• Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Andre Marek

    You can run, but you'll only die tired...
    The Aetherium Forge, source of ultimate power for the Dwemer of old. Allowing them to create objects thought to be impossible by the other races of Tamriel, some of which still function to this day. Such was the might of the Aetherium Forge that the Dwemer agreed it could not be controlled by any one city. To solve this, the Dwemer forged a crest and split it into four pieces, one for each of the major cities in Skyrim. Without all four pieces of the crest, the doors to the Forge could not be opened. Over time, each of the four cities desired control of the Forge for themselves and eventually this desire developed into an all out war between the four cities. The conflict was quick but bloody; both sides had created mighty weapons of war and all were used to great effect and each of the cities suffered greatly. Because of the power afforded them by the Aetherium Forge, none of the cities could gain an advantage over the other and so by the end of the war, not one city was able to lay claim to the Forge in their weakened states.

    It isn't often that such a war goes unnoticed and this one was no exception. The Nords of Skyrim, looking to capitalize on the chaos wrought among the Dwemer, attacked the four cities, driving back the weakened defenders like never before. The Nordic rulers sought the crest that would allow them to use the forge but what they didn't know was that after the war among the cities, the four Dwemer kings agreed to bury entrance to the forge and strike its location from all of their texts so that it would never be the source of such conflict again. And so it stayed buried for hundreds of years...

    ...Until a little known scholar published a book detailing the secret of the lost Aetherium Forge. Taron Dreth, the author of the book has put out a plea for assistance in mounting a quest to uncover the final resting place of the four pieces of the Crest as well as the Forge itself. Now, would-be adventurers are beginning to arrive in Markarth to take up Dreth on his promise of fame, riches, and adventure. What they don't know about are Dreths less than honorable motives. Can a ragtag group of adventurers uncover a secret that has been lost to the ages and will they manage to survive the ordeals set before them.


    Rules
    1. No Godmodding. Characters with considered overpowered or with weapons, armor, items, etc will not be accepted.
    2. This will be a mature roleplay. That means that anything goes including sex, gore, swearing, etc. So if you aren't comfortable with that, find another RP.
    3. If you can't post regularly and don't want to see this RP through to the end, FIND YOURSELF ANOTHER RP... (whispering) or I'll find you...
    4. I will resolve any arguments between members taking part in the RP.
    5. No scripting other peoples characters unless expressly okay'd by that person.
    6. At certain points during the story, ie when the group must travel a large distance and little interaction will be possible, I will narrate the group forward for the sake of keeping the story moving. Exceptions will be made to characters if the owner wishes to write their own way there.
    7. You may have up to two characters if you wish and so long as you can handle it.
    8. If I am unfamiliar with your work then I may ask for a writing sample.

    Everybody, please enjoy the Roleplay!​
     

    Andre Marek

    You can run, but you'll only die tired...
    Name: Hector Brandr
    Alias: N/A
    Age: 27
    Sex: Male
    Race: Nord
    Class: Ranger/Explorer
    Laterality: Right Handed
    Sexuality: Heterosexual
    Marital Status: Single
    Family: Hodlan & Valinna Brandr. Both live in Cyrodiil as farmers in a small unnamed village near the northern mountains. Hector has been estranged from his family ever since he refused to take up the family tradition of farming in favor of a life of adventure.
    Properties: None
    Affiliations: Often visits the College of Winterhold to consult their extensive library. Has a similar relationship with many of the Jarls in Skyrim; not directly associated but allowed to come and go as he pleases.
    Afflictions: None
    Religion: None


    Appearance



    Height: 5’11”
    Build: Sturdy, muscular, long legs and a short torso.
    Eyes: Dark Brown
    Skin Tone: White
    Hairstyle: Short with light stubble
    Scars: A short, horizontal scar across the bridge of his nose as well as a round mark on his right foot courtesy of a Dwemer spike trap.
    Tattoos: None
    Piercings: None

    Personality: Hector has a fairly agreeable personality and deeply enjoys taking the time to enjoy life to the fullest. Because of his desire for understanding he tends to think very logically, which can cause him to misinterpret situations and people from time to time when they are not of similar mind. He usually keeps to himself but generally has no problem working with others. Hector spends a lot of his time while traveling brooding over things that trouble him and once he reaches a conclusion he tends to act upon it, for better or worse, until someone can change his mind.

