DiagorasRadix
Person
I had thrown this build together:
http://www.ign.com/builds/the-elder...000111115111100051111111100000000050110000005
because I wanted to play more of an archetypal SnB build. I may tweak some things around the edges, keep or drop archery, but my major concern is what the pros and cons of picking light or heavy armor would be. From what I have heard both can easily reach the armor cap, esp. with just moderate use of enchantments. Is there perhaps any hidden bonus to blocking with Heavy shields over Light? Light armor seems to get really good melee perks (+stamina regen and 10% chance of damage negation) that Heavy doesn't. The only other major difference seems to be one of aesthetics. I think the Dragonscale armor looks great for light, but much of the other light armor seems to be thief/assassin-oriented, whereas all of the heavy armor gives off the tank vibe.
One thing a Heavy focus would seem to grant is that the corresponding path in smithing allows better upgrades of Daedric weapons. How significant is the advantage in upgrading?
Two ideas then for a Light armor SnB. The first is a relatively plain Light Armored SnB Tank/Skirmisher:
http://www.ign.com/builds/the-elder...110000000005011000000500000000000000000511111
The second shifts points around a small amount in order to grab the bonus damage to Bound Weapons perk. This is more of a role-playing alternative (that and bound weapons look great) for something akin to an Arcane Skirmisher. No real major investment in magic other than enchantments, resto, and the two points in conj to make bound weapons more effective.
http://www.ign.com/builds/the-elder...110000000000501100000050000000000000000051111
Thoughts?
http://www.ign.com/builds/the-elder...000111115111100051111111100000000050110000005
because I wanted to play more of an archetypal SnB build. I may tweak some things around the edges, keep or drop archery, but my major concern is what the pros and cons of picking light or heavy armor would be. From what I have heard both can easily reach the armor cap, esp. with just moderate use of enchantments. Is there perhaps any hidden bonus to blocking with Heavy shields over Light? Light armor seems to get really good melee perks (+stamina regen and 10% chance of damage negation) that Heavy doesn't. The only other major difference seems to be one of aesthetics. I think the Dragonscale armor looks great for light, but much of the other light armor seems to be thief/assassin-oriented, whereas all of the heavy armor gives off the tank vibe.
One thing a Heavy focus would seem to grant is that the corresponding path in smithing allows better upgrades of Daedric weapons. How significant is the advantage in upgrading?
Two ideas then for a Light armor SnB. The first is a relatively plain Light Armored SnB Tank/Skirmisher:
http://www.ign.com/builds/the-elder...110000000005011000000500000000000000000511111
The second shifts points around a small amount in order to grab the bonus damage to Bound Weapons perk. This is more of a role-playing alternative (that and bound weapons look great) for something akin to an Arcane Skirmisher. No real major investment in magic other than enchantments, resto, and the two points in conj to make bound weapons more effective.
http://www.ign.com/builds/the-elder...110000000000501100000050000000000000000051111
Thoughts?