OOC Rise of the Draugr (Mk II)

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    AS88

    Well-Known Member
    Staff member
    I'll just apply with the same character as before. Hopefully this one will last!

    Basics


    Name: Hrogmar Stone-Beard

    Age: 31

    Race: Nord

    Class: Stormcloak Soldier

    Gender: Male

    Height: 6'4”

    Weight: 228 lbs

    Build: Muscular

    Laterality: Right Handed

    Sexuality: Heterosexual

    Marital Status: Single

    Properties: None, although his family own a few properties in whatever's left of Windhelm

    Affiliations: The Stormcloaks (before he was abandoned), friends of Windhelm's Clan Stone-Beard

    Afflictions: Slight drowsiness following recovery from Bone Break Fever

    Habits: Checking his surroundings, clicking his fingers

    Positive traits: Strong, honourable, protective, genuine

    Negative Traits: His traditional views sometimes get in the way; he is slightly chauvinistic, set in his political beliefs, and flirts with the idea of throwing himself into a ‘good death’

    Likes/Loves: A clear Skyrim landscape, fresh air, decent mead, honourable battle, mighty Talos

    Dislikes/Hates: Hiding, elves, ‘bad’ mages, thieves, the Legion for abandoning Skyrim

    Fears: Death without honour, the fall of Windhelm, the unknown

    Aspirations: Survival with honour and glory, returning to Windhelm


    Appearance

    Hair: Long, dirty blonde hair with a braid on the left, similar to Ralof’s, but slightly longer

    Facial Hair: Scruffy goatee framed by a long scruffy stubble from the couple of weeks without shaving

    Eye Colour: Deep, dark blue

    Skin Colour: Average for a Nord from snowy Windhelm, rather pale but weathered slightly by the wind and the cold

    Casual Attire: Simple brown and grey tunic, leather boots

    Armour: Normal Stormcloak Solider armour, but with boots of his own make made of thicker leather and a hooded bear fur cloak


    Skills

    Master: -

    Expert: Two-Handed

    Adept: Light Armour, Block

    Apprentice: Archery, Smithing, Sneak, Heavy Armour, Speech, One-Handed

    Gear: Finely-sharpened Steel Battleaxe, Restrung Ancient Nord Bow with Ancient Nord Arrows, an old iron dagger used as a hunting knife or in emergency situations


    History

    Early Life: Hrogmar was born and raised in Windhelm by his Talos-worshipping parents. His family name is a well-known one amongst Windhelm, and his father fought alongside many other men from Windhelm in the Great War. However, he returned with a sadness deep in his heart, which he could only sooth by ale. Hrogmar’s mother managed the clan’s modest properties; a couple of market stalls and a few small houses near Candlehearth Hall, and also volunteered at the Temple of Talos when she had the time. Hrogmar was a welcome addition to the family, and had an older brother to play with who he followed everywhere. As most Nords, he and his brother dreamt of being warriors famed across the nine holds, maybe even Companions, but Hrogmar dearly missed his father when he left for the war.

    Teens: Hrogmar’s father had successfully returned from the south with great honour, but a part of him was missing that Hrogmar was too young to remember. His father’s warm and jovial personality had been replaced with a forlorn and quiet demeanour, devoid of satisfaction or laughter. Hrogmar learned from his brother that the loss of many of his friends had been the cause of his sadness, and grew to understand the rigours of war. Hrogmar’s mother was heartbroken, but proud of her husband, and held the family together with the aid of family friends. The truest smile Hrogmar saw from his father during these years came when his brother told the family of his intentions to join the Windhelm Guard. Hrogmar was his constant training companion, learning to use various swords and axes, and different armours.

    Adulthood: After years of watching his brother patrol the hold, Hrogmar came of age to be able to do the same. Sure enough, he became part of the Windhelm Guard, large, strong and street-smart following a life of shadowing his older brother. The boredom set in earlier than it had with his brother, and Hrogmar’s father’s health continued to falter. Eventually, Hrogmar’s father died of a combination of old war wounds and alcoholism, but not before he heard the news that his youngest son was going to join Ulfric and fight with the Stormcloaks, and shed a proud tear.

