Nighthiker77
Well-Known Member
Avoid the spoilers too.
An hour in game play, travel, or.....? I ask because I haven't completed the game yet.
Basically, you don't want to weigh yourself down with Armor, because you don't have the defensive damage dealing to slug it out with a bunch of guys. Heavy Armor is better with Robes, because you get the minimal defence, and Magick assisting enchantment. With a Dragon Preist Mask, you don't have to Craft, but if you do, you can fill in more slots in the accessories.So, if I am reading this correctly, HA is a better choice for the spellcaster in the beginning...... Enchanting the HA is a better choice than hoping for Magical LA, never pass on good robes, and leather boots make you quieter....
Basically, you don't want to weigh yourself down with Armor, because you don't have the defensive damage dealing to slug it out with a bunch of guys. Heavy Armor is better with Robes, because you get the minimal defence, and Magick assisting enchantment. With a Dragon Preist Mask, you don't have to Craft, but if you do, you can fill in more slots in the accessories.
With Light Armor, you pretty much have to wear the full suit, or Craft to get all you want out of it with Magic. There's also random loot, and if you know how to play the radient system, you can eventually get it to kick down Elven Armor of Alteration, or Magicka, but you can't depend on it in your Build Strategy. If you go LA, you might eventually start Smithing, and then Enchanting if you stick with it that long. If you start out crafting, and grind both up to 100, LA is actually better than heavy taking all the variable into account.
I don't generally suggest micing, and matching Light/Heavy, it can be done, but you have to level the other skills a lot more efficiently. If you're trying to get all of them (For 80 Perk/Stat points to spend) then do Light first, then craft for Heavy.
Hi Psiberzerker
I hope you can help me develop a build:
I thought about an archer who keeps as many distance as he can from his enemies with the help of poisons (paralysis, slow, fear and etc.) and some stealth.
The key perks I thought about are Eagle Eye, Ranger, Power Shot, Poisoner and (not sure but) Assassin's Blade(?)
I have only the base of the build but I still need some help with the perks and strategies.
Thanks anyway
Alchemy/Archery is a powerful combo. Assassin's Blade just means you have to sneak across the room to proc the bonus. You're an Archer, stupid, shoot him. Need more damage, add poison. My particular favorite is Paralysis, and Lingering Damage, because it does more than Damage/Ravage Health, and they're incapacitated until it kills them.Hi Psiberzerker
I hope you can help me develop a build:
I thought about an archer who keeps as many distance as he can from his enemies with the help of poisons (paralysis, slow, fear and etc.) and some stealth.
The key perks I thought about are Eagle Eye, Ranger, Power Shot, Poisoner and (not sure but) Assassin's Blade(?)
I have only the base of the build but I still need some help with the perks and strategies.
Joker, I made those builds custom for you, based on what I was able to glean from your Posts. Nightingale-Assassin was talking about Archery, and Alchemy, not Archery, and Conjuration, which are actually 2 vastly different build strategies. Also, you're a lot more of a Newb to this game, which I worked into your builds. (There was some Player training in there too.) I'm not mad, and anyone can give advice on this thread, but you might want to get a little more Building experience under your belt before giving any, especially mine.
Take a look at this Perk Calculator, http://skyrimcalculator.com/#271504, and modify it to fit your play style. How you play an Archer is going to be different than how I would play one, more than likely. Same for the others in this thread. We will all play differently, so take this as a guide, and modify it to your style. You may find that my style closely matches yours, and this is a great start.
Like I said, I'm not mad, and if you think you can help, don't let me stop you. However, that's just a bad answer to his question, because there's no Alchemy in that build. It's complicated, so I'm not going into all the variables that mess up the synergy, but for one, Alchemy means he doesn't need Magicka at all, so he can invest in Health instead.All I was trying to do was share what you did for me, as a guide. I know I am far from someone to be building for anyone. That is why my last paragraph read:
All I did was go back in this thread, to a place where that person might not have known that I had asked, and tried to help. I will refrain from doing so in the future.
Alchemy/Archery is a powerful combo. Assassin's Blade just means you have to sneak across the room to proc the bonus. You're an Archer, stupid, shoot him. Need more damage, add poison. My particular favorite is Paralysis, and Lingering Damage, because it does more than Damage/Ravage Health, and they're incapacitated until it kills them.
Just a splash of Sneak, Silence, and all that is only really needed to get you into Backstab reach. Sneaking to within Range can be done in Heavy Armor, though I wouldn't suggest it. A little 1 (or 2, pretty much the same tree) Handed so you aren't defenseless in a close fight, but I'd go Sword instead of Dagger. The former can be crafted up to high DPS, but hav sucky reach, and very low Stagger chance. You want to hit-em, and run with some Stagger. to leave you a better opening. I like the Blades Sword for the best Reach, and decent damage.
http://skyrimcalculator.com/#279175 You might want to Smith late game if your damage starts to plateau. Early game, go with Foresworn Bows, and improve their armor for training. You can take it all the way to Daedric, but IME, it's not worth the extra grind for a few more damage. Ebony is about optimal, a hell of a lot easier to get, (Lost Valkygg, guaranteed) and doesn't require Daedra Hearts. Also, I think it looks more like a bow that would actually be able to shoot. If you get into Enchanting, Cold damage also Slows, so you don't have to waste poisons on it. Also, Absorb Health is always nice. I usually pick up the Gauldur Blackow (Leveled0 for antimage, and it's kind of hard to do better than the Nightingale (Also Leveled.)
