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Name 3 Things you miss about Oblivion and 3 Things you are glad are gone

Discussion in 'Oblivion Discussion' started by nightmare16, Nov 13, 2013.

  1. The Quantum Potatoe

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    There are so many things I miss
    - Old magic system in general with Mysticism and spell making and better conjuration variety
    - Getting teleported 7,000ft. in the air to fall to my death at Execution point whenever I hit punched Sheogorath
    - The storylines, just about all of them will make Skyrim's quests seem like they were written by 5 year olds.

    What I don't like
    - How incredibly slow a horse in water was
    -Burdening Spells. I liked the idea if them being a mage myself, but they were deployed against me so effectively that I resorted simply conjuring up the tankiest of all the creatures you can summon and that is the Daedroth and simply let it soak up the hits while I blasted away at a distance.
    - Trying to use an unlock spell on a gate. No matter how hard I tried, they always passed between the bars.


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  2. Daelon DuLac

    Daelon DuLac How do you backstab a Dragon?

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    I had no idea you couldn't become a vampire in Oblivion. Thank goodness. I just ran in to a whole pack of em that want me to hunt down some poor soul. Yeah guys, like it wasn't obvious that y'all are vampires. Please, you won't even go outside during the daylight and you keep taking naps and keep telling me I can't talk to you unless it's after 5pm when you wander the city. Could you be more obvious?
     
  3. The Quantum Potatoe

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    I honestly have no idea what that guy was talking about since there is in fact vampirism in Oblivion and you can become a vampire, but there were no werewolves so either I missed something really flffing big, or he just confused me.


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  4. Ooshie_Mama

    Ooshie_Mama Mercenary and Assassin

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    Things I miss:
    1. Some swords (Fine Steel Sword was my favorite)
    2. The Arena
    3. Just Cyrodiil in general

    Things I'm glad are gone:
    1. Characters (A vast majority of the characters were repulsive to me, they we so ugly)
    2. Items breaking and having to repair them
    3. Caves and dungeons didn't really change
     
  5. Ooshie_Mama

    Ooshie_Mama Mercenary and Assassin

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    Another thing I miss:
    Killing Shadowmere and storing stuff in him, then him waking up and functional

    Another thing I hate:
    The magical guards that are able to witness crimes through other npc's eyes
     
  6. Alexstrasza

    Alexstrasza Mother of Dragons, Bride of Fire

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    1: Item durability, with mods made it amazing and fun
    2: Cyrodiil feel was amazing
    3: The character customization

    1: Every cave being the same
    2: Bandits having full daedric
    3: Underpowered magic..wait its still underpowered.
     
  7. SetPhasersToFun

    SetPhasersToFun New Member

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    1. Martin Septim, something about him made me like him

    2. Weapons and Armor diversity

    3. The Fighter's Guild
     
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  8. ChudMacGud

    ChudMacGud Elite Bard

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    Things I miss...
    1. Patrick Stewart
    2. I loved the guilds, they felt strangely more immersive.
    3. Certain enemies, Daedroth, Daedra Spiders, Goblins, Ogres. Would have loved to see these guys in Skyrim.

    Things I won't miss...
    1. Being startled out of my skin with a "STOP! YOU'RE BREAKING THE LAW!!" while the camera pans to an angry guard.
    2. Oblivion Gates, I can probably go through the rest of my life without ever closing a single one again.
    3. The very creepy Children of the Cornlike NPCs
     
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  9. CemeteryGates23

    CemeteryGates23 New Member

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    Miss:
    -The variety in landscapes. It was really cool going to one side of the map and seeing the different architecture, flora, geography... then roaming about and finding something completely different.
    -Spellmaking.
    -Much better quests, quest-lines and factions.
    -Magic in general, it felt more varied, more fun.

    Don't miss:
    -The skill-leveling system; everyone hated Athletics, but most skills sucked to level up.
    -The guards. No matter how much you buffed Athletics and Speed, you could never outrun a "Stop right there, criminal scum!"
    -The 8 voice actors or so.
    -The one-hour-and-a-half soundtrack. After 300 hours, it gets a bit old, good as it is.
     
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  10. Wallcat

    Wallcat Member

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    The things I miss:
    1 – The gray fox, Lucien Lachance and Sean Bean. I found some of the characters to be more memorable in Oblivion.
    2 - The art style. I wasn't too keen on the grittier look of Skyrim to begin with.
    3 – The varied map. I love mountainous scenery, but it loses its impact when it makes up most of the game world. I also don't enjoy traveling around mountains - best appreciated from a distance.

    Things I say to hell with:
    1 – The level up system. It was unbalanced and broken in places.
    2 - The magic system. I miss spell creation, but overall the magic system is better in Skyrim.
    3 – Going through Oblivion gates. It was novel at first, but after a few it became repetitive.
     
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  11. Uberpotato

    Uberpotato New Member

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    What I miss:
    -The variety of landscapes and the overall aesthetic.
    Skyrim is a bit too moody and savage making the game feel lifeless at times.
    -Spellmaking. I have no idea why they removed that feature. Who cares if it's overpowered, it's a single player game.
    -The GUI. Skyrim's menu is absolutely horrid compared to Oblivion's. You can't sort your Items by price and weight and Items stored in chests are sorted by order of placement. Once you reach high levels and you have a lot of loot you need to store, you really start hating it. Thank god there's SkyUI.

    What I don't miss:
    -The leveling system.
    Not only does everyone level with you, so they have more/same amount of health/stamina/magicka, but they also gear up according to their level, making the game impossible if you don't level correctly.
    -The combat system. The weapons' damage, especially at high levels when it caps, is WAY TOO LOW. With every level up, everyone's health increases, but the damage done doesn't. This with the addition of getting constantly staggered when your opponent blocks, regardless of weapon and skill, makes the fights needlessly long and boring.
    -Item durability. This works well in Morrowind, but it gets completely pointless in Oblivion, because you can always fast travel to a city to get hammers or pay someone to repair your armor and it doesn't cost much. Armor shreds really fast, even at high levels, and it gets needlessly time consuming having to repair it after every single fight.
     
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