Fire Spells Flames Functions as a Flame thrower, a continual stream of fire. Novice 50 Gold 8 DPS Fire Rune A rune is placed on the floor, exploding with large force when triggered Apprentice 90 Gold 50 D Firebolt A Charged blast of Fire Apprentice 96 Gold 25 D Fireball A Fiery Explosion in 15 ft Radius Adept 345 Gold 40 D Flame Cloak Opponents in Melee range take damage Adept 325 Gold 8 DPS Incinerate A blast that does Large Damage Expert 710 Gold 60 D Wall of Flames Sprayed on the Ground, Creates a wall that does large damage over time Expert 680 Gold 50 DPS Fire Storm A Fiery Explosion centred around the caster. Does more damage to closer targets Master 1290 Gold 100 D Ice Spells Frostbite Used like a flamethrower, a continual stream of ice Novice 47 Gold 8 DPS Frost Rune A rune is placed on the floor, exploding with large force when triggered Apprentice 92 Gold 50 D Icy Spike A Charged blast of Ice Apprentice 96 Gold 25 D Frost Cloak Opponents in Melee range take damage Adept 340 Gold 8 DPS Ice Storm A Freezing Whirlwind Adept 360 Gold 40 DPS Icy Spear A spear of ice Expert 725 Gold 60 D Wall of Frost Sprayed on the Ground, Creates a wall that does large damage over time Expert 700 Gold 50 DPS Blizzard Targets take huge damage over time + Stamina damage Master 1350 Gold 20 DPS for 20 Seconds Lightning Spells Sparks Used like a flamethrower, a continual stream of Electricity Novice 46 Gold 8 DPS Lightning Bolt A Bolt of Lightning Apprentice 95 Gold 25 D Lightning Rune A trap that explodes with huge force when triggered Apprentice 93 Gold 25 D Chain Lightning Lightning Bolt that does large Damage then leaps to a new target Adept 390 Gold 40 DPS Lightning Cloak For 60 seconds nearby opponents take damage Adept 360 Gold 8 DPS and 4 Magica DPS Thunderbolt A Thunderbolt that does very large Damage Expert 750 Gold 60 D Wall of Storms Sprayed on the Ground, Creates a wall that does large damage over time Expert 725 Gold 50 DPS Lightning Storm Targets take 75 DPS to Health and 37 DPS to Magicka Master 1400 Gold 75 DPS Sellers Novice - Nelacar, Stentor, (Fellglow Keep, Helgen Keep during Unbound) Apprentice - Calcelmo, Falion, Sybille, Stentor, Wylandriah Adept - Farengar, Secret-Fire, Madena, Wuunderth the Unliving Expert - Enthir Master - Faralda When should i use what? I have been asked to write when each is useful. There is one rule that is important for figuring this out, they all do the same damage as others of the same spell type, so frostbite is the same as flames and sparks, etc. The difference, apart from visual effects and the actual effect of the spell is that they each do extra damage to a certain statistic of an enemy. Frost magic does usual damage to health and usually half that on top to stamina, this is useful to warriors and flame atronarchs, people who use stamina to do power attacks and flame based enimies or elementals, its quite useless against snow trolls or wraths another useful tip is that frost magic is hard to use on dragons, speedy enimies, frost spells take time to reach enimies so they will be harder to aim. Shock magic usually does normal(ish) damage and half that to magicka, this is very useful against mages, as it saps their magicka, practically stripping them of defense, though man y use wards that stop magic so you may want to go with a weapon for them. It is also something to know that shock magic travels instantly, and is therefore very useful on dragons. The last type of magic is of course, fire. Fire does usual damage and extra damage over time by use of a 'burn' effect. Fire is good against any ice based enemy, such as frost trolls, (those devious bastards) and frost dragons, once they land (fire spells are not instant, so dragons can easily be missed). I think they are all useful spells but as a whole, the left hand should contain ice for stamina using enemies or shock for magicka using enimies, whilst the right should always contain a good fire spell.