    Temper: Medium/Long - Since he strives to understand why others do what they do, he tends to take almost everything with a fistful of salt and is rather hard to upset. However when he does get upset it is usually to the tenth degree. His view is that if it's worth getting upset over then you may as well get angry over it.

    Alignment: Neutral Good
    Good: Friendly, Intelligent, Good-Natured, Calm
    Bad: Grudging, Detached, Overcritical, Intolerant
    Likes: Intelligence, Reading, Swordplay and other weapons, trinkets and gadgets, Strong Beer
    Dislikes: Stupidity, Ignorance, Rain, Sand, Trolls
    Fears: Trolls, Sharks
    Habits: Likes to read through his notebook when he is bored

    Gear & Fighting Style

    Head:
    Dark brown oiled leather hood with a mantle that covers his shoulders. Usually only wears it in bad weather but sometimes if trying to be inconspicuous.
    Chest: Chain mail coat that hangs to about his knees worn under a padded shirt and a leather travel cloak that hangs down to mid-calves and is cut off at the shoulders. He also wears a black cloak trimmed with light grey fox fur for cold weather.
    Arms: He wears a pair of fur lined leather gloves reinforced with engraved steel plates on the forearm and back of the hand.
    Waist: A leather weapons belt with a second attached belt that hangs slightly lower on the left side to accommodate his sword. He also has a small leather satchel hanging from his shoulder to keep his personal possessions in.
    Legs: Brown trousers with thick knee pads as well as extra padding on the rear.
    Feet: Tall leather boots of the same make as his gloves, lined with grey fur and with steel plates on the shin and top of the foot; He has also added a steel plate inside the sole since his foot was skewered by a Dwemer spike trap.
    Everyday Carry: His longsword, an Imperial style longbow along with a quiver and about 40 arrows. His notebook, filled with interesting discoveries and doodles of various things of importance he's found in his travels. A set of lockpicks as well as a flint and steel and some cloth strips for making torches. He also has a length of rope.

    Weapons: His main, and favorite weapon is his longsword, Unending. It has a straight blade that is a little over three feet long with a wide point made to pierce any armor without breaking while the half foot closest to the crossguard is not bladed and slightly thicker so as to absorb the impact of heavier weapons suck as battle axes and war hammers. The hilt is leather wrapped and plenty long enough for two hands but can easily be wielded with one and the crossguard curves gently forward towards the blade to catch weapons sliding along its length. He found the sword while in High Rock and is convinced that is from a long lost age since it bears no markings or embellishment. He has a simple, black leather sheath with a steal tip for his sword. His bow on the other hand is a simple wooden longbow with curved arms and reinforced with steel strips. He carries it more out of practicality than anything else so that he can deal with far away targets and hunt for food when deep in the wilds.

    Magicka: Hector has some proficiency with restoration magic, able to heal most wounds as well as some conjuration which he uses to cast light while exploring ruins.

    Fighting Style: Hector has become quite a duelist in his years traveling, having learned from some of the best swordsmen in both Hammerfell and High Rock. Since he isn't actually a soldier or mercenary and he is generally neutral towards most conflicts most of his fights have been one on one with some exceptions. Because of this he is now a fearsome dualist with his longsword and is very confident when facing a single enemy. However he has very little skill in dealing with many enemies at once and his form tends to become more erratic and sloppy in these situations. With the bow, Hector is fairly competent, able to hit most targets at a fair distance but he would not rely on his archery skill for protection. He is a fairly good brawler without weapons, his armored gloves providing decent advantages and he likes to compliment his fencing by throwing punches and kicks in the midst of a dual.

    Backstory:

    Hector Brandr grew up in a small, unnamed and altogether unimpressive village in Cyrodiil, close to the border with Skyrim, in the shade of the mountains separating the two provinces. His family, along with most of the village, save the blacksmith, butcher and inn keeper were farmers, as their ancestors had been before them. His childhood was uneventful but Hector had an adventurous spirit and was prone to wandering towards the mountains, following streams and rivers as they wound their way through the foot hills. His parents, concerned for his safety, admonished him against wandering but when that didn't work they became more strict, which in turn caused him to wander even further.

