Ive got 2 characters at the moment. A lv. 26 Kajhiit Theif, and a lv. 16 Orc Tank. Both are fun in their own way but ive seen some youtube vids of people with Heavy Mages. Enchanted Daedric wearing dual casting Mages. They look very bad ass! So id like to give it a go. But im after some tips in the perks trees to help me out planning the build! Q1. Do I go heavy armour straight away? or stick with robes till a certain level then drop some bulk points into heavy/smithing? I was thinking of making some mildly enchanted Dwarven armour early + the extra 25% protection from the Ancient Knowledge Quest reward. And sticking with that till later in the game when I can go some massive double enchanted Daedric Armour with 100% Destruction/Conjuration reduction so I can just spam summon's and master level dual casting with no worries about my magic. Good idea? Q3. Id like to end up simply using destruction and conjuration as my full offensive. But early in the game I may struggle with this? Should I try to start out as a Battlemage (one-handed or bound weapons+destruction) then as I get further into it (lv. 20ish?) And start really dropping perks into Destruction and stop using my one-handed so much? Q3. Restoration or Alchemy for healing? (remember ill need Alchemy later for smithing potions for huge armour bonuses when upgrading Daedric armour). Q4... anything else? Regards, Su8tle.