I believe the "this one" comment is more a reference to the Khajiit in Elder Scrolls. It is normal for them to speak in the third person--though you can sometimes find some that do not follow this rule all the time.
I would have to disagree with
@Sah when it comes to followers however. It has to do with how you use them in encounters. If you have a warrior follower, of course what they are going to do is run all out into battle--that's what warriors are supposed to do; like Lydia or Farkas. The type of archetype/role the follower plays is important to take account of while you are playing the game, as well as how you use them to the best of their ability.
If you are a sneaky character, it could be useful to have either an archer type character or a warrior type character. Both are great to distract the enemy while you sneak around and flank them. Or, if you'd rather go into a dungeon and do some silent assassinations, you can have them just wait for you somewhere outside the area; and come get them once your job is done.
I've never once experienced a follower run into battle or follow me after I have told them to wait. But that is also because you need to have them wait somewhere where the aggro enemies won't trigger her to attack. All NPC AI are like this too. If you go into a city while there is a Vampire Attack, you'll see that only the guards and NPCs within a close proximity will attack. If you keep this in mind when controlling your character and your follower, you shouldn't have many problems.
You've played the Dragon Age games before, and if you've played DA: Inquisition, you'll already have some experience in thinking tactically with your characters. Another thing that I would recommend (unless you are playing mod-less for trophy's/achievements) is downloading some combat overhauls. They have a ton that are on all the available systems, and they heavily edit the AI of Enemies, Followers and NPCs. I'd also recommend a mod that stops all followers from dying, and makes them an essential character.
Now, I do believe I missed a question you posed a little bit ago, about storage and whatnot. Storage is relatively straight forward- you have carry-weight, your follower has carry-weight, and only you can increase your carry-weight. You do this by investing points into your stamina. You can also wear armor with fortify carry-weight enchantments on it to increase it further, and you can put the same enchantments on your follower as well.
There is also a bit of a glitch that you can do in order to give any follower unlimited carry-weight. You drop the item you want them to carry onto the ground, then get into the command mode for them, and have them pick the item up. Boom, even with their inventory full, they'll have that object in their inventory as well. (I'd recommend not dropping stacks of items--as they bundle together into one, and it might change to only one of the item rather than the actual amount that you dropped.)
Now, item storage is rather simple as well. You get access to safe storage in any house you purchase, or any guild room you get access to. Safe storage means exactly what it says, storage that never resets and deletes whatever items you put in there. Most storage in the open world is not safe, and will reset constantly--so avoid stashing your stuff in random barrels or chests unless you are certain it is safe.
Marriage is very straight forward. Travel to Riften, and go into the Bee and Barb Tavern. If this is your first time in the Tavern, you'll walk in on a priest--his name is Maramal--blabbering at everyone in the tavern about sins or something that isn't important; if not your first time in the tavern, you need to head to the Temple of Mara. Walk up to him, and start asking him about Mara--and eventually you will get the dialogue option along the lines of "I can have a wedding at the temple?" Then you'll get the option to buy an Amulet of Mara for base price of 200 gold. Once you buy it, put it on, and start talking to the man/woman you're interested in marrying. You'll see a new dialogue option appear upon talking to them, something like: "You're interested in me..." Then you can ask them to marry, and you can throw out that Amulet of Mara. Go back to Riften, find Maramal once more (now he'll usually be in the Temple, if not walking around), and tell him you'd like to have a wedding at the temple. He'll be pleased, and tell you to meet at the temple at some point the next day. Enter at the specified time, and then you'll start the ceremony. Pretty neat, ay?
Now I must let you know that you won't be able to marry any Khajiit, Bosmer, Male Redguard or Male Altmer; or Serana (without any mods, that is). Having a spouse has it's perks too. If your spouse has a house, talking to them after the ceremony they will offer to live there together (boom free safe storage). Your spouse will always be able to move to whatever house you have upon asking too, so no worries about that. Your spouse will start a shop, and you'll be able to collect some of your share of the gold every day; along with having them cook you something to eat once a day (usually something good). And if they are a follower, you can be out slaying dragons and making a mark on Skyrim with your lover. What's better than that?