    About a dozen years later, and Hrogmar was stationed at the Falkreath Stormcloak Camp. He’d been sent on a scouting mission to secretly survey the hold’s capital with two others. They had set up a small camp by Shriekwind Bastion, but the Draugr set upon them by night, and only Hrogmar survived after being abandoned by his fellows. He returned to the camp to see it still smouldering, covered and crackling alongside the bodies of his fellow Nords and the Draugr alike. The bridges through the Rift towards Eastmarch were collapsed and ruined, each patrolled by a handful of the unnatural beings. Hrogmar retraced his steps after being mauled by a wandering bear and snuck towards the western outskirts of Whiterun with the aim of following the road north towards Fort Dunstad.


    This colour, please.
     
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    EpicVakarian

    Calibration-Master General
    So there's eight people interested, 5 accepted CCs, one that will be accepted (AS88) and two who haven't put up CCs yet. We're pretty much set in the next day or two, right?
     

    lucid-dreaming

    Active Member
    -Name: Eunji

    Age: late 20's to early 30's

    Race: Breton-Imperial

    Class: Spellsword, Akaviri Warrior

    Gender: Female

    Height: 5'8

    Weight: 130

    Build: Lean, well toned, average

    Laterality: Left Handed

    Sexuality: Asexual...for now.

    Marital Status: Single

    Properties: None

    Affiliations: Blades (former)

    Afflictions: Bipolar; PTSD ; mild schizophrenia

    Habits: Gritting her teeth when stressed, absentmindedly pursing her lips when in deep thought

    Positive traits: Determined, fierce, values honor.

    Negative Traits: Arrogant, emotionally weak at times, introvert(this is more likely a neutral trait)

    Likes/Loves: Honor, the sea, traveling, cheesy poetry

    Dislikes/Hates: crowds, disrespect, getting too attached with someone, criminals

    Fears: The past.

    Aspirations: Reaching the top of her career (but secretly wants to settle down tho she wont blatantly admit that to anyone)

    Appearance:
    87a6002c96282bf31e4e5f434642c5a6.jpg


    Casual Attire: Blue Kimono

    Armour: Worn out, bloodstained, blades armour, Black hood.

    Skills

    Master:

    Expert: One-Handed

    Adept: Heavy armor. Destruction. Alteration

    Apprentice: Restoration.

    Gear: Blades sword, Blades shield strapped on her back.

    History

    Early Life: Eunji was born to a wealthy family of merchant princes. She has an older sister, and 2 younger ones who were raised with magical affinity, due to their breton bloodline. at 13 she went to study at the mages guild before getting engaged to a boy she never met that was forced upon her by her parents. She despised the idea, so she rebelled, getting into trouble and being sent to a all girls boarding school to be disciplined. There she met an uncle, a veteran of the great war, who discovered her skills with the rapier, and later became his young apprentice.

    Early Teens: Her uncle brought young Eunji under his wing to train her as a skilled swordsman. He took her to his expeditions, in search of wealth and treasure. But the young lass fell in love with the thrill of adventuring, more than the physical rewards that came along with it. She found excitement delving into dark mysterious caves, exploring long lost islands and raiding ancient nordic tombs.

    Late Teens: (assuming that the civil war quest was on hold for about a decade or so after alduin's defeat, otherwise, i'll pretend that it was :))
    Eunji signed up for the blades, in favor of her uncle. There she slowly matured, and valued discipline and success more than anything. With her will, determination and desire to success that payed off in the end, she became one of the best warriors the blades could offer, making her an exceptional leader. She became more focused on her career and her desire for adventuring slowly faded.

