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    CapObvious

    A Rotten Scroungeral
    Sure thing! I'll have Falco respond while he and Ruslan notice the other's entry. Falco will bring it up to Hector's attention.
     

    CapObvious

    A Rotten Scroungeral
    Correction: Falco will mention it, while I hold off just a bit longer on Ruslan. Still crafting on his thoughts for right now.
     

    Andre Marek

    You can run, but you'll only die tired...
    Right on. I'll wait for the others to post then maybe have Dreth show in my next post.
     

    Blackdoom59

    BATMAN!
    Is it too late to join?
     

    Andre Marek

    You can run, but you'll only die tired...
    Well no. I'd be willing to let a couple of good RP-ers join if they wanted. By the way, Simus are you going to post a CC? But yeah, Doom feel free to post a CC. And by the way, I'm drunk as fluff! So don't judge me lol
     

    CapObvious

    A Rotten Scroungeral
    Judges silently...

    Gets over it immediately.

    :p
     

    Simus

    An Excellent Site Member
    Sorry this took so long. School, work and Hearthstone have been squeezing my attention.

    Name: Elspeth Adrastia

    Age: 155
    Race: Nord
    Gender: Female
    Height/weight: 5'9" 160 lbs
    Class: Shadowbane Inquisitor
    Preferred dialogue colour: Orange


    Appearance
    Hair: Brown in a pixie cut. The pic below shows her hair and eyes only. Nothing else looks like her.
    Anne-Hathaway-Pixie.jpg

    Eye colour: Brown
    Skin colour: Pale
    Build: Tall and strong, the perfect proportion of fat and muscle for a woman her age and height.
    Usual clothes:
    185


    Full ebony armor with a trailing black cape, elbow length ebony gloves, armored ebony knee high boots with pointed toes and a tall wide brimmed hat. Also has a two piece pair of white long underwear underneath to keep her warm (basically long johns).

    Personality: Extremely calm and tranquil. Extremely disciplined, strict and has a routine she never deviates from. She is most comfortable around those of like mind and habit but welcomes those of any walk of life in order to keep her perspective balanced. She is often hard and judgmental but only because her code demands it of her. She is warm and kind-hearted when she can afford to be, such as in private with people that have proven their trustworthiness or when caring for children or other innocents.

    Positive traits: Strong, focused, honorable, unshakably loyal to those she fights alongside, honest, almost impossible to distract or frustrate, near perfect discipline, selfless, kills without mercy, remorse or reflection.

    Negative traits: Strict, rigid, very conservative, predictable, can have her own code used against her, has difficulty relaxing, sees much of the world in black and white with no room for interpretation or compromise, kills without mercy, remorse or reflection, follows her code regardless of moral, legal or social conflict.

    Likes: The order her code brings to her life, watching people, making up stories about them based on what she can observe, being warm, a soft bed, red wine, hot well prepared food, meditating, gazing into the night sky, the warmth and peace a fire brings.

    Loves: Her daughters, children, cats, shepherds pie, boiled cabbage, Stendarr.

    Dislikes: Daedra, undead, drunks, killing innocents, retreating, thieves, assassins, those she deems without honor, laziness, those that put pleasure over work.

    Fears: Losing her daughters, having to kill her daughters, being imprisoned, failure.

    Aspirations: To wander The Empire for as long as she is able, serving the code, removing evil and meeting out justice. If she dies in battle it would be a good death but if she dies an old woman warm in bed then she will know without a doubt that her life had meaning. She would be able to die in peace.

    Weapons: A silver longsword as shown above except it glows white instead of the bluish colour. It is enchanted with restoration magic to produce a white hot flame that can cleave through armor, flesh and bone. That isn't to say it can cut through anything in one stroke but it will break any substance with enough force and repetition. Flesh wounds become cauterized and armor becomes cracked and weakened when struck if it is not cut through outright. Pairs it with a large Ebony kite shield with Stemdarr's emblem emblazoned in gold.

    A device that is made like a hand crossbow but uses magika to produce a constant stream of flame. Elspeth calls it a flametongue wand. It works just like a staff of flames except it's smaller and has a more limited range. She can press and activation rune on the top to produce the licking flames at the muzzle and pull the trigger to produce the cone of flame. Looks like the picture above.

    Elspeth also has a heavy ebony crossbow she carries across her back. Not shown but it looks just like the one in Skyrim.

