I got bored and created a High Elf character who's going to be a Stealth Mage build. So far, good. He's just made it to level 12, and he's suited in Novice Destruction robes (hoping to get some Apprentice ones soon), the Novice hood you pick up from the dead wizard in Helgen's torture chamber, and Thalmor gloves and boots he got from the dead Thalmor wizard at the Talos shrine north of the Helgen cave exit. He also has a Ring of Minor Magicka that he was fortunate to find pretty early on in the game (also hoping to upgrade soon). I was thinking that he could rely on Sneak, Alteration, Illusion and Destruction, with Archery, Alchemy, Restoration, Speech and Enchanting as secondary skills. For combat, he's been pretty successful with sneaking and then attacking with a combo of illusion and destruction spells. If in a dungeon setting he can often take out enemies without being detected at all (n Apprentice difficulty level). When out in the open, he has to rely on surprise range attacks (pity you don't get a damage bonus of sneak magical attacks!) and then finish the fight by additional range attacks. Some things I've read about other people's Stealth Mage builds suggest other people like to rely on Conjuration spells for their Stealth Mages. I hadn't really considered that, thinking Illusion and Destruction spells can be used with less detection that summoning a familiar or an atronach. But I can see the value in Bound Weapons spells--does anyone know if those allow for sneak attack damage bonuses? Pity they don't have a Bound Dagger spell. Even if you used Bound weapons, I suppose it would be wise to still carry a regular weapon for when your magicka is low. Also, I was wondering how I should apply level points So far I've put most into magicka, then health and lastly in Stamina Good approach, or should I keep in even like I do with my other characters who use both magic and non-magic combat tactics? Anyhow, if anyone has any thoughts, feel free to share.