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Discussion in 'RPG News and Discussion' started by Peter Paltridge, Jun 16, 2015.
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Good! That's the least they coulda done for such a loyal companion. Not to mention he'll wind up doing stupid stuff for you, too. Stuff you can't/won't do yourself.
Why was this necessary? There are no indestructible dogs. Is this the new shill to dog lovers edition of Fallout?
Thank the Lord! In Fallout 3 I couldn't take Dogmeat out with me because I was so scared of him dying so much.
Hmmm, this may appeal more to the casual gamer, though I'm guessing you don't have to take the dog everywhere you go.
Why not just have a perk you can get (WITHOUT DLC, wallet munching cretins...) that is basically the same as Puppies! in FO:3?
Well, in New Vegas they came up with the immortal companions in casual mode so why not here as well? Does this mean we can have Hardcore mode and risk the dog dying that way? Not that I would WANT him to die but I kinda liked having the option of realism in my game (as much as it can be provided).
Thank goodness! I can live in complete satisfaction that my dog will not die, no matter how emotionally attached to it I get! I keep having flashbacks to the first time Shadowmere died on one of my first characters - I accidentally jumped off of a blind summit near Saarthal and couldn't reload a suitable save
Oh well, you live and you learn in Skyrim, as they say
And plus, Dogmeat is a German Shepherd, I absolutely adore those dogs and I own one too
Therefore, having (an immortal) one in Fallout would further immerse me in my character.
Note to self: Don't jump off high places in Skyrim. Although when I did I always found him later randomly.