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How to keep the game challenging, 50+lvl. Legendary diffc.

Discussion in 'Skyrim Guides and Tutorials' started by Papoy, Apr 16, 2017.

  1. Papoy

    Papoy DON'T EXPECT SPOILER WARNINGS FROM ME

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    Would make this thread sooner if I knew it was here. Following Shew's guide on guides, I searched this forum regarding this topic. Found nothing in first 5 pages. Google search gave me discussion on other forums. While what they mentioned there isn't wrong, I disagree with having to change ones play-style entirely, or putting perks there where you dont want them, etc... There are other ways. Instead, here I will give my thoughts on buff/stats restrictions. Smithing, enchatning & alchemy.

    Before I begin. Common restriction for all: dont use restoration loop, dont make fortify enchanting potion while you have fortify alchemy buff, and vica versa. That way, all forms of loops are gone.

    I shall divide this in 3 groups: Warrior, Mage, Stealth.

    Warrior:
    -Enchantments:
    Do not buff hp over 200.
    Do not buff stamina over 150.
    Do not buff weapons over 90-100%
    Do not buff elemental resistances over 50% Some races have those as starting buffs (nords, dunmer), do not buff their resistances again.
    Do not buff magic resist over 20% Bretons have this buff, dont buff then again.
    Do not buff weapons for over 75 elemental damage total (meaning no 75 fire + 75 frost damage on same weapon, but 33fire & frost at most). Effects like soul trap, drain stamina & magica, etc of choice. Drain health no more than 15. Paralize no longer than 1 second.
    -Armor: use any kind you want. I reccomend NOT reaching armor cap which is about 683 if i recall correctly. At that point, damage recieved is reduced by 80% and cannot be reduced more unless you are blocking. Instead, I reccomend keeping armor rating about 500-550 if possible, to keep damage reduced around 60% If you do want to reach it, do as you please with number. Having 900 armor rating or 1800 is all the same.
    -Weapons: definetly most complicated one, as their damage is infected by buffs, not including elemental dmg mentioned above.
    One-handed weapons: 250-275damage at most, WITH buffs. Daggers up to 175.
    Two-handed weapons: 325-350damage at most, WITH buffs.
    Bows: up to 300 damage at most, WITH buffs. Arrows of choice.
    -Smithing: nothing to say here...
    -Alchemy: not sure what to say here... most important thing is not to exceed the numbers mentioned above... so if you happen use eq with infrerior sats, you can use alchemy to temporarily boost it.
    -Standing stone: its ok to use Lord stone and break some resistances. Nothing else.

    Stealth and Mage coming soon. I hope you liked this. Let me know if you have any suggestions... thats if you're interested in this inna first place... wouldnt be first time for me to make thread in which only I am interested.
     
    #1 Papoy, Apr 16, 2017
    Last edited: Apr 17, 2017
  2. Papoy

    Papoy DON'T EXPECT SPOILER WARNINGS FROM ME

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    Mage:
    -Enchantments:
    Do not buff magica over 300 (not over 250 if you are high elf).
    Do not buff hp over 150.
    Do not buff stamina over 100.
    Do not buff ANY of magic skills over 50%. Its ok to break this by using expert/master robes.
    Do not buff resistances over numbers mentioned in Warrior.
    -Other buff:
    Do NOT exceed 50% spell absorbtion. There are 2 reasons: 1st, its op; 2sc, conjuration has chance to "fail" due to player absorbing his own spell. Chance % = Spell Absorbtion. Exception: Breton + atronach stone. Its ok to use its skill, since its only temporary.
     

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