    Shortly before his 18th birthday, fed up with his parents and even the whole villages contentedness with their ignorance, Hector had left in search of adventure, heading Northwest into Hammerfell, then on to High Rock, and eventually Skyrim. Over the course of the next nine years he learned as much as he could about each place, while never slowing or staying for too long in one place, refusing to become content with what he knew. During his travels he gained a penchant for swordsmanship and since then he has sought out experts form each area that he visited in order to learn about their particular styles ad incorporating them into his own. During his time in High Rock he chanced upon an ancient ruin wherein he discovered the longsword he now carries and named it Unending, after the Nordic word for war.

    Upon arriving in Skyrim, Hector became fascinated with the technology of the Dwemer and spent some time exploring what ruins he could find, one of which left him with a nasty souvenir in the form of a scar through his right foot courtesy of a spike trap build into the floor. While recovering he heard word of an expedition out of Markarth in search of an ancient Dwemer artifact and, naturally, decided to make his way to Markarth as fast as possible.
     
    Last edited:

    TheShadedOne

    The Angry One
    Name: Havarra

    Gender: Female

    Race: Khajiit

    Age and Date of Birth: 19, 22nd of Hearthfire, 4E 182

    Sexual Preference: Bisexual.

    Class: Rogue/Thief

    Weapons: Four daggers, usually hidden somewhere on her person.

    Armour: Havarra believes the heavier armour one wears, the easier they are to catch. So, because of this, she wears light leather armour, coloured a dark grey, with a dark long sleeved tunic and pants underneath.

    Combat Preference : Havarra prefers to stay in the shadows, and not fight at all. Seeing as she's quite good at sneaking around, she almost never has to fight. However, when she does, she prefers to take her target by surprise. Usually, a quick flurry of knives takes care of whoever she happens to be facing. When facing overwhelming odds, she will try to escape, leaving her supposed 'allies' behind.

    Character Appearance: Havarra is not terrifically muscled, though she shows no signs of undernourishment, either. She stands at 5'6", and weighs barely a hundred pounds. She has long, tapered ears, and black fur, all over. Her eyes are a golden yellow. She has a few minor scars, though none are visible, as they are old wounds, and her fur has since grown over them.

    Personality :
    Havarra is a quiet woman, preferring to avoid interaction, unless given no other option. This stems from being mistrusted by and mistrusting of most people, especially authority figures. She's also fairly bitter, due to her early life, and avoids getting close to others. Though she has no respect for the law, she tries to avoid blatantly breaking it. Especially when she might get caught. Havarra cares only for herself, and will abandon anyone in order to ensure her own safety.

    Likes:
    Outsmarting people, especially lawmen. Gold, gems.

    Dislikes:
    Bright lights, soldiers, honourable people.

    Quirks :
    Plays with the tips of her ears when bored.

    Fears :
    Death, commitment.

    History :
    Havarra was born in northern Cyrodiil, to a family of honest traders. However, Nordic prejudices from Skyrim spread down to the north, and her family became suspected of thievery. After a string of thefts in the area of the town near the familys' dwelling, the family was arrested. When her parents refused to hand over the valuables, valuables they didn't have, they were hung. Havarra managed to escape, and left for Skyrim.

    For most of her life, Havarra was on her own, honing her skills of thievery until she became one of the best. The thieves guild made several attempts to recruit her, but by that point, the young Khajiit had become a very mistrustful person. She lived in the shadows, most of the time on her own, and became fascinated with knives. Mostly, short, easily concealable weapons, that she took to carrying wherever she went.

    For the most part, she had little need to use them, such was her skills at sneaking. But, there were times when violence was called for. Eventually, she became an expert in winning the savage, quick fights that broke out in her line of work. Recently, she's heard of an expedition heading to the ancient dwemer cities. Having heard of the riches that come from such ruins, she sets out to join the others heading out on the adventure.

    text colour- This
     

    Andre Marek

    You can run, but you'll only die tired...
    I like it Shaded, you're in! Sorry my CC isn't the greatest right now, I made it while I was pretty tired so I'll likely be updating it soon.
     