For Armor, I highly recomend the Gauntlets of the Old Gods, and either the Ancient Shrouded Cowl, or Liwe's hood since you're probably not going to be Enchanting your own. I usually go with The Saviour's Hide just to match. Armor is a lower priority, since you'll be avoiding the Melee, and can Sneak to kill without combat. That's why I went Heavy Smithing, because you'll get more use out of Damage than Defense. Also, go to Windhelm, and get The White Phial. If you have a potion/poison that requires hard to get ingredients, then you only have to make it once, then you get a free daily dose. Only one Jarrin Root in the game? Get 1 OP poison per day from your magic Phial. I usually mix the most powerful Invisibility/Regeneration potion I can for a handy exit strategy. (Vampire Dust, Luna Moth Wing, and whatever else you want to add.)
The entire 1H skill is Optional, but nice for an Archer. I usually do 2H, or Block for various reasons, but unless you are a supreme archer player, you will get rushed, and surrounded at some point. It's a good idea to have a backup for those instances. As far as Damage, yes a sword will out perform the Bow (All else being equal) but only up close, Where you don't have the Armor to slug it out outnumbered. As long as you don't Tank up, you'll still be an Archer, not a Tank. You're right, it only does one of several effects. I've been less active here, and pretty much given up on Neoseeker.Thanks a lot!
Are the OH perks essential? becuase if I have 5\5 in Armsman it doesn't really matter if I use the bow or the sword.
And doesn't the White Phial work only with specific potions?
And another question if I may ask, Y U less active at Neoseeker?
Like I said, I'm not mad, and if you think you can help, don't let me stop you. However, that's just a bad answer to his question, because there's no Alchemy in that build. It's complicated, so I'm not going into all the variables that mess up the synergy, but for one, Alchemy means he doesn't need Magicka at all, so he can invest in Health instead.
Well, I'd probably go with 1H for the ultimate anti-undead weapon in the game. Just sayin' is all. It also allows you to have Magic, and a Weapon out at the same time, but if your heart is set, Flame Cloak: Absolutely rocks with a battleaxe (I like the Drainblood) and Draugr HATE it. I don't really see how Illusion fits in here.Hey psi!
I want to build an AntiUndead Paladin [Restoration-Illusionist-Heavy Armor] as main skills, and two handed. Any suggestion to make a viable and fun paladin?
Get up to level 20, keep an eye out for Meridia's beacon, follow directions... After that 1 Quest, I went, and systematically wiped out all Draugr in Skyrim. (You have to join every faction for complete access.) it's 1 Handed.What weapon is that? If there is a good AntiUndead weapon why should I use spells then? I'm curious!
I want to be an AntiUndead paladin with buff abilites, using Call to Arms for that, and Pacify and Mayhem spells for controlling encounters.
At low levels, you're going to be getting mostly Destruction XP, because most spells are only cast once, or twice in combat. I keep moving as much as I can, and use Followers/Summons/Fury to deal most of the damage with Destruction mostly for Defending myself, but that's at higher level, when you have the magicka to cast several long spells in succession. Unarmored mages are among the hardest to fight with, and easiest to be killed. It'll take quite a few posts to cover all the triks I know. Oakflesh to level up Alteration, it's not much to start, but eventually keeps you alive much longer. Also, Detect Life/undead to avoid surprises.I don't know so much how to play a mage, I level up very slowly and all I do is casting fury at the beginning of the battle and then I use destruction spells, sometimes use conjuration and when health is low I use restoration.
Right now I'm in Bleak Falls Barrow and I'm only level 2 (in other characters I'm at least level 4-5) and I have flames, sparks, healing, fury, firebolt and staff of zombies (for some reason the zombies fight with their fists and they don't ash when dying). Which spells should I get? how can I level faster? and how should I generally fight?
If you can master the fighting style, yes LA is perfectly adequate protection on Master. You'll want to do more Smithing early on to improve it, and try not to stand there getting pounded for too long, straight up damage races will tend to be lost unless you have a decided advantage like Berserker Rage. Block/bash really help by keeping the enemy off balance. 2H has better Reach, and Stagger, but 1H combos with other weapons/spells better.Second, is a light armoured warrior viable on Master difficulty? if so, which is better, 1H or 2H?
Yes, if you do nothing but sneak shots, then your weapon skills will lag behind, and your damage will suffer. Go out, and fight openly to level them up faster, you need more hits to earn more XP.Third, on my assassin I feel very weak and I can't even 1shot Outlaw bandits with Assassin's Blade and orcish dagger. I'm level 14 with 70 sneak, 38 archery and 22 1H. maybe it's becouse of the high sneak and low combat skills? will the shrouded gloves and BoW fix this?
If you're good enough at playing an Archer, yes, but keep in mind that if they close, you're dead. Again, followers/summons can really help here, but I wouldn't go it alone with nothing but Archery. There's too many close quarters dungeons, where you don't have the space to maneuver, nor much Range on the enemy...Last, is it viable to play an archer who uses ONLY the bow on Master difficulty?