalag with approval, seeing in the new Prince a form of order that well-suited their own branch of madness. They had not fought against the Madgod's forces; they had not sabotaged the Champion's war effort; they had even given succour and rescue to wounded Aureals. But their quiet devotion to Order was enough to condemn them. Most were killed in their beds by the rampant forces of madness, but a few - a group f little more than children - survived, escaped, and - though it pained them, dedicated servants of the Greymarch all - fled.

    Among these was Murzuth gra-Den-Sul, the daughter of the chief. She was a poor orc, to be frank, a fact that was clear from around the time she could walk, and would only become clearer as the years of hiding and scavenging in the Shivering Isles would pass. She was an indifferent fighter, capable of summoning only a weak shadow of the traditional orcish bloodlust even when her life depended on it. Her skinny arms, little more than flesh-clad bones, could not hammer out a sword, and she had no interest in being the wife of some rich clan-chieftan. She was a poor orc - but a fine servant of Order. For it was she who led the party of adolescent Orsimer through the oppressively imperfect lands of Mania and Dementia, whose keen mind kept alive the half-remembered embers of the worship of Jyggalag, and whose burgeoning talent in the esoteric arts of mysticism and thaumaturgy eventually led the fleeing Den-Sul clan out of the shadow of Oblivion into the light of Nirn. Drawing upon the last flickering blessings of the presence of the Prince of Order, she opened a way out of the Shivering Isles, and led the tattered remnants of the Den-Sul clan out of it for good, completing their exodus and turning their backs on Oblivion. Nirn was all before them, from where to choose their place of rest.

    Through the intercession of the Principle of Stasis, they had escaped death in the Madgod's realm but they had escaped into a fate just as perilous - the Great War. Through some trickery of Aetherius, or Akatosh, or Anuiel, or perhaps random chance, they had escaped, but two hundred years into the future, into a Hammerfell riven by a war between Man and Mer. For many of the Den-Sul - now gripped by a desire to prove their martial prowess after what had seemed like a complete and utter defeat by the forces of Sheogorath - it was a good time to be a young, battle-hardened orc. Nearly all took up arms, either against the Redguards who had sacked Orsinium, or against the Altmer who in their arrogance had taken up arms against the Dragon-Emperor of All Mankind. But Murzuth knew better. She knew she had been gifted with a new life by the Prince of Order, and that now she owed him the entirety of her being - as if she had not done so before. He was absent - he did not answer her invocations or prayers, he did not send out his Knights to defend her from attackers, or bestow blessed weapons upon her. But she knew that he was out there, and that some day - perhaps tomorrow, perhaps in a year's time, perhaps in ten million years' time - he would return to Oblivion in glory, and cast down the heathenish Divines, usurper Tribunals, perfidious Daedroth, and the cowardly spawn of Sithis, and rule over all with glorious perfection and order.

    And so Murzuth became a covert preacher, a travelling healer, a servant of an absent master, who roamed Tamriel seeking to learn more about this world and its nature, its politics, its people. She would walk the land, immersing herself in it, and, where she could, spread word of the Prince of Order. The ascent of the Dragons to power would be a mystery to her, but a mystery to be solved - were they, children of Akatosh and of stasis, heralds of her Master's return, or obstacles to it?

    Three weeks ago, while sheltering in a cavern on the windswept crossing from Dragonstar to Markarth, Murzuth noticed something which made her blood run cold. All around her neck, just beneath her jawline, her grey-green skin was dying, sloughing off, to reveal hard, pale, opalescent crystal - the base matter that symbolised the return of her Lord, and the coming of the Greymarch. While she does not believe - cannot believe - that Jyggalag's advent is at hand yet - none of the signs are here! - she worries about what it means, why she bears the stigmata of the Prince of Order. It worries her that she's worried about it - shouldn't she welcome it? Is she being ungrateful about this gift, is this anxiety a sign of her lack of faith? Hard to tell. And so, she carried on, flaking dead skin and gleaming Ordered crystal hidden under heavy swathes of cloth, the marks of the Prince of Order slowly growing on her.

    Weaknesses (also, in her opinion, strengths): zealot, absolute and smug self-conviction, suffering from a spreading divine contagion that she's sure is definitely a sign of her blessed status. Occasionally speaks in tongues - just a little!
     

    The_Madgod

    LordLlamahat
    She would probably be trying to stop the chaos and madness, trying to get the resistance groups to work together and get rid of the dragons, stopping the turmoil.
     

    The_Madgod

    LordLlamahat
    Also, ops get higher ranks depending on what faction they are. Op Greybeard resistance people would be Greybeards, Op dragon loyalists are Dragon Priests, like myself. Once I choose a couple of ops.
     

    The_Madgod

    LordLlamahat
    My browser sucks and isn't letting me edit my post so, heres what I was going to write.

    Edit:
    Appearance:What your character looks like.
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    She would probably be trying to stop the chaos and madness, trying to get the resistance groups to work together and get rid of the dragons, stopping the turmoil.

