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The 10 Best Perks Skyrim's New Leveling System Has To Offer

Discussion in 'General Skyrim Discussion' started by The Balance, Dec 2, 2011.

  1. The Balance Own Face.

    Member Since:
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    Wrote up something, posted it on my blog - ya can read about it here - (and help a writer out) or just check it out down below.

    Been posting a lot about Skyrim lately - I'm as obsessed as anyone. Keep checking out my blog and there'll be more to come next week. Feedback is always appreciated, PM me if you want to get in touch.

    ___________

    Coming up with this list was tougher then I thought. Skyrim has a few excellent perks in it, some of which didn't make it here - mainly because their uses were either too focused on a single role - or they required a lot of investment for comparably little tradeoff. No need to keep droning on though - in no particular order, my version of the best ten perks in Skyrim is as follows:

    Impact (40 Destruction) - Most dual-casted destruction spells stagger opponents. Not only is staggering an opponent cool and hilarious, but it buys you valuable time as a caster in order to make distance, or land a few more spells. Invaluable to any character that uses magic as its primary source of damage.

    Mystic Binding (20 Conjuration) - Bound weapons do more damage. Not just more damage, a lot more damage. An early early level character can, at Conjuration 25, buy the bound sword spell, and have a ~20 damage one handed weapon. It escalates with Conjuration skill as well, so its always useful, never breaks, and gets stronger as you use it. Conjuration and One-Handed Weapons raise simultaneously while your using it (and raise quickly) all one-handed perks apply as if you're wielding a sword as well. The downside? You need to summon the sword before you fight, which can be annoying. The upside? You also get to summon minions, which are excellent sources of additional damage.

    Silent Roll (Sneak 50) - While Sneaking, pressing (Alt by default) run will allow you to execute a silent roll forward. Good for closing gaps, requires a somewhat minimal amount of stamina (You can roll 20x with 200 stamina) and great for positioning for backstab multipliers, or just getting around enemies and dodging spells, or dragons breath, with some practice.

    Assassin's Blade (Sneak 50) - Backstab multiplier increased to 15x. Coupled with Silent Roll this more or less assures you always kill your opponent with a successful backstab. Satisfying and sinister, this perk is easily the highest damage/investment perk in the game.

    Power Shot (Archery 50) - Stagger opponents 50% of the time. This is to archers what Impact is to mages. Staggered opponents don't move or attack, buying you more time to finish them off.

    Elemental Protection (Block 50) - 50% Fire, Frost, and Shock resist while blocking. Laugh at spell casters and dragons as they try to damage you with magic. Coupled with playing a Breton (25% magic resist by default) this perk literally assures you that you never have to worry about damaging spells or enchanted weapons ever again.

    Everything in the Enchanting Tree - From more powerful enchantments, to being able to put TWO enchantments on a single item. The entire tree is worth investing in, as it gives you the maximum benefit out of every piece of equipment. A must have for anyone looking to get the most out of their character.

    Mage Armor (Alteration 30) - The three levels of this perk gradually increase the amount of armor granted from alteration spells. If you're playing a pure mage, or meleeing in mage garb, this perk is for you. But much like Mystic binding, it requires you to buff yourself with armor spells before combat. Not hard to manage, but can be cumbersome to some players.

    Fighting Stance/Champions Stance (One/Two Handed 20) - A significant reduction to stamina costs for power attacks when wielding one or two handed weapons, respectively. Less stamina use = more power attacks = lots of pain.

    Atronach (Alteration 100) - Absorb 30% of the magicka of any spell cast at you. The only 100-level skill on the list. Atronach lets you absorb and regenerate magicka automatically every time a spell is cast at you. Alteration, if used at all, is fairly easy to level, and also provides a 30% magic resistance in the tree (via three ranks in the Magic Resistance perk at Alteration 30). The entire tree really bears noting, as you can easily outfit your character with everything except a shield just by using alteration spells prior to combat.
    Latest Given Reputation Points:
    thecelticlatino: 2 Points (great post!) Dec 6, 2011
    psyk0: 1 Point (Great post, well-written, useful information. WOULD BUY AGAIN A++++++++++) Dec 8, 2011
    Cade: 1 Point (Excellent explanation of perks, big help.) Dec 11, 2011
    Metallipath, Boriking, psyk0 and 4 others like this.
  2. Ks17 Member

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    Dude awesome list, so helpful for people that don't feel like reading through ALL the perks to see which they should aim for, and also the descriptions help a ton. You never really know what a perk will be like until you've spent a point and tried it out. Thanks for the post!
  3. The Balance Own Face.

