Skarv
Member
new Dragonrace(not argonian) that have wings and horns like dremora
Well, they can probably make a race that was formed by a Daedric god to kill everybody in Tamriel but they turned good race, but they probably won't D:
new Dragonrace(not argonian) that have wings and horns like dremora
What do you mean exactly?How about adding an option to change the game into Realistic?
too badWell, they can probably make a race that was formed by a Daedric god to kill everybody in Tamriel but they turned good race, but they probably won't D:
Better character animations along with perk trees that mostly give flashy special abilities instead of +20/40/60/80/100% damage or armor, those stat boosts should be governed by your skills and attributes.maybe better character animations? like assasins creed
yes that should be a big change, but TES is known for its crappy animationsBetter character animations along with perk trees that mostly give flashy special abilities instead of +20/40/60/80/100% damage or armor, those stat boosts should be governed by your skills and attributes.
I'm thinking he means a suggestion I would like to see aswell, but I would call it "Survival Mode"What do you mean exactly?
Makes sense. So you're thinking it would be an option, somewhat like how you pick the difficulty (Novice, Apprentice, etc-the highest possibly being or simply just an off shoot: "Survival Mode") Hmm, I wouldn't want to lump it in like what I just did there (putting it in the game difficulty scale) for fear that it might be just too damn hard to play; assuming that "Survival" would be the hardest. Going further to assume that they would stack the effects we suggested on top of the aspects that they tweak already to make the game harder by tier. At the end of this long tangent I would have to say that I would like it as a separate option from the difficulty setting (but thats probably what you thought of to begin with). But to leave with another question: What do you think about making it an option in the first place? Something that you can toggle on and off. Would that add of take away from the experience in your opinion?I'm thinking he means a suggestion I would like to see aswell, but I would call it "Survival Mode"
It would be a mode where your stats (eer if we had stats) are fatigued if you don't sleep or eat enough, as well as wear too much clothing in the heat, or not enough in the cold. Things like that.
If that isn't what he meant, thats still what I would like to see.
There are more places than just that with Dwemer ruins.Well, as long as we aren't in Hammerfell, High Rock, or Morrowind again, we won't have to worry about Dwemer Ruins.
Makes sense. So you're thinking it would be an option, somewhat like how you pick the difficulty (Novice, Apprentice, etc-the highest possibly being or simply just an off shoot: "Survival Mode") Hmm, I wouldn't want to lump it in like what I just did there (putting it in the game difficulty scale) for fear that it might be just too damn hard to play; assuming that "Survival" would be the hardest. Going further to assume that they would stack the effects we suggested on top of the aspects that they tweak already to make the game harder by tier. At the end of this long tangent I would have to say that I would like it as a separate option from the difficulty setting (but thats probably what you thought of to begin with). But to leave with another question: What do you think about making it an option in the first place? Something that you can toggle on and off. Would that add of take away from the experience in your opinion?
That's exactly what I wanted to hear/thought!! Personally I think the intensity of the game would make it that much more appealing if the features were locked in; but like you said I too foresee people getting tired of what they would probably consider "mundane" to "useless" added features. But eh, just good to know someone else is on the same page.I wouldn't put it as a difficulty setting so to speak. Like you are kind of saying, it would be a preference if anything.
I personally would have the "Survival idea's" just part of the game all together. The TES games have become about surviving the wilds of Tamerial, and getting chewed on by a wolf in the night should be just as common as freezing to death imo. However, I could see alot of people complain about it. (They would hate camping, eating, sleeping, changin clothes all the time) When I see it as a game of "Surviving all odds" others might just want to crawl dungeons and kill things. They wouldn't be unwarrented on what they want, so that's the only reason I would request it an option.... that is if anyone ever gave a crap what I suggested
Just list everything that you'd like to see in The Elder Scrolls 6.
My Wishlist:
...
Adopt Kids
Have Kids
Divorce and Mary again
...
As a player who wants choices to matter more in an RPG, I believe that the devs should think more about factions next time around. So I came to the conclusion that the next TES game should have a huge variety of different factions.
I'd personally like to see a new way of introducing the player to the game despite bethesda's love of making us start out as a prisoner, going all the way back to arx fatalis. Something where we start the game washed up on a shore with a shipwreck on the beach and start from there with some essential npcs waiting ready to intercept us and tell us what's going down.