    Madrar

    The Shadow in the Dark.
    I'm intrigued. I can have a CC sometime monday, if you don't mind waiting that long, Marek.
     

    Andre Marek

    You can run, but you'll only die tired...
    For sure Madrar. I'm not going to put the IC up for a little bit to give more people a chance to look it over. Get a CC whenever you can.
     
    hope you don't mind

    Name: Suleyk Hawk-Tongue

    Gender: Male

    Race: Nord

    Age: 22

    Weight: 230 lb

    Height: 6'0

    Sexual Preference-Heterosexual

    Fear-Hagravens and necromancy

    Likes-Books, music

    Habits-Cracks his neck when he is bored

    Talents- Hunting, smithing, playing the drum, fluent in ancient nord


    Appearance: Suleyk has neck length dark red hair and pale blue eyes. He has a muscular figure due to years of working in the mines and the training he recieved from his cousin. He has smeared green war paint covering his eyes and nose.
    Armor: He wears his father's nordic carved armor, from when he was a sellsword. It is battered and worn out, and Suleyk doesn't wear the helmet as it was lost during a battle. Suleyk carries an iron shield which he keeps strapped over his back

    Weapons: Suleyk uses a steel sword and carries an iron dagger as well as a long bow and a couple iron arrows for hunting

    Misc Gear:A lute and drum, a key to his family barrow, an amulet of Kyne, a bottle of mead, a few books as well as a war horn

    Personality: Suelyk keeps to himself, but can be a social person when he wants to be. He cracks a lot of corny jokes and is quick witted.

    Background:Suleyk grew up in Eastmarch, his whole family being staunch Stormcloak supporters. His family Clan Hawk-Tongue is believed to be one of the oldest in the hold, their ancestor being an ancient priestess of Kyne who traveled with the 500 Hundred, preaching the words of the Sister-Hawk. As a result they were very wealthy, and odd. They still mummified their dead into draugr, and worshipped the a more primitive form of the nordic pantheon. Suelyk was first introduced to music through his brother who was a skald for the Stormcloaks and taught him how to fight and play the drum and lute. When his brother died, in a way so did Suleyk. Three days after his brother died, his mother and father went the the family barrow to prepare the body. They didn't return, and after two days Suleyk's uncle went to investigate only to comeback horrified. Suleyk's parents were killed by his brother's revived corpse and the barrow was overrun by necromancers. Suleyk and his uncle killed the necromancers and gave his family a proper burial. After that Suleyk worked in a mine for seven years and learned how to smith and hunt. Eventually he heard word of an expedition to a dwemer ruin and couldn't resist the temptation. He read in one of his books that dwemer ruins were full of riches just waiting to be found.
     
    Last edited:

    Andre Marek

    You can run, but you'll only die tired...
    Hey Andger, I like your CC. Could I bother you for a sample of your work? I'm sure you're a fine writer judging from your character but it's nice to see how people do things before we get into the thick of it.
     
    David kneeled by his fire, the shadows dancing on the wall, forming strange shapes and figures. The shadowy demons clawed and screamed, entrapped in their own world produced by the small light in a world of despair. Around him real monsters lurked afraid to strike while the small fire still shined, a shield warding death and destruction.Their pale skin as white as the snow falling to the ground, blood dripping from their fangs onto the snow like a drop of ink on a piece of paper. David knew this couldn't last, fire like humans always died. It was just a matter of time.
     

    Madrar

    The Shadow in the Dark.

    I'll be using two characters for this RP.


    Name:
    Veridas Ashheart
    Gender: Male
    Race: Breton
    Age: 28

    Marital Status:
    Single
    Sexual Preference: Heterosexual

    Class and Combat Preference:
    Veridas is an assassin. He sticks to the shadows when he can, striking quickly, and with surgical precision. Generally, this is enough to get the job done. However, should he be forced to fight, he uses a sabre in his right hand, and a dagger in the left. Because of his light armour, he not only wants, but needs to end a fight quickly. To this end, he overwhelms his enemies with a series of slashes and stabs from both blades. Should any be left alive, the Breton will continue to move, believing that the best defence against an attack is to simply not be in the way of such an attack. Predictably, if surrounded this becomes somewhat of a problem for the assassin.