    Adulthood: 27 year old Eunji was assigned to lead a small group of warriors to hunt a dragon. They were taken by surprise and her whole team was decimated one by one on a long excruciating battle with the creature. She barely made it out alive if not for the brave young woman who bought her time to escape. a search party found her left for dead. There wasnt a moment where she wished she could've died with her team, and the following months led her into a guilt trip. This emotionally scarred her, and only made it worst when she was linked to a traitor of the thalmor, who turned out to be her uncle, and had her imprisoned and tortured. She was kicked out of the blades, after displaying inconsistency numerous times, and declared her unfit for duty. Her pride kept her from going back home but she gathered what's left of her strength and started over. She found a job as a mercenary months before the draugr started infesting skyrim. Eunji managed to survive on her own for now.

    (P.S: i might still add some improvements later on)
     
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    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I'm tempted to submit an antagonist to participate in this.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I am talking about a persistent antagonist :p
     

    lucid-dreaming

    Active Member
    Then that might just spice it up. An apocalypse isn't complete without a group of brooding fellows who loves to give everyone a hard time. :D
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Name: Guryon Worrakray
    Race: Imperial
    Gender: Male
    Class: Ranged Skirmisher
    Faction: Former Imperial soldier

    Age: 40
    Looks: Guryon's looks match his age quite accurately. His medium length hair seems to be slowly turning grey, rather than the strong black it used to be during his youth. The first wrinkles are beginning to be noticed across his forehead, and his dark eyes shine with tears a lot more frequently now due to their exhaustion after so many nights forced to stay open. On his left cheek, there are a few cuts that have scarred at least ten years ago, caused by a bottle that was thrown against his pale, beardless jaw. His build might not be one of a heavily armored brute, but his poise during combat and even casual situations serve as evidence that he is definitely in shape.
    Marital Status: Single
    Current Residence: Overrun by the Draugr, for sure. A small building, inside Solitude, offered him by the Empire itself after 15 years of service
    Religion: Eight Divines, though he occasionally mentions Talos as well. Most people do not know whether or not he believes in the Ninth God
    (EDIT) Fears: Any battle that seems completely lost, and death, to some extent, as his deeds of war never truly forsake his thoughts

    War: Despite having fought for the Empire, Guryon did so mainly due to his race, rather than any particular beliefs
    Diseases: Guryon is a bit deaf on both of his ears. Nothing that forces people to shout during regular conversations, of course, but definitely a hinderance when the familiar sound of clashing steel is in the atmosphere. Additionally, Guryon coughs very often, a consequence of once being addicted to a drug handed out to soldiers to relieve their pain.

    Skills:
    • Axe Throwing (Expert)

    • Other projectiles (Apprentice-Adept, depending on their shape and weight, mainly)

    • Light Armor (Apprentice)
    Personality: Guryon might seem somewhat cold at first, due to former instructions in war to not make friends with any who might die in front of him. However, he isn't a hard man to befriend, considering he is always loyal to those he loves, and never forgets a debt of his, whether its his gold, or his life. As a former soldier of a civil war, however, his sense of responsibility aims towards the well-being of Skyrim, rather than her people, and Guryon can prove to be very unforgiving when someone shirks this responsibility, be it him, or someone else. During the countless years of service to the Legion, Guryon also learned to hide most of his emotions, be them fear, sadness or joy, for the sake of his fellow soldiers, even though he still manages to visibly lose his temper somewhat often.
    Equipment:
    • A pair of leather moccasins, the one on the right partially burnt during a long battle
    • A simple outfit made of cotton on the inside and leather on the outside, offering more comfort rather than protection, with an optional warm hood on the back
    • Separate reinforced armored sleeves, from his shoulders to his wrists, being his arms the limbs he values the most
    • 10 iron double edged throwing axes, relatively small compared to regular ones. 8 of them dangle around his waist, and two are held behind his back with their hilts conveniently above his shoulders
    • Two thick fur gauntlets, sewn to his sleeves
    Spells: N/A
    Powers: N/A

    Combat Style: Guryon prefers to keep his distance rather than jumping directly into the fray. After the endless waves of Draugr sprouted from beneath, however, he was forced to manage his axes a lot more carefully than before, when he had an Imperial blacksmith on his side. As such, he preferes to take out lesser enemies with diferent thrown weapons, such as bottles, tankards and knives before risking losing one of his own. Upon running out of axes, Guryon keeps at least a spare one on his hand, looking for an opening to retrieve the rest of them. While not particularly good at close range, Guryon has learned the basics of melee combat, and can parry a few blows if his enemy doesn't overwhelmingly exceed him skill-wise.

