My Fortify Restoration Exploit experiment

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GrumpyBadger

Article Writer
Hey all

some serene music to listen to while reading this:
kept me from going insane working on this project

I thought I'd share this with the community as my first contribution. I'm an experimental archaeologist by profession, and it was only a matter of time before I started messing with my ultimate "crafter" Broc, and his abilities to make some pretty sweet armor and enchantments.

To start with, I don't condone "cheating" just to make something ludicrously easy. Broc's level 100 in smithing, alchemy, and enchanting all came from hard work and a cumulative of over 140 hours of gameplay. Also, on the other side of the coin - for roleplay experience, sometimes things can "help."

Broc is originally a light-armored two-handed warrior. He is a member of the Companions as well, and just your textbook good-natured "stick-jock."

For an additional 40 points in armor at the time, I removed Broc's sweet scaled armor and put him in GLASS... a NORD, warrior, and member of the Companions, in the elite armor of the Aldmeri Dominion, at a certain prominent member's funeral! OUCH... totally roleplaying killing.

This is where the fortify restoration exploit really comes in handy. But it also has a problem.

we all know now, that the resto loop exploit can make some absolutely ludicrous speed level potions. Armor and damage easily in the millions! Which also makes it not so fun, to me.

If you don't know about the fortify restoration exploit loop, please check this out:
if you'd like to see it, I really like this explanation. He explains it quite thoroughly, to where I could even follow it!

Yes, hitting a dragon, bare-handed ONCE... is awesome!! but only once for me, I could see it getting old really quick.

I wanted to be able to use it, to be able to wear ANY and ALL armor, and weapons, and be competent at ANY level. But not so God-powered and OP that it loses its challenge.

so I came up with this:
Fortify Restoration LOOP Experiment.pdf
Fortify Restoration LOOP Experiment.xlsx

anyway, I treated this just like any other experiment I have done. Using as many constants as I could. First, let's look at Broc's stats:

Level 50 Nord Warrior (warrior's stone)
  • Level 98 Enchanting - 5/5 Enchanter, Insightful, Corpus
  • Level 98 in Alchemy - 5/5 Alchemist, Physician, Benefactor
  • Level 100 in Smithing - ALL 10 Perks
  • Level 82 Archery - 3/5 Overdraw, Eagle Eye, Steady Hand 1/2
  • Level 87 Two-Handed - 5/5 Barbarian, Champion's Stance, Devastating Blow, Great Critical Charge, Sweep, 2/3 Deep Wounds
  • Level 47 Heavy Armor - 1/5 Juggernaut
  • Level 73 Light Armor - 4/5 Agile Defender
Next, I'll tell you what Broc has:
He has 24% fortify alchemy enchanted gear. All four available to him:​
  • circlet
  • leather bracers
  • ring
  • necklace
For the rest of it, here is my key, and I apologize ahead of time, things got a bit cramped trying to fit it all on only two pages:
Green - it's a good potion/deal/percentage - basically it's a good potion that makes pretty good stuff, and even very little of a perk sometimes. I like these, but they aren't as "good" as I'd like, in both the amount of ingredients used, or in the types of soul gems used either. AKA, their efficiency to me isn't as good as it could be.
Red - "breaks" it - those "ludicrous speed" potions with ridiculous percentages. This is where I noticed they start for me. Now these aren't necessarily a bad thing, but they are definitely STRONG.

Basically my requirements for these simply are:
  • hits armor cap with just leather bracers
  • can go from 15 to 100 in Smithing (post legendary) just by improving said bracers
  • some even make an insane amount of money.
as I said this isn't necessarily a bad thing, I'll get to that in a bit.
Cyan - "It's a BINGO!!" - these are my favorites. They make a good amount of percentage, but don't go ludicrous. They also cost less in either ingredients, soul gems or BOTH!!
For example my favorite combination:
  • use three 24% fortify alchemy items
  • proceed to do the Fortify Restoration loop 5 times
  • after the 5th time, remove all but one fortify alchemy item.
  • make as many fortify enchanting potions as you wish
now head over to the enchanting table:
  • drink a potion
  • enchant anything you'd like with fortify smithing
  • enchant, but with a petty soul gem!!!
    • this will create a "fortify smithing of 930%" which sounds ALOT but isn't all that bad
this, with level 100 smithing turned good ol' leather gauntlets into an armor rating of 114!
with only level 15 smithing you ask? ;) here's where it shines: armor rating of 21 (superior)!!

this potion works great for weapons too. Yes, Broc already is strong in two-handed greatswords, so still, those are his go-to weapons.

but what about his bow?
an improved Dragonbone Bow, with Broc's perks at 100 smithing, only equals 291 damage!! He still has less damage than my lady's Nightingale character with 100 Archery, and an ELVEN BOW! o_O - yeah, she's seriously strong at range.

in other words, it helps "level out the playing field" so to speak, so my character no longer wears Elven gear to a NORD funeral or wedding!! - it's embarrassing!