    Fighting style: Elspeth is a front line melee fighter. When with a group, she is always at the front. When alone she charges without fear or hesitation. She activates her flametounge wand as soon as she gets close enough, then engages her foes in melee combat. The flametounge wand is handy enough to be used as a close combat weapon and is deadly at point blank range but she must be mindful of what she shoots at to avoid burning an ally. She strikes quickly, making the sting of her blade felt through small quick cuts, then pouncing on any foe who stumbles. She executes said foe with as much flair as possible to demoralize his fellows and to make sure he's dead. If taking on a winged foe or an exceptionally large one, Elspeth will use her crossbow to kill or weaken it, engaging in melee combat if necessary to finish it off. If she expects heavy ranged fire, a drawn out melee fight or an opponent who appears faster she will use her shield. Either her shield or her flametongue wand can be dropped instantly for the other to be drawn.

    Skills: A master of one handed combat, heavy armor, shields, crossbows, restoration magic, alteration magic, fire based destruction magic and smite magic, essentially weaponized restoration magic. Its use against the undead and daedra is obvious but it is also potent against the living. Elspeth can create a flash of light that blinds and disorients enemies or bolts of golden magic or beams of light similar in effect to fire spells. She can even press her hand against a foe's exposed skin to summon a burning brand of Stendarr. The brand causes incredible pain for its bearer and gives them an overwhelming compulsion to fall to their knees and confess their sins. If placed on armor, the brand has a less severe but more widespread effect, slowly heating the wearer until he starts to cook inside his own armor. Most either fall to the ground from heat exhaustion or madly try and rip their armor off. Both easy prey for Elspeth and her holy blade.

    Family: One deceased husband and three daughters, all vampires.

    Reputation: Elspeth is a member of the Inquisition of Stendarr, a monastic order created after the Oblivion Crisis to protect the Empire from undead, daedra and other extraordinary threats before they can cause harm. As Cyrodiil is the heart of the Empire any threat to it must be quickly and mercilessly stamped out. The Inquisiton of Stendarr was created with the same goals in mind as the Vigil of Stendarr and was formed around the same people but where the Vigilants are the rank and file monster hunters of Tamriel Inquisitors are the best of the best. The Inquisition deals with situations that have exceeded what normal men and even Vigilants can cope with. They are the finest monster hunters in all Tamriel and are completely free to carry out their holy mission anywhere they desire. Some Inquisitors are on a lifelong mission of revenge or penance. Others seek a life of service out of duty or fulfilling a purpose. Many members come from the Vigil or the Dawnguard and their experience is invaluable but they all must give up their lives and everything in them to become an Inquisitor. It is a total commitment. There are few who are willing to give of themselves so completely and there is a high casualty rate during training. Those who survive with both grace and honor must prove themselves worthy during initiation, a long and brutal time of training, fasting, scripture education and prayer that ends with taking the Code of the Inquisition. The Code is a long and detailed tome that covers almost any situation but at its heart it is relatively simple. Protect the weak when you can, strike at evil when you encounter it, give the enemies of mortals no quarter or mercy and let nothing stand in your way. Destroy evil by any means necessary.

    This last part of the code is what Inquisitors of Stendarr are best known for and is the strongest reason why they are viewed with as much fear as awe. An Inquisitor will do anything and everything, even kill innocents, to complete her mission. If a vampire and his teenage victim must die to save five others, so be it. If a house must be burnt to the ground with its family still inside in order to prevent a werewolf's escape, so be it. If an entire village must be burnt to the ground with its people locked inside their homes to ensure a vampire coven's destruction or its people crucified along the main road to destroy a coven of witches, so be it.

    The biggest benefit of being an Inquisitor if Stendarr is being gifted a Flask of Eternal Purity, a powerful and ancient artifact that holds a liquid that extends the imbiber's life well beyond that of human years. The liquid never runs out so long as the flask is undamaged and an Inquisitor who drinks from it will have her wounds restored almost as fast as a vampire heals. Any wound or malady can be cured by drinking from a Flask of Eternal Purity and those who drink regularly will never age. They will age again if they stop drinking for several months but otherwise they will live and fight forever. This is the source of the incredible skill and experience of the Inquisitors and is their most closely guarded secret. If the Inquisition's enemies are immortal monsters, then they will fight forever.

    Backstory: Elspeth spent her youth as part of a bandit clan, joining at 16. For a relatively normal farm girl from Rorikstead, it was the most exciting and freeing thing she could have imagined. She spent her days killing, making love to men, doing everything to excess and experiencing all life has to offer. By the time she was 24 however, her choices caught up with her. The clan was ordered by a very wealthy client to storm a small village and take everything in the town center. They were expecting weapons, gold and other riches but what they found was the town's children. Half the clan, including Elspeth, realized their client was a slaver and objected. The other half, including the leader, wanted to continue the job anyway. What resulted was a full on melee in which most of the clan slaughtered each other. Elspeth used the distraction to free the children and lead them to safety in nearby Morthal. She and the clan she was with were well known throughout Skyrim but she was granted a pardon by the High King of the time as thanks for her heroic deed on the condition that she end her life as a bandit. Considering what she had just been through, Elspeth had no trouble accepting and decided to settle in quiet Morthal and rekindle her love of the Divines. The gods she had been taught to revere as a girl and had selfishly cast aside during her maiden years. She found a husband, a priest of Stendarr, and together they started a family.

