Simus
An Excellent Site Member
Name: Alice Psyrakon
Race: Imperial
Age: 28, though she's young enough to look about 18.
Class: Arcane Ranger (Sword, bow and stealth skills augmented with destruction and illusion magic.)
Gender: Female
Looks: 5',0", small and skinny with pale, cream colored skin and small but curvy breasts. She has neck length ebony hair and no scars, blemishes or age marks of any kind save for a scar on her right shoulder from a Thalmor sword. She almost always wears a smile and is usually clean and presentable.
Equipment: A fire enchanted yew hunting bow (Mother’s Fire) passed down from her mother and steel arrows that she taught Alice to fletch herself. During the fletching, Alice is able to enchant the arrows to explode in a fireball spell upon contact. Not only is the target damaged by fire and the shock of the explosion, but is showered by splinters of burning wood and steel. The arrowhead itself is designed to explode inside the target, doing severe damage to it's innards. Unfortunately, such arrows are very expensive and time consuming to make, so she doesn't use them very often. She can brew several poisons and apply them to her sword or arrows but damage health, slow and paralysis are her favorites. She has no qualms about using poisons against game or beasts but is reluctant to use them against people, doing so only when necessary.
She also wields a shock enchanted imperial sword (Father’s Steel) forged by her father and an unenchanted steel dagger for utilitarian purposes.
Alice wears a very special type of leather armor that her mother made for her and taught her to fix. It's a form fitting white bodysuit that covers her entire body from her throat down, minus her hands but including her feet. It's made from dyed leather and reinforced with frostbite spider silk, producing a light and very strong material: Strong on the order of steel chainmail and with a fraction of the weight. The suit opens in the front via a Dwemer invention called a zipper, a moonstone track starting at the groin and ending at the collar and is opened and closed by a fastener, ending at the collar when closed. The soles of the armor's feet are made of dotted rubber, another Dwemer invention created from an alchemy recipe and provide good traction when walking. The armor is also enchanted with Ebonyflesh and Fortify Stamina for additional protection. (In summary, think leather footy pajamas.)
Over this armor, Alice wears a pair of brown leather knee high riding boots that also close with a zipper, have black rubber soles and are enchanted with Fortify Carry Weight and Fortify Stamina. She has a pair of matching leather gloves with the same enchantments and a blue dress with short sleeves and a mid thigh length skirt. The dress has three brass buttons and a fine collar that goes below her throat that she keeps buttoned up. The dress has the same enchantments as her armor, but is more for style than actual protection. Alice also wears a simple silver band on her right ring finger and a pair of small silver earrings with a tiny sapphire in each. Both have Fortify Magika. (The entire outfit together makes her look something like Link in the Zora Tunic from The Legend of Zelda: Ocarina of Time.) She also has several pairs of one piece footy pajamas that are of similar style to her leather armor but are made of soft, light mixture of tundra cotton and wool (the closest Elder Scrolls equivalent of fleece). This makes them warm and very comfortable and the resizing and self-cleaning enchantments add to this. Part of the self-cleaning enchantment is a weak heat spell to keep them warm when not in use. Alice, her little sister Cilla and their stepsister Mila treasure these pajamas and are able to swap pairs whenever they choose thanks to the resize enchantments. Alice's favorite pair is white with black skulls and black ribbed cuffs and collar. She always has at least this pair when travelling.
Personality: Alice is extremely friendly and outgoing. Her small size and endearing nature make her easy to love and adore. She loves to meet new people, talk to them and get to know them. As a result, she's a friend to most people she meets and leaves a good impression on almost everyone. She also has excellent manners and is very good at addressing those in power. She's very intelligent and has mixed illusion magic with archery and tracking to become a cunning hunter and archer. She's good at moving quietly through both urban and wooded environments and could be a very good thief if she wanted to. However, she sees such behavior as not only grossly dishonorable but extremely unladylike.
For the downside she's emotional, a little immature, sensitive, sometimes impulsive and a bit of a drama queen. Much of this has mellowed out throughout her twenties but she feels very deeply and tends to dwell on things a good deal more than she should, especially when she feels alone or unnoticed.
She's a devout worshiper of both Talos and Mara, her father teaching her the honorable ways of the former and her mother the kind-hearted ways of the latter. She seeks to act honorably in all aspects of life but also has a desire to share her love with everyone.
