Hi everyone. I am going to start making a Heavy Mage, which I have just called it that, but it is a mage character wearing Heavy Armor, maybe it has a more appropriate name. Skills I will use are: Destruction, Conjuration, Restoration, Enchanting, Heavy Armor. I don't know which race yet, but that isn't too important. Suggestions? Here is my preliminary perk spread Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them! I typically don't play characters past level 40 because I love the beginning when you are weak and have to become strong and have "create-new-character-itis." I don't know if I should get into Alteration for the Magic Resist perks and the Paralyze spell eventually. I was thinking no on Alteration since I am using Heavy Armor for defense. I know the Alteration spells will help buff my armor, but it seems like it is easier to let go than if I weren't using Heavy Armor. I will use 4/5 Juggernaut and Well Fitted to hit the armor cap eventually with Atronach Forge created Daedric armor and Enchanted smithing gear with a bought or found 50% Blacksmithing potion. I will need to level my smithing up to about 40 or so, but that will be quick to do, and I don't want to level it any higher. I plan to use Gharol the Orc Blacksmith from the Stronghold by Markarth to train my Heavy Armor up to 75, where it should be able to get me to the armor cap. I will afford this by selling her all of my enchanted weapons I will be making to level enchanting to "make back" my training cost money. I don't know if I should use the Steed standing stone, or the Lord stone in the early game, and if I should ever take the Conditioning perk. Though I probably will take the Conditioning perk eventually. For the early / mid game, until my enchanting is high enough, I will probably be using Heavy Gauntlets and Boots with a robe and hood. I might like to wear Nahkriin (20% destruction / restoration and +50 Magicka) until I get my Daedric dual enchanted helmet. I don't want to have any free magic schools. I will be leveling enchanting all the way, and I will probably reduce the costs by 75-90% or so. That's why I am taking most of the cost reduction perks. I wonder if this is even necessary if I plan to enchant cost down mostly anyway? I plan to put most of my level up points into Magicka, and some into Health, maybe 2/1 ratio or something similar. For Conjuration, I will be using Atromancy until I get Dremora Lord, and I took the Atronach perk path to Twin Souls because they affect Dremora Lords as well. In Restoration, I took Recovery to help boost Magicka regen, and Respite so I will be able to constantly sprint everywhere, then heal my stamina and keep sprinting. In Destruction, I will be focusing on Fire for damage, and probably using Shock unperked where I find Fire resistances. I don't know how I feel about using the Impact perk, and I am hesitant to take it. I don't want to use any Illusion because I have been down that path and it is far too strong, especially since I'm already using Conjuration. I am only perking these 5 skills, and I will be using Lockpicking for opening chests, and Smithing a bit just to get to 40 or 50 so I can hit the armor cap. Wow, this got long quick. TL;DR Heavy Armor, Destruction, Conjuration, Restoration, Enchanting. Should I use Alteration? Should I use the Steed Stone (or which stone? Lord?) and or eventually take Conditioning? Should I use Impact? I don't like to cheese that much and I would probably feel bad. I am enchanting magic costs to 75-90%. Do I need the cost reduction perks? Any other suggestions in general? If you really read the entire build, you get a magic cookie!