    Elspeth bore three beautiful daughters and was looking forward to sitting back and enjoying her matronly years with her family. For years she did but on her oldest daughter Lassa's 20th birthday, disaster struck. Lassa had taken a shine to a boy named Istvan several months back. There was no boy more handsome, more charismatic or more polite in all of Morthal. He showered Lassa with gifts and was enamored by even her most mundane qualities. She was deeply in love with him and for her 20th birthday he promised her the grandest birthday party a girl could ask for. Preparations began weeks in advance, the entire town was abuzz, the entire inn was rented out just for the party. There were even rumors that Istvan was going to ask Lassa to marry him. The party came and everyone was invited and it was just as wonderful as everyone expected and more. Lassa was the happiest girl in Skyrim and her sisters, far from being jealous, looked forward to their own birthdays, for Istvan had may friends. All just as handsome and wealthy as he and there were many who were interested in Elspeth's girls.

    That night, as everyone slept peacefully, Istvan and his friends revealed their true nature. They were vampires from a nearby coven, the same that would be destroyed by the Dragonborn years later but much more powerful at the present time. Lassa and her sisters Yvette and Ria were raped and fed upon by the vampires. The screams from the inn were all the warning Elspeth and her husband got. She rushed to it as fast as she could, donning armor and weapons she hadn't used in years, but she was too slow. It was too late. All three of her daughters were carried off by these monsters and taken to their coven in the wilderness. Over the next few hours Imperial Soldiers, Vigilants of Stendarr and any able bodied men were assembled and Elspeth led them into the vampire lair with the fury only a mother could feel. Casualties were heavy and her husband was lost in the assault but Elspeth's blade pierced Istvaan's black heart. Even so he had the last laugh. Elspeth's daughters were infected with vampirism and were slowly turning. She could not bear to kill her daughters and could provide precious little comfort over the next three days. The disease worked its way into each of them and drove them mad with pain. They all wished for death and their mother wasn't strong enough to give it to them. When they finally turned and had their first taste of blood in the form of a cow, Elspeth felt as if her daughters were already dead. As a priestess she could not keep them with her and she could not kill her own daughters so she looked for another option. Any other option.

    The Count of Skingrad in Cyrodiil heard of her situation and summoned the lot of them down south. Elspeth was shocked to find that the Count was also a vampire but was beyond relief when he offered to take her daughters in. They would live here, isolated but safe and comfortable, where all their needs were met. After a long discussion and many tears Yvette and Ria accepted but Lassa did not. She proclaimed that she was free at last from rules and her mother's strict ways and ran off to explore her new powers. Elspeth's heart was broken but she knew exactly what path her daughter was headed down. The next day she traveled to the Imperial City and became an Inquisitor of Stendarr. That was over one hundred years ago and mother and daughter have grown as apart as could be possible. Elspeth a paragon of discipline and pitiless justice, determined to rid the world of evil at any cost. Lassa a hedonist and murderer, traveling all over Tamriel in search of vice, pleasure and victims to ensnare and then kill in the most ecstatic of ways. Elspeth has not seen her other daughters since then and has given up everything except what she needs to complete her mission. She owns nothing but her armor, weapons and purpose. She has completely embraced the role of an Inquisitor. She has become a holy warrior immune to all vice and fear. Her life has real meaning for the first time ever and she can never truly repay Stendarr for such a gift. But Lassa is still out there somewhere and Elspeth knows that the killing will never stop until her own daughter is dead and buried.
     

    Blackdoom59

    BATMAN!
    Name: Nisvond V'orum
    Alias: (former) Captain of guard in Stros M'kai, The devil of the west
    Gender: Male
    Race: Redguard
    Age: 34

    Skills and Talents:
    Nisvond is bladesmaster, from a the largest sword to smallest dagger, he uses his weapon like he was born with it. In combat he relies on fast swings and chooses dodging and moving around constantly over parrying. He is fast enough to loose track of in the midst of combat, and precise enough to end enemies quickly.

    Besides swordsmanship, Nisvond works best in light armor, being able to move absurdly fast. He has great administration capabilities, leadership skills and a tactical mind, all of whom aided him greatly in his life. He is an adept at horseback riding, playing the lute and singing as well.