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    I appreciate that - I've got a few other articles up there about skyrim as well - and will be posting a few 'power' builds early next week. I've been having a blast making new characters and owning face without even really progressing through the game.
  4. Ebony Knight Lore Sword

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    Just a little biased towards a caster type character but overall a very good list. Great job Balance.
    ShenziSixaxis and Khazrihl like this.
  5. The Balance Own Face.

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    Much appreciated - I see where you're coming from, and perhaps its my fault for not explaining further. My intention was just to point out the perks I thought delivered the best 'band for their buck'. It's not that there aren't other useful ones for a pure heavy armor/melee build, I just don't think that on a point to benefit comparison, they provide as much as the ones noted above. Hopefully that makes sense.

    Interesting note, I haven't even tried a pure caster yet, all the perks I noted were incorporated into a melee hybrid, or something along those lines.
  6. The Balance Own Face.

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    So after some more play time, I'm regretting adding Atronach onto this list - but at the same time, struggling to come up with another perk that bears mentioning with the ones listed above. Anyone have some suggestions?
  7. morguen87 |\/| P |/\|

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    Devastating Blow...who can pass up the opportunity to have a chance of decapitating your enemy?
    murdaface likes this.
  8. Gaidren New Member

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    Shield Charge in the Block tree is *amazing*. Starting off fights by knocking everybody on their rear for a small stamina cost is incredible.

    The Speech 50 perk that allows you to sell everything to everyone is such a huge convenience. Those dozens of Banish enchanted daggers you made to level Enchanting can suddenly be sold anywhere, and traded in for anything.

    The perk for both 1h and 2h weapons that makes standing power attacks hit for 25% more is great.

    The Sneak perk at skill 100 that lets you get back into stealth mid-combat is pretty cool from what I hear (never tried it).

    Respite in the Restoration tree, also sweet. Heals refilling stamina too? Yes please.
  9. Agincourt 'Cry God for Harry, England and Saint George!'

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    Extra Pockets - very nice perk for little cost 3 points i think
  10. Garrison Active Member

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    Amen brother! While it is not the most effective perk, it is by far my favorite... I just never tire of those slo-mo shots!
  11. Shew Account closed (at sincere request).

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    Unbreakable pick has to be the best, giving you infinite chances at a lock
  12. Garrison Active Member

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    That's a great point that I missed on my initial read (and was going to comment with respect to the Lockpick)... indeed a great perk, but where is it on the Lockpicking Tree and how many prerequisites are required to get it.
  13. spiritcaller Member

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    This is a great post for casters, but I rarely use any spell but a trap or a heal - I'd love to see a post along these lines with more of an Archer/Assassin flavor.
  14. M'aiqaelF Castle Rock, CO

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    the slow mo block perk is a steal at 30 lp!
  15. Shew Account closed (at sincere request).

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    Its number 2 from the top and requires 100 skill but the nature of the post wasn't clear on best low level perks just whats the best ones, For the best low level perk I would have to say the one that slows time while zooming with a bow
  16. A.Castaneda Member

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    Quiet Casting, nothing like using fire storm for an assassination on a sleeping target.
  17. The Balance Own Face.

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    Fighting/Champions stances were already included :)
  18. Khazrihl Active Member

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    Yo Bal, I take this as a challenge! Write us an article "Top 10 perks for each archetype: Warrior, Thief(Assassin included or maybe seperate?), Mage."

    =D Seriously, everyone here is awesome.
  19. A5ko Dual-Wielding Dragon Destroyer

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    Magic Resistance 3/3 - Alteration Tree.

    Useful for any class = best perk.
    Latest Given Reputation Points:
    The Balance: 1 Point (Good response!) Dec 8, 2011
  20. The Balance Own Face.

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    I'll buy that - consider Atronach removed, and Magic Resistance added. Super useful and easy to get. Great suggestion A5ko!

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