    In addition to being quite skilled with blades, Veridas is able to fight fairly well bare-handed, although he prefers his blades. Unlike most assassins, the Breton is no archer. He has no eagerness to look his enemy in the eye while they die, he simply has very little skill with a bow. And the distinctive noise a crossbow makes as it fires, clearly makes it a poor choice for an assassins weapon.



    Character Appearance: Veridas stands at 5'10", has fair skin, for the most part unmarked by scars. The one notable mar is a burn scar that covers most of his right cheek. He has dark green eyes, and black hair. He has a neatly trimmed goatee, and mustache. Veridas, at first glance, is built more like a sprinter than a fighter. His wiry, thin form has often fooled would be opponents into a false sense of security.

    Veridas wears a dark grey tunic, with a pair of black leather pants. Though these articles of clothing provide absolutely no protection in a fight, they add to the inconspicuous image Veridas strives to present. Underneath, he wears a very fine, light form of chainmail. Though the mail wouldn't hold up against any heavy fighting, it is sufficient to deflect two or three blows. Which is all Veridas really needs.





    Character Image:
    images



    Personality:
    Veridas is extremely confident in his abilities. Though some might see that as a flaw, in truth, Veridas has no reason not to be confident. He's only once come across a target that he could not eliminate. Though not intentionally cruel, Veridas has no problems inflicting pain on others. Whether to get information, or simply to assure a witnesses silence. Though when it comes time to kill, he makes the death as swift and painless as he can. He is, after all, a professional.

    Due to his traumatic childhood, Veridas doesn't trust anyone. He prefers to keep those he meets at arms length, preferably with one hand on his blade. He despises those that rely on drugs, such as skooma, believing that to handicap oneself with intoxicant is paramount to giving up on ones life. Though he does believe that gods exist, he doesn't think they have any real interest in mortals. Though not afraid of much, he has a deep rooted fear of mages, which he's turned into a hatred. He will never pass by a chance to cut down a mage, and will do so with all the more pleasure if he's paid for it.

    Though he has no real problem with authority, he doesn't have much respect for them, either. He has no reservations about breaking the law. He'll bribe law enforcement if he can, eliminate them if he can't. Though he prefers not to kill those that aren't his target or mages, he won't lose sleep over it. Despite his intense dislike of strangers, he has befriended the Dunmer Jeth Laralle, who is the one person he truly trusts.


    History: Raised in the slums of Jehanna, Veradis was raised solely by his mother. His father was a mage that abandoned his wife before Veridas was born.Though his mother did her best, she could only barely provide for the both of them. When he was eight, an entourage of mages passed through, lead by Veridas' father, she confronted him. Embarrassed by the sight of a poor, starving woman impeding the mages progress, he killed her.

    Unknown to the mage, Veridas, his son, had witnessed the entire confrontation. Though young, Veridas' hatred against the man that had killed his mother was strong. After burying her, Veridas left Jehanna behind, and worked as a thief for a time. When a job went bad, Veridas defended himself and killed the home owner. As the years passed, Veridas amassed a small fortune, and left the thieves life behind.

    Eventually, he discovered a freelance assassin, who taught him what he knew. By the time he was twenty, Veridas was a master in his own right. He'd developed a fearsome reputation, especially among mages. He killed his father after three years of tracking him across both High Rock and Skyrim. During his travels, Veridas decided that all mages were as corrupt and self centred as his father had been, and decided to eliminate as many as he could.

    While staying in Falkreath, Veridas was approached by a man who offered him a job. The job was to eliminate a powerful vampiric sorcerer dwelling in the Bloodlet throne. Unknown to Veridas, the client was serving the very same vampire he'd been hired to kill. Veridas entered the castle, and was promptly ambushed by a pack of vampires. He managed to defeat several, and Salthar Vivarian, the lord of the coven and the Altmer vampire he'd been hired to kill, was impressed by his skill, and spared his life.