Also, I really enjoy the fact that level 100 smithing is still required to fully take advantage of the perk.

about the efficiency - this is with only 1 item, and it's only enchanted with a PETTY soul gem!!

I'd like to think my work here is complete.

I also further up the challenge a bit with something I've heard called "Adept +" which I enjoy. The difficulty is rather simple - I don't like enemies that can absorb a stoopid amount of damage from my greatsword, even when I connect, and I also don't like it when I get hit with a greathammer across the head and don't die. - so, I basically leave the difficulty setting at "Adept" and just never put any perks in Health. In other words, Broc has AMAZING STAMINA

*now I know what you're thinking, what about the RED ones?*
personally, I love them for the appropriate circumstances.
I'm a "widower" I guess you could say...

my wife in real life was killed doing her duty. Lydia, in her own way, even reminds me of Shannon alot. Just like Broc initially started out as a character of "me in Skyrim"

umm...

yeah. I don't want to "come home from adventuring" with Broc, only to find his wife, Lydia dead in the grand hall next to my steward, and housecarl, and his son, Blaise, taken off to the orphanage.

I think that little "trick" with Hearthfire is complete and utter BS so I used my red potions to break it. Literally.
Here's how to make sure you never have to worry about your loved ones again -
  • do the fortify resto loop with all four enchanted items, or you can even do it with only one. Just be ready to use a TON of ingredients to get there.
  • make the "fortify restoration" percentage equal or greater to one of my RED ones
  • make the "fortify enchanting" potions - 4 - 8 of these works, depending on your "crew"
    • I have Lydia
    • Jordis - my steward
    • Valdimar - housecarl of my home Windstead Manor.
head on over to the enchanting table - drink that ridiculously leveled potion
  • start making some "fortify health/fortify health regen" jewelry.
    • I've yet to see them not have that jewelry equipped.
    • and by having both fortify health/fortify health regen on them, at these insane levels it literally makes them unkillable. And this is on "vanilla" 1.9 Xbox360 Legendary Edition of Skyrim.
that is one of the few times I'll use one of those potions, the other time was to make some boots for Broc, when he's plying his trade - smithing and enchanting things -
  • follow steps as above
  • make his boots "fortify carry weight/fortify stamina"
    • he has an insane amount of carry weight when wearing these boots. I loaded up everything I had in his home - still not encumbered. And he can sprint almost indefinitely, so if he has to, when wearing only blacksmith apron/fancy boots, and his ring and necklace, when in doubt he can run away. (I don't use fast travel).
anyway, I hope y'all like what I've put together. A bunch of my friends told me I should share it, apparently it's rather quite a breakthrough. To me, it was just another fun 10 hours of experimental archaeology - except instead of working on 12th century chain mail vs damascus steel scimitars - it was SKYRIM!!!
"may your roads lead you to warm sands"

 

Attachments

  • Fortify Resto LOOP equation solving.pdf
    210 KB · Views: 7

GrumpyBadger

Article Writer
anyone any advice? I guess after 50+ views, and no complaints, that can't be a bad thing per se :D last place I posted this, it got deleted from that forum because it was in the "wrong place."

anyone? Bueller? Bueller?
 

Hidde

Drunk Archer
Very detailed guide!

I didn't know about some of the things you listed, so yes, a great guide! I don't really have that much criticism either to be honest.. ;)
 

GrumpyBadger

Article Writer
Thanks Hidde,
yeah, brand new here. I just went off my old military standby of "if there's no response but alot of people have noticed, it can't be that bad!" but I was still curious as to how others thought. Again, this is only with my character - and now that I've hit legendary in smithing 9 times, alchemy 3 times, and enchanting once... his stats have changed again for these potions, but overall it's still very similar because I still use the same "24% Fortify Restoration" enchanted items to start with.