Alice also has a stranger side to her in the form of a very special gift. Alice is able to see into the future. She was born with this power and has learned how to use it to See things she’s interested in, but she’s never fully understood it or where it came from. She and her family have determined that it’s a gift from either Akatosh or Azura but they’re not sure which one. Indeed, both have helped Alice at different points in her life, both through dreams and direct communion, so she pays homage to both. She’s certainly more comfortable accepting guidance from the Great Dragon than the Daedric Prince of Dusk and Dawn, but is willing to accept either in times of need.
For Alice to see anything more than a passing glimpse takes great concentration on her part and reaching far into the mists of the future requires the assistance of others. Even with proper discipline, the future is always changing so there’s no guarantee that what she sees is the absolute truth, or that she’ll understand it. It could be nonsense, it could be a convincing lie, it could be true but unhelpful or it could be the key to saving the world. It all depends on luck and the will of the gods.
Relavent Backstory: Alice's parents were covert worshippers of Talos and they were discovered by the Aldmeri Dominon one year before Helgan, as well as her mother's status as a former Blade. Thalmor agents chased her and her entire family out of their home in the Imperial City and burned it down. They fled to Bruma so some of her father's friends could take them to Skyrim, but they were betrayed and captured. Rather than die at the gallows, they all broke out and fought out of the city and into the Jerrall Mountains where more Thalmor agents awaited them. Alice's mother died defending her children, her father was incapacitated and she was separated from her little sister and two brothers as they either fought or fled. Alice suffered grievous wounds herself when she stayed and fought after her father told her to run. She was quickly overwhelmed by the Thalmor but her father killed all of her attackers in an attempt to save her. Afterwards, he begged her to run and this time, with her eyes spilling over with tears, she did so. She hobbled a few feet before succumbing to her wounds and passing out. She was rescued the next day, but her father was separated. She was brought back to the Imperial City and he came back to look for her but was captured during the search. After several days of planning with some new friends she had made, Alice broke Simus out and the two were reunited. After resting for a time, they headed north to Skyrim to join the Stormcloaks, find the rest of their family and rebuild their lives as best they could.
Over the next year, the family was partly reunited. Alice's twin brother Titus was found among the Companions and with their father Simus being an old member they were welcomed with open arms. Their little sister Cilla was found after a long hunt for a vampire syndicate, starving and sick, but they were able to rescue her and take her to their temporary home in Whiterun. Unfortunately their oldest brother Stephen died trying to protect Cilla and sacrificed himself so she could survive. It was a tragic loss and Simus still goes to Stephen's grave outside Whiterun every week to see his dead son.
However, new members of the family were added in addition to the old ones. As they got to know the city Simus and Alice befriended Carlotta Valentia and Simus eventually took a shine to her. He stopped Mikhail's pandering towards her and she helped to nurse Cilla back to health, bringing the poor little girl back from emaciated starvation and a bad case of the rattles to relative health in just a few weeks. In fact, when Carlotta was done with her, Cilla had gotten quite chubby and had come to love her new mama. This helped Carlotta see what kind of man Simus really was and where his priorities were, and before long they started seeing each other. Cilla and Carlotta's daughter Mila soon became fast friends and their parents found they were quite a bit more than that. Over the next year they got married and the two families truly became one. Alice had trouble accepting Carlotta as her new mother but was eventually able to sort out her feelings and today they love each other just as much as any mother and daughter should.
Alice served under her father and Ulfric during the Civil War as Stormcloaks and joined the Legion during the Second Great War. Given her own command and out of her father's shadow Alice was able to develop into a truly capable commander. She coordinated efforts for both armies during the war and commanded an entire legion as a Legate by the time it was over. With the Imperial victory and Skyrim and the Empire reunified the oldest and most horrible of Alice's demons were finally slain. She and her family were offered the chance to go back to Cyrodiil but after so many years in Skyrim and so many adventures with her people they decided to stay. Skyrim had become their home and it would be theirs forever.
Alice still lives in Whiterun with her family to this day and still holds her Legion position as Legate, working with her men to keep the peace she has fought so hard to establish. Her father is now retired and has led the Companions as Harbinger ever since Kodlack Whitemane's death six years ago.