    Yeah, good point. I suppose that the clear, uncompromising approach of the Prince of Order is pretty good at rallying people to the cause, and general purgation is a specialty for them. There's also the possibility - theologically debatable, but possible nonetheless - that, if Anu/Akatosh/the general force of stasis in the world have some link with Jyggalag, she would be outraged at the role played by the Dragons in usurping some of Akatosh's spirit.


    My browser sucks and isn't letting me edit my post so, heres what I was going to write.

    Edit:
    Appearance:What your character looks like.
    Done! I've been having a go at doing some character art myself, but that'll have to wait ...
     

    Mini Mongo

    Drog Do Faal Mongonite Lahvu
    I'm not sure what to do as Geran tbh I mean I kinda wanna be a Dragon Loyalist but If i'm a OP I don't particularly see him being a Dragon priest :p
    At the moment I'm going with Freelancer though.
     

    The_Madgod

    LordLlamahat
    Freelancers are no particular faction, usually adventurers or mercenaries. So, yes, they side with whoever. If Alduin, a different dragon or a Dragon Priest deems you useful enough to keep around even though you aren't a cultist then you can work for them and still be a freelancer. If you have any other questions ask them now I intend to post my character card soon.
     

    The_Madgod

    LordLlamahat
    I'm not sure what to do as Geran tbh I mean I kinda wanna be a Dragon Loyalist but If i'm a OP I don't particularly see him being a Dragon priest :p
    At the moment I'm going with Freelancer though.

    I'm letting you have some of your guild as the freelancer equivalent of an op. And Dragon Priest is optional. Now I'm gonna post my card so I'm not gonna be able to answer questions for a while.
     

    The_Madgod

    LordLlamahat
    I have decided on two ops. There is one person who I'll make an op if she joins, Znow, but she is really busy. The two ops are you Mini and Morgan. What I meant was being a Dragon Priest if you're an op dragon loyalist was optional, though if Geran proved loyal to Alduin then maybe, but Geran is probably not the type to be loyal to anyone, aside from his patron.
     

    cazzer14

    Guess who's back...
    Name : Garrus
    Race : Imperial
    Gender : Male
    Age : 27
    Class : Combat Inventor/Engineer/Tinkerer. (Think MacGyver mixed with Tony Stark, but in Skyrim)
    Appearance : Dark Brown, almost black hair, shaved down the sides, but medium length on top and back.Well-kempt, trimmed beard. As for clothes, think this, but without the mask and hood and also medieval-ised
    Dishonored-Corvobase_V2.png


    (Side-note, does anyone else think that this game looks AMAZING, if you know what it is)

    Main Skills : Alteration (For putting together magical contraptions), Smithing (For tinkering/inventing, not actual armour smithing), Alchemy (For poison-y stuff), Enchanting (For magical gadgets), Lockpicking (Not for the actual lockpicking, but for the fiddly things he needs to do to make and tune his devices, this is the best skill linked to that) Minor combat skills that are needed for the use of his contraptions and invented weapons)
    Equipment : Custom-made Ebony Crossbow, Several Gadgets inc. Flashbangs, Smoke pellets etc. Can invent equipment as he goes, including for other people who may better utilise them
    Faction : Organised Resistance

    Bio : Garrus grew up in a bustling city in High Rock, to a happy family of 4, his parents, himslef and his younger sister, after they moved away from Northern Cyrodiil in fear of the Dragons in Skyrim extending their terror over the Jerall Mountains. He studied at the Engineering College in his teens, and graduated as one of the best to ever study there, after picking up a knack for tinkering and inventing, it is unknown who it came from, his father was an artist, and his mother a shopkeeper.

    He had a good childhood, he was popular among friends, and his family was loving and supportive. He found that he had wanderlust, however, and wanted to travel over the border into Skyrim, to experience life there, his family was apprehensive, but wished him the best. Years went by, and he grew more and more experienced with knowledge. One day, whilst under an apprenticeship at a Solitude Fletcher, hhe received a letter from the courier. A letter of will. His parents had died after a crazed robber killed his father after he tried robbing the shop, and his mother to remove any witness. His sister was still alive, and coping well. Garrus decided to leave any money and possessions passed down to his sister, he didn't need it.

    Upon arrival of the Dragons, Garrus studied them, watching from afar, taking note of their mannerisms, their strengths, their weaknesses, and put his mind to making things to aid in their dismissal, or at least their pacification. He returned to High Rock and joined the Organised Resistance, he found the Stormcloaks too prejudiced, the Blades too stubborn and uptight and the Greybeards just weird, to best put his uses to stopping the Dragon menace.

    Personality : Somewhat reclusive, Garrus isn't that used to socialising. If you can get him to talk, and if he likes you, he can be friendly and kind. He is loyal and warm to those who have earned his trust, or his respect, and cold and unsociable to those who haven't earned either.
    Werewolf / Vampire : N/A, no twilight-ing here ;) (No offense to Twilight fans)
     

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