    Health: Average
    Magicka: Low
    Stamina: High

    Likes: High spots, distance from his enemies, alcohol (as it is what keeps him alive when he misses his old drug)
    Dislikes: Close combat, draugr, Stormcloaks that still have grudges, being surrounded by enemies
    Acquaintances: None ever since most of his fellow soldiers ran away

    Background: Guryon's birth had nothing to do with love. Literally. His father, a respected man among the ranks of the Empire, noticed his life as a soldier was nearing its end, and desired with every fiber of his being to have a son to extend his name's glory. However, Worrakray was a cruel man, a man that could not be loved by any woman due to the complaints every soldier whispered at the inns and taverns after a basic day of training under his boot. But love was something he did not need. No, nothing so useless for a mighty soldier like him. His father instead paid a woman of questionable reputation to bear his child, and so, during a rainy night, in a brothel of Cyrodiil, Guryon was born.

    From the moment he had learned to walk and speak, Guryon was constantly bombarded with ideas of glory in battle, and legacies to fulfill. By the age of six, his skinny limbs would wearily try to lift his body from the ground after his very first set of pushups, in exchange of a mere smile across his father's dry lips. Before he was ten, many soldiers would already know his name and, surprisingly, despite hating his father, they would be kind enough to share tips about the art of war.

    The civil war began when he was eleven. Thousands of soldiers had to move to Skyrim, his father included. Guryon's mother, being nowhere to be found, could not save him from the same fate, and in Solitude, surrounded by new faces and costumes, a frightened Guryon resumed his unprivileged training. Every night, the cruel Worrakray would return to his son, bloody, grinning, boasting about how many lawless dogs he had slain that day, with Guryon growing up used to the word "death" over the years. Until one fateful night, when his father did not return. Nobody gave him a clear answer about what had happened, but it seemed to have something along the lines of "Stormcloaks", "they flanked us" and "fire".

    The kid, cold, afraid and on his own, was adopted by the soldiers, who continued his father's work, until Guryon himself would be taking the fight to the Stormcloaks as well. This lasted several years. Years of skirmishing, years of deafening battles, years of different wounds and scars, years of climbing ranks and earning achievements. The war seemed endless, and its toll was easily felt. Guryon indulged in a drug after getting hit on the back by an arrow. The drug's name is now nothing but a blur in his mind, but the feeling upon consuming it never fades from his memory. It killed all the pain he had almost instantly, and pain was indubitably what Guryon had the most after so long.

    The years kept passing by, the war's end never seeming to be near, and Guryon's addiction did not get any better in the meantime. He would even steal supplies from the Medicus if he would refuse to give him what he demanded to the point of, in some days, the healer not having any for the real wounded. Guryon paid no attention to it at first, caring only about his selfish needs and no one else. But one day, he felt a pain that no drug could cleanse. A man, after having an arm cut off, without anything to ease his pain, ended up taking his own life without anyone noticing, burdening Guryon with the harsh weight of guilt. It was in that day that Guryon was going to kick his habit, whether he liked it or not. With all the strength he could muster, he sneaked inside the Medicus' tent one last time, to return the handful of flasks that he had stolen. Yes, this deed caused him a lot of pain, bigger than most wounds he got in battle, with the coughing only making it worse, but Guryon's conscience became thankful, as did his body.

    Eventually, the drawbacks from the drug almost completely disappeared, leaving nothing but the damn coughing as their trace of existence. Guryon had just turned forty, as words of his retirement were whispered among the soldiers, when the first rumours of Draugr came to his ears. Like many others, Guryon hardly believed a word of it, and didn't even consider giving up the fight to take care of them. It proved very soon to be a foolish decision. Guryon saw many getting mauled by the undead in front of his own eyes, and before knowing it, the situation would be desperate. While being against the idea of fleeing Skyrim, he was not capable of stopping any of the others, being left alone to lead a group of poorly trained citizens against a horde of Draugr. Solitude did not stand a chance. For the first time in his life, Guryon felt that a battle was unwinnable. Every man and woman ran off on the sight of the limping dead, they scattered like cowards, Guryon included. Through the sewers, he managed to get out, alone, with their screams echoing above the surface.