    Appearence:
    g29.jpg

    Almost identical to the pic above, athletic build, hazel eyes, not a scar to be found on his entire body. Wears a heavy leather tunic with shoulder pads and armguards made out of light plates of dwemer metal. Nisvond has a short cape which he sometimes uses to cover his face up.

    Gear:
    Nisvond has a finely crafted dwarven long scimitar he named "Agatha", as well as a dagger and a few throwing knives on his belt. He carries a few essential potions and some food on him, but most of his possessions are on Sand's saddle bags.

    Companions:
    Nisvond always rides with his faithful steed he named Sand, probably to remind him of his homeland. Sand is a chestnut colored horse that can gallop for hours on end at fast speeds. The horse, however, is afraid of most things that aren't Nisvond, and will stay away from almost every other being.

    Personality:
    Nis is the kind of man that rarely shows any emotion unless he's near good friends. He appears not to be talkative, and when he talks he usually speaks sarcastically. His words seem rough and offensive to most, which is why he usually keeps to himself. He's awfully inquisitive in conversation and will try to squeeze out everything to the smallest detail.

    He's not some who'd ponder on their own actions, and everything he does, he means to do it, which is why you won't likely see him apologizing for anything. He's incredibly kind and good to his friends, sadly due to his general mistrust of people he doesn't have many, since he seems so unlikeable.

    Nis is a very just man, and he places justice above any other virtue. That being said he might come off as cruel something. He thinks the worst thing someone can do is betray those he trusted, and hates this kind of people a big lot.

    Bio:
    Nisvond was raised in a big and quite rich family in Stros M'kai. He had plenty of brothers and sister, but he was the eldest. His parents expected him to raise to greatness, to take part in the politics of Hammerfell and help ruling it. Thus, a lot of money was poured into his education, he learned swordfighting, horseback ridings and advanced academics from a very young age. When he finally grew up he did manage to get himself a taste of politics, but when seeing how the Forebears and Crowns fought and schemed against each other, he decided to do something else instead, even if that meant letting his family down.

    He served as a sailor and later a guard, until he gained enough prestige and experience to be promoted to captain of the guard in Stros M'kai, thus going back to the politics he once fled from. In the city, there were plenty of corrupt merchants and officials, as well as the thieves that fed them. Nisvond would have none of it, and instead of working with the corrupt or becoming corrupt himself, he was a vigilant captain that punished all evildoers, be they high or low. When criminals in Stros M'kai were flogged and executed left and right, the people started feeling safe. In a few tough years, the city became the most crime-free of all Hammerfell.

    As you can imagine, Nisvond made plenty enemies, and even with all the loyal people he had, he couldn't stop the inevitable. He was falsely accused of conspiracy against the regime, with fabricated documents flying left and right, he was to be publicly executed in his own city. Having no real way of countering the accusations, Nisvond pulled all the strings he could to get out of the city and on the mainland. But he'd already have a bounty on his head. For years he ventured in Hammerfell, killing the heaps of bounty hunters that have followed him, and yet escaping without scar. He rode out to Highpoint eventually, in High Rock. Managed to own a tavern for a few years before the bounty hunters followed there as well, and he was barely able to escape to Skyrim, where he'd look to rise again and clear his name.

    This color if possible
     

    Andre Marek

    You can run, but you'll only die tired...
    Okay, Simus and Doom, you guys are in, feel free to get a post up. Unfortunately, Draconic I'm gonna have to turn you down. I'm also going to close the RP to any more new entries from now on. I'd like to keep the number of RP'ers to a manageable number. Sorry all.
     

    Andre Marek

    You can run, but you'll only die tired...
    First off, you're not supposed to post in an RP unless the creater of said RP says you can. And second only you can delete it.
     

    DraconicPsycho

    Dragonman
    oh...sorry about that. im still new here.
     

    Andre Marek

    You can run, but you'll only die tired...
    No problem. You should read through the rules on the Forum home page. It outlines some general guidelines like that.
     

    A.Auditore

    maybe...
    just going to watch this... >_> <_<
     

    Andre Marek

    You can run, but you'll only die tired...
    Uh oh...
     

    A.Auditore

    maybe...
    image.gif
     

    Madrar

    The Shadow in the Dark.
    @Simus I'm assuming Elspeth is speaking to Jeth and Veridas? Both of them are sitting at one of the empty tables, not at the bar itself. Unless of course, she's shouting to them from across the room.
     

    Simus

    An Excellent Site Member
    Ah. Must have missed that. She'll be sitting with Cap's character then. Or however' sat the bar.
     

    Andre Marek

    You can run, but you'll only die tired...
    So is anyone else planning on posting or should I just have Dreth show up?
     

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