Awesome, that's what I wanted to know. And I appreciate your advice. I was more concerned with if the game would register that properly or not. I love Enchanting and would love to use those points somewhere else if I didn't absolutely have to in my build.
Magicka Regeneration is a great effect for a Wizard, it can go on your head, robes, and ring. If you use Duration spells, like Summons, Armor, and Cloaks, you have time for your Magicka to recover between castings, but with fast recovery, you can juggle between spells, and keep several up. I don't do the 100% off glitch because it works on 1 (maybe 2) schools, and that's it, while Regenerate magicka works on all. Also, you can disenchant robes of two schools, and put those on your clothes for only 10% Magregen, each, in addition to whatever you put on your circlet, and ring. Then, you can stack on more schools/resistance in the other slots. With extra effect, you've got 12, unless you want to add a shield.
Fortify Magicka on the gloves, and I don't know what else you'd want for that slot. Not very many Magey effects work there, Fortify Carry Weight, Unarmed, and a whole bunch of weapon/thieving skills. If you're using a backup weapon like a Dagger, for when your Magicka runs out, Fortify 1 handed, other than that, this is the least important slot. Shoes are usually Resist Shock (Drains your Magicka) and Muffle, you can cast Invisibility to go undetected, and never have to crouch. Running, and Sprinting silently, and invisibly is much better.
I like Fortify Health where ever it will take it, since you're a squishy wizard who spent it all on Magicka. You can get more Magicka too, but I'm rather fond of not dying, and returning to the last autosave. Necklace, and Ring, since your robes are likely to be taken. I'd still Fortify Destruction, because it's the school you spam the most.
The Archwizard Attire I usually craft at maximum level is: Circlet of Destruction/Magicka Regen, Necklace of Health/Regen, Robes of Destruction, and Regenerate Magicka/Regenerate Magicka (Or, you can do Destruction/Regen and Destruction), Gloves of Magicka/Wielding, Interchangeable Rings, (they're light, and hold a lot of different effects), boots of Resist Shock/Muffle, and usually a Dagger of Absorb Health/Magicka. The Staff of Magnus pairs well with that, unless you're Warding.
Again, there's a lot of Fort Destruction in there, but that's because it's what you're spamming the most, while the others use Durations to recover Magicka. Up to 100% (with Robes of Destruction/Destruction/Regen and a Ring of Destruction/Magicka Regen.) to fix Keening. The Spellsword Variant is all Light Armor with more Fortify 1H, I actually wear the Worn Shrouded Gloves, because they look cool, and match Master Robes. Ulfric's Clothes are probably the best looking on a Male, and the Mourner's Dress on a female avatar. This also makes Weapons, like your Destruction governed Staffs retain their charges indefinitely, since you've already maxed out your Enchantment, so you don't have to fuss with Soul Gems any more. Prior to that, I use any, and all to train up Enchanting in battle. (I have a Mod, which changes Fortify Destruction to the same effect as the Potion, higher damage, instead of discounting the Casting Cost, but the advice above is for Vanilla.)