Race: Imperial
Age: 28, though she's young enough to look about 18.
Class: Arcane Ranger (Sword, bow and stealth skills augmented with destruction and illusion magic.)
Gender: Female
Looks: 5',0", small and skinny with pale, cream colored skin and small but curvy breasts. She has neck length ebony hair and no scars, blemishes or age marks of any kind save for a scar on her right shoulder from a Thalmor sword. She almost always wears a smile and is usually clean and presentable.
Equipment: A fire enchanted yew hunting bow (Mother’s Fire) passed down from her mother and steel arrows that she taught Alice to fletch herself. During the fletching, Alice is able to enchant the arrows to explode in a fireball spell upon contact. Not only is the target damaged by fire and the shock of the explosion, but is showered by splinters of burning wood and steel. The arrowhead itself is designed to explode inside the target, doing severe damage to it's innards. Unfortunately, such arrows are very expensive and time consuming to make, so she doesn't use them very often. She can brew several poisons and apply them to her sword or arrows but damage health, slow and paralysis are her favorites. She has no qualms about using poisons against game or beasts but is reluctant to use them against people, doing so only when necessary.
She also wields a shock enchanted imperial sword (Father’s Steel) forged by her father and an unenchanted steel dagger for utilitarian purposes.
Alice wears a very special type of leather armor that her mother made for her and taught her to fix. It's a form fitting white bodysuit that covers her entire body from her throat down, minus her hands but including her feet. It's made from dyed leather and reinforced with frostbite spider silk, producing a light and very strong material: Strong on the order of steel chainmail and with a fraction of the weight. The suit opens in the front via a Dwemer invention called a zipper, a moonstone track starting at the groin and ending at the collar and is opened and closed by a fastener, ending at the collar when closed. The soles of the armor's feet are made of dotted rubber, another Dwemer invention created from an alchemy recipe and provide good traction when walking. The armor is also enchanted with Ebonyflesh and Fortify Stamina for additional protection. (In summary, think leather footy pajamas.)
Over this armor, Alice wears a pair of brown leather knee high riding boots that also close with a zipper, have black rubber soles and are enchanted with Fortify Carry Weight and Fortify Stamina. She has a pair of matching leather gloves with the same enchantments and a blue dress with short sleeves and a mid thigh length skirt. The dress has three brass buttons and a fine collar that goes below her throat that she keeps buttoned up. The dress has the same enchantments as her armor, but is more for style than actual protection. Alice also wears a simple silver band on her right ring finger and a pair of small silver earrings with a tiny sapphire in each. Both have Fortify Magika. (The entire outfit together makes her look something like Link in the Zora Tunic from The Legend of Zelda: Ocarina of Time.) She also has several pairs of one piece footy pajamas that are of similar style to her leather armor but are made of soft, light mixture of tundra cotton and wool (the closest Elder Scrolls equivalent of fleece). This makes them warm and very comfortable and the resizing and self-cleaning enchantments add to this. Part of the self-cleaning enchantment is a weak heat spell to keep them warm when not in use. Alice, her little sister Cilla and their stepsister Mila treasure these pajamas and are able to swap pairs whenever they choose thanks to the resize enchantments. Alice's favorite pair is white with black skulls and black ribbed cuffs and collar. She always has at least this pair when travelling.
Personality: Alice is extremely friendly and outgoing. Her small size and endearing nature make her easy to love and adore. She loves to meet new people, talk to them and get to know them. As a result, she's a friend to most people she meets and leaves a good impression on almost everyone. She also has excellent manners and is very good at addressing those in power. She's very intelligent and has mixed illusion magic with archery and tracking to become a cunning hunter and archer. She's good at moving quietly through both urban and wooded environments and could be a very good thief if she wanted to. However, she sees such behavior as not only grossly dishonorable but extremely unladylike.
For the downside she's emotional, a little immature, sensitive, sometimes impulsive and a bit of a drama queen. Much of this has mellowed out throughout her twenties but she feels very deeply and tends to dwell on things a good deal more than she should, especially when she feels alone or unnoticed.
She's a devout worshiper of both Talos and Mara, her father teaching her the honorable ways of the former and her mother the kind-hearted ways of the latter. She seeks to act honorably in all aspects of life but also has a desire to share her love with everyone.