Also, I can now confirm this works well even at higher levels. Broc now is level 87 - got him there in about two hours flat too. His swords do about 500 damage, and his crossbows about 700 depending. A frost troll almost took him out (his health is still at 200) even though his armor reached the cap. The troll came out of nowhere, and I just barely had time to get his crossbow up and in for the final shot. Fighting a dragon was fun as well, all-told it still took 5 shots, three of them critical strikes with his greatsword to bring the dragon down. If it wasn't for Broc's food choices, he wouldn't have lasted the fight, his health was at 34 by the end of it.

Also turned this in to my professor as one of my "monthly shorts" type of experiment. Basically, we need to come up with experiments that could take no longer than 12 hours to accomplish, but no less than 6. Here's hoping he sees it as "creativity" and not "smartass." Since it's based in a videogame.
 

Hidde

Drunk Archer
Thanks Hidde,
yeah, brand new here. I just went off my old military standby of "if there's no response but alot of people have noticed, it can't be that bad!" but I was still curious as to how others thought. Again, this is only with my character - and now that I've hit legendary in smithing 9 times, alchemy 3 times, and enchanting once... his stats have changed again for these potions, but overall it's still very similar because I still use the same "24% Fortify Restoration" enchanted items to start with.

Also, I can now confirm this works well even at higher levels. Broc now is level 87 - got him there in about two hours flat too. His swords do about 500 damage, and his crossbows about 700 depending. A frost troll almost took him out (his health is still at 200) even though his armor reached the cap. The troll came out of nowhere, and I just barely had time to get his crossbow up and in for the final shot. Fighting a dragon was fun as well, all-told it still took 5 shots, three of them critical strikes with his greatsword to bring the dragon down. If it wasn't for Broc's food choices, he wouldn't have lasted the fight, his health was at 34 by the end of it.

Also turned this in to my professor as one of my "monthly shorts" type of experiment. Basically, we need to come up with experiments that could take no longer than 12 hours to accomplish, but no less than 6. Here's hoping he sees it as "creativity" and not "smartass." Since it's based in a videogame.

I've quite experimented with it too. For example, I did have a level 250 character with every perk (apart from 2 that I really hate) and a level 226 Mage:p But I deleted them both anyway haha
 

GrumpyBadger

Article Writer
I saw that, looking at your signature! Quite a few powerful characters there!
 

Irishman

Well-Endowed Member
With self control, the resto loop can make the game in my opinion. Such as wearing your favorite clothes (emperor, jarl, arch mage) and wearing boots and/or gauntlets that give you the armour cap. You look good, and are practical :D

There are many examples of this, which Im sure you are aware of! Im just hear to say good job and BUMP :p
 

Pálrún

Member
Too much power can definitely ruin the game. I didn't expect such good results, but I wound up enchanting leather armor that now has over 30,000x faster magicka regeneration, a necklace that gives 29,749 health, and a ring that gives 29,482 magicka. I'm pretty much unstoppable.
It's just overkill.. OTOH, I didn't cheat to get this stuff, but it really has taken all the challenge away. The only major quest challenge I have left is to face Miraak, and he's sooooo gonna get his butt whooped.
I'm thinking of making another set of enchanted wearables that aren't quite so ludicrously strong. And maybe doing something different, like a more powerful archery enchantment, and just doing a lot of sniping, that's always cool.
 

Benthos

Proud Mer
I'd rather bump something a few weeks - a month old than recreate it.
I did this recently with my Argonian which worked just fine but with my Orc, I surpassed the Argonian in the required skills but still can't seem to get the %s to rise on the equipment while doing this. I've tried it several times with no success, I have enough to make up to 11 Fortify Restoration potions just in case but again, nothing happens, the potion percentage increases like usual but equipment's effects don't get any higher so can someone help me out here?

With self control, the resto loop can make the game in my opinion. Such as wearing your favorite clothes (emperor, jarl, arch mage) and wearing boots and/or gauntlets that give you the armour cap. You look good, and are practical :D

There are many examples of this, which Im sure you are aware of! Im just hear to say good job and BUMP :p
That I like.
 

JoeReese

Well-Known Member
With self control, the resto loop can make the game in my opinion. Such as wearing your favorite clothes (emperor, jarl, arch mage) and wearing boots and/or gauntlets that give you the armour cap. You look good, and are practical :D

There are many examples of this, which Im sure you are aware of! Im just hear to say good job and BUMP :p
Dressed as a chef, with two of the 3-pt knives?
 

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