    The next few months were spent in a desperate search for both survivors and food, neither of them being very successful. He spent days walking, roaming, searching, to find nothing but empty houses with doors forced open and stained walls. The joy he felt upon finding that little camp near Greymoor was unmeasurable.

    Enemy Factions: None at the moment

    Weakness: Guryon needs to go pick up his axes after a few throws. Considering he is at his weakest in close combat, this offers his enemies a chance to retaliate
    Strength: With a good front line, Guryon can very well be a powerful damage dealer from afar
     
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    Kaelbu

    Well-Known Member
    Name: Brienne
    Age: 26
    Race: Breton
    Gender: Female
    Sexual Orientation: Heterosexual
    Faction Allegiance: Former priestess of Kynareth.
    Class: Restoration Mage
    Laterality: Right
    Height: 5' 4"
    Weight: 110

    Appearance:
    Skin color: Fair
    Eyes: Light, faded blue
    Hair: Pale blond, choppy and short.
    Face: (see le picture)


    Apparel:
    The warm-toned hooded robes she once wore as a priestess, with the wise addition of leather armor underneath.


    Weapons:
    A dwarven mace, and advanced defensive techniques coupled with restoration magic.

    Positive Traits:
    Friendly, warm, serene, patient.
    Negative Traits:
    Fragile, naive, gullible.
    Likes:
    Healing, helping others, calmness.
    Dislikes:
    Suffering, darkness.
    Fears:
    Evil

    Skills:
    Despite her small stature and peaceful nature, Brienne can be vicious in combat and compensates for her shortcomings with exceptional healing skills.

    BACK STORY

    Early childhood:
    Brienne was born the youngest of three in Whiterun. As a young child, she frequented the Temple of Kynareth to watch the priests attend to the sick and wounded. It was at this early age that she took an interest in helping the healers, fetching things for them and observing their ways. While she was visiting the temple, her two older brothers were training themselves to be destructive, dueling each other with wooden swords and getting into mischief wherever they went. Brienne had plenty of superficial wounds to practice treating when she would return home. It wasn't until she was about eight years old that her family moved to the Reach, where her parents said they would find more like-minded Bretons. Little did she know they were referring to the Forsworn.

    Teens:
    Appalled by the violence and ritualistic worship of the "old gods", Brienne rejected the Reachmen's lifestyle. While it was her parents' idea to join them, they weren't particularly thrilled by the change, either. Her eldest brother, however, embraced it. He underwent the ritual to become a Briarheart, while the other brother left the family to join the Legion. Brienne and her parents were ready to leave again when her newly Briarheart brother declared their retreat a betrayal and attacked them. Her parents were killed, but Brienne managed to escape with enough blood left in her to make it to Whiterun. It was there that Danica Purespring and the other priests nursed her back to health with the blessings of Kynareth. Never more sure of her desire to be a healer, Brienne's lessons at the temple began then.

    Early Adulthood:
    Realizing the teachings of Kynareth and the priests healing techniques were not enough to heal some wounds, Brienne set off to learn Restoration magic. She caught on quickly, already having an affinity for nurturing by nature and some magical ability in her pure Breton blood. She returned to Whiterun to find her legionnaire brother laying upon a bench in the temple, falling prey to infections within his extensive battle wounds. He'd gone where he knew she would be, but she was very different from the young girl he left in the Forsworn camp. Now the picture of tranquility, a priestess with a quiet strength, he barely recognized her. With a little concentration, she easily restored his health, and began her life as a Restoration Mage.