Alice also has a stranger side to her in the form of a very special gift. Alice is able to see into the future. She was born with this power and has learned how to use it to See things she’s interested in, but she’s never fully understood it or where it came from. She and her family have determined that it’s a gift from either Akatosh or Azura but they’re not sure which one. Indeed, both have helped Alice at different points in her life, both through dreams and direct communion, so she pays homage to both. She’s certainly more comfortable accepting guidance from the Great Dragon than the Daedric Prince of Dusk and Dawn, but is willing to accept either in times of need.
For Alice to see anything more than a passing glimpse takes great concentration on her part and reaching far into the mists of the future requires the assistance of others. Even with proper discipline, the future is always changing so there’s no guarantee that what she sees is the absolute truth, or that she’ll understand it. It could be nonsense, it could be a convincing lie, it could be true but unhelpful or it could be the key to saving the world. It all depends on luck and the will of the gods.
Relavent Backstory: Alice's parents were covert worshippers of Talos and they were discovered by the Aldmeri Dominon one year before Helgan, as well as her mother's status as a former Blade. Thalmor agents chased her and her entire family out of their home in the Imperial City and burned it down. They fled to Bruma so some of her father's friends could take them to Skyrim, but they were betrayed and captured. Rather than die at the gallows, they all broke out and fought out of the city and into the Jerrall Mountains where more Thalmor agents awaited them. Alice's mother died defending her children, her father was incapacitated and she was separated from her little sister and two brothers as they either fought or fled. Alice suffered grievous wounds herself when she stayed and fought after her father told her to run. She was quickly overwhelmed by the Thalmor but her father killed all of her attackers in an attempt to save her. Afterwards, he begged her to run and this time, with her eyes spilling over with tears, she did so. She hobbled a few feet before succumbing to her wounds and passing out. She was rescued the next day, but her father was separated. She was brought back to the Imperial City and he came back to look for her but was captured during the search. After several days of planning with some new friends she had made, Alice broke Simus out and the two were reunited. After resting for a time, they headed north to Skyrim to join the Stormcloaks, find the rest of their family and rebuild their lives as best they could.
Over the next year, the family was partly reunited. Alice's twin brother Titus was found among the Companions and with their father Simus being an old member they were welcomed with open arms. Their little sister Cilla was found after a long hunt for a vampire syndicate, starving and sick, but they were able to rescue her and take her to their temporary home in Whiterun. Unfortunately their oldest brother Stephen died trying to protect Cilla and sacrificed himself so she could survive. It was a tragic loss and Simus still goes to Stephen's grave outside Whiterun every week to see his dead son.
However, new members of the family were added in addition to the old ones. As they got to know the city Simus and Alice befriended Carlotta Valentia and Simus eventually took a shine to her. He stopped Mikhail's pandering towards her and she helped to nurse Cilla back to health, bringing the poor little girl back from emaciated starvation and a bad case of the rattles to relative health in just a few weeks. In fact, when Carlotta was done with her, Cilla had gotten quite chubby and had come to love her new mama. This helped Carlotta see what kind of man Simus really was and where his priorities were, and before long they started seeing each other. Cilla and Carlotta's daughter Mila soon became fast friends and their parents found they were quite a bit more than that. Over the next year they got married and the two families truly became one. Alice had trouble accepting Carlotta as her new mother but was eventually able to sort out her feelings and today they love each other just as much as any mother and daughter should.
Alice served under her father and Ulfric during the Civil War as Stormcloaks and joined the Legion during the Second Great War. Given her own command and out of her father's shadow Alice was able to develop into a truly capable commander. She coordinated efforts for both armies during the war and commanded an entire legion as a Legate by the time it was over. With the Imperial victory and Skyrim and the Empire reunified the oldest and most horrible of Alice's demons were finally slain. She and her family were offered the chance to go back to Cyrodiil but after so many years in Skyrim and so many adventures with her people they decided to stay. Skyrim had become their home and it would be theirs forever.
Alice still lives in Whiterun with her family to this day and still holds her Legion position as Legate, working with her men to keep the peace she has fought so hard to establish. Her father is now retired and has led the Companions as Harbinger ever since Kodlack Whitemane's death six years ago.
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