    Veridas spent years living among the vampires, being sent to kill those that sought to undermined the coven. Though valuable to the coven, there's no love between the assassin and the vampires' he's employed by. Recently, news of an expedition to the Dwemer cities has reached the coven. Veridas has been dispatched to join the adventuring party and, if possible, acquire any Dwemer artifacts.

    Text colour; This


    Name: Jeth La'ralle

    Gender: Male

    Race: Dunmer

    Age: 68

    Class: Swordsman.

    Weapons:
    A pair of steel scimitars

    images


    Armour: Jeth wears leather leggings, soft soled boots, and a dark blue long sleeved tunic, inscribed with dunmeri sigils. He wears a dark cloak, made of rich fabric, which repels both filth and water. The cloaks clasp is able to deflect a limited amount of magic. Though his apparel offers little protection from physical weapons, it is rather...fashionable.

    Combat Preference : Jeth floats among the chaos of combat. He uses a scimitar in each hand, cutting apart those that stand in his path. He is more vulnerable at range, especially to those skilled with bows, or the less common, more accurate crossbow. Against mages, however, he has some defence. A clasp, able to absorb a small amount of spells. Though this defence can be overcome fairly quickly, to date, the Dunmer has been able to talk his way out of most confrontations, and fight his way out of the ones that come to violence.


    Character Appearance: Jeth is not terribly tall, standing at just over 5'5". He has angular cheekbones, and dark red eyes. His hair is white, and worn in braids, that reach his shoulders. He is slim enough to be considered an easy target. This is often an enemies last mistake. His dark grey skin is unmarred by scars, and he lacks any sort of beard.

    Personality : Jeth loves to experience everything, and it shows in his demeanour. He's generally friendly, but when angered, becomes cold and callous. He values his friends almost more than he values his life.

    Likes: Coin, busty women, good company


    Dislikes: Disloyalty, racism, and heat.


    History : Though a Dunmer, Jeth has only been to Morrowind once, when he was nearly fifty years of age. And he has absolutely no desire to return. He was born in Cyrodiil, and raised in High Rock, after his parents moved there to escape the fighting between the Aldmeri Dominion and the Cyrodilic Empire. Both of his parents were extremely succesful merchants, and passed on to Jeth much of what he knew. When his parents pass away, however, a series of unfortunate events saw the young dark elf lose much of his family fortune, and his parents rivals had him chased from High Rock.

    Eventually, Jeth fell in with a group of mercenaries, and through several years of hard work, became a top lieutenant of the group. When the groups leader was killed in a pitched battle between Imperial troops and Stormcloak rebels in the opening phases of the civil war, Jeth took control of the group. Though, rather than fighting for one side or the other, he carved himself a small stronghold in the wilds of Haagingar hold.

    There, he began to rebuild his fortune, though not through violence. His group began to draw in merchants, many from High Rock and Morrowind, who traded with both the Imperials in Cyrodiil, and the Nords in Skyrim. Though this contributed significantly to his earnings, Jeth and the others in the group made their real coin in trading secrets to the highest bidder. Eventually, his work drew the attention of the coven, who paid him enormous amounts of coin to get information on their enemies. It was doing this that lead Jeth to meet, and eventually befriend Veridas Ashheart. When the Breton assassin is dispatched to join an expedition to the Dwemer cities, the Dunmer rogue merchant gleefully invites himself along.

    Dialogue color: This
     

    CapObvious

    A Rotten Scroungeral
    I would like to jump in on this one as well, if that's alright. I will run through a few ideas for cc's today and see if I can make something worthwhile. Quick question, however. It has been quite awhile since I've last worked together with you, Marek. Would you like for me to include a sample in my submission as well?
     

    Andre Marek

    You can run, but you'll only die tired...
    Alright, Madrar, you're in. Put up a CC Cap but I remember you as being a fine writer so no sample needed. Andger, I don't want to be discouraging towards an aspiring RP'er, but we generally like posts to be a fair bit longer. In the range of two to three paragraphs is usually the norm with some being much, much longer. If you think you can manage that then please PM me with a longer sample but otherwise I'll have to turn you down.
     