    Now:
    Brienne first learned of the Draugr infestation when countless civilians began flocking to the temple seeking aid. When fewer and fewer came to her, it became apparent that the situation was more grave than she'd realized. Finally, there was no one demanding her attention, and she knew she must leave the temple. Upon throwing open the doors, everything her eyes touched was in ruin. Brienne ventured out knowing that someone, somewhere, must still be alive, in need of her skills.
     
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    EpicVakarian

    Calibration-Master General
    Ermahgerd sudden rush of characters

    Kaelbu, I get an idea for a consistent interaction between Katie and Brienne. Katie was slowly losing faith in the Divines because of the draugr, maybe she could go to Brienne for religious guidance? :p
     

    OnlyThePie

    Active Member
    We're up to nine players. We should probably stop recruiting at this point. I'm excited guys!
     

    AS88

    Well-Known Member
    Staff member
    We're up to nine players. We should probably stop recruiting at this point. I'm excited guys!
    That's assuming Skyrimosity wants to accept all the applications. But I agree, we probably have enough to go on.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I will do an antagonist if you guys want me to. It will allow me some flexibility in character creation as well as putting me in a position where as I don't hinder the RP.

    Skyrimosity, if you give the okay we can discuss how you want me to go about it in a PM
     

    Skyrimosity

    Well-Known Member
    Okay guys and gals! Wow! The interest in this has been somewhat overwhelming. There are a few of you I've never even met on this forum, yet your CCs are very intriguing and well-made.

    Everybody who has posted a CC has been accepted and added to the members list (seriously, how could I deny anyone? You guys have even stuck to the idea of more "normal" characters like I wanted)

    That said, of course, @Kaelbu will need to post a backstory for her character.

    @Gidian, PM me what you have in mind and we'll discuss (I'm intrigued)

    That said, I just want for everyone to begin brainstorming a bit about how you met the group. Remember, at RP start, we will all be together as a group. You've met all group members; you know their names. We will not, however, have been together long so nobody will really know much about you. To re-iterate what I said in the first post, the group would have formed like this:

    Thell met Dagvar, Hjor met Thell & Dagvar, Katie met Thell, Dagvar, & Hjor. And so on. This is just to help solve a minor issue that can occur in first posts where you may not know how to post about meeting the group.

    Anyway, I will try to start the RP tomorrow. I want to make sure I can ensure a quality RPing experience.

    My first post will be dusk, with Fort Greymoor on the Horizon. Everyone will be lying down (tent, bedroll, dirt, your choice) and Dagvar will be keeping watch for half of the night (volunteer for the second half needed.) First posts should include how you met the group and why you joined the group. Whether or not you include Pre-Apocalypse events or not is up to you. After everyone's first posts, we will wake up and begin the walk to Fort Greymoor.
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    I can volunteer Guryon for the second half. Pretty sure that after being let in the camp, he would feel the need to repay the debt somehow. How he will meet them, I will think about it during the night.

    All he was looking for were survivors, so upon noticing smoke, he would probably head towards its location.
     

    lucid-dreaming

    Active Member
    I have a suggestion. I think we should make small groups if things get too crowded. Like, about 3 to 4 persons would be assigned as a hunting party, another 4 would investigate an area to settle for the following nights, another small group can look for survivors while the rest can stay to guard the fort. That way everyone can participate and not get left out in the corner. :)

    As for how my character met the group, Eunji is fighting off a group of draugr, overwhelmed, the members will help her out and will pass out due to exhaustion and blood loss. The group brought her to camp for healing , some drama happens, then joins, hesitantly.

    Ps this will be my first tine participating in a roleplay, so any advice/corrections/suggestions would be nice. Also, my english is a bit rusty at times, i apologize in advance.


    Sent from my iPhone using Tapatalk
     

    Lady Redpool the Unlifer

    Pyro, Spirits Connoisseur, and Soulless Anarchist
    Really, the only thing that makes sense for how my character to have met anyone is that they needed healing. So, what on earth did Dagvar do to get hurt? And who else did we meet that I healed?(Or that saved my bacon, but we'd have had to be in some SERIOUS plops for that to happen)
     

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