    CapObvious

    A Rotten Scroungeral
    Excellent. Just wanted to be sure before I just tossed myself in. Thank you.

    I plan on bringing in two characters. Here's the first, still debating on the second.

    a3203c3a26e7d70d161d03f20a7f9860.jpg


    Name: Falco Loran
    Alias: N/A
    Age: 30
    Sex: Male
    Race: Imperial
    Class: Archer | Trapper
    Laterality: Right Handed
    Sexuality: Heterosexual
    Marital Status: Single
    Family: All deceased
    Properties: None
    Affiliations: Vigilants of Stendaar (Renounced his support) Silver Star (Merc company; Only 3 surviving members; Group considered defunct) Now is a Freelancer
    Afflictions: Depression, PTSD
    Religion: Divines

    Appearance

    Height: 6'2
    Build: Lean, Athletic
    Eyes: Pale green
    Skin tone: White
    Hair Style: Short
    Hair Color: Mahogany
    Scars: Many small scars, locate on his back and arms. Only noticeable scar on his forehead, past is hairline above his left eye, tracing down close to his right eye.
    Tattoos: N/A
    Piercings: N/A

    Personality: He is seemingly good humored, able to get along with most others. However, when on the job, or when things are more dire, he is more sagely. Quiet, observant. His eyes always searching for his target, prey, or opponent. His focus is unshakable, unless things become too much to bear, then he begin's to become worried, to the point where he becomes protective of those around him, worried that history will repeat itself.

    At night, he becomes quiet, aloof. May even venture off away from prying eyes, if practical, and disappear for the night. If questioned, he will ignore or deny it ever happened, usually followed by a humorous/sarcastic quip.

    Temper: Medium/Short -He is calm and collected in most spots, but if he believes someone is in danger, he will become pushy, rude, or at his worst, violent. Whatever it takes to keep them alive. If someone is being reckless, he will snap a little quicker.

    Alignment: Neutral Good to Chaotic good.
    Good: Friendly, Loyal, Observant, Intelligent, Strategic, Caring, Good-Humored
    Bad: Sarcastic, Stubborn, Can become over-protective, can become violent if pushed.
    Likes: Runes, Archery, Interesting Women, Silence, a good laugh.
    Dislikes: Disregard for safety, Arrogance, Foolishness on the battlefield.
    Fears: Being surrounded, losing friends in battle, Death.
    Habits: Wringing his hands absentmindedly.

    Gear & Fighting Style

    Head: N/A
    Chest: Black jacket with fur-lined collar, harnessed around the stained brown leather shoulders and a similarly colored Leather chest plate
    Arms: Leather bracers with small steel ornamentation
    Waist: Leather based belt, is capable of holding small items of importance.
    Legs: Black pants, comfortable to climb in.
    Feet: Brown Leather Boots, same ornamentation as on boots.
    Every Day Carry: His bow and quiver, a shortsword (family heirloom) A novel, the title varying. He reads through them rather swiftly. Other than his gear, only a small drawn picure of a group of people, which he is included in. Believed to be the Stars. Also carries a chain hook, of dwemer make, that was fashioned for him by a member of the Stars. It has various applications, and can be used as a weapon, trap, or an aid to move in caverns or cliffs. The chain is light, but strong, enchanted to be able to hold his weight if necessary, and to extend a certain distance past its chain length. But it is dangerous to do so, and has a good chance to fail if used improperly.

    Weapons: He carries two weapons, A sighted, nordic steel laden bow, engraved with the symbol of Stendarr's horn on it's riser (grip). It is sighted, so he may be more accurate. It is not as advanced as sights are now, but it is rather good for it's time. He also carries a his father's shortsword, which looks to be of a simple steel. A last resort weapon.

    Magicka: He is quite skilled in between Destruction and Alteration, as both have ways of incapacitating your foe for the best possible shot. He has some training in restoration, but is not particularly skilled with it. Runes are his main focus, but relies on paralyze when things get tricky.

    Fighting Abilities: He uses runes as a preemptive strike against his foes, but in combat prefers to use bow. He is capable of incapacitating the enemy, holding them off as best he can so that he can keep them away from his friends, in range of his shot.

    Fighting Style: He stays back, getting up close only to set up traps and such. He will provide ranged support, but can fight up close, but he lacks the fortitude that is required to stay up there. He is most comfortable in a vantage point, such as a tree or hill. However, he can remain on the flat ground, should the option not be available.

    Here is an image of a sighted bow like his, just for reference. It it not designed exactly like this, however, as it is more lore friendly for my purposes.

    36970-4-1390415625.jpg


    And here is the hook, also is not exact, but should give you an idea.

    sky_hook_by_dimension_dino-d81jf7r.png


    Backstory:

    Falco Loran had known the ways of the Vigil since he was young. His parents both being a part of it's fabric. He grew revering their ways and practices, hoping that one day, he would be able to take up with them and scour the land like they did, cleansing it of the darkness that plagued it so often.

    As he grew, he took up the bow, wanting to help from afar, as his skill with up close combat was abysmal. He took the bow, as it seemed his only shot at taking down the darkness.

    His reverence of the Vigil faltered however, when they sent his parents to die against a powerful necromancer, who had effortlessly crushed the ambush they had attempted. He laid down any ties he had with the organization, and walked away. But not before the particular chapter's leader fell deathly ill. Poison in her wine.

    What a shame.

    Falco ran on his own for a time, plying his trade and picking up a few new talents as well. Destruction magic, in the form of runes and traps, came to him as he picked up jobs that needed people deterred, or even removed. His contract killing, as well as his gift for distraction and hindrance, picked up quite the reputation, and even respect.

    His skills led him to gather up the once proud group, called The Silver Star, a mercenary group comprised of some of the best unknown sellswords seen in Tamriel. However, the group fell apart a few years later. The people went their separate ways, well what was left of the group did, after they were set upon by a competing guild. The failure weighed heavily on Falco, and the memories of the attack still haunt him to this day. The details on the attack, while horrific and terrible, disappeared with the remaining Stars, who had by then faded from history, as well as the face of Tamriel.

    Falco, now on his own again, planned on retiring from the life of a merc. But for someone like him, there was no rest. There was no respite. Eventually, the allure of adventure would grasp him again, whether he liked it or not.

    That time soon came, a year later, as word came of a Dunmer looking to gather a group to go after some lost relic. Some sort of forge.

    The news was enough for him. He left his home, bequeathed his gathered belongings to the town, and went out back to Skyrim, ready for one more adventure.
     

    Andre Marek

    You can run, but you'll only die tired...
    Awesome CC Cap! Obviously, you're in. Also, would you mind if I used your CC template to redo my own?
     

    CapObvious

    A Rotten Scroungeral
    Thank you, sir! Can't wait to begin.

    You can definitely use the cc format, no worries. :D
     

    Andre Marek

    You can run, but you'll only die tired...
    Alright thanks alot for that Cap! I just finished editing my CC. Also I will be using This as my dialogue color.

    I'm thinking that I will likely post the IC tomorrow since I would like to get this going and I dont really want too many more characters. So far we have 5 characters plus I was thinking of having a few NPCs kicking around that can act like "red-shirts" and we can all kind of control.
     

    CapObvious

    A Rotten Scroungeral
    Probably should pick a color myself. Let's pick this one.
     

    CapObvious

    A Rotten Scroungeral
    Alright thanks alot for that Cap! I just finished editing my CC. Also I will be using This as my dialogue color.

    I'm thinking that I will likely post the IC tomorrow since I would like to get this going and
    I dont really want too many more characters. So far we have 5 characters plus I was thinking of having a few NPCs kicking around that can act like "red-shirts" and we can all kind of control.

    Does that mean you want me to just stick with Falco instead of bringing in the second one? I'm alright with that, I just want to be sure.
     

    Andre Marek

    You can run, but you'll only die tired...
    No no bring in the other one too if you want. I just don't like having too many RP'ers is all, since it tends to get a little hectic
     

    Recent chat visitors

    Latest posts

Top